runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 10, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (49, 37, D) an uncursed staff of cold (49, 39, D) a +2 antimagic flail a +0 animal skin a spriggan corpse (50, 24, D) a +2 chain mail of cold resistance (50, 25, D) a fan of gales (50, 36, D) a +0 hand axe (50, 37, D) an uncursed staff of power (50, 40, D) a +0 lajatang of speed a +0 robe a spriggan corpse (51, 24, D) a fan of gales (51, 25, D) a book of Air (51, 37, D) an uncursed staff of death (51, 38, D) a +0 spear a +0 hunting sling 14 sling bullets (51, 39, D) a +3 dagger of venom a +0 animal skin (51, 41, D) an apis skeleton (52, 24, D) an uncursed ring of fire (52, 25, D) a +2 shortbow of freezing (52, 37, D) an uncursed staff of death (52, 39, D) a dryad skeleton (53, 24, D) a crystal ball of energy (53, 25, D) a lightning rod (4/4) (53, 36, D) a +1 shortbow of velocity (53, 37, D) a +2 ring mail of poison resistance (53, 40, D) a +0 quarterstaff (unseen) (54, 24, D) the +9 long sword "Wehaaza" {drain, rPois} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. (54, 25, D) an uncursed staff of power (54, 36, D) the +7 hunting sling of the Eternal Warrior {freeze, -Tele *Corrode rC+++ Dex+9} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+9). It renders you almost immune to cold. It prevents most forms of teleportation. It may corrode you when you take damage. (55, 24, D) a +2 plate armour of poison resistance (59, 36, D) a lightning rod (4/4) (59, 37, D) a +0 spear a naga corpse (60, 36, D) a +0 large shield a +0 scimitar (60, 37, D) a +3 scimitar of holy wrath (60, 38, D) a +0 halberd a +0 robe a naga corpse (61, 0, D) a +0 long sword (61, 3, D) a +3 long sword of holy wrath (61, 8, D) a +0 short sword (61, 16, D) the +4 quarterstaff "Vaudioth" {flame, rF- MR+++ Dex-3 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 26, D) a +2 halberd of chopping (61, 38, D) a +0 trident a +0 shield a naga corpse (61, 39, D) a black mamba corpse (61, 41, D) the cursed +3 glaive of Courage {freeze, rF+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (62, 1, D) a manual of Armour (62, 4, D) a +1 war axe of venom a +0 flail a purple draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 8, D) a +0 dagger a +0 robe a +2 helmet of see invisible (62, 9, D) a +0 hand axe of freezing (62, 10, D) a +0 mace a +0 leather armour (62, 16, D) a +1 short sword of venom (62, 17, D) a lamp of fire (62, 26, D) a +2 chain mail of poison resistance (62, 27, D) a +1 broad axe of chopping (62, 29, D) a +2 rapier of freezing a +0 robe a spriggan corpse (62, 30, D) a wolf skeleton (62, 31, D) a black bear corpse (62, 36, D) a +2 scale mail of fire resistance (62, 37, D) an uncursed staff of conjuration a black mamba corpse (62, 38, D) a +0 club a +0 robe a naga corpse (63, 0, D) an uncursed staff of wizardry (63, 8, D) a +0 hand axe a +0 ring mail the +8 hand crossbow "Sypsonwa" {elec, Dex+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+2). an orc corpse (skeletalised by now) (63, 16, D) a +3 scale mail of fire resistance (63, 17, D) a +1 troll leather armour (63, 27, D) an uncursed staff of power (63, 29, D) a black bear corpse (63, 36, D) a +0 broad axe of venom (63, 37, D) a +5 hunting sling of flaming (64, 1, D) a +0 mace (64, 16, D) an uncursed staff of power (64, 17, D) the cursed +1 battleaxe of Wumnexoc {flame, Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It has a curse placed upon it. (64, 26, D) a +1 dagger of venom (64, 27, D) a phial of floods (64, 29, D) a +2 morningstar of venom a +0 robe a spriggan corpse (64, 31, D) an uncursed staff of poison a +0 robe (65, 26, D) a +0 dagger (68, 43, D) a shapeshifter corpse (70, 8, D) a +0 hunting sling of flaming (70, 37, D) a crystal ball of energy (71, 8, D) a scroll of brand weapon (71, 16, D) +0 ice dragon scales (71, 17, D) a lightning rod (4/4) (71, 26, D) a ball python skeleton (71, 27, D) a fan of gales (71, 36, D) the +8 rapier "Itsoukh" {antimagic, rPois rF- Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from poison. (71, 39, D) a shapeshifter corpse (72, 9, D) the +2 flail of the Jolly Tables {crush, Fragile rF+ rC+ MR+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. (72, 16, D) a +6 morningstar of holy wrath (72, 26, D) a +5 shortbow of flaming an adder skeleton (72, 27, D) a +0 flail a +0 robe a phial of floods (72, 37, D) an uncursed staff of wizardry (73, 16, D) an uncursed staff of conjuration (73, 26, D) a +3 ring mail of fire resistance (73, 27, D) an uncursed amulet of guardian spirit (73, 36, D) a manual of Short Blades (73, 37, D) 4 scrolls of enchant weapon (75, 1, D) a +1 vampiric spear