runewalsh the Dungeon (0, 50, D) the cursed +3 quarterstaff of Soosch Veon {crush, Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It has a curse placed upon it. (0, 51, D) the +12 dagger of Intimidation {distort, *Noise Str+8} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+8). It may make noises in combat. (0, 52, D) a crocodile corpse (1, 34, D) an uncursed staff of poison (1, 50, D) a +2 robe (1, 51, D) a book of Alchemy a blink frog corpse (1, 52, D) a spiny frog corpse (2, 14, D) a crystal ball of energy (2, 16, D) a +1 buckler of reflection (2, 32, D) the +1 battleaxe of Action {venom, +Rage Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It lets you go berserk. (2, 33, D) a +1 scale mail of magic resistance (2, 34, D) an uncursed staff of poison (2, 50, D) an uncursed staff of cold (unseen) (2, 51, D) a crocodile corpse a death yak corpse (2, 52, D) an uncursed ring of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +4 spear of piercing (3, 15, D) a +0 great sword of flaming (3, 16, D) an uncursed staff of poison (3, 33, D) a crystal ball of energy (3, 34, D) the +6 long sword of Uskayaw's Displeasure {speed, *Drain rElec rPois Dex+4} (still there?) Attacks with this weapon are significantly faster. It affects your dexterity (+4). It insulates you from electricity. It protects you from poison. It causes draining when unequipped. a book of Ice (still there?) (3, 51, D) an uncursed staff of fire (3, 52, D) an uncursed staff of cold a water moccasin corpse (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) an uncursed staff of earth (4, 16, D) a +5 vampiric lajatang (4, 23, D) a +0 great mace (unseen) (4, 32, D) the ring of the Castellan {+Inv rElec Str+6} [ring of strength] It affects your strength (+6). It insulates you from electricity. It lets you turn invisible. (4, 33, D) a +2 buckler of fire resistance (4, 34, D) the +11 halberd "Aubergine" {chop, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). (4, 50, D) a book of Beasts a blink frog corpse (4, 51, D) a fan of gales (4, 52, D) a book of Cantrips (4, 53, D) a yak corpse (4, 55, D) a black mamba corpse (5, 14, D) the +9 halberd of Dim Light {drain, rPois rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (5, 15, D) 5 large rocks (unseen) (5, 16, D) 4 large rocks (still there?) 4 large rocks (still there?) (5, 18, D) 3 large rocks (5, 32, D) a book of Annihilations (5, 33, D) the +10 shortbow of War {freeze, rC- Str+2 Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It affects your intelligence (+4). It makes you vulnerable to cold. (5, 34, D) a phial of floods (5, 50, D) Sif Muna's Tome of Flames Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Bolt of Fire Conjuration/Fire 6 e - Ignition Fire 8 (5, 51, D) a lightning rod (4/4) (5, 52, D) a scroll of brand weapon (5, 53, D) a hydra corpse (6, 14, D) a +5 war axe of chopping (6, 15, D) a +2 chain mail of cold resistance (6, 16, D) a +2 glaive of freezing (6, 32, D) a book of Misfortune (6, 33, D) a fan of gales (6, 34, D) an uncursed staff of cold (6, 50, D) a +3 rapier of freezing (6, 51, D) a +0 scale mail of poison resistance (6, 52, D) a +3 broad axe of venom (7, 14, D) 4 scrolls of enchant weapon an uncursed staff of wizardry the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (7, 15, D) a +0 dire flail (unseen) (7, 16, D) 6 large rocks (still there?) 6 large rocks (still there?) (7, 17, D) 3 large rocks (7, 18, D) a +2 great sword of flaming (7, 23, D) a +0 great sword of flaming (unseen) (7, 32, D) an uncursed ring of resist corrosion (7, 33, D) a +3 ring of strength (7, 34, D) a +1 quarterstaff of draining (7, 50, D) a book of Geomancy (7, 51, D) a +2 whip of flaming (still there?) a +2 whip of flaming (still there?) (7, 52, D) a crystal ball of energy (8, 14, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (8, 15, D) a +0 dire flail a cursed -2 dire flail (8, 16, D) 9 large rocks (still there?) a +2 scimitar of slicing (still there?) (8, 18, D) a +1 great sword of flaming (still there?) a large rock (still there?) (8, 20, D) a +6 morningstar of protection (8, 32, D) the amulet "Wilaxocs" {Gourm Str+3} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (+3). (8, 33, D) a book of the Sky (8, 34, D) a +1 dagger of flaming (8, 38, D) an uncursed staff of conjuration (8, 50, D) a +0 pair of boots of flying (8, 51, D) a +2 war axe of venom (8, 52, D) a manual of Poison Magic (8, 53, D) a crocodile corpse (9, 14, D) a +2 pair of boots of running (9, 15, D) a +0 battleaxe of freezing (9, 16, D) 8 large rocks (still there?) a +3 vampiric great sword (still there?) (9, 17, D) a +2 great sword of flaming (9, 20, D) a +1 great sword of flaming (9, 32, D) a +4 dagger of venom (9, 34, D) a manual of Maces & Flails (9, 50, D) the +6 longbow of the Special Shrikes {velocity, Int+3 Dex-4} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (-4). (9, 51, D) a +2 robe of magic resistance (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 6, D) a crystal ball of energy (10, 14, D) a phial of floods (10, 15, D) the +6 rapier of Forgiveness {freeze, +Fly Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you fly. (10, 16, D) a +2 battleaxe of chopping (10, 17, D) 2 large rocks (unseen) (10, 18, D) the +3 double sword of the Forgotten Lies {slice, rPois rF+} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. a large rock (still there?) (10, 32, D) a +4 chain mail of poison resistance (10, 33, D) a +2 broad axe of chopping (10, 50, D) the cursed +3 shortbow of Royalism {flame, +Fly rC+ MR+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. (unseen) (10, 51, D) a cursed ring of positive energy (10, 52, D) a +3 ring of strength (11, 0, D) an uncursed ring of flight the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +0 shortbow of flaming (11, 16, D) a +2 battleaxe of freezing (still there?) a +2 battleaxe of freezing (still there?) (11, 17, D) a +0 dire flail (unseen) (11, 33, D) an uncursed staff of earth (11, 34, D) a +2 antimagic halberd (11, 50, D) the +1 dagger of the Big Bang {protect, +Blink +Fly rElec} It grants its wielder temporary protection when it strikes (+7 to AC). It insulates you from electricity. It lets you fly. It lets you blink. (11, 51, D) a ration (11, 52, D) an uncursed staff of power a yak corpse (12, 14, D) a +4 morningstar of protection (12, 16, D) a scroll of brand weapon (12, 22, D) a large rock (12, 33, D) a +1 hand crossbow of flaming (12, 34, D) a +2 long sword of holy wrath (12, 50, D) a +0 war axe of chopping (unseen) (12, 51, D) the +0 halberd of Gluttony {protect, *Noise rC+ rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It protects you from negative energy. It may make noises in combat. (13, 21, D) a +0 dire flail (unseen) (13, 32, D) a lamp of fire (13, 33, D) an uncursed ring of protection from cold (13, 34, D) a +2 war axe of chopping (13, 50, D) a scroll of brand weapon (unseen) (13, 51, D) a crystal ball of energy (13, 52, D) a lightning rod (4/4) (14, 50, D) a book of Cantrips (14, 51, D) a book of Clouds (14, 52, D) a +3 bardiche of freezing (18, 48, D) a +2 quarterstaff of protection (18, 49, D) an uncursed staff of summoning (19, 1, D) a +2 vampiric hand axe (19, 16, D) a +0 long sword of electrocution (19, 17, D) a +1 hand crossbow of flaming (19, 32, D) the cursed +0 hand crossbow "Gram" {velocity, *Drain MP+9 Str+2 Stlth+} Any bolt fired from it inflicts extra damage. It affects your strength (+2). It affects your magic capacity (+9). It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (19, 33, D) a +0 spear (still there?) a phantom mirror (still there?) (19, 49, D) an uncursed staff of power (19, 50, D) 5 large rocks (unseen) (20, 1, D) a book of Necromancy (20, 4, D) a +0 longbow (unseen) (20, 16, D) the +8 broad axe of Diedoc {venom, rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. (20, 17, D) a crystal ball of energy (20, 32, D) a sack of spiders (20, 34, D) a +0 rapier of draining (unseen) (20, 35, D) a +1 rapier of electrocution (unseen) (20, 48, D) a +4 giant club (20, 49, D) 5 large rocks (unseen) (20, 50, D) 3 large rocks (still there?) an uncursed amulet of the acrobat (still there?) (20, 51, D) 3 large rocks (unseen) (21, 0, D) a +1 helmet of intelligence (21, 1, D) an uncursed staff of conjuration (21, 2, D) a +3 arbalest 19 bolts a +3 ring of strength (21, 3, D) 2 large rocks (21, 4, D) a cursed +0 shortbow 17 arrows a scroll of brand weapon (21, 5, D) a cursed -1 longbow (unseen) (21, 16, D) a +4 quarterstaff of crushing (21, 17, D) a lightning rod (4/4) (21, 32, D) a +1 falchion of holy wrath (21, 33, D) a +0 helmet of intelligence (21, 34, D) a scroll of brand weapon (21, 48, D) the +4 mace of Xom's Supremacy {drain, rElec rC+ MR+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (21, 49, D) a +1 battleaxe of freezing the +4 hunting sling "Elesu" {freeze, rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from negative energy. a frost giant corpse (21, 50, D) a +0 great mace (still there?) the Collected Works on Ice and Shape Shifting (still there?) Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Petrify Transmutation/Earth 4 c - Irradiate Conjuration/Transmutation 5 d - Ozocubu's Refrigeration Ice 6 (21, 51, D) 4 large rocks (21, 52, D) a +2 battleaxe of freezing (unseen) (22, 0, D) a lightning rod (4/4) (22, 1, D) an uncursed ring of ice (22, 2, D) 4 large rocks (22, 3, D) 6 large rocks (22, 4, D) a large rock (22, 5, D) a +0 longbow 38 arrows a +0 leather armour (22, 16, D) the +10 shortbow "Jeomeat" {velocity, rElec Str-4 Int+3} Any arrow fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+3). It insulates you from electricity. (22, 17, D) a +2 ring mail of fire resistance (22, 33, D) a +0 leather armour of positive energy (22, 35, D) a +6 vampiric trident a +0 robe (22, 48, D) a book of the Dragon (22, 49, D) 3 large rocks a +7 dagger of draining (22, 50, D) a large rock (still there?) a fan of gales (still there?) (22, 51, D) a +0 battleaxe of freezing (unseen) (23, 0, D) a +2 war axe of electrocution (23, 1, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (23, 2, D) 2 large rocks (23, 3, D) a +0 shortbow 20 arrows (23, 4, D) 5 large rocks (unseen) (23, 17, D) a lightning rod (4/4) (23, 32, D) a +0 trident 4 boomerangs an uncursed ring of ice (23, 48, D) a +2 chain mail of poison resistance (23, 49, D) 5 large rocks a +0 dire flail a +0 dire flail a +0 ring mail of fire resistance a stone giant corpse an ettin corpse (23, 50, D) 3 large rocks (still there?) an uncursed staff of cold (still there?) (23, 52, D) a +1 great sword of flaming (24, 2, D) 4 large rocks a +0 arbalest 17 bolts (24, 3, D) 3 large rocks (24, 4, D) a large rock (unseen) (24, 5, D) a +0 spear (unseen) (24, 6, D) a bolt (24, 8, D) 2 large rocks a javelin (24, 16, D) the cursed +2 fustibalus of the Shrike {venom, rElec Str+2} It poisons the ammo it fires. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (24, 17, D) a +2 robe (24, 20, D) +0 shadow dragon scales (unseen) (24, 32, D) a +7 shortbow of flaming (24, 33, D) a +4 antimagic trident a +0 fustibalus of freezing a +0 robe a +0 trident a cursed staff of death (24, 34, D) a +1 quarterstaff of protection (24, 35, D) a +0 trident (unseen) (24, 48, D) a +2 rapier of draining (24, 49, D) a +1 great sword of flaming a scroll of brand weapon a +2 robe of fire resistance (24, 50, D) a +1 battleaxe of freezing (still there?) a +0 dire flail (still there?) (24, 52, D) a +2 great sword of flaming (24, 53, D) a large rock (25, 0, D) the +1 chain mail "Jufis" {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (25, 1, D) the +6 spear of Zatwyus {venom, *Drain rN+ MR++} It poisons the flesh of those it strikes. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (25, 2, D) 4 large rocks (25, 4, D) a +0 shortbow (unseen) (25, 16, D) the +2 flail "Ficoakeu" {flame, rF+++ rN+ Str+2 Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (-3). It renders you almost immune to fire. It protects you from negative energy. (25, 17, D) a scarf of resistance (25, 32, D) a +2 dire flail of holy wrath a +0 robe a +1 trident of venom (25, 33, D) a +0 trident of flaming a +0 robe the +8 plate armour of Lijounne {rElec} It insulates you from electricity. (25, 34, D) a +2 ring of strength (25, 35, D) a +0 trident (unseen) (25, 48, D) an uncursed staff of cold (25, 50, D) a +1 mace of distortion (25, 51, D) a titan corpse (26, 0, D) a +0 shortbow the +3 scimitar of the Mushroom {holy, rN+ Str+7} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It protects you from negative energy. 14 arrows a +1 war axe of venom (26, 3, D) an arrow (26, 4, D) 2 arrows (26, 16, D) a +1 plate armour of fire resistance (26, 17, D) a box of beasts (26, 32, D) a +0 trident a +0 robe (26, 33, D) a cursed -2 spear 17 silver javelins a +0 leather armour an uncursed staff of energy (26, 34, D) the ring "Waotegg" {Ice rElec Str+2 Stlth-} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (26, 35, D) a +2 vampiric rapier (unseen) (26, 48, D) a lamp of fire (26, 49, D) 4 large rocks a +1 plate armour of positive energy (26, 50, D) a +1 battleaxe of freezing (still there?) a +1 trident of piercing (still there?) (27, 1, D) an uncursed ring of positive energy (27, 3, D) the +4 rapier "Zoicysk" {drain, Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). a +0 shortbow 14 arrows (27, 8, D) a bolt (27, 11, D) an arrow (27, 12, D) a javelin (27, 16, D) a book of Cantrips (27, 17, D) a potion of might (27, 33, D) a +1 trident of protection a +0 leather armour a +2 broad axe of venom (27, 34, D) a +1 robe of positive energy (27, 48, D) an uncursed amulet of the acrobat (27, 49, D) a +2 battleaxe of freezing a phial of floods (27, 50, D) a +0 dire flail (still there?) an uncursed staff of death (still there?) (27, 51, D) a +0 dire flail (unseen) (27, 53, D) a +1 great sword of flaming (27, 57, D) a large rock (28, 1, D) a book of Conjurations (28, 2, D) 4 large rocks (28, 16, D) a phial of floods (28, 17, D) a box of beasts (28, 32, D) a cursed -2 trident a throwing net a lamp of fire (28, 49, D) 6 large rocks an uncursed ring of stealth a stone giant corpse (28, 50, D) a +2 battleaxe of freezing (still there?) a +5 shortbow (still there?) (28, 51, D) a +0 great sword of flaming (29, 16, D) a phial of floods (29, 17, D) a lightning rod (4/4) (29, 32, D) a lamp of fire (29, 33, D) a lamp of fire (29, 48, D) an uncursed staff of power (29, 49, D) a +1 battleaxe of freezing the +2 broad axe of the Ten Lives {elec, MR+ MP+9 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+6). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a frost giant corpse (29, 50, D) 3 large rocks (still there?) a +4 battleaxe of freezing (still there?) (29, 51, D) a +2 great sword of flaming (unseen) (30, 48, D) a +1 glaive of freezing a +0 battleaxe of freezing (30, 49, D) a +0 dire flail a +0 dire flail an ettin corpse (30, 50, D) an uncursed staff of air (31, 48, D) the ring of the Bull {rC+ Str+4} [ring of strength] It affects your strength (+4). It protects you from cold. an uncursed ring of protection from fire (31, 49, D) a book of Spatial Translocations (31, 50, D) the +7 chain mail of Iczaf {MP+9 Str+3} It affects your strength (+3). It affects your magic capacity (+9). (31, 51, D) a +2 great sword of flaming (32, 48, D) an uncursed staff of poison (32, 49, D) a +0 dire flail (unseen) (32, 50, D) a +6 spear of venom (32, 52, D) a +2 great sword of flaming (unseen) (33, 48, D) a +6 dagger of protection (33, 49, D) 4 large rocks (unseen) (33, 50, D) a cursed -3 dire flail (still there?) a fan of gales (still there?) (33, 51, D) 6 large rocks (34, 48, D) a fan of gales (34, 49, D) an uncursed staff of earth (34, 50, D) a +0 chain mail of magic resistance (35, 0, D) the ring "Golythani" {rN+ Slay+5} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. a +6 ring of dexterity (35, 14, D) a scroll of brand weapon (35, 15, D) a +3 hunting sling of flaming (35, 28, D) a +2 scimitar of flaming a +0 robe an uncursed staff of wizardry (35, 29, D) the cursed +2 war axe of Vyfra {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (35, 32, D) a cursed staff of cold a +0 robe (36, 0, D) an uncursed staff of air (36, 1, D) a +1 trident of protection a +0 robe (36, 2, D) a +1 rapier of speed a +0 robe (36, 4, D) a +0 trident of protection (unseen) (36, 14, D) a +1 long sword of holy wrath (36, 15, D) the +7 short sword of Midwinter {flame, rPois rF+ Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from fire. It protects you from poison. (36, 28, D) a +3 leather armour of cold resistance (36, 29, D) a +0 long sword (still there?) the ring of Faecel {rPois MR+} (still there?) [ring of poison resistance] It protects you from poison. It affects your resistance to hostile enchantments. (37, 0, D) the +0 pair of gloves of the Arcane {Regen+ rCorr Stlth-} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (37, 1, D) a +1 leather armour of fire resistance (37, 14, D) an uncursed staff of fire (37, 28, D) a +1 scale mail of fire resistance (37, 29, D) an uncursed staff of air (38, 14, D) an uncursed ring of protection from magic (38, 15, D) a scroll of brand weapon (38, 28, D) a wand of paralysis (3) a +0 dagger a +0 cloak a Young Poisoner's Handbook (38, 29, D) a +0 short sword a +0 arbalest of velocity a cursed +0 chain mail an uncursed staff of cold (38, 30, D) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves (38, 37, D) 2 javelins (38, 48, D) a +0 dagger (38, 49, D) the Catalogue of Displacement Spells Type Level a - Apportation Translocation 1 b - Blink Translocation 2 c - Recall Summoning/Translocation 3 d - Dispersal Translocation 6 e - Disjunction Translocation 8 (38, 50, D) the +8 rapier of Thoughtfulness {antimagic, Int+7 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It makes you less stealthy. (39, 0, D) a +0 trident a cursed -3 ring of dexterity (39, 1, D) a +4 dire flail of crushing a +0 robe a +4 vampiric rapier (39, 14, D) a +0 glaive of venom (still there?) a +0 glaive of venom (still there?) (39, 15, D) a lamp of fire (39, 28, D) a +1 bardiche of freezing (39, 32, D) a +1 executioner's axe of flaming a +0 chain mail (39, 34, D) a +0 lajatang (unseen) (39, 48, D) the +4 chain mail of Cuaf {Int+3} It affects your intelligence (+3). (39, 49, D) a +0 long sword (39, 50, D) the cursed +0 cloak "Cojiq" {rC+} It protects you from cold. It has a curse placed upon it. (40, 1, D) a +4 rapier of holy wrath (40, 3, D) a +0 trident a +0 robe (40, 14, D) an uncursed staff of conjuration (40, 15, D) a Young Poisoner's Handbook (40, 28, D) a +1 bardiche of freezing (40, 48, D) a +3 falchion of slicing (40, 49, D) a +1 quarterstaff of protection (unseen) (40, 50, D) an uncursed staff of earth (40, 51, D) a +0 dagger (41, 0, D) a +2 broad axe of freezing (41, 1, D) an uncursed staff of summoning (41, 14, D) a +3 ring of intelligence (41, 15, D) the +9 hand axe of Imbalance {chop, rElec rN++ Str+4 Dex-4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-4). It insulates you from electricity. It greatly protects you from negative energy. (41, 28, D) a +0 dagger (41, 29, D) a +4 dagger of chaos a +0 robe an uncursed staff of power (41, 31, D) a +2 scimitar of flaming (41, 48, D) a crystal ball of energy (41, 49, D) a +0 long sword (unseen) (41, 50, D) a +0 longbow (still there?) a +0 long sword (still there?) (42, 0, D) a cursed -2 ring of strength (42, 14, D) an uncursed ring of ice (42, 15, D) a +3 ring of intelligence (42, 29, D) a +0 battleaxe a +0 plate armour a phial of floods (42, 48, D) a +2 centaur barding of stealth (42, 49, D) a +0 long sword (unseen) (42, 50, D) a cursed -2 rapier (still there?) a +4 halberd of protection (still there?) (42, 51, D) a +0 quick blade (unseen) (42, 53, D) the +9 quarterstaff of Gyekla Jeest {venom, rF++ Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). It greatly protects you from fire. (unseen) (43, 14, D) an uncursed staff of air (43, 15, D) the cursed +0 rapier "Jelly's Doom" {antimagic, MP+9 Int+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your magic capacity (+9). It has a curse placed upon it. (43, 28, D) the +0 plate armour of Terror {Int+3} It affects your intelligence (+3). (43, 31, D) a +3 ring of evasion a +3 demon trident of draining 4 javelins a +3 scale mail of poison resistance (43, 48, D) a +2 chain mail of fire resistance (43, 49, D) an uncursed staff of wizardry (43, 50, D) a +0 longbow (still there?) an uncursed staff of conjuration (still there?) (43, 51, D) a +2 long sword of flaming (43, 53, D) a +1 dire flail of protection (43, 54, D) a +0 rapier (unseen) (44, 28, D) the +4 leather armour "Ofrof" {Stlth+} It makes you more stealthy. (44, 48, D) an uncursed staff of death (44, 49, D) a +0 dagger (unseen) (44, 50, D) a +0 longbow of velocity (still there?) a +2 halberd of freezing (still there?) (44, 51, D) a +0 long sword (still there?) an uncursed staff of death (still there?) (44, 52, D) a +0 dagger (unseen) (45, 48, D) the +7 spear "Transmigrator" {vamp, rC+ Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from cold. (45, 49, D) a +0 rapier a +0 ring mail a book of Annihilations an elf corpse (45, 50, D) a +0 long sword a cursed ring of stealth an uncursed staff of wizardry a +0 dagger an elf corpse (45, 51, D) Moihizug's Guide on Captivating Moulding Spells Type Level a - Corona Hexes 1 b - Summon Mana Viper Hexes/Summoning 5 c - Alistair's Intoxication Transmutation/Poison 5 d - Hydra Form Transmutation 6 (46, 48, D) a +0 short sword (46, 50, D) a cursed amulet of inaccuracy (46, 51, D) an uncursed staff of power (46, 52, D) a +0 short sword (unseen) (46, 54, D) a +1 buckler of protection a +0 battleaxe of chopping (47, 48, D) an uncursed staff of energy (47, 49, D) a +0 short sword (unseen) (47, 50, D) a +0 long sword (unseen) (47, 51, D) a +4 halberd of freezing (still there?) a +0 rapier (still there?) (47, 52, D) a cursed -1 long sword (unseen) (47, 55, D) a +1 long sword of slicing (47, 57, D) 2 arrows (48, 49, D) a +0 long sword (unseen) (48, 50, D) a +0 short sword (still there?) a +0 rapier (still there?) (48, 51, D) a +4 long sword of slicing (still there?) a book of Misfortune (still there?) (48, 52, D) a +0 rapier (unseen) (48, 53, D) a +0 rapier (unseen) (49, 24, D) the +7 short sword of the Endless Coins {venom, +Fly rPois rN++ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from poison. It greatly protects you from negative energy. It lets you fly. (49, 36, D) a +2 ring mail of fire resistance (49, 37, D) a +4 morningstar of protection (49, 49, D) a +0 short sword (unseen) (49, 50, D) a +0 rapier (still there?) the cursed +2 battleaxe of Patience {freeze, rC+ rN++} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It greatly protects you from negative energy. It has a curse placed upon it. (49, 51, D) a +0 long sword (unseen) (50, 1, D) a book of Party Tricks (50, 12, D) a manual of Throwing (50, 24, D) an uncursed ring of positive energy (50, 25, D) a +6 ring of dexterity (50, 36, D) a +2 great mace of venom (50, 37, D) an uncursed staff of death (50, 48, D) an uncursed staff of death (50, 49, D) a +0 long sword (unseen) (50, 50, D) a crystal ball of energy (51, 12, D) the +3 falchion of Jaiskao {holy, *Slow Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It may slow you when you take damage. (51, 16, D) a +0 scythe of venom (51, 24, D) an uncursed staff of poison (51, 25, D) a fan of gales (51, 36, D) a scroll of brand weapon (51, 37, D) a +6 ring of strength (51, 49, D) a +1 flail of protection (51, 50, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (52, 0, D) a manual of Staves (52, 1, D) a lightning rod (4/4) (52, 4, D) a +0 trident (52, 6, D) a +0 scythe of venom an uncursed ring of positive energy (52, 12, D) an uncursed staff of death (52, 18, D) a +2 scythe of protection (52, 24, D) an uncursed staff of power (52, 25, D) an uncursed staff of fire (52, 36, D) a +3 spear of piercing (52, 49, D) a +0 long sword (unseen) (52, 50, D) the +6 flail of Dishonesty {flame, +Inv rPois Str+5} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It protects you from poison. It lets you turn invisible. a +0 longbow (still there?) (52, 52, D) a +0 vampiric battleaxe (53, 1, D) a +1 flail of protection (53, 12, D) a scroll of brand weapon (53, 13, D) a +2 lajatang of electrocution (53, 14, D) a +2 halberd of chopping (53, 24, D) a +0 broad axe of flaming (53, 25, D) the ring "Zozex" {+Fly Dex+5} [ring of flight] It affects your dexterity (+5). It lets you fly. (53, 30, D) +0 fire dragon scales (53, 36, D) a +1 hunting sling of flaming (53, 48, D) an uncursed staff of conjuration (53, 49, D) a +0 centaur barding of fire resistance (53, 50, D) a +0 dagger (still there?) a +2 helmet of intelligence (still there?) (54, 1, D) an uncursed staff of death (54, 12, D) the +4 leather armour of the Lost Dances {+Inv Dex+4} It affects your dexterity (+4). It lets you turn invisible. (54, 13, D) an uncursed staff of wizardry (54, 36, D) the +10 long sword "Curphaukh" {vamp, rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. (54, 48, D) a +1 morningstar of protection (54, 49, D) a +3 long sword (unseen) (54, 50, D) a +0 longbow (still there?) a +2 robe of positive energy (still there?) (55, 0, D) a +0 hunting sling of velocity (55, 1, D) the +3 mace of the Stork {flame, MP+9 Str+3 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (+4). It affects your magic capacity (+9). (55, 12, D) the +7 dire flail of Misery {venom, MR- Int+5 Dex+3} It poisons the flesh of those it strikes. It affects your intelligence (+5). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (55, 24, D) an uncursed ring of stealth (59, 47, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (59, 48, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (59, 49, D) the +8 battleaxe of Ragnarok {chop, Str+4 Int+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+6). It affects your dexterity (+4). (60, 47, D) a +2 great mace of crushing (60, 48, D) Pecoel's Catalogue of Envenoming Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Venom Bolt Conjuration/Poison 5 (60, 49, D) a book of Maledictions (61, 0, D) a +5 halberd of freezing (61, 26, D) a +4 shortbow (61, 35, D) a +6 ring of strength (61, 36, D) a phial of floods (61, 37, D) a +3 scale mail of fire resistance (61, 47, D) a +2 ring mail of magic resistance (61, 48, D) a +2 leather armour of magic resistance (61, 49, D) a phantom mirror (62, 0, D) a scroll of brand weapon (62, 8, D) the +1 battleaxe of Day {holy, rElec MP-9 Str-3 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-3). It insulates you from electricity. It affects your magic capacity (-9). It makes you more stealthy. (62, 9, D) the cursed +3 war axe of Gluttony {pain, rElec MR+ Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 16, D) a +1 great mace of crushing (62, 27, D) a +2 leather armour of fire resistance (62, 36, D) a +1 demon whip of venom (62, 37, D) a phial of floods (62, 47, D) a +1 morningstar of protection (62, 48, D) an uncursed ring of protection from fire (62, 49, D) a phial of floods (63, 8, D) the +3 mace of Gallantry {freeze, MR++ Str+4 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (63, 17, D) an uncursed staff of fire (63, 21, D) a +0 short sword a +0 robe (63, 26, D) a +2 long sword of protection (63, 28, D) a +3 dagger of venom (63, 36, D) an uncursed staff of poison (63, 37, D) an uncursed staff of fire (63, 47, D) an uncursed staff of earth (63, 48, D) a book of Spatial Translocations (63, 49, D) a +0 pair of boots of flying (63, 50, D) a +3 plate armour of poison resistance (64, 17, D) an uncursed staff of energy (64, 27, D) a +1 great mace of protection (64, 47, D) a sack of spiders (64, 48, D) the +4 broad axe of Inconvenience {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (64, 49, D) a +1 fustibalus of freezing (64, 50, D) a +3 glaive of chopping (65, 26, D) a +1 rapier of venom (65, 47, D) a +2 vampiric halberd (65, 48, D) an uncursed staff of energy (65, 49, D) a +1 battleaxe (still there?) a +2 robe of fire resistance (still there?) (65, 50, D) a +0 scythe of slicing (still there?) a book of Minor Magic (still there?) (66, 48, D) an uncursed staff of cold (66, 49, D) the ring "Xesotyma" {Ice rElec rN+ Str-3 Int+2} [ring of ice] It enhances your ice magic. It affects your strength (-3). It affects your intelligence (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. (66, 50, D) an uncursed staff of earth (66, 51, D) a +0 trident (still there?) the +8 whip "Snakebite" {curare, rPois} (still there?) It poisons the flesh of those it strikes. It protects you from poison. (67, 49, D) a fan of gales (67, 50, D) a +3 ring mail of fire resistance (68, 0, D) a lamp of fire (68, 47, D) a +2 spear of piercing (68, 48, D) a +0 scythe of protection (still there?) the +6 great mace of Duty {drain, rElec Dex-3 Stlth+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-3). It insulates you from electricity. It makes you more stealthy. (68, 49, D) a +0 hand crossbow of flaming (68, 50, D) a +2 ring of protection (69, 0, D) a +0 spear of venom (69, 36, D) a +6 ring of dexterity (69, 47, D) a scroll of brand weapon (69, 48, D) a phial of floods (69, 49, D) a +0 demon trident (still there?) a +0 flail of crushing (still there?) (69, 50, D) a +2 spear of venom (70, 8, D) a phial of floods (70, 36, D) an uncursed staff of air (70, 37, D) a +1 pair of gloves of strength (70, 47, D) an uncursed staff of air (70, 48, D) an uncursed staff of summoning (70, 49, D) the +6 long sword "Nurig" {venom, MR+} It poisons the flesh of those it strikes. It affects your resistance to hostile enchantments. (71, 8, D) a fan of gales (71, 16, D) a +0 rapier (still there?) a phantom mirror (still there?) (71, 17, D) a +2 halberd of freezing (71, 26, D) an uncursed staff of poison a +0 arbalest 26 bolts (71, 27, D) 2 large rocks a +0 arbalest 24 bolts (71, 36, D) a +1 spear of venom (71, 37, D) a +2 mace (still there?) a crystal ball of energy (still there?) (71, 38, D) a +5 halberd a +0 robe (71, 47, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (71, 48, D) an uncursed staff of power (71, 49, D) the Disquisition on Heat and Transformation Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Flame Conjuration/Fire 2 c - Passwall Transmutation/Earth 2 d - Inner Flame Hexes/Fire 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Dragon Form Transmutation 7 (72, 8, D) a +3 dagger of holy wrath (72, 16, D) a +4 rapier of venom (72, 17, D) the +7 glaive of Weadd {venom, SInv Stlth+} It poisons the flesh of those it strikes. It lets you see invisible. It makes you more stealthy. (72, 18, D) a +0 rapier a +0 ring mail a +0 rapier a +2 leather armour of cold resistance (72, 21, D) a +1 flail of crushing (72, 23, D) an arrow (72, 27, D) a cursed +0 arbalest a +0 arbalest 45 bolts (72, 33, D) a bolt (72, 47, D) a sack of spiders (72, 48, D) an uncursed ring of protection from cold (72, 49, D) 4 potions of haste (73, 2, D) a +0 giant club (73, 18, D) a +0 longbow a +0 dagger 27 arrows a +0 leather armour (73, 26, D) a +3 spear of piercing (73, 27, D) a +0 arbalest 17 bolts (73, 36, D) an uncursed staff of poison (73, 37, D) an uncursed staff of air (73, 47, D) a +3 leather armour of magic resistance (73, 48, D) a +0 troll leather armour (73, 49, D) a +2 pair of boots of running (74, 2, D) a +0 troll leather armour (74, 47, D) the +1 pair of gloves of Free Will {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. (74, 48, D) the ring of Polytheism {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. (74, 49, D) a lightning rod (4/4)