runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 10, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (59, 37, D) a +2 hand crossbow of freezing (59, 40, D) a +0 long sword (60, 37, D) a +0 longbow (still there?) a book of Unlife (still there?) (60, 40, D) a +0 long sword (unseen) (61, 0, D) a +5 morningstar of flaming (61, 8, D) a +4 trident of piercing (61, 16, D) a lamp of fire (61, 17, D) a +0 short sword 4 boomerangs a +0 ring mail (61, 26, D) a scroll of brand weapon (61, 37, D) the +0 leather armour "Ryfih" {rPois Int+5} It affects your intelligence (+5). It protects you from poison. (62, 1, D) a +2 flail of protection (62, 4, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +2 ring mail of cold resistance (62, 16, D) a crystal ball of energy (62, 17, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. a +0 robe a +0 dagger an orc corpse (62, 37, D) a +2 antimagic glaive (still there?) a +4 vampiric bardiche (still there?) (63, 8, D) a +1 scale mail of poison resistance (63, 15, D) an uncursed staff of power (63, 16, D) a +0 dagger a +1 fustibalus of flaming (63, 17, D) a +0 dagger a +0 robe (63, 18, D) a +0 flail a +0 ring mail (63, 21, D) a +0 scimitar a +0 plate armour an orc skeleton (63, 26, D) a +2 chain mail of poison resistance (63, 29, D) a porcupine skeleton a jackal skeleton (63, 37, D) a book of Alchemy (64, 26, D) a +3 halberd of protection (64, 27, D) a +0 antimagic whip an iguana corpse a jackal corpse (64, 29, D) a yak corpse (65, 17, D) a +0 dagger a +0 robe an orc corpse (68, 0, D) a +4 hunting sling of freezing (69, 0, D) a +3 fustibalus of flaming (69, 36, D) a +1 plate armour of cold resistance (69, 37, D) 4 large rocks a +0 trident a merfolk corpse (69, 38, D) a +0 shortbow 24 arrows a +0 trident a merfolk skeleton (70, 8, D) a crystal ball of energy (70, 37, D) a +0 shortbow 18 arrows the +4 rapier of Gloom {elec, rN+ Int+4 Dex-3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It makes you more stealthy. a centaur corpse (70, 39, D) a +0 trident a hippogriff skeleton (71, 8, D) a +2 shortbow of flaming (71, 16, D) a +2 hand axe of electrocution (71, 17, D) a +2 robe of magic resistance a necrophage corpse (71, 26, D) the +5 flail "Beastbane" {flame, Int+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). (71, 36, D) a lightning rod (4/4) (71, 37, D) an uncursed staff of power (72, 8, D) the +3 hand axe of Sathao {elec, rPois Str+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+5). It protects you from poison. (72, 9, D) a +0 dagger of protection (72, 16, D) an uncursed staff of cold (72, 27, D) the cursed +3 halberd of the Dark Horse {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (72, 36, D) an uncursed staff of air (72, 37, D) a +4 falchion of protection (73, 17, D) a crystal ball of energy (73, 27, D) the +0 pair of gloves of the Vestibule of Hell {*Slow Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It may slow you when you take damage. (73, 37, D) a lightning rod (4/4) (75, 1, D) the +2 chain mail of Amelioration {+Inv rF+} It protects you from fire. It lets you turn invisible.