runewalsh the Dungeon (0, 14, D) a +0 hand axe a +0 ring mail (0, 15, D) a +0 mace a +0 robe a +0 morningstar (1, 6, D) a +0 dagger a +0 robe a +0 mace a +0 short sword 3 stones (2, 4, D) 10 stones (2, 6, D) a +0 club (5, 4, D) a +2 mace a +2 hand axe (6, 4, D) a +2 trident (7, 4, D) a +2 falchion a +2 dagger (8, 9, D) a +1 mace of protection (8, 10, D) a +1 long sword of holy wrath (8, 11, D) a +2 hand axe of chopping (8, 12, D) a +3 chain mail (8, 21, D) a +0 trident a +0 scale mail (9, 9, D) a +2 quarterstaff (9, 10, D) a +2 dagger of venom (9, 11, D) a +1 trident of piercing (9, 12, D) a +2 plate armour (16, 7, D) a +0 trident (17, 19, D) a +0 helmet (17, 20, D) a +3 plate armour (17, 21, D) a +0 lajatang (17, 22, D) a +0 quarterstaff of speed (17, 23, D) a +1 broad axe of freezing (18, 19, D) a +4 scale mail (18, 20, D) a +5 ring mail (18, 21, D) a +2 scimitar of slicing (18, 22, D) the +2 halberd "Kun Vehim" {vamp, rElec Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. It makes you more stealthy. (18, 23, D) a +2 dire flail of crushing (21, 14, D) a +0 rapier a cursed +0 robe (21, 15, D) 3 large rocks (24, 17, D) a +0 robe (25, 17, D) 2 sling bullets (26, 16, D) a large rock a +2 dagger of venom a +0 flail (26, 17, D) a +3 scimitar of flaming (29, 13, D) a +2 hunting sling of flaming a +0 quarterstaff 34 sling bullets a +2 leather armour of poison resistance (34, 17, D) a +1 battleaxe a +0 plate armour (35, 17, D) a +0 scimitar a +0 chain mail (35, 22, D) a +0 trident (36, 17, D) a +0 long sword a +0 chain mail an orc skeleton (37, 15, D) a +0 short sword (unseen) (39, 17, D) a +0 giant spiked club a cursed +0 robe (40, 17, D) a +0 dagger a +0 robe a kobold corpse (42, 17, D) a cursed -3 dagger (unseen) (44, 17, D) a +0 short sword (47, 12, D) a goblin corpse