runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) an uncursed ring of flight (59, 36, D) the cursed +0 scimitar of the Dancing Scavenger {drain, *Slow rElec Str+8} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+8). It insulates you from electricity. It may slow you when you take damage. It has a curse placed upon it. (59, 37, D) an uncursed staff of death (still there?) a warg corpse (still there?) (60, 30, D) a bullfrog corpse (60, 36, D) a +0 flail (60, 37, D) 4 potions of haste (61, 8, D) a tin of tremorstones (3/3) (61, 16, D) a box of beasts (3/3) (61, 36, D) a +0 double sword of holy wrath (still there?) a +0 chain mail (still there?) a book of Changes (still there?) an orc corpse (still there?) (61, 37, D) an uncursed staff of air (61, 38, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (still there?) (61, 39, D) a +0 hand axe (still there?) a cursed +0 plate armour (still there?) an orc corpse (still there?) (61, 42, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) a +0 great sword (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (62, 1, D) a condenser vane (2/2) (62, 26, D) a +0 vorpal shortbow (62, 27, D) the +7 quarterstaff of Zocud {drain, MR- Dex+8 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+8). It affects your resistance to hostile enchantments. It lets you see invisible. (62, 28, D) a bullfrog corpse (62, 29, D) a yak corpse (62, 36, D) the +10 Black Knight's barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (62, 37, D) a +3 vorpal scimitar (62, 38, D) a +4 falchion of protection (still there?) a +0 plate armour (still there?) a +0 flail (still there?) a +0 leather armour (still there?) an orc corpse (still there?) an orc corpse (still there?) (63, 0, D) a book of Changes (63, 8, D) a +0 dire flail of draining (63, 16, D) a +0 hand crossbow of freezing (63, 18, D) a cursed -3 shortbow (still there?) a +0 short sword (still there?) 19 arrows (still there?) (63, 26, D) 4 scrolls of enchant weapon (63, 27, D) +0 ice dragon scales (63, 29, D) a river rat corpse (63, 36, D) a +0 scimitar (63, 37, D) an uncursed staff of death (64, 16, D) a condenser vane (2/2) (64, 17, D) an uncursed staff of cold (64, 20, D) a +0 short sword a +0 chain mail a +2 buckler of reflection (64, 21, D) a +0 long sword (still there?) a +0 buckler of protection (still there?) (64, 26, D) a +3 dagger of freezing (64, 27, D) a +1 pair of gloves of strength (64, 28, D) a yak corpse (65, 20, D) a cursed -1 rapier (still there?) a +0 leather armour (still there?) (65, 21, D) an arrow (66, 18, D) a +0 rapier (66, 19, D) a +0 dagger (66, 23, D) 3 arrows (67, 1, D) a ball python corpse (skeletalised by now) (68, 1, D) a ball python corpse (skeletalised by now) (69, 36, D) a +4 vorpal mace (70, 11, D) a river rat corpse (skeletalised by now) (70, 36, D) a phantom mirror (70, 37, D) a box of beasts (3/3) (70, 42, D) a polar bear corpse (71, 8, D) a +4 plate armour of positive energy (71, 11, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a +2 scythe of venom (71, 37, D) a +2 robe of fire resistance (72, 9, D) the +2 quarterstaff of Absolution {flame, +Blink} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you blink. (72, 11, D) a yak corpse (skeletalised by now) (72, 15, D) a tin of tremorstones (3/3) (72, 17, D) a +2 chain mail of cold resistance (72, 21, D) a cane toad corpse (skeletalised by now) (72, 26, D) an uncursed staff of death (72, 27, D) the +7 war axe "Newtbane" {speed, rC+} Attacks with this weapon are significantly faster. It protects you from cold. (72, 28, D) 6 large rocks a cyclops corpse (72, 33, D) a large rock (72, 36, D) a condenser vane (2/2) (72, 37, D) the +7 falchion "Waboir" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (73, 1, D) an uncursed staff of earth (73, 17, D) an uncursed ring of flight (73, 20, D) a wolf corpse (skeletalised by now) (73, 26, D) a +0 giant spiked club (still there?) a +3 war axe of venom (still there?) an ogre corpse (still there?) (73, 27, D) the +1 scimitar of Butchery {vorpal, +Rage rF- Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It makes you vulnerable to fire. It lets you go berserk. (73, 28, D) a +0 troll leather armour a troll corpse (73, 36, D) +1 ice dragon scales (73, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (74, 25, D) a +0 giant club (still there?) a +0 giant club (still there?) (74, 28, D) 3 large rocks (75, 1, D) the +1 plate armour of the Heron {rN+} It protects you from negative energy. (75, 2, D) a cursed +0 battleaxe a +0 robe