runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 7, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (61, 0, D) an uncursed staff of poison (61, 8, D) an uncursed staff of cold (62, 1, D) a +1 morningstar of holy wrath (62, 8, D) a +2 quarterstaff of draining (62, 9, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (64, 9, D) a hell hound corpse (67, 0, D) the +1 robe of the Pits of Slime {+Blink rPois rF+ Str-3} It affects your strength (-3). It protects you from fire. It protects you from poison. It lets you blink. (68, 3, D) +0 fire dragon scales a fire dragon skeleton (69, 0, D) the +0 swamp dragon scales of Xom's Esteem {*Contam rPois Int+10 Dex-4 SInv} It affects your intelligence (+10). It affects your dexterity (-4). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (70, 8, D) an uncursed ring of magical power (70, 9, D) a lightning rod (4/4) (71, 16, D) a book of the Warp (71, 17, D) a +3 ring of protection (72, 8, D) an uncursed staff of earth (72, 9, D) an uncursed ring of protection from magic (72, 16, D) the ring of Greed {rC+++ MP+9 Str+3 Int-2 Stlth+} [ring of strength] It affects your strength (+3). It affects your intelligence (-2). It renders you almost immune to cold. It affects your magic capacity (+9). It makes you more stealthy. (72, 17, D) a +0 dagger of speed (73, 16, D) a +1 arbalest of flaming (73, 17, D) the +2 trident of Death's Door {pierce, *Noise rElec rC++ SInv} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It lets you see invisible. It may make noises in combat. (75, 1, D) an iguana skeleton