runewalsh the Dungeon (1, 33, D) a +2 dagger of speed (1, 34, D) 4 scrolls of enchant armour (2, 14, D) an uncursed amulet of the acrobat (2, 15, D) an uncursed staff of power (2, 16, D) the +10 plate armour "Ehieps" {rC- SInv Stlth+} It makes you vulnerable to cold. It lets you see invisible. It makes you more stealthy. (2, 33, D) a +3 arbalest of flaming (2, 34, D) an uncursed ring of poison resistance (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +3 short sword of the Spider {elec, Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It makes you more stealthy. (3, 15, D) the +2 pair of gloves of Dim Light {rF+ Str+2} It affects your strength (+2). It protects you from fire. (3, 16, D) a very ugly thing corpse (3, 33, D) a +2 vampiric morningstar (3, 34, D) Sif Muna's Volume of Transmigration Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the +6 trident of Beyond {holy, MR+ MP+9} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (4, 15, D) an uncursed ring of fire (4, 16, D) an uncursed staff of power (4, 33, D) an uncursed staff of poison (4, 34, D) 4 potions of haste (5, 14, D) a +0 helmet of intelligence (5, 15, D) a +0 trident of venom (5, 16, D) a +2 robe of positive energy (5, 18, D) an apocalypse crab corpse (5, 33, D) an uncursed ring of protection from magic (5, 34, D) a lamp of fire (6, 14, D) a +1 trident of venom (6, 15, D) an uncursed staff of summoning (6, 16, D) a +0 battleaxe of chopping (6, 33, D) the Volume of the Rocks and Augmentations Spells Type Level a - Sandblast Earth 1 b - Song of Slaying Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Lee's Rapid Deconstruction Earth 5 (6, 34, D) a +2 ring of protection (7, 14, D) the cursed +0 mace of Ypeopag {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It has a curse placed upon it. (7, 15, D) the +9 glaive "Pexoinat" {drain, Str+5 Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (+6). (7, 16, D) the cursed +3 short sword of Vujatab {flame, Fragile +Inv rN+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. It lets you turn invisible. It will be destroyed if unequipped. It has a curse placed upon it. (7, 33, D) an uncursed staff of power (7, 34, D) a lamp of fire (8, 14, D) a +3 scale mail of positive energy (8, 15, D) the +3 chain mail "Yxkymatu" {Int+3} It affects your intelligence (+3). (8, 16, D) a +5 quarterstaff of draining (8, 33, D) a phantom mirror (8, 34, D) the ring "Zadeg" {rElec rPois rF++ Dex-4} [ring of poison resistance] It affects your dexterity (-4). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. (9, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (9, 14, D) an uncursed ring of poison resistance (9, 15, D) a crystal ball of energy (9, 16, D) an uncursed staff of fire (9, 33, D) the +6 quarterstaff "Feuhy" {crush, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (9, 34, D) an uncursed staff of power (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 14, D) a raiju corpse (10, 15, D) a +1 ring mail of cold resistance (10, 16, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (10, 33, D) a +2 dire flail of crushing (still there?) a +0 great sword of slicing (still there?) (10, 34, D) a +0 scimitar of holy wrath (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the cursed +3 hand axe of Breach {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. It has a curse placed upon it. (11, 15, D) an uncursed staff of conjuration (11, 16, D) an uncursed staff of conjuration (11, 33, D) a +2 hand crossbow of freezing (11, 34, D) the +9 great mace of Pyromania {vamp, +Fly rN+ Dex+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+6). It protects you from negative energy. It lets you fly. (12, 14, D) an uncursed staff of power (12, 15, D) a cursed amulet of inaccuracy (12, 16, D) an uncursed staff of poison (12, 33, D) a book of the Tempests (12, 34, D) 4 potions of heal wounds (13, 33, D) an uncursed staff of air (13, 34, D) the +7 long sword of Articulation {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (19, 0, D) a +0 glaive a crystal ball of energy (19, 1, D) a +0 battleaxe a +0 morningstar of protection a purple draconian corpse (19, 16, D) an uncursed amulet of the gourmand (19, 17, D) 4 scrolls of enchant weapon (19, 19, D) a +1 vampiric scythe (19, 32, D) the ring of Viecewk {rN++ Dex+6} [ring of dexterity] It affects your dexterity (+6). It greatly protects you from negative energy. (19, 33, D) a +2 leather armour of magic resistance (20, 0, D) a +0 battleaxe a +1 helmet of see invisible (20, 1, D) a +0 trident a fan of gales (20, 17, D) a lamp of fire (20, 32, D) 4 scrolls of enchant weapon (20, 33, D) a +2 hand axe a hydra corpse (21, 0, D) a +2 chain mail of cold resistance (21, 1, D) an uncursed staff of air (21, 16, D) a cursed ring of attention (21, 17, D) a +2 chain mail of poison resistance (21, 32, D) a +3 amulet of reflection (21, 33, D) a book of the Dragon a hydra corpse (21, 34, D) the cursed +0 scale mail of the Vaults {rN+} It protects you from negative energy. It has a curse placed upon it. (22, 0, D) the +6 demon whip of Ru's Hatred {freeze, Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). a +0 glaive (22, 1, D) a +2 short sword of flaming (22, 2, D) a +0 trident a red draconian corpse (22, 16, D) a book of Fire (22, 17, D) a +5 whip of venom (22, 20, D) a +0 dire flail (22, 32, D) the +8 battleaxe of the Philosopher {chop, rElec rN+ SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It lets you see invisible. (unseen) (22, 34, D) an uncursed staff of death (22, 35, D) an iron dragon corpse (23, 1, D) a +0 battleaxe a scroll of brand weapon an uncursed staff of summoning a red draconian corpse (23, 3, D) a +3 mace (unseen) (23, 16, D) an uncursed staff of summoning (23, 17, D) a +1 spear of freezing (23, 18, D) an uncursed staff of wizardry (23, 32, D) an uncursed staff of cold (23, 33, D) a +0 leather armour of fire resistance (23, 34, D) the +6 fustibalus of Wuwiosche {venom, rPois rC++} It poisons the ammo it fires. It greatly protects you from cold. It protects you from poison. (23, 35, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (23, 37, D) a fire dragon corpse (24, 0, D) a +7 falchion of freezing a +0 battleaxe (24, 1, D) a +0 dire flail a +2 falchion of holy wrath (24, 2, D) a +0 battleaxe a +0 scimitar a green draconian corpse (skeletalised by now) (24, 16, D) a phial of floods (24, 17, D) a +0 dagger of electrocution (24, 18, D) an uncursed staff of cold (24, 32, D) an uncursed staff of conjuration (24, 33, D) a +1 ring of evasion (24, 34, D) a lightning rod (4/4) (25, 0, D) a +0 glaive a phial of floods (25, 1, D) a +0 trident the +8 short sword "Fumady" {pain, rElec rPois} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from poison. (25, 3, D) a +0 glaive a green draconian corpse (25, 16, D) an uncursed staff of summoning (25, 18, D) an uncursed ring of protection from magic (25, 32, D) a +0 leather armour of magic resistance (25, 33, D) quicksilver dragon scales the cursed +1 long sword of Rirgharukk {distort, Str-3 Int+3 Dex+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (-3). It affects your intelligence (+3). It affects your dexterity (+4). It has a curse placed upon it. a quicksilver dragon corpse (25, 34, D) a +5 war axe of venom (25, 36, D) a swamp dragon corpse (26, 0, D) a +2 war axe of chopping a +0 cloak a +0 large shield a scroll of brand weapon a purple draconian corpse (26, 1, D) a +0 flail an uncursed ring of stealth a green draconian corpse (26, 2, D) a +0 war axe (26, 16, D) an uncursed ring of fire (26, 17, D) a +2 shortbow of freezing (26, 32, D) +0 acid dragon scales (unseen) (26, 34, D) a book of Maledictions (26, 38, D) +0 gold dragon scales a golden dragon corpse (27, 0, D) a +0 morningstar (27, 1, D) a +0 lajatang of speed an uncursed staff of earth (27, 2, D) a +0 broad axe a green draconian corpse (27, 16, D) a fan of gales (27, 17, D) a +2 arbalest of flaming (27, 32, D) a cursed staff of summoning (27, 33, D) a +0 dagger of draining a swamp dragon corpse (27, 34, D) a book of Dreams (28, 0, D) a +0 hand crossbow of freezing (28, 1, D) a +0 glaive a lamp of fire (28, 16, D) the Disquisition on the Flying Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Poisonous Vapours Poison/Air 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Lightning Bolt Conjuration/Air 5 e - Tornado Air 9 (28, 17, D) the +4 glaive of Slow Death {drain, rC+ MR+ Str+2 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (-3). It protects you from cold. It affects your resistance to hostile enchantments. (28, 32, D) a +1 glaive of chopping (29, 0, D) a +0 dagger (29, 1, D) a +0 hunting sling of flaming (29, 2, D) a +0 long sword of holy wrath a +0 cloak a yellow draconian skeleton (29, 16, D) an uncursed staff of energy (29, 17, D) the cursed +1 shortbow of runewalsh's Slow Death {speed, *Corrode +Fly rPois rN+ MR+} Attacks with this weapon are significantly faster. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. It may corrode you when you take damage. It has a curse placed upon it. (29, 32, D) a +2 great sword of pain (unseen) (29, 33, D) an uncursed ring of positive energy (34, 28, D) a +0 dagger a +0 robe (35, 14, D) a cursed ring of attention (35, 15, D) a +2 scale mail of magic resistance (35, 28, D) a +0 battleaxe a +0 plate armour the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (36, 0, D) a +0 scimitar a +0 robe (36, 1, D) an uncursed staff of wizardry (36, 2, D) a +0 flail (36, 14, D) a +2 vampiric morningstar (36, 15, D) a +1 battleaxe of flaming (36, 28, D) the +0 pair of gloves "Derauf" {Str+3} It affects your strength (+3). (36, 29, D) a +2 scale mail of fire resistance (37, 1, D) an uncursed ring of wizardry (37, 3, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (37, 14, D) an uncursed staff of power (37, 15, D) a +0 ring mail of positive energy (37, 28, D) a +1 halberd of protection (37, 29, D) the cursed ring of Neurosis {rN+ Slay-3} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from negative energy. It has a curse placed upon it. (38, 0, D) a lightning rod (4/4) (38, 1, D) a crystal ball of energy (38, 14, D) the cursed +0 long sword of Impermanence {drain, *Drain rF+ rC++} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It greatly protects you from cold. It causes draining when unequipped. It has a curse placed upon it. (38, 15, D) a scarf of spirit shield (38, 28, D) the cursed +1 hunting sling of Cheibriados's Anger {venom, rPois} It poisons the ammo it fires. It protects you from poison. It has a curse placed upon it. (38, 29, D) a cursed +4 flail a +0 robe a crystal ball of energy (39, 1, D) a +0 battleaxe (still there?) the +4 flail "Orb Guardian's Doom" {freeze, MR+ Dex+6} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+6). It affects your resistance to hostile enchantments. (39, 14, D) a phial of floods (39, 27, D) an uncursed staff of wizardry (39, 28, D) a +0 dagger a cursed +0 robe an uncursed staff of conjuration (39, 29, D) a +0 dagger a +0 robe an uncursed ring of wizardry (39, 34, D) a ghoul corpse (skeletalised by now) (40, 0, D) a +2 falchion of distortion (40, 14, D) a book of Alchemy (40, 15, D) an uncursed staff of conjuration (40, 29, D) a +0 dagger a +0 robe an uncursed staff of fire a human skeleton (41, 0, D) a +0 robe a crystal ball of energy (41, 1, D) a scroll of brand weapon (41, 2, D) a +0 dagger (unseen) (41, 14, D) a +3 morningstar of holy wrath (41, 15, D) a +0 helmet of intelligence (41, 28, D) a +0 dagger a +0 robe an uncursed staff of energy a human corpse (skeletalised by now) (41, 29, D) a lamp of fire (42, 0, D) a +2 hand crossbow of flaming (42, 1, D) a +2 scimitar of holy wrath (42, 14, D) the +1 plate armour of the Prince {MR++ Str-4} It affects your strength (-4). It affects your resistance to hostile enchantments. (42, 15, D) a +1 flail of draining (42, 29, D) a +1 hand axe of chopping (43, 15, D) a phial of floods (43, 28, D) an uncursed staff of summoning (43, 29, D) a +0 dagger (still there?) the amulet of Salvation {Acrobat *Corrode rElec Dex-5 Stlth+} (still there?) [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (-5). It insulates you from electricity. It may corrode you when you take damage. It makes you more stealthy. (48, 38, D) 5 large rocks (49, 0, D) an uncursed staff of summoning (49, 1, D) a lightning rod (4/4) (49, 12, D) a +3 chain mail of fire resistance (49, 37, D) a +1 pair of boots of running (49, 38, D) a +2 spear of flaming 11 silver javelins a +0 leather armour (49, 39, D) 2 large rocks a +0 longbow 54 arrows a +0 leather armour (49, 40, D) 5 large rocks (50, 0, D) a +5 longbow (50, 1, D) a +5 scimitar of holy wrath (50, 24, D) an uncursed staff of conjuration (50, 25, D) a cursed amulet of inaccuracy (50, 28, D) a +0 dagger a +0 robe (50, 36, D) an uncursed staff of conjuration (50, 37, D) a +0 cloak of invisibility (51, 4, D) a very ugly thing corpse (skeletalised by now) (51, 12, D) the +5 mace of Oozing Pus {crush, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (51, 13, D) the +5 trident of Might {pierce, rC+ rN+ Int-2 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from cold. It protects you from negative energy. It lets you see invisible. (51, 27, D) a +0 trident a +0 plate armour (51, 28, D) a +0 dire flail a +0 giant club (51, 29, D) a cursed -1 flail a +2 hand crossbow of flaming a +0 plate armour (51, 38, D) 4 large rocks a +0 arbalest 9 bolts (51, 39, D) a +1 spear of distortion a +0 arbalest 23 bolts (51, 40, D) a +0 arbalest 24 bolts (51, 44, D) an arrow a silver javelin a bolt a large rock (52, 0, D) Ajigiade's Reference Book on the Scorching Mountains Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sandblast Earth 1 c - Stone Arrow Conjuration/Earth 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (52, 13, D) a +6 halberd of protection (52, 25, D) a +0 pair of boots of running (52, 27, D) a +0 battleaxe a +0 chain mail (52, 29, D) 2 large rocks a +3 battleaxe a +1 arbalest of flaming a +0 plate armour a +0 club a +0 scale mail (52, 31, D) a +0 mace a +0 chain mail (52, 32, D) a large rock (52, 36, D) a +2 plate armour of magic resistance (52, 38, D) a cursed -2 shortbow 13 arrows (52, 39, D) a +0 arbalest 11 bolts (53, 1, D) an uncursed staff of cold (53, 3, D) a +2 short sword of electrocution (53, 12, D) a +1 short sword of flaming (53, 13, D) an uncursed ring of see invisible (still there?) an uncursed ring of see invisible (still there?) (53, 24, D) a book of Air (53, 25, D) a +1 dagger of venom (53, 27, D) an uncursed ring of stealth a +0 battleaxe a +0 plate armour (53, 29, D) a +0 hand axe a +0 chain mail a scroll of brand weapon (54, 0, D) an uncursed staff of death (54, 13, D) a +2 halberd of venom (54, 24, D) the cursed +0 mace of Tumult {crush, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It has a curse placed upon it. (54, 25, D) an uncursed ring of stealth (54, 29, D) a +0 hand axe a +0 plate armour (55, 0, D) a crystal ball of energy (55, 1, D) a +2 robe (55, 12, D) an uncursed amulet of magic regeneration (55, 13, D) a +0 shortbow of flaming (59, 37, D) an uncursed staff of wizardry (60, 36, D) a +3 ring of dexterity (60, 37, D) an uncursed staff of wizardry (61, 0, D) a +0 leather armour (61, 8, D) a book of Flames (61, 26, D) an uncursed staff of summoning (61, 36, D) an uncursed staff of air (61, 37, D) an uncursed staff of death (61, 41, D) a +7 spear of freezing 17 silver javelins a +0 leather armour (61, 42, D) a +1 trident of protection a +0 robe a +0 trident a +0 leather armour (61, 44, D) 2 silver javelins (62, 0, D) a +0 club a +0 chain mail (62, 1, D) an uncursed amulet of rage (62, 16, D) a +3 hunting sling of flaming (62, 17, D) an uncursed staff of earth (62, 26, D) a book of Clouds (62, 27, D) the +8 plate armour of the King {-Tele rN+ MR- Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (62, 37, D) a manual of Long Blades (62, 38, D) a +8 spear 12 silver javelins a +0 leather armour (62, 39, D) a +0 spear 10 javelins a +0 leather armour (63, 0, D) a +0 leather armour (63, 8, D) a +0 helmet of see invisible (63, 16, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (63, 26, D) an uncursed staff of power (63, 27, D) a sack of spiders (64, 16, D) a +0 hunting sling of velocity (64, 26, D) the Almanac of Supportive Sinister Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Butterflies Summoning 1 c - Vampiric Draining Necromancy 3 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Dispel Undead Necromancy 5 f - Aura of Abjuration Summoning 5 (64, 27, D) the cursed +2 flail of the Puffball {crush, rElec rF+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (65, 26, D) a box of beasts (67, 0, D) a +4 plate armour of positive energy (68, 0, D) a +2 war axe of electrocution (70, 20, D) a +0 dagger a +0 robe (70, 36, D) a scroll of brand weapon (70, 37, D) a +0 dire flail a +0 robe a +1 rapier of speed (71, 8, D) a +1 glaive of chopping (71, 17, D) a +0 trident a +0 robe (71, 27, D) a +1 scale mail of cold resistance (71, 36, D) an uncursed staff of earth (71, 37, D) a +0 morningstar (72, 8, D) an uncursed staff of summoning (72, 9, D) a manual of Crossbows (72, 16, D) an uncursed staff of power (72, 17, D) a sack of spiders (72, 25, D) an uncursed staff of earth (72, 26, D) a +2 falchion of electrocution (72, 29, D) a +0 arbalest 26 bolts (72, 30, D) a cursed -1 arbalest 12 bolts a +0 spear a +0 robe of magic resistance (72, 32, D) a +0 great sword a +0 chain mail (72, 33, D) 3 bolts (72, 36, D) a +2 morningstar of flaming (72, 37, D) a +0 spear a +0 scimitar the +2 whip of Upysa {slash, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (72, 38, D) a +0 war axe (73, 1, D) the +2 robe "Piadghigi" {Int+2 Dex+2} It affects your intelligence (+2). It affects your dexterity (+2). (73, 16, D) a +4 rapier of holy wrath (73, 17, D) a crystal ball of energy (73, 36, D) the +1 chain mail of Autotheism {rC+} It protects you from cold. (73, 37, D) a +0 longbow of flaming (75, 1, D) a +2 flail of holy wrath