runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (50, 13, D) 4 potions of heal wounds (50, 25, D) a lightning rod (4/4) (50, 38, D) a +0 long sword a +0 plate armour a +2 shield (50, 40, D) a +2 great sword (unseen) (51, 13, D) a +2 demon trident of pain (51, 36, D) a +0 chain mail (51, 37, D) a lightning rod (4/4) (51, 39, D) +0 shadow dragon scales a shadow dragon corpse (51, 40, D) a +0 great mace (unseen) (51, 42, D) a +3 halberd a +0 plate armour (51, 44, D) a large rock 2 bolts (52, 13, D) a +1 mace of holy wrath (52, 25, D) an uncursed staff of fire (52, 28, D) an uncursed staff of earth the +8 hunting sling of Fubb {flame, Str+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). (52, 37, D) a phial of floods (52, 40, D) a +0 halberd a +0 chain mail a human corpse (52, 41, D) a +0 great mace a +4 chain mail of magic resistance (53, 13, D) an uncursed staff of conjuration (53, 25, D) a crystal ball of energy (53, 26, D) a raiju corpse (53, 37, D) a +0 arbalest 12 bolts a cursed ring of attention (54, 13, D) a +2 ring of protection (54, 24, D) a +2 hand axe of chopping (54, 36, D) a +2 flail of draining (54, 37, D) 5 large rocks a stone giant skeleton (55, 13, D) the Volume of Torrid Snow Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Conjure Flame Conjuration/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Metabolic Englaciation Hexes/Ice 5 e - Ozocubu's Refrigeration Ice 6 (55, 24, D) a lightning rod (4/4) (59, 37, D) the +7 falchion of Ampatug {vamp, MR+ Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your resistance to hostile enchantments. (60, 36, D) an uncursed staff of earth (60, 37, D) a +0 plate armour of fire resistance (61, 0, D) a +2 hunting sling of flaming (61, 8, D) a +5 hand crossbow (61, 16, D) an uncursed staff of summoning (61, 17, D) a +0 short sword (unseen) (61, 26, D) a manual of Crossbows (61, 36, D) a phial of floods (61, 37, D) a +2 chain mail of cold resistance (62, 1, D) the +5 glaive of the Viper {chop, rPois rN+++ MR- Dex-5} It inflicts extra damage upon your enemies. It affects your dexterity (-5). It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. (62, 3, D) a +1 trident of venom a throwing net a +0 trident (62, 8, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight a cursed ring of attention (62, 9, D) a +2 broad axe of venom (62, 12, D) a +0 dagger a +0 robe (62, 16, D) a +2 ring of dexterity (62, 27, D) a manual of Bows (63, 3, D) a +0 trident a throwing net (63, 8, D) a +1 plate armour of magic resistance (63, 10, D) a +0 dagger a +0 robe (63, 17, D) a +0 rapier an elf corpse (63, 22, D) a +2 dire flail of protection (63, 26, D) a book of Transfigurations (63, 27, D) a +0 scimitar (still there?) a lightning rod (4/4) (still there?) (63, 28, D) a +0 whip (unseen) (63, 29, D) an adder skeleton (63, 30, D) a black mamba corpse (63, 36, D) an uncursed staff of power (64, -1, D) a +0 trident 6 silver boomerangs (64, 16, D) an uncursed ring of poison resistance a +0 long sword a +0 scale mail (64, 17, D) a +4 arbalest of freezing (64, 22, D) a +5 short sword of venom (64, 26, D) a crystal ball of energy (64, 27, D) an uncursed staff of cold (64, 29, D) an adder corpse (67, 2, D) a cursed +0 robe (68, 0, D) a +0 dagger of draining (68, 3, D) a +0 scythe a +1 robe of resistance (69, 0, D) a cursed staff of poison (69, 2, D) a +0 war axe a +0 robe (69, 36, D) a +0 morningstar of protection (70, 9, D) a +2 fustibalus of freezing (70, 36, D) a manual of Throwing (70, 37, D) a +6 ring of dexterity (71, 16, D) the +1 robe of Least Resistance {MR+} It affects your resistance to hostile enchantments. (71, 17, D) an uncursed staff of poison (71, 26, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 27, D) a +0 morningstar (71, 39, D) a +0 rapier a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan skeleton (71, 41, D) a +0 spear a +0 chain mail of fire resistance a spriggan skeleton (72, 8, D) a +4 scale mail of poison resistance (72, 16, D) the +9 falchion of Disharmony {antimagic, rElec Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It insulates you from electricity. (72, 26, D) an orc corpse (skeletalised by now) (72, 36, D) a fan of gales (73, 16, D) a +1 robe of magic resistance (73, 17, D) a +4 plate armour of magic resistance (73, 26, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 27, D) a +0 dagger a +0 chain mail a +6 trident of protection an orc corpse (skeletalised by now) (73, 36, D) a +2 triple sword of holy wrath (74, 38, D) a +0 short sword (unseen) (75, 1, D) a +2 hand axe of flaming