runewalsh the Dungeon (0, 13, D) a +0 fustibalus (unseen) (0, 50, D) a box of beasts (0, 51, D) a +5 quick blade (0, 52, D) a Necronomicon (1, 33, D) a cursed -3 ring of strength (1, 34, D) a +2 whip of freezing (1, 50, D) a +2 cloak of poison resistance (1, 51, D) a +0 rapier of speed (1, 52, D) a crystal ball of energy (2, 14, D) a +2 spear of piercing (2, 15, D) an uncursed staff of power (2, 32, D) an uncursed staff of conjuration (2, 33, D) a book of the Tempests (2, 34, D) an uncursed staff of cold (2, 50, D) a box of beasts (2, 51, D) the Collected Works on Damage Dealing Spells Type Level a - Sting Conjuration/Poison 1 b - Magic Dart Conjuration 1 c - Throw Flame Conjuration/Fire 2 d - Irradiate Conjuration/Transmutation 5 e - Spellforged Servitor Conjuration/Summoning 7 (2, 55, D) a +1 scimitar of slicing (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 scimitar of flaming (3, 15, D) a +4 scimitar of flaming (unseen) (3, 16, D) an uncursed staff of power (3, 17, D) a +2 eudemon blade of holy wrath a +0 large shield (3, 32, D) a +7 spear of flaming (3, 34, D) the +9 shortbow "Foddich" {freeze, MR+ Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, 51, D) a lamp of fire (3, 52, D) a +0 robe (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +1 leather armour of cold resistance (4, 15, D) an uncursed staff of earth (4, 16, D) a lightning rod (4/4) (4, 17, D) a +0 longbow the +9 war axe of Wariness {venom, rPois rC+ rN+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. It protects you from negative energy. 18 arrows a +0 robe a +5 scimitar of holy wrath a +2 large shield an apis corpse (skeletalised by now) (4, 32, D) the cursed +1 lajatang of Forced Transition {venom, *Noise +Fly rF+ Int+2} It poisons the flesh of those it strikes. It affects your intelligence (+2). It protects you from fire. It lets you fly. It may make noises in combat. It has a curse placed upon it. (4, 33, D) a +0 long sword of holy wrath (4, 34, D) an uncursed ring of flight (4, 50, D) a +0 dagger (4, 60, D) a +4 spear of piercing (unseen) (5, 16, D) a +0 scale mail of cold resistance (5, 17, D) an apis corpse (skeletalised by now) (5, 18, D) a +1 whip of holy wrath a +0 robe a +4 scimitar of holy wrath a +0 large shield (5, 32, D) an uncursed ring of poison resistance (5, 33, D) a lamp of fire (5, 34, D) a +1 dire flail of protection (5, 50, D) a +1 pair of boots of stealth (5, 51, D) a phial of floods (5, 52, D) an uncursed staff of fire (5, 59, D) a cursed +0 dagger (unseen) (5, 60, D) a cursed +0 long sword a +0 robe an uncursed ring of flight the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (5, 64, D) a +0 battleaxe (unseen) (5, 65, D) a +1 war axe of freezing (unseen) (6, 14, D) an uncursed staff of energy (6, 15, D) an uncursed ring of protection from cold (6, 23, D) an arrow (6, 33, D) a +2 plate armour of cold resistance (6, 34, D) the cursed +0 war axe "Cadwah" {venom, +Blink rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (6, 55, D) a cursed +2 trident of venom (unseen) (6, 60, D) a +0 mace (unseen) (7, 14, D) an uncursed ring of poison resistance (7, 15, D) a +3 long sword of flaming a +0 shortbow 11 arrows a +0 robe a book of Transfigurations (7, 16, D) a +2 whip of holy wrath (still there?) a phantom mirror (still there?) (7, 17, D) an apis corpse (skeletalised by now) (7, 20, D) a stone (7, 23, D) an arrow (7, 32, D) the +8 plate armour of Inaction {rC+ rN++ Regen+ Dex-4} It affects your dexterity (-4). It protects you from cold. It greatly protects you from negative energy. It increases your rate of regeneration. (7, 33, D) a book of Callings (7, 34, D) an uncursed staff of cold (7, 35, D) a +1 scimitar of flaming (7, 37, D) a +4 scimitar of flaming (7, 50, D) an uncursed staff of power (7, 55, D) a +0 dagger (unseen) (7, 61, D) a ghoul corpse (skeletalised by now) (7, 62, D) a +2 vampiric battleaxe a +0 chain mail (8, 14, D) a +1 whip of venom (8, 15, D) a +0 robe (8, 16, D) a wand of disintegration (7) (8, 17, D) a +5 eudemon blade of holy wrath (unseen) (8, 21, D) a +1 whip of holy wrath (unseen) (8, 23, D) an arrow a +2 sacred scourge of holy wrath a +0 robe (8, 32, D) a cursed -5 ring of evasion (8, 33, D) a +4 halberd of venom (8, 34, D) the +1 pair of boots of Qefraucw {rElec rN++ Regen+} It insulates you from electricity. It greatly protects you from negative energy. It increases your rate of regeneration. (8, 51, D) a +0 quarterstaff of crushing (8, 53, D) a cursed +0 spear the cursed +1 robe of Salvation {rPois rC+ Int-5 Stlth+} It affects your intelligence (-5). It protects you from cold. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (9, 14, D) a +3 dagger of speed (9, 15, D) the +6 halberd of Tor Ipp {drain, Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). (9, 16, D) a +1 falchion of flaming (still there?) the cursed +1 morningstar of Xyladd {flame, rF+ rC+ Str+3 Dex-2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your dexterity (-2). It protects you from fire. It protects you from cold. It has a curse placed upon it. (9, 32, D) a +5 arbalest of freezing (9, 33, D) the +1 short sword "Zeruedde" {speed, rElec rN+} Attacks with this weapon are significantly faster. It insulates you from electricity. It protects you from negative energy. (9, 34, D) a +3 plate armour of poison resistance (9, 50, D) a book of Frost (9, 54, D) a cursed +0 war axe (9, 55, D) a +0 flail of protection (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 14, D) a +0 robe (10, 16, D) +0 pearl dragon scales (still there?) +0 pearl dragon scales (still there?) (10, 18, D) a +1 sacred scourge of holy wrath (unseen) (10, 33, D) a +1 short sword of venom (10, 34, D) the +2 acid dragon scales of Refuge {rC+ rCorr} It protects you from cold. It provides partial protection from all sources of acid and corrosion. (10, 51, D) a +0 dagger (10, 52, D) a book of Maledictions (10, 55, D) a +0 glaive (unseen) (10, 57, D) a +0 halberd of venom (unseen) (10, 58, D) a +0 great sword (unseen) (10, 59, D) a ghoul corpse (skeletalised by now) (10, 62, D) a +2 long sword (unseen) (10, 63, D) a +2 morningstar (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a +0 robe (11, 16, D) a +4 falchion of flaming (still there?) a +1 whip of holy wrath (still there?) (11, 18, D) a +2 scimitar of flaming (unseen) (11, 32, D) a +3 ring of dexterity (11, 33, D) a +1 ring mail of cold resistance (11, 34, D) a +0 helmet of see invisible (11, 50, D) a +0 robe (11, 51, D) a lamp of fire (12, 15, D) an uncursed staff of death (12, 16, D) a +0 longbow (still there?) a +2 spear of pain (still there?) (12, 32, D) a +4 plate armour of cold resistance (12, 34, D) a +2 robe (12, 51, D) a manual of Maces & Flails (12, 57, D) a +5 falchion (unseen) (13, 32, D) a Young Poisoner's Handbook (13, 33, D) a +1 plate armour of cold resistance (13, 34, D) a sack of spiders (13, 50, D) a book of Misfortune (13, 52, D) a scroll of brand weapon (13, 57, D) a +0 long sword (unseen) (14, 50, D) a lamp of fire (14, 52, D) an uncursed staff of fire (14, 59, D) a cursed +0 dagger (unseen) (14, 60, D) a +0 halberd (unseen) (14, 61, D) a +0 long sword of flaming (18, 48, D) a +0 arbalest (unseen) (18, 50, D) a +4 flail of protection (19, 0, D) an uncursed staff of wizardry (19, 12, D) a +0 trident (unseen) (19, 13, D) a +2 demon whip of venom a +0 trident (19, 16, D) a +2 scale mail of positive energy (19, 32, D) an uncursed staff of wizardry (19, 33, D) a +0 plate armour of magic resistance (19, 48, D) a scroll of brand weapon (19, 49, D) an uncursed staff of power a shadow dragon corpse (19, 50, D) a +0 war axe a +0 chain mail the +1 pair of gloves "Esofe" {rC+ MR+ SInv} It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. a human corpse (20, 0, D) a +5 hunting sling of freezing (20, 1, D) 2 scrolls of brand weapon (20, 16, D) a book of the Tempests (20, 17, D) an uncursed staff of earth (20, 32, D) an uncursed ring of ice (20, 33, D) the +8 great mace "Vaiqaas" {freeze, rElec MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your magic capacity (+9). It makes you more stealthy. (20, 48, D) a +0 plate armour (20, 49, D) a +3 long sword the +2 plate armour "Fiseases" {+Fly Str-4 Slay+4} It affects your strength (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. (20, 50, D) a +3 war axe a +0 chain mail a +0 large shield a +2 great sword a +0 chain mail (21, 0, D) a +3 rapier of speed (21, 1, D) the ring of Naneumegg {+Fly Int+3} [ring of flight] It affects your intelligence (+3). It lets you fly. (21, 17, D) a +2 ring of strength (21, 20, D) a +2 scythe of venom (21, 33, D) a +4 shortbow of freezing (21, 34, D) a phial of floods (21, 48, D) a +0 war axe of electrocution (21, 49, D) 2 large rocks the cursed +3 rapier "Bisch" {vamp, Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It has a curse placed upon it. (21, 50, D) a +0 dire flail a +0 chain mail (22, 0, D) an uncursed amulet of faith (22, 16, D) a lightning rod (4/4) (22, 17, D) an uncursed staff of air (22, 32, D) an uncursed staff of summoning (22, 33, D) a lamp of fire (22, 34, D) a fan of gales (22, 48, D) a fan of gales (22, 49, D) the cursed +3 rapier of the Wilderness {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. It has a curse placed upon it. a +0 chain mail a +0 broad axe a +0 plate armour a crystal ball of energy a human corpse (22, 50, D) a +1 dire flail of protection a +0 plate armour a crystal ball of energy a human corpse (23, 0, D) the +7 great sword of Youthful Indiscretion {antimagic, rPois MR- Dex+6 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+6). It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (23, 17, D) a manual of Staves (23, 32, D) the +9 spear "Grim" {freeze, *Corrode +Fly Dex+7 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+7). It lets you see invisible. It lets you fly. It may corrode you when you take damage. (23, 33, D) an uncursed staff of earth (23, 34, D) a +0 hand axe of chopping (23, 48, D) a +0 long sword (23, 49, D) an uncursed ring of fire an uncursed amulet of magic regeneration a +1 scale mail of positive energy (23, 50, D) a +0 halberd a +0 plate armour a +0 great sword a +0 plate armour a +0 dagger of venom a human corpse a human corpse (23, 51, D) a +0 dire flail (unseen) (24, 0, D) an uncursed staff of power (24, 1, D) a +4 fustibalus of freezing (24, 11, D) a +0 arbalest of velocity a +0 trident (24, 16, D) an uncursed staff of cold (24, 17, D) a +0 scale mail of fire resistance (24, 18, D) a fan of gales (24, 21, D) a +2 scythe of slicing (24, 33, D) an uncursed staff of power (24, 34, D) the +1 pearl dragon scales "Liarchakk" {rPois rN+} It protects you from poison. It protects you from negative energy. (24, 48, D) the +1 short sword "Zegib" {protect, rElec rC+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It insulates you from electricity. (24, 49, D) a +0 glaive a +2 arbalest of freezing a +0 chain mail (24, 50, D) the +4 scimitar "Peson" {protect, *Rage Str+3 Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your strength (+3). It affects your dexterity (+2). It may make you go berserk in combat. (25, 0, D) a +6 ring of dexterity an uncursed staff of energy (25, 1, D) a scroll of brand weapon (25, 8, D) a +1 demon whip of electrocution (25, 16, D) the +8 hunting sling of Mumoz {flame, Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (25, 17, D) a +3 scale mail of cold resistance (25, 18, D) the Almanac of Damaging Lightness Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Dazzling Spray Conjuration/Hexes 3 e - Iskenderun's Mystic Blast Conjuration 4 f - Orb of Destruction Conjuration 7 (25, 32, D) a +2 robe of magic resistance (25, 33, D) a +0 ring mail of fire resistance (25, 48, D) a +1 dagger of freezing (25, 49, D) a +0 long sword a +0 chain mail a +0 shield a +3 vampiric halberd a +3 plate armour (25, 50, D) an uncursed staff of air (25, 51, D) 2 large rocks (26, 0, D) a +0 chain mail of positive energy (26, 16, D) a +1 ring of evasion (26, 17, D) a book of Air (26, 32, D) a +6 ring of strength (26, 34, D) an uncursed ring of resist corrosion (26, 47, D) an uncursed amulet of guardian spirit (26, 48, D) an uncursed staff of earth (26, 49, D) a phial of floods 4 large rocks a lightning rod (4/4) a stone giant corpse (26, 50, D) 2 large rocks the ring "Qecoa" {rPois Slay+3} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. (27, 0, D) a phial of floods (27, 1, D) the +2 great sword of the Living Dead {flame, rF- MR+ Int+3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. (27, 16, D) a lamp of fire (27, 17, D) a scroll of brand weapon (27, 32, D) a cursed staff of power (27, 33, D) an uncursed staff of fire (27, 34, D) a +1 mace of draining (27, 48, D) the +1 robe of Jigsaw {rF+ MR+ Str+2 Stlth-} It affects your strength (+2). It protects you from fire. It affects your resistance to hostile enchantments. It makes you less stealthy. (27, 49, D) the +0 battleaxe "Jivviul" {chop, *Slow Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It may slow you when you take damage. a +0 plate armour a +0 glaive a human corpse (27, 50, D) the +11 battleaxe "Dragonslayer" {venom, +Inv rC+++ MP-9 Stlth-} It poisons the flesh of those it strikes. It renders you almost immune to cold. It affects your magic capacity (-9). It lets you turn invisible. It makes you less stealthy. (27, 51, D) 4 large rocks (27, 58, D) a large rock (28, 1, D) a +5 long sword of distortion (28, 16, D) a +1 plate armour of cold resistance (28, 17, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (28, 32, D) a +2 broad axe of freezing (28, 33, D) an uncursed ring of poison resistance (28, 48, D) a +0 great mace a +0 plate armour an uncursed staff of power a human corpse (28, 49, D) the amulet of Qatam {Gourm rPois MR- Int+3 Dex+8} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+3). It affects your dexterity (+8). It protects you from poison. It affects your resistance to hostile enchantments. 4 large rocks a stone giant corpse (28, 50, D) a +0 battleaxe a +0 chain mail a human corpse (29, 1, D) an uncursed staff of fire (29, 16, D) an uncursed staff of cold (29, 17, D) a crystal ball of energy (29, 32, D) the ring of Yruxuom {rF+ EV+1} [ring of evasion] It affects your evasion (+1). It protects you from fire. (29, 33, D) an uncursed staff of cold (29, 48, D) an uncursed ring of positive energy a +0 war axe a +0 plate armour (29, 49, D) a +0 arbalest 15 bolts a yaktaur corpse (29, 50, D) a +0 war axe of flaming a +0 chain mail a +2 antimagic battleaxe a human corpse (30, 48, D) the Incunabulum of Transformation Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Yara's Violent Unravelling Hexes/Transmutation 5 (30, 49, D) 5 large rocks a stone giant corpse (30, 50, D) a +0 arbalest 16 bolts a scroll of brand weapon a yaktaur corpse (30, 51, D) a +2 great sword of electrocution a +0 chain mail (31, 48, D) a +1 halberd of chopping (31, 49, D) a +0 great sword a +0 chain mail a cursed -2 ring of protection a human corpse (skeletalised by now) (31, 50, D) a +1 scale mail of fire resistance (31, 51, D) a +1 great mace of venom a +0 plate armour (32, 48, D) a +0 war axe a +0 chain mail a +0 shield an uncursed staff of cold a human corpse (32, 49, D) 4 large rocks an uncursed staff of wizardry a stone giant corpse (skeletalised by now) (32, 50, D) a cursed -2 broad axe a +0 chain mail a +2 dagger of draining (32, 51, D) a cursed -1 battleaxe a +0 chain mail (33, 48, D) a +2 hand axe of electrocution (33, 49, D) a +0 long sword a +0 plate armour a +0 great sword a +0 plate armour a crystal ball of energy (33, 50, D) a +0 war axe a cursed +0 chain mail an uncursed staff of earth a human corpse (34, 28, D) a +3 great sword of draining (34, 48, D) a +2 hand axe of venom (34, 49, D) a +2 dagger of protection (34, 50, D) a cursed staff of earth (35, 14, D) an uncursed staff of air an uncursed staff of cold a +5 amulet of reflection the ring "Canod" {rPois Stlth+} [ring of stealth] It protects you from poison. It makes you more stealthy. a +0 vampiric rapier a +0 animal skin a +4 quick blade (35, 15, D) a +0 robe (35, 28, D) a +0 spear of venom (36, 0, D) the cursed +2 short sword of Keoroin {venom, rElec rPois rF- Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It has a curse placed upon it. (36, 1, D) 4 scrolls of enchant weapon (36, 6, D) a +1 dagger of electrocution (36, 14, D) a +0 robe an uncursed staff of fire (36, 15, D) the +5 quarterstaff "Tonueb" {holy, +Blink rC- Dex+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. (36, 28, D) the +8 short sword of Pain and Death {freeze, rC+ Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from cold. a throwing net a +0 trident (36, 29, D) 5 large rocks (37, 14, D) a +3 chain mail of cold resistance (37, 15, D) a fan of gales (37, 28, D) a +2 ring of intelligence (37, 29, D) a +1 vampiric broad axe (still there?) a +0 trident (still there?) (38, 0, D) a +6 ring of dexterity (38, 1, D) a +3 hand axe of distortion (38, 3, D) a +0 long sword (unseen) (38, 14, D) a +4 flail of holy wrath a +0 robe a +0 buckler an uncursed ring of resist corrosion (38, 15, D) an uncursed staff of earth (38, 28, D) a +0 dagger of venom a +0 spear (38, 29, D) a +0 spear (still there?) a +2 shield of protection (still there?) (38, 48, D) a book of Spatial Translocations (38, 49, D) a sack of spiders (39, 0, D) a +2 falchion of slicing (39, 1, D) an uncursed staff of cold (39, 14, D) a +0 quarterstaff a +0 robe a scroll of brand weapon (39, 15, D) a +0 robe a +1 helmet of see invisible (39, 28, D) a +3 amulet of reflection (39, 29, D) a cursed -2 spear (39, 48, D) a book of Necromancy (39, 49, D) a Young Poisoner's Handbook (39, 50, D) Sif Muna's Grimoire of Evil Weightlessness Spells Type Level a - Swiftness Charms/Air 2 b - Bolt of Draining Conjuration/Necromancy 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Freezing Cloud Conjuration/Ice/Air 6 (40, 0, D) a cursed amulet of inaccuracy (40, 14, D) a +0 robe (40, 15, D) a +0 robe of the Archmagi (40, 28, D) a +1 hand axe of chopping (40, 29, D) a +3 giant spiked club (40, 48, D) a book of Beasts (41, 0, D) the cursed +0 plate armour "Ulaow" {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (41, 1, D) a +3 chain mail of poison resistance (41, 14, D) a +2 mace of crushing (41, 15, D) a cursed -2 flail a +0 animal skin a +3 hand axe of venom (41, 28, D) a phial of floods (41, 30, D) a +0 rapier (unseen) (41, 49, D) a box of beasts (41, 50, D) a +0 chain mail of poison resistance (41, 51, D) a +0 dagger (unseen) (41, 53, D) a +2 long sword of slicing (unseen) (41, 60, D) an uncursed staff of earth (unseen) (42, 1, D) an uncursed amulet of magic regeneration (42, 15, D) a +0 robe (42, 28, D) a +0 rapier a +0 robe a +0 whip of holy wrath (42, 29, D) the +12 morningstar of Evolution {holy, +Inv Dex+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+5). It lets you turn invisible. (42, 48, D) a +0 short sword (42, 49, D) a book of the Sky (42, 52, D) a +2 battleaxe of chopping (unseen) (42, 53, D) a +0 battleaxe (unseen) (43, 15, D) a +0 robe a +0 antimagic long sword (43, 28, D) a manual of Crossbows (43, 29, D) a +5 spear of piercing (still there?) a +2 dire flail of protection (still there?) (43, 48, D) a +0 great mace (43, 52, D) the +5 demon blade of Wealth {venom, Str+4 Int+4} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+4). a +0 chain mail (43, 56, D) an uncursed staff of air (unseen) (43, 59, D) a +0 war axe (unseen) (44, 28, D) a +0 spear the +0 robe of the Cicada {-Tele rElec Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents most forms of teleportation. (44, 50, D) an uncursed staff of summoning (44, 51, D) a ghoul corpse (44, 52, D) a +2 halberd of protection (44, 53, D) an uncursed staff of power a +4 shortbow of freezing (44, 55, D) a +4 short sword of flaming (unseen) (45, 51, D) a lightning rod (4/4) (45, 52, D) a +0 falchion (unseen) (46, 48, D) an uncursed staff of power (46, 49, D) the +2 hand axe of Oenomania {chop, rF+ Int-5 Dex+3} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It affects your dexterity (+3). It protects you from fire. (46, 50, D) a book of the Earth (46, 51, D) a +0 dagger (46, 52, D) a +4 flail of protection (unseen) (47, 48, D) a phial of floods (47, 51, D) the Disquisition on Bewitching Changing Spells Type Level a - Corona Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Spectral Weapon Hexes/Charms 3 e - Ice Form Ice/Transmutation 4 (48, 49, D) a +0 robe (48, 50, D) the +2 hand crossbow of the Rat {venom, rF++ Int+2 Dex+4} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+4). It greatly protects you from fire. (48, 51, D) a +0 dagger (48, 53, D) an uncursed staff of summoning (unseen) (49, 0, D) an uncursed ring of stealth (49, 1, D) an uncursed staff of fire (49, 12, D) a book of Power (49, 24, D) a box of beasts (49, 37, D) an uncursed staff of cold (49, 48, D) a +2 hat (49, 49, D) a +2 cloak of poison resistance (50, 0, D) a +3 leather armour of fire resistance (still there?) a +3 leather armour of fire resistance (still there?) (50, 1, D) a +1 spear of freezing (50, 13, D) a +3 mace of protection (50, 24, D) the cursed +1 rapier "Geofrif" {pierce, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It has a curse placed upon it. (50, 25, D) a book of Necromancy (50, 36, D) the +1 cloak of the Curious Tables {*Slow rF++} It greatly protects you from fire. It may slow you when you take damage. (50, 50, D) a crystal ball of energy (51, 0, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (51, 1, D) an uncursed staff of power (51, 12, D) the cursed +1 flail "Octopus's Peril" {elec, rPois Str+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It protects you from poison. It has a curse placed upon it. (51, 13, D) a +4 halberd of venom (51, 24, D) a book of Air (51, 25, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (51, 37, D) a +3 whip of holy wrath a +0 robe a +2 shortbow of freezing (51, 40, D) a +3 eudemon blade of holy wrath a +0 large shield (51, 42, D) a +1 scimitar of flaming a +0 longbow 29 arrows a +0 robe (51, 48, D) 4 scrolls of enchant weapon (51, 52, D) a +0 dagger (unseen) (51, 53, D) a +2 flail of draining (unseen) (52, 1, D) a +2 mace of draining (52, 12, D) a +1 rapier of freezing (52, 24, D) a +3 leather armour of fire resistance (52, 25, D) the ring "Jivoomong" {+Fly rC+ Int+6} [ring of flight] It affects your intelligence (+6). It protects you from cold. It lets you fly. (52, 36, D) a +2 hand crossbow of velocity (52, 49, D) an uncursed staff of energy (52, 51, D) a +0 scimitar (unseen) (52, 52, D) an uncursed staff of poison (unseen) (53, 0, D) a +5 shortbow of flaming (53, 1, D) an uncursed staff of poison (53, 12, D) a crystal ball of energy (53, 13, D) a +1 bardiche of venom (53, 24, D) an uncursed staff of power (53, 25, D) a +2 short sword of speed (53, 36, D) a +5 scimitar of holy wrath (53, 37, D) a book of the Warp (53, 48, D) a +0 scale mail of cold resistance (53, 49, D) a +0 short sword (53, 50, D) a book of Geomancy (54, 0, D) a scroll of brand weapon (54, 24, D) a +0 hunting sling of freezing (54, 25, D) a +1 hand crossbow of freezing (54, 36, D) a +4 vampiric spear (54, 49, D) a +0 dagger (54, 50, D) a +0 dagger (55, 0, D) the +9 broad axe of the Genius {freeze, Str+3 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your dexterity (+3). (55, 1, D) a fan of gales (55, 12, D) a +1 ring mail of fire resistance (55, 13, D) an uncursed ring of poison resistance (55, 24, D) the +5 spear "Jeimym" {antimagic, +Inv rN+ Dex-2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It protects you from negative energy. It lets you turn invisible. (59, 36, D) an uncursed staff of death (59, 47, D) a +0 fustibalus of freezing (59, 48, D) a +0 great sword (unseen) (59, 49, D) the ring "Gedes" {rC+ Stlth+} [ring of stealth] It protects you from cold. It makes you more stealthy. (59, 50, D) a cursed +0 arbalest (unseen) (60, 37, D) a fan of gales (60, 47, D) a +0 pair of gloves of archery (60, 48, D) a +0 arbalest (unseen) (60, 49, D) a +0 arbalest (still there?) a crystal ball of energy (still there?) (60, 50, D) a titan corpse (61, 0, D) a +0 broad axe of chopping (61, 5, D) a +1 mace of holy wrath (61, 16, D) a +9 giant spiked club (61, 26, D) a +2 helmet of intelligence (61, 36, D) a cursed -2 ring of protection (61, 37, D) a +2 vampiric dagger (61, 47, D) a +0 great sword (61, 48, D) a +0 long sword (unseen) (61, 49, D) a +1 battleaxe of freezing (still there?) the Incunabulum of Hexes (still there?) Spells Type Level a - Corona Hexes 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Fulminant Prism Conjuration/Hexes 4 d - Metabolic Englaciation Hexes/Ice 5 e - Discord Hexes 8 (62, 1, D) a +0 falchion (62, 3, D) a +5 hand axe of venom a +0 club (62, 4, D) a +0 war axe (62, 9, D) a +2 ring mail of positive energy (62, 11, D) a cursed -2 hand axe a +0 robe (62, 16, D) a +1 lajatang of protection (62, 17, D) a scroll of brand weapon (62, 19, D) a +0 giant club (still there?) 6 large rocks (still there?) (62, 23, D) a large rock (62, 26, D) a +2 glaive of venom (62, 27, D) a crystal ball of energy (62, 48, D) a +1 battleaxe of draining (unseen) (62, 49, D) a +3 long sword (still there?) the +10 great sword of the Ten Tales {freeze, +Rage MR+ Int-5 Dex+7} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-5). It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you go berserk. (62, 50, D) a cursed -1 great sword (unseen) (63, 8, D) a phial of floods (63, 16, D) a +3 amulet of reflection (63, 17, D) a +0 troll leather armour a +6 hand axe of chopping (63, 19, D) a +0 giant club a +0 giant club a +0 giant club a +0 giant spiked club (63, 22, D) a large rock (63, 26, D) a +2 broad axe of venom (63, 27, D) a +0 flail (63, 36, D) a +2 great sword of holy wrath (63, 47, D) a +0 long sword (63, 48, D) an uncursed staff of wizardry (63, 49, D) a manual of Fire Magic (63, 50, D) a +2 short sword of draining (still there?) the Almanac of Enchanting Companions (still there?) Spells Type Level a - Dazzling Spray Conjuration/Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Tukima's Dance Hexes 3 d - Fulminant Prism Conjuration/Hexes 4 e - Cause Fear Hexes 4 (64, 19, D) a +0 giant club a +0 dire flail (64, 26, D) a cursed staff of energy (64, 27, D) a +3 rapier of draining (64, 47, D) an uncursed staff of summoning (64, 48, D) a +0 long sword (64, 49, D) a scarf of resistance (64, 50, D) a +0 war axe (still there?) a book of Minor Magic (still there?) (65, 26, D) a +1 quarterstaff of draining (65, 48, D) a +4 glaive of venom (unseen) (65, 49, D) a +1 rapier of freezing (still there?) a +0 whip of electrocution (still there?) (65, 50, D) 6 large rocks (still there?) a ration (still there?) (65, 51, D) a +0 broad axe (unseen) (65, 53, D) a +0 great sword (unseen) (66, 48, D) a +3 war axe a +0 plate armour an uncursed staff of energy a human corpse (66, 49, D) a +0 broad axe a +0 chain mail an uncursed staff of earth a human corpse (66, 50, D) 4 large rocks a +3 dagger of flaming a stone giant corpse (66, 51, D) the ring of the Original Sin {Ice -Tele rElec rPois Int+9 Dex-4} [ring of ice] It enhances your ice magic. It affects your intelligence (+9). It affects your dexterity (-4). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It prevents most forms of teleportation. (66, 56, D) 2 large rocks (66, 57, D) a bolt (still there?) a large rock (still there?) (67, 47, D) a +0 plate armour (67, 49, D) a +0 arbalest (unseen) (67, 50, D) a cursed -3 arbalest (still there?) a +1 scale mail of fire resistance (still there?) (67, 55, D) a bolt (68, 0, D) a +2 long sword of holy wrath (68, 1, D) a +0 arbalest 29 bolts (68, 2, D) a +0 shortbow 16 arrows (68, 47, D) a +0 halberd (68, 48, D) a +0 mace of protection (68, 49, D) the +7 battleaxe "Mepimoca" {drain, Int+3 Dex+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your dexterity (+4). a +2 antimagic dire flail (still there?) (68, 50, D) a +0 great sword (still there?) a +1 robe of magic resistance (still there?) (68, 54, D) a +0 great mace (unseen) (69, 0, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (69, 36, D) an uncursed staff of summoning (69, 40, D) a +2 halberd of chopping (69, 47, D) a scroll of fog (69, 48, D) a box of beasts (69, 49, D) a +0 halberd (still there?) a +2 spear of piercing (still there?) (69, 50, D) a +0 arbalest (still there?) a +0 glaive (still there?) (69, 52, D) a cursed -2 long sword (unseen) (70, 2, D) a +0 shortbow (unseen) (70, 9, D) the +9 great mace "Nuzas" {crush, +Inv rElec rF+ rC-} It inflicts extra damage upon your enemies. It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. (70, 10, D) a +1 hand axe of draining (70, 37, D) a cursed -2 long sword a scroll of brand weapon (70, 38, D) a +0 short sword (70, 48, D) 5 large rocks (unseen) (70, 49, D) a lamp of fire (70, 50, D) +0 shadow dragon scales (unseen) (71, 11, D) a +2 battleaxe of freezing a +1 scimitar of electrocution (71, 27, D) a crystal ball of energy (71, 36, D) a +0 shortbow of velocity (71, 37, D) a +0 dagger a +0 shortbow 27 arrows a +0 leather armour a fan of gales (71, 38, D) a +5 glaive of venom (71, 47, D) a +2 morningstar of protection (71, 48, D) a manual of Conjurations (71, 49, D) a +0 arbalest (still there?) an uncursed staff of air (still there?) (72, 9, D) an uncursed staff of energy (72, 17, D) the cursed +0 pair of gloves of the Farrier {rF- rC+++ Str+4} It affects your strength (+4). It makes you vulnerable to fire. It renders you almost immune to cold. It has a curse placed upon it. (72, 26, D) a +1 demon whip of venom (72, 36, D) a cursed -6 ring of slaying (72, 37, D) a scroll of brand weapon (72, 47, D) an uncursed staff of summoning (72, 48, D) a +0 dire flail (unseen) (72, 49, D) a +0 great mace (still there?) a +6 falchion of freezing (still there?) (72, 50, D) a +4 broad axe of freezing (unseen) (73, 16, D) an uncursed staff of earth (73, 17, D) an uncursed staff of earth (73, 36, D) a +1 scimitar of holy wrath (73, 37, D) a +0 quarterstaff of draining (73, 47, D) an uncursed staff of conjuration (73, 48, D) a +0 morningstar of protection (73, 49, D) 5 large rocks (still there?) a +2 battleaxe (still there?) (74, 4, D) a +6 ring of strength a +6 ring of strength an uncursed ring of flight (74, 48, D) a +2 long sword of electrocution (74, 49, D) a +0 battleaxe (unseen) (75, 1, D) a +2 falchion of distortion