runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 7, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (48, 25, D) a +0 war axe of flaming a +0 animal skin (48, 26, D) a +0 robe a spriggan skeleton (49, 25, D) a +4 rapier of electrocution a +0 robe a +0 buckler a spriggan skeleton (49, 27, D) a dire elephant corpse (49, 28, D) a +0 broad axe (unseen) (49, 36, D) a scroll of brand weapon (50, 13, D) a +2 scythe of venom (50, 25, D) a lamp of fire (50, 28, D) a cursed -2 flail (unseen) (50, 36, D) a cursed amulet of inaccuracy (50, 37, D) the cursed +0 plate armour of Lugonu's Scorn {rF- Dex+5} It affects your dexterity (+5). It makes you vulnerable to fire. It has a curse placed upon it. (50, 39, D) a hydra corpse (51, 13, D) a lightning rod (4/4) (51, 24, D) an uncursed staff of summoning (51, 25, D) the +0 leather armour of the Guardian {+Inv rElec rF- Int+9} It affects your intelligence (+9). It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. (51, 26, D) a dryad corpse (51, 28, D) a +0 war axe (unseen) (51, 36, D) an uncursed staff of death (51, 37, D) a +1 dagger of venom (51, 38, D) a komodo dragon corpse (51, 39, D) a crocodile corpse (51, 40, D) a crocodile skeleton a hydra corpse (52, 13, D) an uncursed staff of air (52, 37, D) a book of Callings (52, 38, D) a rime drake corpse (53, 13, D) the Handbook of Enhancements and Unholy Arts Spells Type Level a - Pain Necromancy 1 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Dispel Undead Necromancy 5 (53, 36, D) the cursed +1 leather armour of the Demon Prince {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (53, 37, D) a lamp of fire (54, 13, D) a book of Enchantments (54, 24, D) an uncursed staff of energy (54, 25, D) a cursed -2 ring of dexterity (54, 36, D) an uncursed staff of power (55, 13, D) an uncursed amulet of magic regeneration (55, 24, D) a cursed +1 giant spiked club (59, 36, D) a +2 ring mail of magic resistance (59, 37, D) an uncursed staff of energy (61, 0, D) a +4 dagger of holy wrath (61, 16, D) a +2 halberd of venom (61, 17, D) a +0 shortbow 20 arrows (61, 19, D) a +0 trident (61, 26, D) a lamp of fire (61, 36, D) a +5 hand crossbow of velocity (61, 37, D) a +0 robe of cold resistance (62, 1, D) the +4 short sword of Accidental Termination {drain, -Tele rN+++ Int+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It renders you almost immune to negative energy. It lets you see invisible. It prevents most forms of teleportation. (62, 8, D) a +2 short sword of venom (62, 9, D) a +1 dire flail of protection (62, 16, D) the +7 long sword of Ycvup {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). (62, 17, D) a +2 broad axe of chopping (62, 26, D) a crystal ball of energy (62, 27, D) a +2 quick blade (63, 0, D) a +1 halberd of protection a river rat corpse (skeletalised by now) (63, 17, D) a +0 shortbow 27 arrows (63, 18, D) a +0 shortbow 10 arrows (63, 21, D) a +0 trident (unseen) (63, 23, D) a throwing net (63, 26, D) a +1 arbalest of velocity (63, 27, D) a +2 shortbow of velocity (63, 28, D) a wind drake skeleton (64, 16, D) a scroll of brand weapon (64, 27, D) the amulet "Uroschurche" {+Rage Dex-3 Slay+5} [amulet of rage] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It lets you go berserk. (65, 26, D) a +1 chain mail of positive energy (66, 23, D) a hippogriff skeleton (68, 0, D) an uncursed staff of poison (69, 36, D) a +0 dagger a +0 robe (70, 8, D) a +2 short sword of draining (70, 36, D) a cursed +0 dagger a +0 robe a +3 ring mail of magic resistance an orc corpse (70, 37, D) a +0 ring mail an orc skeleton (71, 16, D) a lightning rod (4/4) (71, 17, D) an uncursed staff of power (71, 26, D) a +2 morningstar of holy wrath (71, 36, D) a cursed -1 dagger a +0 robe a +2 dagger of venom a +0 robe the cursed +1 scimitar "Coloexuck" {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. an orc corpse (71, 37, D) a +0 war axe a +0 plate armour an uncursed staff of poison (72, 8, D) the +2 broad axe of the Vaults {protect, Fragile rElec Int+4 Dex+5} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (+5). It insulates you from electricity. It will be destroyed if unequipped. (72, 16, D) a +4 rapier of protection (72, 17, D) a phial of floods (72, 26, D) the cursed +1 hand crossbow of Hoelyha {freeze, rC- rN+ Int+2 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from negative energy. It has a curse placed upon it. (72, 27, D) a +3 flail of draining (72, 36, D) a +3 falchion of electrocution (72, 37, D) a +0 dagger a +0 robe an uncursed staff of power an orc corpse (72, 38, D) a +0 whip (73, 1, D) a +0 hand axe a +0 leather armour (73, 16, D) an uncursed amulet of faith (73, 17, D) the cursed +0 leather armour "Yniqan" {rF+} It protects you from fire. It has a curse placed upon it. (73, 26, D) the +7 plate armour of Past Mistakes {rC+ MR+ Str+4} It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. (73, 36, D) +0 pearl dragon scales (73, 37, D) a +0 hand axe a +0 ring mail a +0 short sword of freezing (74, 2, D) a +0 mace a +0 chain mail (75, 1, D) a +1 flail of draining