runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (9, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 1, D) a +0 long sword (unseen) (19, 1, D) a +2 ring mail of poison resistance (20, 1, D) an uncursed ring of wizardry (21, 1, D) a +1 leather armour of fire resistance (22, 1, D) a +2 scale mail of fire resistance (23, 1, D) a lamp of fire (24, 1, D) an uncursed staff of earth (25, 1, D) a lamp of fire (26, 1, D) a +2 scale mail of poison resistance (27, 1, D) a lightning rod (4/4) (28, 1, D) an uncursed ring of magical power (29, 1, D) the ring "Vyguhai" {rElec rF+ rN+ Dex-2 Stlth+} [ring of positive energy] It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (34, 16, D) a merfolk corpse (34, 28, D) a +2 war axe of electrocution (35, 0, D) an uncursed ring of protection from fire (35, 14, D) a +1 plate armour of cold resistance (35, 15, D) a +0 spear the cursed +3 spear of the Hills {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (35, 28, D) an uncursed staff of energy (35, 29, D) the +7 falchion "Munij" {flame, MR+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (36, 0, D) an uncursed ring of poison resistance (36, 1, D) a +0 hand axe a book of Enchantments (36, 14, D) an uncursed staff of fire (36, 15, D) a +0 trident a +1 leather armour of cold resistance (36, 28, D) a +0 robe (36, 29, D) an uncursed staff of summoning (37, 0, D) a +4 scythe of venom (37, 1, D) a +0 dire flail (still there?) a +3 ring mail of cold resistance (still there?) (37, 13, D) a harpy corpse (37, 14, D) a +0 spear 18 javelins a +0 leather armour the +2 mace of Popular Demand {crush, +Inv rPois rC- SInv} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. It lets you turn invisible. a merfolk corpse (37, 15, D) a +2 vampiric rapier a +0 robe a +2 rapier of speed a merfolk skeleton (37, 16, D) a +0 trident (unseen) (37, 28, D) the +6 fustibalus of Odimnug {freeze, rC+ MR+ Dex-4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. (37, 29, D) a +0 mace a +4 ring mail of magic resistance (38, 0, D) a +0 halberd the ring of Xom's Bemusement {rC+++ Str+2 Int-5 Dex+5 SInv Stlth-} [ring of strength] It affects your strength (+2). It affects your intelligence (-5). It affects your dexterity (+5). It renders you almost immune to cold. It lets you see invisible. It makes you less stealthy. a yellow draconian corpse (38, 1, D) a +0 trident (still there?) a box of beasts (still there?) (38, 2, D) a +0 short sword (unseen) (38, 14, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. a +0 robe a +3 trident of protection (38, 28, D) a +0 dire flail (38, 29, D) a +0 dagger a +0 robe a human skeleton (39, 1, D) a +6 great sword of slicing (39, 8, D) a +0 trident (unseen) (39, 9, D) a +0 battleaxe (39, 14, D) a lightning rod (4/4) (39, 15, D) a lightning rod (4/4) a merfolk corpse (39, 17, D) a +1 trident of protection a +1 robe of magic resistance (39, 28, D) a +6 amulet of reflection a +3 ring of evasion a phial of floods (39, 29, D) a +1 dagger of venom a +0 robe a human corpse (40, 0, D) a +0 war axe (unseen) (40, 1, D) the +6 glaive of Mayhem {flame, *Contam rC++ Str+3 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). It affects your intelligence (+3). It greatly protects you from cold. It causes magical contamination when unequipped. (40, 14, D) the cursed +0 rapier of Doom {pain, rPois Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+2). It protects you from poison. It has a curse placed upon it. a cursed +0 robe a +0 rapier (40, 15, D) a +1 trident of piercing a +0 leather armour (40, 28, D) a +0 long sword (still there?) a book of the Tempests (still there?) (40, 29, D) the +5 hand axe "Piwontiurhe" {elec, *Rage rPois rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It may make you go berserk in combat. (41, 0, D) a +0 mace (still there?) a +3 falchion of holy wrath (still there?) (41, 1, D) a manual of Summonings (41, 8, D) a +0 halberd (unseen) (41, 14, D) a +2 halberd of venom a +0 leather armour a +1 trident of protection a merfolk corpse (41, 15, D) a cursed -1 trident a +0 robe a +1 plate armour of fire resistance (41, 16, D) a +0 trident (unseen) (41, 28, D) the +2 ice dragon scales "Wujuocu" {rF- rC++ MR+ Str-3 Int+3 SInv} It affects your strength (-3). It affects your intelligence (+3). It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. (41, 29, D) a +2 mace a +0 robe a phial of floods (41, 35, D) the +3 leather armour "Maycoshro" {rElec MR+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (42, 0, D) the ring "Ulog" {+Fly rC+} [ring of flight] It protects you from cold. It lets you fly. (42, 1, D) a +0 long sword (still there?) a phial of floods (still there?) (42, 15, D) a book of Frost (42, 28, D) the cursed +2 shortbow of Deformation {venom, -Tele rF++ Str+4} It poisons the ammo it fires. It affects your strength (+4). It greatly protects you from fire. It prevents most forms of teleportation. It has a curse placed upon it. (42, 29, D) a +0 robe (43, 15, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (43, 28, D) a +0 rapier of venom (43, 29, D) an uncursed staff of wizardry (43, 31, D) a ghoul corpse (44, 28, D) the cursed +3 hunting sling "Zuavom" {venom, rN+ Int+3 Dex+4} It poisons the ammo it fires. It affects your intelligence (+3). It affects your dexterity (+4). It protects you from negative energy. It has a curse placed upon it. (49, 0, D) a +2 amulet of reflection (49, 1, D) a +0 longbow a -2 quarterstaff 28 arrows (49, 12, D) the +6 scale mail of Boiling Hail {rN+} It protects you from negative energy. (49, 24, D) an uncursed staff of earth (49, 36, D) a +2 mace of protection (49, 37, D) an uncursed staff of power (50, 1, D) a +6 falchion of slicing (50, 3, D) a snapping turtle corpse (50, 12, D) an ugly thing corpse (skeletalised by now) (50, 13, D) a phial of floods (50, 24, D) an uncursed staff of summoning (50, 25, D) a +0 halberd a +0 robe an uncursed staff of wizardry a naga corpse (skeletalised by now) (51, 0, D) the +27 Lear's hauberk (51, 1, D) a +2 trident of flaming a +0 robe a +2 vampiric spear a merfolk skeleton a snapping turtle skeleton (51, 3, D) a sea snake corpse (51, 13, D) the +10 halberd of Bloodstone {drain, rPois Str+2 Dex+4 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It makes you less stealthy. a very ugly thing corpse (skeletalised by now) (51, 24, D) the cursed +0 leather armour "Zeotsih" {rN+ Int+4 Dex-3} It affects your intelligence (+4). It affects your dexterity (-3). It protects you from negative energy. It has a curse placed upon it. (51, 26, D) a +0 glaive (51, 36, D) a +3 long sword of electrocution (52, 0, D) an uncursed ring of resist corrosion a water nymph corpse (52, 1, D) a +3 chain mail of magic resistance a sea snake corpse (52, 2, D) 4 large rocks (52, 8, D) an arrow (52, 12, D) a +1 plate armour of fire resistance a very ugly thing corpse (skeletalised by now) (52, 13, D) the +6 longbow of Analysis {velocity, +Inv} Any arrow fired from it inflicts extra damage. It lets you turn invisible. (52, 25, D) an uncursed amulet of magic regeneration a black mamba corpse (skeletalised by now) (52, 38, D) a very ugly thing corpse (skeletalised by now) (53, 0, D) a +0 rapier a +0 robe (53, 1, D) a +5 rapier of venom a +0 robe a phial of floods (53, 2, D) a +0 trident (unseen) (53, 12, D) a book of the Warp (53, 13, D) a +3 plate armour of fire resistance (53, 24, D) a +2 halberd of chopping a cursed +0 robe a +0 pair of boots of running (53, 25, D) the +2 great sword "Izoom" {slice, +Inv MP-9 Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (-9). It lets you turn invisible. It makes you more stealthy. an anaconda corpse (skeletalised by now) (53, 36, D) a +1 spear of freezing (53, 37, D) an ugly thing corpse (skeletalised by now) (54, 0, D) a +3 scale mail of poison resistance (54, 1, D) a fan of gales (54, 3, D) a water nymph corpse (54, 12, D) the +3 leather armour of the Distant Future {rC+} It protects you from cold. (54, 24, D) a +0 leather armour of cold resistance (54, 25, D) a +0 halberd the +2 pair of gloves "Rakkuelou" {rCorr} It provides partial protection from all sources of acid and corrosion. (54, 37, D) a very ugly thing corpse (skeletalised by now) (55, 0, D) the +5 flail of the Allies {pain, MR+ Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (55, 13, D) a fan of gales (55, 24, D) a +1 robe of magic resistance (still there?) an uncursed staff of poison (still there?) (55, 25, D) a black mamba corpse (skeletalised by now) (58, 37, D) the cursed +1 hand crossbow of Hell's Wrath {freeze, Str+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+2). It has a curse placed upon it. (59, 37, D) a lamp of fire (60, 36, D) a +4 lajatang of venom (60, 37, D) a +3 plate armour of positive energy (60, 38, D) an ugly thing corpse (skeletalised by now) (61, 0, D) a +4 halberd of chopping (61, 8, D) a +0 short sword a +0 shortbow 21 arrows a +0 leather armour (61, 9, D) a +0 short sword a +0 shortbow 13 arrows a +0 leather armour (61, 16, D) the cursed +1 robe of Insecurity {+Blink Regen+ Str+2} It affects your strength (+2). It lets you blink. It increases your rate of regeneration. It has a curse placed upon it. (61, 36, D) a cursed ring of attention (61, 37, D) a very ugly thing corpse (skeletalised by now) (61, 38, D) a very ugly thing corpse (skeletalised by now) (62, 9, D) a +3 halberd of freezing a +0 long sword a +0 buckler a +1 whip of freezing (62, 17, D) an iguana corpse (skeletalised by now) (62, 26, D) a lightning rod (4/4) (62, 27, D) 4 scrolls of enchant weapon (62, 32, D) a porcupine corpse (skeletalised by now) (62, 36, D) a manual of Maces & Flails (63, 8, D) a +1 flail of crushing (63, 16, D) a +2 leather armour of poison resistance (63, 17, D) the cursed +0 leather armour of the Rose {*Contam Str+3 Int+7 Dex+2} It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+2). It causes magical contamination when unequipped. It has a curse placed upon it. a yak corpse (skeletalised by now) (63, 27, D) the +11 longbow "Hunodd" {flame, rC++ Int+4 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from cold. It lets you see invisible. (63, 32, D) a jackal corpse (skeletalised by now) (63, 36, D) the +7 war axe of Demand {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. (64, 17, D) a cursed -2 ring of intelligence (64, 26, D) an uncursed staff of earth (64, 27, D) a +4 hunting sling of freezing (65, 26, D) an uncursed staff of fire (67, 0, D) a +5 quarterstaff of pain (69, 0, D) a +1 chain mail of fire resistance (70, 9, D) a +0 helmet of intelligence (70, 36, D) a +6 longbow of flaming (70, 37, D) an uncursed staff of earth (71, 17, D) a +1 leather armour of poison resistance (71, 26, D) a scroll of brand weapon (71, 27, D) a scroll of brand weapon (71, 36, D) an uncursed staff of poison a hell hound corpse (skeletalised by now) (71, 41, D) a hell hound corpse (skeletalised by now) (72, 16, D) a +4 dagger of freezing (72, 17, D) a crystal ball of energy (72, 27, D) a +0 dagger (still there?) the +7 hand crossbow "Xaquok" {speed, *Drain rElec Str+3 Dex+6} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your dexterity (+6). It insulates you from electricity. It causes draining when unequipped. (72, 37, D) an uncursed staff of poison (73, 1, D) a +4 quarterstaff (73, 16, D) an uncursed staff of wizardry (73, 17, D) an uncursed staff of summoning (73, 27, D) a +4 short sword of speed (73, 36, D) a +3 glaive of venom (73, 37, D) a lightning rod (4/4) (75, 1, D) a +2 vampiric rapier