runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +1 great sword of electrocution (19, 1, D) an uncursed staff of poison (19, 16, D) a +2 vorpal spear (19, 17, D) a +1 flail of draining (20, 16, D) the ring of Gaytaiqa {rF+ rN+ MR+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (20, 17, D) the ring "Benewkon" {MR+ rCorr Str+2 Slay+3 SInv} [ring of resist corrosion] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (21, 0, D) a phantom mirror (21, 1, D) a phial of floods (21, 16, D) an uncursed staff of conjuration (22, 0, D) a Fen Folio (22, 1, D) a +2 pair of gloves of dexterity (22, 16, D) the amulet "Haop" {Faith Str+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+2). (22, 17, D) a +1 leather armour of fire resistance (23, 0, D) a +2 glaive of flaming (23, 1, D) a +2 double sword of flaming (23, 16, D) a +2 ring mail of fire resistance (23, 17, D) an uncursed staff of cold (23, 18, D) the +2 pair of gloves of the Equinox {+Blink rF- rN+++ Stlth+} It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. It makes you more stealthy. (24, 0, D) the +5 shortbow "Orb Guardian's Bane" {venom, rPois rC+} It poisons the ammo it fires. It protects you from cold. It protects you from poison. (24, 1, D) an uncursed ring of positive energy (24, 6, D) a +0 trident (still there?) a +3 ring mail of positive energy (still there?) (24, 16, D) a cursed staff of air (24, 17, D) a +1 scimitar of flaming (24, 18, D) an uncursed ring of fire (25, 0, D) a phantom mirror (25, 1, D) a +2 vampiric long sword (25, 16, D) a manual of Armour (25, 17, D) +0 fire dragon scales (25, 18, D) 4 potions of heal wounds (25, 23, D) a +0 great sword of flaming (26, 0, D) a phantom mirror (26, 1, D) a +3 chain mail of fire resistance (26, 4, D) a +2 scythe of protection (26, 16, D) a +0 demon whip (27, 0, D) an uncursed staff of cold (27, 16, D) a +2 dagger of venom (27, 17, D) a condenser vane (2/2) (28, 0, D) an uncursed staff of earth (28, 1, D) an uncursed staff of earth (28, 3, D) a +3 demon trident of flaming (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a +0 robe (still there?) a human corpse (still there?) (28, 4, D) a cursed +3 dire flail a +4 vorpal fustibalus a +0 robe (28, 16, D) Rites and Rhymes, Part Two Spells Type Level Known a - Searing Ray Conjuration 2 no b - Slow Hexes 2 yes c - Sublimation of Blood Necromancy 2 no d - Corpse Rot Necromancy/Air 2 yes e - Poisonous Vapours Poison/Air 2 no (28, 17, D) an uncursed staff of death (29, 0, D) a +1 scythe of venom (still there?) a scroll of brand weapon (still there?) (29, 1, D) a +0 broad axe of electrocution (29, 3, D) a +0 scythe of venom (29, 17, D) an uncursed staff of cold (30, 0, D) a +0 broad axe (30, 3, D) a +0 flail a +0 robe (35, 0, D) a +0 halberd (35, 14, D) a cursed staff of death (35, 15, D) a phantom mirror (35, 28, D) a +2 shortbow of freezing (35, 29, D) a phantom mirror (36, 0, D) a +1 plate armour of fire resistance (36, 1, D) the Papyrus of Summoning Spells Type Level Known a - Summon Mana Viper Hexes/Summoning 5 yes b - Summon Forest Summoning/Translocation 5 yes c - Summon Demon Summoning 5 no (36, 14, D) a cursed amulet of inaccuracy (36, 15, D) a +1 vorpal shortbow (36, 28, D) a tin of tremorstones (3/3) (36, 31, D) a +2 long sword of holy wrath (still there?) a +0 shortbow (still there?) 16 arrows (still there?) (37, 1, D) a lightning rod (4/4) (37, 14, D) a +3 plate armour of poison resistance (37, 15, D) a +3 morningstar of protection (37, 28, D) a +0 short sword of venom (37, 29, D) a +1 vampiric spear (37, 30, D) a +0 longbow (still there?) 52 arrows (still there?) a +0 leather armour (still there?) (38, 0, D) an uncursed staff of cold (38, 1, D) a +2 robe of magic resistance (38, 15, D) an uncursed staff of cold (38, 28, D) a +1 pair of gloves of archery (38, 29, D) a +3 dire flail of protection (38, 30, D) a +0 long sword (still there?) a +0 ring mail (still there?) an elf corpse (still there?) (38, 31, D) a +0 short sword of protection (still there?) a -2 shortbow (still there?) 25 arrows (still there?) a +0 leather armour (still there?) (38, 32, D) a +0 short sword (still there?) a +0 scale mail (still there?) (38, 35, D) a +0 rapier a cursed -4 ring of protection (39, 0, D) the +1 robe of Past Mistakes {rC- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It provides partial protection from all sources of acid and corrosion. (39, 1, D) a +2 leather armour of magic resistance (39, 14, D) the +10 lajatang "Jagyff" {holy, rC- rN+ Str+7 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your dexterity (-3). It makes you vulnerable to cold. It protects you from negative energy. (39, 15, D) a tin of tremorstones (3/3) (39, 28, D) a lightning rod (4/4) (39, 29, D) a +1 chain mail of cold resistance (39, 31, D) a +2 hand axe of freezing (39, 32, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (39, 33, D) a +2 spectral quarterstaff (still there?) an elf corpse (still there?) (40, 1, D) a manual of Throwing (40, 14, D) an uncursed staff of earth (40, 15, D) a +4 antimagic long sword (40, 28, D) a +0 rapier (40, 29, D) a Fen Folio (40, 31, D) a +0 dagger an elf corpse (40, 32, D) a +0 long sword (41, 0, D) the cursed ring of Woderr {+Inv rN+ MR+ Int-4} [ring of intelligence] It affects your intelligence (-4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (41, 1, D) a book of Cantrips (41, 14, D) a +3 vorpal war axe (41, 15, D) a lightning rod (4/4) (41, 29, D) the +9 flail "Ogrebane" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (41, 31, D) an uncursed ring of ice (still there?) a shapeshifter corpse (still there?) (41, 32, D) a +1 dire flail of protection (41, 33, D) a +0 scimitar (still there?) an elf corpse (still there?) (42, 1, D) the cursed +1 hunting sling of Fimbulwinter {flame, +Blink Str+3 Int+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+3). It affects your intelligence (+6). It lets you blink. It has a curse placed upon it. (42, 4, D) the +8 great sword of Aluc {vorpal, rElec Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. a +0 plate armour (42, 5, D) a +0 great sword (still there?) a +3 plate armour of poison resistance (still there?) a +0 dagger (still there?) a +2 robe of the Archmagi (still there?) a +1 war axe (still there?) a +0 plate armour (still there?) a +0 giant spiked club (still there?) (42, 6, D) a cursed -1 dire flail (still there?) the ring "Xizeaj" {rPois rF+ MR+ SInv} (still there?) [ring of see invisible] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. a +0 flail (still there?) a +0 chain mail (still there?) the +3 warlock's mirror {reflect} (still there?) a +0 giant club (still there?) (42, 14, D) a +3 scale mail of fire resistance (42, 32, D) a +2 trident of freezing (42, 33, D) a +1 scimitar of freezing (43, 4, D) a +0 glaive of freezing (still there?) a +0 plate armour (still there?) (43, 5, D) a +2 war axe of flaming the +7 shortbow "Beastbane" {vorpal, rPois rF+ rN+ Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from fire. It protects you from poison. It protects you from negative energy. a +0 plate armour a +0 giant club a +0 short sword a +0 plate armour (43, 14, D) a +1 scale mail of poison resistance (43, 15, D) a cursed amulet of inaccuracy (43, 28, D) a +3 vorpal hand axe (43, 29, D) a +0 short sword (still there?) a cursed ring of attention (still there?) a book of Ice (still there?) (43, 35, D) an arrow (44, 5, D) a +0 giant spiked club (still there?) a +0 dagger (still there?) a +0 robe (still there?) (44, 16, D) 3 large rocks (45, 21, D) a large rock (49, 0, D) the +2 hunting sling of the Scorching Owl {vorpal, Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). (49, 1, D) a scroll of brand weapon (49, 12, D) a +1 leather armour of fire resistance (49, 24, D) an uncursed staff of earth (49, 36, D) a book of Flames (49, 37, D) a +2 ring mail of positive energy (50, 1, D) a +3 longbow (50, 6, D) an uncursed staff of conjuration (still there?) an uncursed ring of resist corrosion (still there?) (50, 24, D) a book of Clouds (50, 25, D) a book of Callings (50, 36, D) a +2 chain mail of cold resistance (50, 37, D) an uncursed ring of wizardry (51, 1, D) a +3 hand axe of pain (51, 4, D) a +0 demon blade of flaming (still there?) a +0 plate armour (still there?) a human corpse (skeletalised by now) (still there?) (51, 13, D) a tin of tremorstones (3/3) (51, 24, D) an uncursed staff of earth (51, 25, D) a +1 war axe of venom (51, 36, D) a +5 rapier of venom (51, 37, D) a +2 plate armour of fire resistance (52, 0, D) a +5 hand crossbow of flaming (52, 1, D) an uncursed staff of cold (52, 12, D) an uncursed staff of poison (52, 13, D) a +1 long sword of holy wrath (52, 37, D) an uncursed staff of conjuration (52, 38, D) a manual of Throwing (53, 0, D) an uncursed ring of flight (53, 1, D) the +1 ring mail of the Sailor {rPois Stlth+} It protects you from poison. It makes you more stealthy. (53, 7, D) a +1 scythe of protection (53, 12, D) a +5 vampiric battleaxe (53, 13, D) a book of Changes (53, 24, D) a +0 antimagic rapier (53, 25, D) an uncursed ring of positive energy (53, 31, D) an uncursed staff of earth (still there?) a +0 robe (still there?) a +0 flail (still there?) a +0 animal skin (still there?) (53, 32, D) a +2 vorpal mace a +0 animal skin (53, 36, D) an uncursed staff of conjuration (53, 43, D) a +2 whip of holy wrath a +0 robe (54, 0, D) the +2 quarterstaff of Oxzes {antimagic, rC+ Dex+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+3). It protects you from cold. (54, 1, D) a +2 war axe of draining (54, 12, D) a +6 spear of freezing (54, 13, D) a box of beasts (3/3) (54, 24, D) an uncursed staff of death (54, 25, D) a cursed ring of fire (54, 36, D) a +2 robe of magic resistance (55, 0, D) a lightning rod (4/4) (55, 12, D) a condenser vane (2/2) (55, 13, D) a lightning rod (4/4) (55, 21, D) a +0 flail a +0 mace (55, 24, D) a +0 bardiche of venom (59, 15, D) 2 arrows (59, 16, D) a +0 long sword (59, 36, D) a book of Debilitation (59, 37, D) an uncursed ring of poison resistance (60, 16, D) a +0 rapier (60, 36, D) a cursed staff of cold (60, 37, D) an uncursed staff of air (61, 8, D) a lightning rod (4/4) (61, 16, D) a +2 scale mail of positive energy (61, 26, D) an uncursed ring of fire (61, 36, D) a +2 scale mail of fire resistance (61, 37, D) a +2 shortbow of freezing (62, 0, D) the +2 plate armour of the Eight Boll Weevils {*Drain Str+4} It affects your strength (+4). It causes draining when unequipped. (62, 1, D) a scroll of brand weapon (62, 4, D) a +0 rapier a +0 robe (62, 8, D) a +6 war axe of flaming (62, 16, D) a +3 vorpal mace (62, 17, D) a +1 glaive of venom a +3 leather armour of cold resistance (62, 23, D) an arrow (62, 27, D) an uncursed staff of conjuration (62, 37, D) a +0 vorpal scythe (63, 0, D) 4 scrolls of enchant weapon (63, 4, D) a +0 short sword a +0 robe a +0 buckler (63, 8, D) an uncursed staff of cold (63, 16, D) the cursed +0 storm dragon scales of Indecent Exposure {rElec rF+ MR+ rCorr Dex-2} It affects your dexterity (-2). It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (63, 17, D) a +0 dagger a +0 shortbow 15 arrows a +0 leather armour a cursed ring of attention (63, 21, D) a +1 flail of protection (63, 22, D) an arrow (63, 26, D) a +2 chain mail of magic resistance (63, 37, D) a +0 scimitar of electrocution (64, 16, D) a +0 ring mail of poison resistance (64, 17, D) a +3 mace of protection (64, 21, D) a +1 antimagic battleaxe (64, 27, D) a +3 whip of draining (64, 32, D) an uncursed staff of fire (65, 26, D) an uncursed staff of air (68, 0, D) a +6 spear of flaming (68, 4, D) a +0 battleaxe of freezing a +2 flail of protection (70, 8, D) a +0 scimitar of electrocution (70, 37, D) a +1 mace of distortion (71, 8, D) a +3 plate armour of magic resistance (71, 17, D) an uncursed staff of fire (71, 27, D) a +2 vorpal shortbow (71, 36, D) a manual of Slings (71, 42, D) a +1 long sword (still there?) a +0 chain mail (still there?) (71, 43, D) a +0 great sword of holy wrath (still there?) a cursed +0 chain mail (still there?) the ring of Kyruol {rF+ Str+4 Int+3 Dex+4} (still there?) [ring of protection from fire] It affects your strength (+4). It affects your intelligence (+3). It affects your dexterity (+4). It protects you from fire. 2 arrows (still there?) (72, 8, D) a +0 quarterstaff of draining (72, 11, D) a +0 trident (72, 15, D) a +0 shortbow 19 arrows (72, 16, D) 5 large rocks (still there?) a phial of floods (still there?) (72, 17, D) a +4 hunting sling of freezing (72, 20, D) a large rock (72, 23, D) 2 arrows 2 large rocks (72, 29, D) a +0 club a +0 short sword (72, 30, D) a +0 short sword (72, 37, D) an uncursed staff of air (72, 42, D) a +3 battleaxe of freezing a +0 shortbow 9 arrows a +1 war axe a +0 plate armour (73, 16, D) 3 arrows the cursed +3 hunting sling of Zosyenep {vorpal, rF+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from fire. It has a curse placed upon it. (73, 18, D) a large rock a +0 shortbow 10 arrows (73, 19, D) 2 large rocks 2 arrows (73, 26, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (73, 27, D) a +1 war axe of electrocution (73, 29, D) a +0 flail (still there?) a +0 hand axe (still there?) (73, 42, D) a +0 dire flail (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a cursed +0 chain mail (still there?) a +0 kite shield (still there?) a +0 dagger (still there?) (74, 18, D) 2 large rocks (75, 1, D) an uncursed staff of fire (75, 18, D) an arrow (75, 19, D) a +0 shortbow (still there?) 7 arrows (still there?)