runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (9, 0, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 37, D) a tin of tremorstones (3/3) (50, 25, D) a +0 hunting sling of freezing (50, 36, D) a cursed staff of air (50, 37, D) a lightning rod (4/4) (50, 42, D) a hell hog corpse (50, 43, D) a hell hog corpse (50, 44, D) a hell hound corpse (51, 25, D) a lightning rod (4/4) (51, 36, D) an uncursed amulet of faith (51, 37, D) an uncursed staff of earth (52, 25, D) a book of Air (52, 36, D) a +5 vampiric lajatang (52, 37, D) a +0 vorpal great mace (53, 25, D) a potion of might (53, 36, D) a +2 scale mail of cold resistance (53, 37, D) a +1 ring mail of magic resistance (54, 25, D) a tin of tremorstones (3/3) (54, 36, D) an uncursed amulet of faith (59, 36, D) a +2 vampiric war axe (59, 37, D) a +2 great sword of holy wrath (60, 36, D) a +5 battleaxe of venom (60, 37, D) the +1 leather armour of Reullej {Rampage Int+4 Dex-2 Slay+6} It affects your intelligence (+4). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It bestows one free step when moving towards enemies. (60, 42, D) a hydra corpse (still there?) a wolf corpse (still there?) (61, 0, D) a +1 antimagic hand axe (61, 8, D) a +2 pair of boots of rampaging (61, 16, D) the +1 leather armour of Mavedad {SInv} It lets you see invisible. (61, 36, D) a condenser vane (2/2) (61, 37, D) an uncursed staff of conjuration (61, 41, D) a komodo dragon corpse (still there?) a bullfrog corpse (still there?) (61, 42, D) a wyvern corpse (62, 1, D) an uncursed staff of poison (62, 2, D) a bullfrog corpse (skeletalised by now) (62, 9, D) a +2 ring mail of positive energy an adder corpse (skeletalised by now) (62, 11, D) a water moccasin corpse (skeletalised by now) (62, 16, D) an uncursed ring of magical power (62, 17, D) a +2 vampiric war axe (62, 28, D) a +0 club (still there?) a +1 hunting sling of flaming (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (62, 36, D) a scroll of brand weapon (62, 37, D) a condenser vane (2/2) (62, 42, D) a black mamba corpse (63, 0, D) a lightning rod (4/4) (63, 10, D) an adder corpse (skeletalised by now) (63, 16, D) an uncursed staff of death (63, 17, D) an uncursed staff of conjuration (63, 22, D) a necrophage corpse (skeletalised by now) (63, 28, D) a +0 trident (still there?) a +0 plate armour (still there?) an uncursed ring of stealth (still there?) an orc corpse (still there?) (63, 29, D) a +0 hand axe (still there?) the +3 leather armour of Dyjeoxte {*Drain rPois Dex+6} (still there?) It affects your dexterity (+6). It protects you from poison. It causes draining when unequipped. a cursed +0 dagger (still there?) a +0 robe (still there?) an uncursed ring of protection from magic (still there?) an orc corpse (still there?) (63, 30, D) a cursed -2 dagger a +0 robe an orc corpse (63, 36, D) a scroll of brand weapon (63, 37, D) an uncursed staff of air (64, 16, D) an uncursed staff of air (64, 17, D) a lightning rod (4/4) (64, 26, D) the cursed +2 dagger of Gravity {pain, rElec rN+ MP+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (64, 27, D) a +3 vorpal great mace (64, 28, D) a cursed -2 flail a +0 plate armour an orc corpse (64, 29, D) a +0 dagger a +0 robe an orc corpse (65, 26, D) a +1 pair of boots of stealth (67, 1, D) a +0 long sword (67, 43, D) 3 large rocks (68, 37, D) a +0 shortbow a +2 war axe of draining 17 arrows a centaur corpse (69, 0, D) a tin of tremorstones (3/3) (69, 1, D) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (skeletalised by now) (still there?) (70, 8, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (70, 9, D) an uncursed staff of fire (70, 27, D) a rime drake corpse (skeletalised by now) (70, 36, D) a box of beasts (3/3) (71, 16, D) a cursed staff of death (71, 17, D) an uncursed staff of earth (71, 26, D) the +1 hand axe of Iriroh {holy, +Blink rPois rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from poison. It protects you from negative energy. It lets you blink. (71, 27, D) a +0 cloak of preservation (71, 30, D) a bullfrog corpse (skeletalised by now) (71, 36, D) a +2 scale mail of fire resistance (71, 37, D) the cursed +0 leather armour of Quiet Fog {-Tele rCorr Dex+5} It affects your dexterity (+5). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (71, 38, D) a +1 trident of holy wrath a throwing net a merfolk corpse (71, 41, D) a +0 trident (still there?) a +1 scale mail of cold resistance (still there?) a +0 trident (still there?) an uncursed ring of magical power (still there?) (72, 8, D) an uncursed staff of fire (72, 9, D) the +3 great sword "Leviticus" {vamp, *Rage rC+ Int+8 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It protects you from cold. It lets you see invisible. It may make you go berserk in combat. (72, 16, D) a lightning rod (4/4) (72, 17, D) the cursed +0 plate armour of Lies {-Cast Int+2 Slay+4} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It prevents spellcasting. It has a curse placed upon it. (72, 26, D) the cursed +2 longbow of Ecveeddu {freeze, Dex+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+6). It has a curse placed upon it. (72, 27, D) the +5 quarterstaff "Sosybbif" {vorpal, +Rage} It inflicts extra damage upon your enemies. It lets you go berserk. a river rat corpse (skeletalised by now) (72, 31, D) a yak corpse (skeletalised by now) (72, 32, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a large rock the +0 robe of the Eight Heavens {rC+ Str+5} It affects your strength (+5). It protects you from cold. (72, 40, D) a +0 trident (still there?) a +2 leather armour of cold resistance (still there?) a merfolk corpse (still there?) (72, 41, D) a +0 trident (73, 1, D) a +1 falchion of holy wrath (73, 16, D) a +1 leather armour of poison resistance (73, 37, D) a +0 trident a tin of tremorstones (3/3) a merfolk corpse (75, 1, D) a +4 war axe of draining