runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (60, 16, D) a +0 trident (61, 0, D) a +2 robe of resistance (61, 8, D) a +2 robe of magic resistance (61, 26, D) a +1 trident of protection (62, 0, D) a cursed ring of attention (62, 1, D) a +2 broad axe of electrocution (62, 4, D) a +0 great sword a +0 robe (62, 8, D) a +0 great mace of protection (62, 16, D) a phantom mirror (62, 17, D) an uncursed staff of conjuration (62, 26, D) a manual of Summonings (62, 27, D) a cursed ring of attention (63, 3, D) a +2 vampiric halberd a +0 robe (63, 8, D) the +1 longbow "Zacitel" {venom, rN++ Int-3} It poisons the ammo it fires. It affects your intelligence (-3). It greatly protects you from negative energy. (63, 17, D) a +1 shortbow of flaming (63, 26, D) 4 potions of heal wounds (63, 27, D) a book of the Warp (64, 16, D) a +6 ring of dexterity (64, 17, D) a +2 ring mail of cold resistance (64, 26, D) a book of Conjurations (65, 26, D) a +0 vampiric lajatang (67, 0, D) a +1 morningstar of protection (68, 0, D) a scroll of brand weapon (68, 3, D) a polar bear corpse (69, 0, D) the +3 halberd "Taudib" {flame, rElec rPois rN+ Str-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-3). It insulates you from electricity. It protects you from poison. It protects you from negative energy. (69, 36, D) a tin of tremorstones (2/2) (70, 9, D) an uncursed staff of death (70, 16, D) a +1 short sword of speed a +0 buckler (70, 18, D) a +1 scimitar of holy wrath a +0 short sword a +0 buckler an elf corpse (70, 36, D) a +0 falchion of protection (70, 37, D) a +2 arbalest of freezing (71, 8, D) a cursed staff of fire (71, 9, D) a +0 dagger (still there?) a +0 robe (still there?) a kobold corpse (still there?) (71, 16, D) the cursed +1 hand crossbow "Otocuseb" {venom, *Slow Str+5 Int+4 Stlth+} It poisons the ammo it fires. It affects your strength (+5). It affects your intelligence (+4). It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (71, 17, D) a +2 hand axe of electrocution a +1 vorpal hunting sling (71, 18, D) a +0 long sword an elf corpse (71, 21, D) a +3 vorpal scimitar (71, 27, D) a lightning rod (2/4) (71, 28, D) a jackal corpse (71, 36, D) a +3 dagger of venom (71, 37, D) a lightning rod (2/4) (72, 8, D) a +3 vorpal hand axe (72, 9, D) the +3 hunting sling of Aruy {speed, +Blink rF- rN+ MR++} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you blink. (72, 16, D) a +0 cloak of magic resistance (72, 17, D) a +1 vorpal halberd (72, 27, D) a +3 spear of freezing (72, 36, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (72, 37, D) a cursed staff of poison (73, 16, D) the +10 short sword "Dragonbane" {antimagic, rF++ Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It greatly protects you from fire. (73, 17, D) a scroll of brand weapon (73, 26, D) a cursed -4 ring of dexterity (73, 27, D) an uncursed staff of fire a jackal corpse (73, 29, D) a wolf corpse (73, 36, D) a +0 leather armour of fire resistance (73, 37, D) an uncursed ring of protection from cold