runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a +4 falchion of protection (19, 1, D) an uncursed staff of air (19, 16, D) a book of Debilitation (19, 17, D) an uncursed ring of resist corrosion (20, 0, D) a +3 scale mail of positive energy (20, 1, D) a +1 long sword of holy wrath (20, 2, D) a +1 dire flail a +0 robe (20, 16, D) a Young Poisoner's Handbook (20, 17, D) 2 potions of stabbing (21, 0, D) an uncursed staff of conjuration (21, 1, D) a scroll of brand weapon (21, 16, D) a +1 morningstar of holy wrath (21, 17, D) an uncursed staff of air (21, 18, D) a +0 morningstar (still there?) a +0 chain mail (still there?) the human corpse of Terence (still there?) (22, 0, D) a +4 plate armour of cold resistance (22, 3, D) a +0 dagger a +0 robe (22, 16, D) a +1 vampiric hand axe (22, 17, D) a +0 troll leather armour {Purgy} (still there?) a +0 scale mail of fire resistance (still there?) the troll corpse of Purgy (still there?) (23, 1, D) an uncursed staff of air (23, 2, D) a +0 dagger a cursed +0 robe a human corpse (23, 16, D) a condenser vane (2/2) (23, 17, D) a +1 lajatang of venom (23, 18, D) the +3 arbalest of Destiny {penet, rElec Str+2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+2). It insulates you from electricity. (24, 0, D) a +2 ring mail of magic resistance (24, 1, D) a +2 leather armour of cold resistance (24, 2, D) a cursed -2 dagger a +0 robe (24, 6, D) a +0 halberd (still there?) a +0 plate armour (still there?) (24, 7, D) a +0 robe (24, 16, D) the cursed +1 dagger "Ycaem" {vorpal, rPois Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from poison. It has a curse placed upon it. (24, 17, D) a +1 fustibalus of flaming (24, 18, D) a +1 whip of flaming (still there?) a +0 robe (still there?) a +0 vorpal mace (still there?) the big kobold corpse of Pikel (still there?) (25, 0, D) a +2 dagger of flaming (25, 1, D) a +4 hand crossbow of freezing (25, 2, D) a cursed +0 dagger of electrocution a +0 robe (25, 3, D) 4 scrolls of enchant weapon (25, 16, D) an uncursed staff of cold (25, 17, D) a +2 double sword of electrocution (25, 18, D) a +3 hand axe of electrocution (26, 0, D) a lightning rod (4/4) (26, 1, D) a +0 war axe of electrocution a +0 robe a lightning rod (4/4) (26, 2, D) a +0 scimitar a +0 robe (26, 5, D) a +0 robe (still there?) a +0 robe (still there?) (26, 6, D) a +0 battleaxe (still there?) a +0 chain mail (still there?) (26, 16, D) a phial of floods (26, 17, D) the amulet "Gecuaf" {+Blink rC++ Regen+ Int-5} [amulet of regeneration] It affects your intelligence (-5). It greatly protects you from cold. It lets you blink. It increases your rate of regeneration. (27, 0, D) a +1 long sword of electrocution (27, 1, D) a +1 mace of distortion (27, 16, D) a book of Transfigurations (27, 17, D) a +5 vorpal hand axe (28, 0, D) an uncursed staff of cold (28, 17, D) an uncursed ring of resist corrosion (29, 17, D) a +0 vorpal shortbow (34, 28, D) a +0 leather armour of cold resistance (35, 14, D) a +3 ring mail of fire resistance (35, 28, D) a +3 leather armour of cold resistance (35, 29, D) a Necronomicon (36, 0, D) a phantom mirror (36, 14, D) an uncursed ring of poison resistance (36, 15, D) an uncursed staff of air (36, 16, D) a +1 morningstar (still there?) a +0 robe (still there?) (36, 28, D) a box of beasts (3/3) (37, 0, D) a +1 scythe of pain (37, 1, D) a phial of floods (37, 14, D) a +3 rapier of electrocution (37, 15, D) the +7 great mace of the Reaper {venom, +Rage +Fly rPois Stlth-} It poisons the flesh of those it strikes. It protects you from poison. It lets you fly. It lets you go berserk. It makes you less stealthy. (37, 28, D) the +2 halberd of Futtanie {protect, rPois rF+ rN+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from fire. It protects you from poison. It protects you from negative energy. It lets you see invisible. (37, 29, D) a book of Cantrips (38, 0, D) a tin of tremorstones (1/3) (38, 1, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (38, 14, D) a +5 halberd of freezing a +0 robe (38, 15, D) a +0 dagger a cursed -2 robe an uncursed staff of cold a human corpse (skeletalised by now) (38, 19, D) a +0 long sword (38, 28, D) a +0 hand axe of electrocution (38, 29, D) a +6 ring of dexterity (39, 0, D) an uncursed staff of fire (39, 1, D) a +6 shortbow of flaming (39, 14, D) the +4 robe of the Goldsmith {rN+ Int+4 Slay-2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from negative energy. (39, 15, D) a +0 robe a +2 cloak of preservation (39, 16, D) a necrophage corpse (skeletalised by now) (39, 17, D) a necrophage corpse (skeletalised by now) (39, 19, D) a +0 war axe a +0 plate armour a +0 war axe a +0 plate armour a +0 robe (39, 20, D) a ghoul corpse (skeletalised by now) (39, 28, D) the ring of the Morning {Fire Str+3} [ring of fire] It enhances your fire magic. It affects your strength (+3). It protects you from fire. It makes you vulnerable to cold. (39, 29, D) a +2 morningstar of protection (40, 0, D) the amulet "Leinyttiale" {Inacc +Blink Int+7 Dex-4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). It affects your dexterity (-4). It lets you see invisible. It lets you blink. (40, 1, D) an uncursed staff of death (40, 14, D) a +4 plate armour of magic resistance (40, 16, D) a +0 dagger a cursed -1 robe (41, 0, D) an uncursed ring of protection from cold (41, 1, D) an uncursed staff of death (41, 15, D) a +4 vorpal spear (41, 28, D) a +4 vorpal hand axe (41, 29, D) a +2 chain mail of fire resistance (42, 0, D) a +2 dagger of speed (42, 1, D) the +3 ring mail of Morality {+Fly rElec Int-3 Stlth+} It affects your intelligence (-3). It insulates you from electricity. It lets you fly. It makes you more stealthy. (42, 28, D) a +1 scale mail of magic resistance (42, 29, D) an uncursed staff of fire (43, 15, D) a +0 dagger a +0 robe (43, 28, D) a manual of Short Blades (43, 29, D) the Papyrus of Beguiling Spells Type Level Known a - Corona Hexes 1 yes b - Inner Flame Hexes/Fire 3 yes c - Leda's Liquefaction Hexes/Earth 4 yes d - Cause Fear Hexes 4 yes e - Discord Hexes 8 yes (49, 0, D) an uncursed staff of death (49, 1, D) a scarf of shadows (49, 14, D) a +0 short sword (still there?) a +0 leather armour (still there?) a scroll of brand weapon (still there?) (49, 24, D) an uncursed staff of cold (49, 36, D) a +2 robe of positive energy (50, 0, D) 4 scrolls of enchant weapon (50, 1, D) the amulet "Buaruu" {Faith rElec Str+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+5). It insulates you from electricity. an uncursed ring of positive energy (50, 12, D) the +4 short sword of Opung {drain, MR+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your resistance to hostile enchantments. (50, 24, D) a +0 pair of boots of running (50, 25, D) a box of beasts (3/3) (50, 36, D) a +2 mace of holy wrath (50, 37, D) a +3 vorpal hand axe (51, 0, D) a +6 ring of dexterity (51, 1, D) a +1 hand axe of venom (51, 16, D) a +1 spear (still there?) a +6 vorpal hand crossbow (still there?) a +0 animal skin (still there?) a potion of curing (still there?) (51, 24, D) a +5 rapier of venom (51, 25, D) a +0 spear a +0 longbow 12 arrows (51, 27, D) a +2 demon trident of electrocution (still there?) a +0 robe (still there?) (51, 28, D) a +0 vorpal great sword (still there?) a +0 robe (still there?) (51, 37, D) a +1 plate armour of poison resistance (52, 12, D) a +2 helmet of see invisible (52, 13, D) a cursed staff of cold (52, 17, D) a +1 vampiric dagger (still there?) a +1 robe of fire resistance (still there?) (52, 18, D) a +0 rapier (still there?) a +2 leather armour of fire resistance (still there?) (52, 24, D) a +0 hand axe of venom (52, 25, D) a +3 chain mail of magic resistance (52, 30, D) a +0 rapier of speed a +0 robe (52, 33, D) a javelin (52, 36, D) a tin of tremorstones (1/3) (52, 37, D) 4 scrolls of enchant weapon (53, 0, D) a cursed staff of poison (53, 1, D) an uncursed staff of death (53, 12, D) a +1 vorpal long sword (53, 13, D) a +0 arbalest of flaming (53, 14, D) a +1 scimitar of flaming a +0 scythe of protection a +0 robe (53, 17, D) a +3 long sword of venom a +3 plate armour of cold resistance a +0 kite shield (53, 24, D) a condenser vane (2/2) (53, 25, D) a +0 spear (53, 27, D) a +0 vorpal scimitar 12 javelins a +0 leather armour a +2 rapier of distortion a +0 robe (53, 28, D) a cursed +0 trident (53, 29, D) a +3 spear of pain (still there?) 15 javelins (still there?) a +0 leather armour (still there?) (53, 33, D) a javelin (53, 36, D) an uncursed staff of earth (53, 37, D) a +1 arbalest of flaming (54, 0, D) a +2 plate armour of cold resistance (54, 2, D) a +2 flail a +4 shortbow a +0 robe (54, 4, D) a +0 demon whip (54, 13, D) a +2 chain mail of poison resistance (54, 15, D) a +2 vampiric trident a +0 robe (54, 17, D) a +3 scimitar of flaming (still there?) a +0 robe (still there?) (54, 18, D) a +2 morningstar of protection a +3 plate armour of cold resistance a +0 tower shield (55, 1, D) a +0 trident (55, 13, D) a +2 plate armour of poison resistance (55, 24, D) a +2 cloak of magic resistance (59, 36, D) a +0 plate armour of cold resistance (59, 37, D) a +5 hand axe of flaming (60, 36, D) an uncursed amulet of guardian spirit (60, 37, D) a +1 pair of gloves of strength (61, 8, D) a cursed -4 ring of dexterity (61, 16, D) a +3 leather armour of cold resistance (61, 26, D) a +0 club (61, 28, D) a cursed -3 war axe a +0 scale mail a +3 flail of distortion a +1 scale mail of fire resistance (61, 36, D) an uncursed staff of air (61, 37, D) a +2 rapier of speed (62, 0, D) an uncursed staff of air (62, 1, D) a +1 longbow of flaming (62, 8, D) a +2 robe of positive energy (62, 9, D) an uncursed staff of air (62, 17, D) a tin of tremorstones (1/3) (62, 26, D) a +0 dagger (62, 27, D) a +0 dagger a +0 robe (62, 28, D) the +4 mace of Symmetry {vorpal, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). a +0 leather armour (62, 31, D) a +4 vampiric battleaxe (still there?) a +0 chain mail (still there?) (62, 36, D) a manual of Armour (63, 0, D) a +3 trident of pain (63, 8, D) a +2 shortbow of flaming (63, 17, D) a +0 arbalest 18 bolts (63, 18, D) a +0 arbalest a +5 whip of flaming 24 bolts (63, 23, D) a bolt (still there?) 2 large rocks (still there?) (63, 26, D) a tin of tremorstones (1/3) (63, 28, D) the +5 double sword of Indomitability {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). a +0 robe (63, 30, D) a +5 demon whip of draining (63, 36, D) the amulet of Tomorrow {Spirit rC- Int+5} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+5). It makes you vulnerable to cold. (64, 16, D) a +0 shortbow 15 arrows (64, 17, D) a cursed -2 arbalest a +0 arbalest 29 bolts a box of beasts (3/3) (64, 18, D) 3 large rocks (64, 26, D) a +0 falchion (65, 16, D) an uncursed staff of death a +0 arbalest 15 bolts (65, 21, D) a large rock (65, 26, D) a +0 scimitar (65, 28, D) a +4 short sword of venom (67, 0, D) an uncursed staff of earth (67, 1, D) a +0 long sword a +0 chain mail (68, 0, D) a +2 arbalest of flaming (68, 3, D) a +0 short sword (69, 0, D) the +1 swamp dragon scales of Absence {rElec rPois MR- Str+3 Dex+2} It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (69, 1, D) a +0 dagger (69, 36, D) the +7 hand axe "Rinupuag" {vamp, rElec Int+2 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+2). It affects your dexterity (+3). It insulates you from electricity. (70, 8, D) a +2 flail of protection (70, 9, D) a manual of Polearms (70, 36, D) 5 large rocks a +0 giant club a +0 giant spiked club a +7 glaive of flaming (70, 37, D) a +0 giant club a +0 short sword of venom (71, 8, D) a book of Changes (71, 17, D) a +0 dire flail (71, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (71, 36, D) an uncursed ring of flight (71, 37, D) a +0 giant spiked club a +0 giant spiked club the +2 ring mail of the Stonemason {Harm rCorr Int-4 SInv} It affects your intelligence (-4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (72, 16, D) a lightning rod (4/4) (72, 18, D) a +0 flail the +10 ring mail of Divine Intervention {rN+} It protects you from negative energy. (72, 20, D) a +0 halberd a +0 chain mail a +3 scimitar of electrocution a +0 plate armour (72, 27, D) a +0 dagger of protection (72, 30, D) a +0 dagger a +0 robe a +2 buckler of positive energy a +1 vampiric long sword a +0 robe (72, 32, D) a +0 rapier a +2 vorpal hand crossbow a +0 robe a cursed +0 buckler (72, 36, D) a +4 hunting sling of freezing (72, 37, D) 2 large rocks a +0 giant club a +1 pair of gloves of strength (73, 16, D) a +1 cloak of magic resistance (73, 17, D) a +2 robe of magic resistance (73, 20, D) a +0 trident (still there?) a +0 plate armour (still there?) (73, 21, D) a +0 mace (73, 36, D) 4 large rocks a +2 quarterstaff of draining (73, 37, D) 3 large rocks (75, 1, D) an uncursed staff of fire