runewalsh the Dungeon (1, 32, D) a book of Debilitation (1, 34, D) a cursed ring of attention (2, 14, D) a +3 shortbow of velocity (2, 15, D) a book of the Tempests (2, 16, D) a +0 trident of flaming (2, 19, D) a +2 demon whip of electrocution (2, 33, D) a +0 dagger (unseen) (2, 34, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +3 leather armour of cold resistance (3, 16, D) an uncursed staff of cold (still there?) an uncursed staff of cold (still there?) (3, 19, D) a +1 demon whip of venom (3, 32, D) a scroll of brand weapon (3, 33, D) a +0 robe (3, 50, D) a +0 great sword of pain (3, 51, D) a book of Unlife (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a book of Ice (4, 19, D) a +2 scimitar of flaming (unseen) (4, 22, D) a hell hound corpse (4, 32, D) a +3 quarterstaff of speed (unseen) (4, 39, D) a +0 hand axe (unseen) (4, 50, D) a lamp of fire (4, 51, D) a +0 dagger (4, 52, D) a +0 falchion (5, 14, D) a lamp of fire (5, 16, D) a +2 amulet of reflection (still there?) a +1 demon whip of flaming (still there?) (5, 17, D) a +3 rapier of electrocution (5, 18, D) a +2 demon whip of flaming (unseen) (5, 32, D) a +0 dagger (unseen) (5, 33, D) an uncursed amulet of faith a +3 mace of protection a scroll of brand weapon (5, 50, D) a +0 halberd (5, 51, D) a +2 dagger of chaos (still there?) an uncursed staff of fire (still there?) (5, 52, D) a lamp of fire (6, 14, D) an uncursed staff of death (6, 18, D) a +1 scimitar of flaming (unseen) (6, 19, D) a +0 demon whip of electrocution (6, 20, D) a +2 scimitar of flaming (6, 23, D) a hell hound corpse (6, 32, D) a +0 dagger a +0 robe a lamp of fire (6, 34, D) a +0 great mace of draining (6, 50, D) an uncursed staff of death (6, 52, D) a +0 morningstar of protection (6, 57, D) a wand of flame (8) (unseen) (7, 14, D) a +2 scimitar of flaming a lamp of fire (7, 32, D) an uncursed ring of wizardry (unseen) (7, 33, D) a +0 robe the +8 glaive of Reason {vamp, rPois} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from poison. (7, 34, D) a +0 dagger (unseen) (7, 35, D) a +0 flail (7, 40, D) a +0 robe (7, 50, D) a sack of spiders (7, 51, D) a +0 quarterstaff (7, 59, D) the ring "Eghel" {Wiz rElec Int+4} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+4). It insulates you from electricity. (8, 14, D) a +4 hand crossbow of freezing (8, 16, D) an uncursed staff of poison (still there?) a +0 plate armour of magic resistance (still there?) (8, 19, D) a +2 great sword of flaming a +1 great sword of flaming a +0 vampiric demon whip the +9 war axe of Mastery {venom, Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). (8, 32, D) a +0 dagger (unseen) (8, 33, D) a +5 long sword (unseen) (8, 34, D) the +8 flail of Dithmenos's Scorn {venom, rPois Str-2 Int+8} It poisons the flesh of those it strikes. It affects your strength (-2). It affects your intelligence (+8). It protects you from poison. (8, 36, D) a +0 short sword (8, 37, D) a +2 triple sword of holy wrath (unseen) (8, 50, D) a sack of spiders (8, 51, D) a +0 robe (8, 52, D) a +2 mace of crushing (8, 54, D) the ring "Sunud" {Ice MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (unseen) (8, 57, D) 2 gold pieces (still there?) a +1 short sword of distortion (still there?) (8, 60, D) a +4 quarterstaff of draining (unseen) (9, 14, D) a box of beasts (9, 15, D) a +2 demon whip of electrocution (9, 16, D) an uncursed staff of conjuration (9, 18, D) a +0 demon whip of venom (9, 19, D) a +0 great sword of flaming (9, 32, D) a crystal ball of energy (unseen) (9, 33, D) the +6 spear of Destiny {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (9, 34, D) an uncursed ring of wizardry (9, 50, D) a +0 robe (9, 51, D) a book of Flames (9, 52, D) a +0 falchion (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 14, D) the +7 scale mail "Eroask" {rF+ Stlth+} It protects you from fire. It makes you more stealthy. (10, 15, D) a +1 plate armour of fire resistance (10, 20, D) a +0 scimitar of flaming (unseen) (10, 32, D) an uncursed staff of earth (10, 33, D) a +1 short sword of draining (10, 34, D) a book of Conjurations (10, 50, D) a lamp of fire (10, 51, D) the Compendium of the Helpful Entourage Spells Type Level a - Song of Slaying Charms 2 b - Call Imp Summoning 2 c - Summon Lightning Spire Summoning/Air 4 d - Summon Hydra Summoning 7 (10, 52, D) an uncursed staff of air (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed staff of summoning (11, 15, D) a book of Unlife (unseen) (11, 32, D) a lightning rod (4/4) (11, 33, D) a cursed -5 ring of intelligence (11, 34, D) the +9 mace of Execution {chaos, rElec rN+ Dex+4} Each time it hits an enemy it has a different, random effect. It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. (11, 50, D) a +0 glaive (11, 51, D) a +0 war axe (unseen) (11, 59, D) the +2 robe of Gorcholio {*Contam rC+ MR++} It protects you from cold. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (unseen) (12, 32, D) a +4 long sword of electrocution (12, 33, D) a +2 scale mail of cold resistance (12, 34, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (12, 50, D) a throwing net (still there?) a book of Battle (still there?) (12, 52, D) a book of Party Tricks (12, 53, D) a book of Necromancy (13, 14, D) the +3 shortbow of Defilement {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (13, 32, D) the ring "Taxt" {Wiz rF+ Str-5 Int+4} [ring of wizardry] It improves your spell success rate. It affects your strength (-5). It affects your intelligence (+4). It protects you from fire. (13, 33, D) the Volume of Supportive Earth Spells Type Level a - Sandblast Earth 1 b - Summon Lightning Spire Summoning/Air 4 c - Lee's Rapid Deconstruction Earth 5 (13, 34, D) a +6 dagger of flaming (13, 52, D) the +0 large shield of Royalty {rCorr Str+5} It affects your strength (+5). It provides partial protection from all sources of acid and corrosion. (unseen) (13, 55, D) a +4 rapier of electrocution (still there?) an uncursed ring of flight (still there?) (14, 50, D) a +2 buckler of reflection (14, 51, D) a manual of Throwing (14, 52, D) a +0 spear of venom (18, 8, D) a cursed +0 dire flail (unseen) (18, 33, D) a -2 dagger (unseen) (19, 0, D) an uncursed staff of power (still there?) a phantom mirror (still there?) (19, 1, D) a +1 hand crossbow of flaming (19, 16, D) a book of the Tempests (19, 17, D) the +1 chain mail of Aplin {rPois Str+6 Dex+3} It affects your strength (+6). It affects your dexterity (+3). It protects you from poison. (19, 33, D) a +3 short sword of draining (19, 34, D) a +0 longbow (unseen) (20, -1, D) a +3 ring of dexterity (20, 1, D) a +4 short sword of draining (20, 5, D) a cursed -3 flail (unseen) (20, 16, D) a +0 shield of protection (20, 17, D) a phantom mirror (20, 33, D) a +0 leather armour (20, 35, D) a +0 great sword of holy wrath (20, 42, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (21, 1, D) a phial of floods (21, 8, D) a +0 hand axe (21, 16, D) the ring "Pegu" {rF+ Int+2} [ring of protection from fire] It affects your intelligence (+2). It protects you from fire. (21, 17, D) a lightning rod (4/4) (21, 32, D) a +0 leather armour (still there?) a sack of spiders (still there?) (21, 33, D) a +0 long sword (still there?) a manual of Shields (still there?) (21, 34, D) a cursed staff of energy (still there?) the +4 long sword of Ikureaf {vamp, rPois rN+ Str+3} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It protects you from poison. It protects you from negative energy. (21, 35, D) a +0 dagger (unseen) (22, 0, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (22, 1, D) a +5 short sword of venom (22, 2, D) an adder corpse (skeletalised by now) (22, 3, D) a guardian serpent corpse (skeletalised by now) (22, 7, D) a ball python corpse (skeletalised by now) (22, 16, D) a scroll of brand weapon (22, 17, D) a +2 leather armour of poison resistance (unseen) (22, 31, D) Veenatel's Papyrus of Orientation and Beguiling Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Fulminant Prism Conjuration/Hexes 4 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Dispersal Translocation 6 (22, 32, D) a +0 rapier (still there?) an uncursed staff of poison (still there?) (22, 41, D) a +0 longbow (22, 42, D) a +0 leather armour 39 arrows (23, 2, D) a +0 war axe (unseen) (23, 4, D) an adder corpse (skeletalised by now) (23, 5, D) a guardian serpent corpse (skeletalised by now) (23, 16, D) a phantom mirror (23, 17, D) an uncursed staff of cold (23, 20, D) the ring "Plog" {rPois MR+} [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. the amulet "Millaf" {Faith rElec rN+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from negative energy. (23, 34, D) an uncursed staff of air (still there?) a +2 war axe of freezing (still there?) (23, 37, D) a +2 long sword of distortion (24, -1, D) a +0 dire flail a cursed ring of attention a naga corpse (skeletalised by now) (24, 1, D) a +4 double sword of freezing (still there?) the ring of the Firefly {rC- rN++ Int+4 SInv Stlth+} (still there?) [ring of stealth] It affects your intelligence (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. It lets you see invisible. It makes you more stealthy. (24, 8, D) a +0 mace (unseen) (24, 9, D) an anaconda corpse (skeletalised by now) (24, 16, D) the ring of Weimumyna {+Fly Str+3 Dex+3} [ring of flight] It affects your strength (+3). It affects your dexterity (+3). It lets you fly. (24, 21, D) a +0 vampiric scythe (24, 32, D) an uncursed ring of wizardry (still there?) a Necronomicon (still there?) (24, 34, D) a +0 long sword a +0 leather armour a +4 war axe of venom a +3 dire flail of protection 48 arrows a crystal ball of energy a +3 hand axe of chopping (24, 37, D) a +0 short sword (unseen) (24, 38, D) 2 arrows (24, 41, D) a +0 rapier (unseen) (25, 0, D) a Necronomicon (still there?) an uncursed staff of earth (still there?) (25, 1, D) a cursed -2 ring of strength (25, 2, D) an anaconda corpse (skeletalised by now) (25, 7, D) a guardian serpent corpse (skeletalised by now) (25, 16, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (25, 17, D) a +5 rapier of speed (25, 18, D) a fan of gales (25, 33, D) the +9 plate armour of Caesiygg {rPois} It protects you from poison. (unseen) (25, 36, D) a +2 hat (25, 37, D) a +0 leather armour a +0 short sword a +0 leather armour a +0 rapier an elf corpse (26, 0, D) the cursed +1 crystal plate armour of Morality {rPois rC++} It greatly protects you from cold. It protects you from poison. It has a curse placed upon it. (26, 1, D) an uncursed staff of fire (26, 2, D) a ball python corpse (skeletalised by now) (26, 16, D) an uncursed staff of poison (26, 32, D) the cursed +0 dagger of Fortitude {pierce, rElec MR+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (26, 34, D) a +0 leather armour (still there?) a +1 mace of holy wrath (still there?) (26, 37, D) a +0 rapier (unseen) (27, 0, D) a +1 shield of cold resistance (27, 1, D) a +1 mace of draining (27, 16, D) a cursed staff of earth (unseen) (27, 32, D) a book of Alchemy (27, 33, D) a +1 ring of evasion (still there?) an uncursed staff of air (still there?) (27, 34, D) a scroll of brand weapon (27, 35, D) a +0 leather armour (28, 0, D) a +2 battleaxe of freezing (28, 1, D) the +8 spear of Freehold {drain, Fragile MR+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (28, 16, D) a +3 great sword of venom (28, 32, D) an uncursed staff of summoning (28, 33, D) a +0 rapier (28, 34, D) the +5 battleaxe of Defence by Offence {drain, MP+9 Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your magic capacity (+9). (unseen) (29, 1, D) a +3 scimitar of slicing (29, 16, D) a phantom mirror (29, 17, D) the +1 pair of boots of the Cockroach {rC- Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. (29, 32, D) an uncursed staff of wizardry (29, 34, D) a +2 long sword of protection (unseen) (30, 5, D) an adder corpse (skeletalised by now) (34, 5, D) an ice dragon corpse (skeletalised by now) (34, 28, D) the +3 plate armour of the Moon {rElec rC+ Slay-3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. It insulates you from electricity. It makes you more stealthy. (35, 14, D) a cursed ring of attention (35, 15, D) a lamp of fire (35, 28, D) a +0 pair of boots of running (35, 29, D) a fan of gales (35, 31, D) a +3 scimitar of flaming (unseen) (36, -1, D) a +0 dagger of protection (36, 1, D) a +2 robe of magic resistance (36, 14, D) a phial of floods (36, 15, D) a book of Fire (36, 28, D) a +3 amulet of reflection (36, 30, D) a +0 scimitar of flaming (37, 0, D) a +1 vampiric short sword (unseen) (37, 1, D) the +3 whip "Beham" {slash, rPois rF+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from fire. It protects you from poison. (37, 4, D) +0 ice dragon scales (37, 15, D) the +3 flail of Conscience {freeze, rF- rC+++ SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It renders you almost immune to cold. It lets you see invisible. It makes you more stealthy. (37, 28, D) a +1 executioner's axe of flaming (37, 29, D) a crystal ball of energy (38, 0, D) a +2 spear of venom (38, 2, D) a +1 battleaxe of freezing (unseen) (38, 14, D) a cursed amulet of inaccuracy (38, 15, D) the +1 leather armour of Life {Str+4} It affects your strength (+4). (38, 35, D) a hell hound corpse (skeletalised by now) (39, -1, D) a +1 shield of reflection a +3 large shield an uncursed ring of flight (39, 0, D) a +0 glaive of protection the +2 chain mail of the Hidden Vale {+Inv} It lets you turn invisible. (39, 1, D) a +2 shortbow of freezing (39, 4, D) an ice dragon corpse (skeletalised by now) (39, 5, D) +0 ice dragon scales (39, 14, D) an uncursed staff of poison (39, 15, D) the +8 trident of Brutal Revenge {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (39, 28, D) a crystal ball of energy (39, 29, D) a +4 morningstar of protection (39, 34, D) a +1 scimitar of flaming (40, 0, D) an uncursed staff of conjuration (40, 14, D) an uncursed staff of poison (40, 15, D) the +7 rapier "Padenu" {drain, *Noise +Fly rN++ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It greatly protects you from negative energy. It lets you fly. It may make noises in combat. (40, 28, D) a book of the Earth (40, 29, D) a book of Summonings (40, 30, D) a +2 great sword of flaming (unseen) (41, 3, D) a +2 battleaxe of freezing (unseen) (41, 14, D) an uncursed staff of fire (41, 15, D) an uncursed amulet of the gourmand (41, 18, D) a shadow dragon corpse (skeletalised by now) (41, 28, D) the +5 plate armour of Yhuef {-Cast rF+ rCorr Stlth+} It protects you from fire. It prevents spellcasting. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (42, 0, D) an uncursed ring of poison resistance (42, 14, D) Teuluqut's Papyrus of Gliding Malediction Spells Type Level a - Shock Conjuration/Air 1 b - Tukima's Dance Hexes 3 c - Summon Mana Viper Hexes/Summoning 5 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Invisibility Hexes 6 (42, 15, D) a +1 robe of positive energy (42, 28, D) the Handbook of Quantum Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Dazzling Spray Conjuration/Hexes 3 c - Orb of Destruction Conjuration 7 d - Controlled Blink Translocation 8 (42, 29, D) a +1 scimitar of flaming (still there?) the cursed +0 scale mail of Fun {Regen+ Str+2 Dex+6} (still there?) It affects your strength (+2). It affects your dexterity (+6). It increases your rate of regeneration. It has a curse placed upon it. (43, 14, D) a +4 hand crossbow of freezing (43, 15, D) a phantom mirror (43, 29, D) a manual of Axes (43, 30, D) a +1 scimitar of flaming (unseen) (44, 28, D) a +0 bardiche of chopping (49, 1, D) a book of Transfigurations (49, 13, D) a +0 long sword (unseen) (49, 23, D) a phantom mirror (49, 36, D) a book of Party Tricks (49, 37, D) a +1 glaive of venom (50, 1, D) an uncursed staff of energy (50, 12, D) a +1 pair of gloves of dexterity (50, 13, D) a +0 dire flail (50, 16, D) a +0 battleaxe a +0 plate armour (50, 25, D) an uncursed staff of air (50, 36, D) the cursed -2 pair of boots "Learph" {*Slow +Fly rC+++ Stlth+} It renders you almost immune to cold. It lets you fly. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. a book of Fire (50, 37, D) a lamp of fire (51, 0, D) the cursed +1 plate armour of the Elven Halls {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (51, 12, D) a phial of floods (51, 13, D) a Young Poisoner's Handbook (51, 14, D) a +0 halberd (unseen) (51, 24, D) a +6 short sword of flaming (51, 25, D) a +1 long sword of draining (51, 35, D) an uncursed staff of poison (52, 0, D) the Handbook of Combat Magic and Toxins Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Searing Ray Conjuration 2 d - Conjure Flame Conjuration/Fire 3 e - Force Lance Conjuration/Translocation 4 f - Olgreb's Toxic Radiance Poison 4 g - Bolt of Magma Conjuration/Fire/Earth 5 (52, 13, D) a +0 battleaxe (still there?) an uncursed staff of earth (still there?) (52, 15, D) a +0 giant club (52, 16, D) a +0 giant spiked club (unseen) (52, 25, D) a +3 bardiche of protection (53, 0, D) the Guide on Supportive Boosts Spells Type Level a - Summon Small Mammal Summoning 1 b - Spectral Weapon Hexes/Charms 3 c - Summon Ice Beast Ice/Summoning 4 d - Summon Hydra Summoning 7 (unseen) (53, 1, D) a +2 chain mail of magic resistance (53, 14, D) a +0 chain mail (unseen) (53, 24, D) a cursed -3 ring of strength (53, 25, D) a +3 hand axe of venom (53, 35, D) a +1 battleaxe of flaming (54, 0, D) a +3 arbalest (54, 1, D) a +1 robe of magic resistance (54, 12, D) a book of Frost (54, 13, D) a +0 dagger a +0 robe the +7 lajatang of Order {silver, rMut} It protects you from mutation. (54, 24, D) an uncursed ring of ice (54, 25, D) a +3 mace of draining (54, 36, D) a +3 chain mail of magic resistance (54, 39, D) a +9 giant club (55, 0, D) a scarf of spirit shield (55, 1, D) a +2 leather armour of fire resistance (55, 12, D) a fan of gales (55, 13, D) an uncursed staff of poison (55, 14, D) a +0 short sword (unseen) (55, 24, D) the ring of the Ten Shrikes {Wiz Int+2} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+2). (57, 35, D) an uncursed staff of earth (59, 36, D) a +0 short sword (59, 38, D) a +0 scimitar (60, 1, D) an uncursed staff of poison (60, 37, D) a +3 dagger of venom (60, 40, D) a +1 war axe of electrocution (60, 41, D) a +0 short sword (60, 42, D) a +0 short sword (61, 8, D) an uncursed staff of air (61, 16, D) a lamp of fire (61, 27, D) a +0 shortbow (unseen) (61, 36, D) an uncursed staff of energy (61, 37, D) a +0 battleaxe (61, 38, D) a +0 long sword (unseen) (62, 0, D) a crystal ball of energy (62, 8, D) a +2 robe (62, 9, D) a +0 plate armour of fire resistance (62, 16, D) the +7 mace of Cegamug {pain, +Fly Dex+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It lets you fly. the +7 mace of Cegamug {pain, +Fly Dex+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). It lets you fly. (62, 26, D) a +0 trident (62, 27, D) the cursed +2 great sword "Baicuas" {pain, Str+4 Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It affects your dexterity (+8). It has a curse placed upon it. a +0 shortbow 18 arrows (62, 36, D) an uncursed staff of earth (62, 37, D) a +4 giant club (62, 38, D) a +1 morningstar of protection (62, 39, D) a +0 scimitar (62, 41, D) a +0 glaive (63, 0, D) a cursed -3 ring of intelligence (63, 8, D) a +2 robe of magic resistance (63, 16, D) a +0 dire flail of protection (63, 17, D) an uncursed staff of fire (still there?) an uncursed staff of fire (still there?) (63, 25, D) a +3 shield a +0 robe (63, 26, D) an uncursed staff of summoning (63, 27, D) a +0 trident (still there?) an uncursed staff of wizardry (still there?) (63, 28, D) a +0 trident (63, 33, D) an arrow (63, 35, D) a manual of Bows (63, 38, D) a cursed -3 hand axe (64, 17, D) a crystal ball of energy (64, 26, D) a fan of gales (64, 27, D) a +0 trident (unseen) (65, 26, D) a +0 shortbow (still there?) a +1 hand crossbow of freezing (still there?) (65, 28, D) a +0 trident (68, 0, D) a +2 plate armour of poison resistance (69, 0, D) a +3 leather armour of fire resistance (69, 36, D) an uncursed ring of flight (69, 37, D) a +1 scimitar of flaming (70, 8, D) a manual of Bows (70, 9, D) a +0 dagger of venom (70, 36, D) the cursed ring "Lol Boykhu" {rPois EV-2 Int+2} [ring of evasion] It affects your evasion (-2). It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. a +6 ring of dexterity (71, 8, D) an uncursed staff of energy (71, 17, D) a scroll of brand weapon (71, 27, D) a +2 rapier of speed (71, 36, D) a +3 plate armour of magic resistance (71, 37, D) an uncursed ring of stealth (72, 8, D) an uncursed staff of wizardry (72, 9, D) an uncursed staff of conjuration (72, 16, D) a +3 dagger of electrocution (72, 17, D) a +0 rapier of electrocution (72, 26, D) the +1 chain mail of the Wild Haggis {rC+ rN+} It protects you from cold. It protects you from negative energy. (72, 27, D) a +0 giant club (still there?) the +4 long sword of the Traitor {speed, rF++ rN+} (still there?) Attacks with this weapon are significantly faster. It greatly protects you from fire. It protects you from negative energy. (72, 28, D) a +0 giant club (72, 31, D) a +0 giant spiked club a +0 giant club a +0 troll leather armour a +0 giant club (72, 37, D) a book of Power (73, 17, D) an uncursed staff of air (73, 26, D) the +2 pair of gloves of Polish {+Blink rN+} It protects you from negative energy. It lets you blink. (73, 27, D) a lightning rod (4/4) (73, 30, D) a +0 giant club (73, 36, D) the +6 broad axe of Zin's Pride {freeze, rF++ Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It greatly protects you from fire. (73, 37, D) a +2 ring of strength (75, 1, D) an uncursed staff of summoning