runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (8, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a +2 scale mail of cold resistance (61, 16, D) a book of Dreams (62, 8, D) a crystal ball of energy (62, 9, D) an uncursed staff of air (62, 16, D) a +0 trident (62, 17, D) a phantom mirror (63, 0, D) an uncursed staff of wizardry (63, 8, D) an uncursed staff of death (63, 16, D) a +1 broad axe of freezing (63, 17, D) a lamp of fire (63, 23, D) 3 arrows a large rock (64, 16, D) a crystal ball of energy (64, 17, D) a +0 trident (68, 0, D) a scroll of brand weapon (69, 7, D) an inedible chunk of flesh (70, 8, D) a +2 scale mail of fire resistance (70, 9, D) a scroll of brand weapon (70, 10, D) an inedible chunk of flesh (70, 11, D) an inedible chunk of flesh (71, 10, D) an inedible chunk of flesh (71, 11, D) an inedible chunk of flesh (71, 12, D) an inedible chunk of flesh (71, 19, D) a +0 hand axe a +0 robe (71, 27, D) a +0 mace an orc corpse (71, 29, D) a +0 dagger (72, 16, D) a +2 great sword of slicing (72, 17, D) the cursed +1 leather armour of Awe {rPois rC+ MR+ Slay-6} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (72, 18, D) a +0 mace a naga corpse a water moccasin corpse (72, 19, D) a water moccasin corpse (72, 20, D) a water moccasin corpse (72, 26, D) a +2 leather armour of fire resistance (72, 27, D) a +0 shortbow of velocity (72, 28, D) a +0 dagger a +0 robe a +0 halberd a +0 chain mail an orc skeleton an orc skeleton (73, 1, D) a +4 falchion of protection an adder skeleton (73, 17, D) a +3 great sword of holy wrath (73, 18, D) a +0 hand axe (73, 26, D) a +2 falchion of slicing (73, 28, D) a +0 war axe a +0 leather armour an orc corpse an orc corpse (74, 2, D) an adder skeleton (75, 8, D) an inedible chunk of flesh