runewalsh the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (60, 37, D) the +8 flail "Raobeg" {vorpal, rPois rC+ SInv Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from poison. It lets you see invisible. It makes you more stealthy. (61, 2, D) a +0 club (61, 8, D) a +2 vorpal shortbow (61, 16, D) a phial of floods (61, 26, D) a cursed ring of attention (61, 37, D) an uncursed ring of poison resistance (62, 0, D) a +2 vorpal battleaxe (62, 1, D) a +0 dagger (62, 2, D) a +0 flail of protection (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (62, 8, D) an uncursed staff of fire (62, 16, D) the +1 leather armour of Resonance {Harm rElec MR-} It insulates you from electricity. It affects your resistance to hostile enchantments. It increases damage dealt and taken. (62, 26, D) the amulet "Notuy" {Acrobat *Contam +Inv Str+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (+2). It lets you turn invisible. It causes magical contamination when unequipped. (62, 27, D) the cursed +0 ice dragon scales of Sihengyic {Rampage rElec rF- rC++ MP+9 Int-4} It affects your intelligence (-4). It makes you vulnerable to fire. It greatly protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). It bestows one free step when moving towards enemies. It has a curse placed upon it. (62, 37, D) a +1 scale mail of cold resistance (63, 0, D) an uncursed staff of poison a +0 robe a +0 dagger an orc corpse (skeletalised by now) (63, 1, D) a cursed -1 hand axe (still there?) an orc corpse (skeletalised by now) (still there?) (63, 8, D) the +1 robe "Qeibliv" {rCorr Int+9 Dex+4} It affects your intelligence (+9). It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. (63, 16, D) an uncursed ring of positive energy (63, 17, D) the +1 flail of the Wraith {speed, +Rage rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you go berserk. (63, 37, D) an uncursed staff of fire (64, 16, D) an uncursed staff of conjuration (64, 17, D) a scroll of brand weapon (64, 27, D) a +3 vorpal falchion (65, 26, D) a +1 leather armour of cold resistance (68, 0, D) the Reference Book on Creative Hexes Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Summon Ice Beast Ice/Summoning 4 yes c - Silence Hexes/Air 5 yes (69, 0, D) a +2 cloak of poison resistance (69, 9, D) a +1 dagger of draining (69, 36, D) an uncursed staff of fire (70, 8, D) a condenser vane (2/2) (70, 9, D) a +0 dagger a +0 robe a condenser vane (2/2) (70, 10, D) a +0 dagger a +0 robe (70, 17, D) a river rat corpse (70, 36, D) a tin of tremorstones (3/3) (70, 37, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (71, 8, D) a +1 pair of boots of flying (71, 18, D) a river rat corpse (71, 26, D) a condenser vane (2/2) (71, 27, D) a +0 scale mail of magic resistance (71, 36, D) a cursed staff of death (71, 37, D) a phantom mirror (72, 8, D) a +0 dagger (72, 9, D) a +0 dagger a +0 robe a book of Callings (72, 26, D) a +3 trident of freezing (72, 27, D) a +0 dagger (72, 31, D) an uncursed staff of air a +0 robe a +4 vampiric short sword a +0 chain mail the elf corpse of Duvessa (72, 36, D) a +0 rapier of electrocution (72, 37, D) a +2 broad axe of draining (72, 41, D) an uncursed staff of fire (73, 7, D) a +1 spectral quarterstaff a +0 robe an orc corpse (skeletalised by now) (73, 17, D) a +0 great sword of freezing (73, 26, D) a +0 long sword of freezing (73, 27, D) a book of the Earth (73, 30, D) a +0 scythe a +0 robe a +4 trident of protection a +0 robe the orc corpse of Blork the orc (73, 31, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (73, 37, D) the +4 longbow "Betrotic" {venom, rElec Int-4 Dex+4} It poisons the ammo it fires. It affects your intelligence (-4). It affects your dexterity (+4). It insulates you from electricity. (74, 27, D) a +0 dagger (still there?) a +0 robe (still there?) (75, 1, D) a +0 longbow of freezing (75, 17, D) a porcupine corpse