runewalsh the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) an uncursed staff of fire (59, 37, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (60, 36, D) a manual of Axes (60, 37, D) the ring of the Komodo Dragon {rC+ Int-3 Dex+6} [ring of protection from cold] It affects your intelligence (-3). It affects your dexterity (+6). It protects you from cold. (61, 0, D) the +4 war axe "Mamitet" {freeze, rElec rN++ Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It greatly protects you from negative energy. It makes you less stealthy. (61, 8, D) a lightning rod (4/4) (61, 16, D) a +1 plate armour of magic resistance (61, 26, D) an uncursed staff of power (61, 36, D) a +0 battleaxe (61, 37, D) a Young Poisoner's Handbook (62, 0, D) a +2 troll leather armour (62, 1, D) a +1 plate armour of poison resistance (62, 8, D) a +1 short sword of holy wrath (62, 9, D) the +7 ice dragon scales "Taedgh" {rF- rC++ Str+4 Int+2 Stlth+} It affects your strength (+4). It affects your intelligence (+2). It makes you vulnerable to fire. It greatly protects you from cold. It makes you more stealthy. (62, 16, D) a scroll of brand weapon (62, 17, D) the +8 halberd of Departure {venom, -Tele rPois Int+6 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from poison. It prevents most forms of teleportation. It makes you more stealthy. (62, 22, D) an inedible chunk of flesh (62, 26, D) the +1 chain mail of Vuur {+Inv MP+9} It affects your magic capacity (+9). It lets you turn invisible. (62, 27, D) a sack of spiders (62, 36, D) an uncursed ring of magical power (62, 37, D) a +1 mace of protection (62, 41, D) a large rock (63, 0, D) the +1 helmet of the Desert {Str+3 Int+6} It affects your strength (+3). It affects your intelligence (+6). (63, 8, D) a phantom mirror (63, 17, D) an uncursed staff of earth (63, 26, D) the ring "Cekhlam" {rPois rN+} [ring of positive energy] It protects you from poison. It protects you from negative energy. (63, 27, D) an uncursed ring of flight (63, 36, D) an uncursed amulet of harm (63, 37, D) a book of Annihilations (63, 38, D) a large rock (64, 16, D) a +5 short sword of freezing (64, 21, D) an inedible chunk of flesh (64, 26, D) a +1 shortbow of flaming (64, 27, D) a +2 leather armour of fire resistance (65, 17, D) an inedible chunk of flesh (65, 26, D) an uncursed staff of wizardry (66, 1, D) an iguana skeleton (68, 2, D) a jackal corpse (69, 0, D) a +2 halberd of flaming (69, 37, D) a +0 dagger a +0 robe (70, 8, D) a cursed ring of attention (70, 9, D) a +3 glaive of protection (70, 36, D) a +0 club a +0 ring mail a +2 short sword of freezing (70, 38, D) an orc skeleton (71, 16, D) a crystal ball of energy (71, 36, D) a +0 dagger a +0 robe an orc skeleton (71, 38, D) a +0 mace a +0 chain mail an orc corpse (72, 8, D) a +1 morningstar of venom (72, 17, D) a +5 short sword of venom (72, 38, D) a +0 hand axe (73, 1, D) a lightning rod (4/4) (73, 16, D) a crystal ball of energy (73, 27, D) a +1 war axe of flaming (73, 36, D) a +3 trident of flaming (73, 38, D) a +0 club (74, 2, D) a +2 demon trident of venom (74, 37, D) a +0 mace an orc skeleton (75, 1, D) a +1 leather armour of cold resistance