runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 8, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (49, 0, D) 4 scrolls of enchant armour (49, 1, D) a +1 war axe of venom (49, 12, D) a +2 great sword of slicing (49, 24, D) a +2 scale mail of fire resistance (49, 36, D) a cursed +2 morningstar of freezing a +0 robe (49, 37, D) a +2 leather armour of cold resistance (50, 0, D) an uncursed staff of fire (50, 1, D) the amulet "Waxkibe" {Reflect Int+6 SH+3} [amulet of reflection] It shields you and reflects attacks. It affects your intelligence (+6). It affects your SH (+3). (50, 12, D) a +1 scale mail of fire resistance (50, 14, D) a cursed +0 hand axe a +0 robe (50, 24, D) a +2 falchion of distortion (50, 25, D) an uncursed staff of fire (50, 26, D) a polar bear skeleton (50, 36, D) a +0 robe the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (50, 37, D) an uncursed staff of fire (51, 0, D) a cursed -3 ring of intelligence (51, 1, D) a +1 dagger of speed (still there?) a +1 shortbow of flaming (still there?) (51, 12, D) a +2 robe of magic resistance (51, 14, D) a cursed +2 great sword a +0 robe (51, 24, D) a crystal ball of energy (51, 25, D) an uncursed staff of cold (51, 28, D) a spiny frog corpse (51, 36, D) a +0 battleaxe a +0 robe a +0 rapier of speed (51, 39, D) a +4 hand axe of freezing a +0 robe (52, 0, D) a +0 robe (still there?) the Volume of Enhancements (still there?) Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Regeneration Charms/Necromancy 3 e - Ozocubu's Armour Charms/Ice 3 f - Spectral Weapon Hexes/Charms 3 g - Iskenderun's Battlesphere Conjuration/Charms 5 (52, 1, D) an uncursed staff of cold (52, 12, D) a +0 dagger of venom (52, 16, D) a hell hog corpse (52, 24, D) a dream sheep skeleton (52, 25, D) a +1 robe of cold resistance (52, 28, D) a water moccasin corpse (52, 37, D) a +0 dagger a +0 robe a +2 hand axe of electrocution (53, 0, D) a +3 scale mail of magic resistance (still there?) a +3 scale mail of magic resistance (still there?) (53, 1, D) an uncursed staff of power (53, 12, D) a +0 scimitar a +0 robe an uncursed ring of flight (53, 24, D) an uncursed staff of fire a bullfrog corpse (53, 25, D) a phial of floods (53, 27, D) a water moccasin corpse (53, 36, D) an uncursed ring of flight a necrophage corpse (53, 37, D) a book of the Tempests (54, 0, D) an uncursed staff of earth (54, 1, D) the amulet of Toymao {Reflect rC+ SH+4} [amulet of reflection] It shields you and reflects attacks. It protects you from cold. It affects your SH (+4). (54, 12, D) an uncursed amulet of magic regeneration an uncursed staff of air (54, 13, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (54, 24, D) a +2 flail of holy wrath (54, 25, D) a +4 scimitar of freezing (54, 36, D) a fan of gales (54, 39, D) a +0 dire flail a +0 plate armour (55, 0, D) a box of beasts (still there?) a box of beasts (still there?) (55, 1, D) a phial of floods (55, 12, D) an uncursed amulet of the acrobat (55, 13, D) an uncursed staff of air (58, 42, D) a +0 dagger (unseen) (59, 36, D) a book of Death (59, 37, D) an uncursed staff of poison (59, 43, D) a +0 scimitar (unseen) (60, 36, D) a +0 plate armour (60, 37, D) the +7 scythe of Hell's Wrath {speed, Str+8} Attacks with this weapon are significantly faster. It affects your strength (+8). (61, 8, D) a +0 leather armour of fire resistance (61, 16, D) an uncursed staff of death (61, 26, D) the +3 battleaxe of runewalsh's Execution {venom, *Drain +Blink rN+ Dex+3} It poisons the flesh of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It lets you blink. It causes draining when unequipped. (61, 36, D) a +0 dagger (61, 39, D) a +0 giant club (61, 41, D) a +0 dire flail a +4 scale mail of poison resistance a +6 flail of crushing a +2 robe of magic resistance an orc skeleton an orc skeleton (61, 42, D) a +0 war axe a +0 plate armour an orc skeleton (62, 1, D) a +1 halberd of freezing (62, 8, D) a phial of floods (62, 9, D) an uncursed staff of poison (62, 16, D) a cursed staff of wizardry (62, 17, D) a +0 mace a +2 rapier of freezing a naga corpse (skeletalised by now) (62, 20, D) a black mamba corpse (skeletalised by now) (62, 21, D) a water moccasin corpse (skeletalised by now) (62, 26, D) a +2 vampiric war axe (62, 36, D) a +1 leather armour of cold resistance (62, 39, D) a +0 battleaxe a cursed +0 chain mail (63, 0, D) the +10 great sword of Immorality {speed, *Drain rN+ MR+} Attacks with this weapon are significantly faster. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes draining when unequipped. (63, 16, D) a +0 antimagic dagger (63, 17, D) a crystal ball of energy (63, 18, D) a +0 halberd a +0 robe (63, 19, D) a water moccasin corpse (skeletalised by now) (63, 36, D) a +0 mace of protection (63, 37, D) a +0 ring mail of positive energy (63, 39, D) a +0 dagger a +2 robe of fire resistance an orc corpse (64, 17, D) a +0 rapier of venom (64, 26, D) the +0 great sword of the Rattle-Snake {slice, -Tele rC+++ rN+ MR+} It inflicts extra damage upon your enemies. It renders you almost immune to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. It prevents most forms of teleportation. (65, 26, D) an uncursed staff of death (68, 0, D) the +1 plate armour of the Ten Stories {*Corrode Int+5} It affects your intelligence (+5). It may corrode you when you take damage. (69, 4, D) a +3 mace of holy wrath (69, 36, D) a +2 short sword of holy wrath (70, 8, D) a scroll of brand weapon (70, 9, D) a +2 scimitar of distortion (70, 36, D) a +0 troll leather armour (70, 37, D) a +3 whip of venom (71, 17, D) a +0 pair of gloves of archery (71, 19, D) a +0 trident 7 boomerangs a merfolk corpse (skeletalised by now) (71, 20, D) a +2 trident of distortion 4 boomerangs a merfolk corpse (skeletalised by now) (71, 26, D) a +1 hand axe of chopping (71, 27, D) an uncursed staff of power (71, 36, D) the +5 hand axe of Wetiygoe {chop, MR- Str-5 Int+8 Dex+5} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+8). It affects your dexterity (+5). It affects your resistance to hostile enchantments. (72, 8, D) an uncursed staff of energy (72, 9, D) a +3 scale mail of magic resistance (72, 16, D) a +6 giant club (72, 21, D) a +0 trident a throwing net a merfolk corpse (skeletalised by now) (72, 22, D) a +2 rapier of electrocution (72, 26, D) a +7 vampiric scimitar (72, 27, D) a +2 halberd of protection (72, 36, D) a +4 chain mail of fire resistance (72, 37, D) a +4 spear a +0 robe (73, 1, D) a scroll of brand weapon (73, 16, D) a +2 robe of fire resistance (73, 17, D) a +0 trident (73, 26, D) a crystal ball of energy (73, 36, D) the +7 chain mail "Faum" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (73, 37, D) quicksilver dragon scales (75, 1, D) a +1 hand crossbow of flaming