runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 0, D) a +4 broad axe of flaming (49, 1, D) an uncursed ring of poison resistance (49, 12, D) a +3 scale mail of fire resistance (49, 24, D) a +6 morningstar of protection (49, 36, D) an uncursed ring of flight (49, 37, D) a +4 quarterstaff of speed (50, 0, D) a cursed amulet of inaccuracy (50, 1, D) an uncursed staff of fire (50, 12, D) a +1 vorpal spear (50, 13, D) the +4 dagger of Extinguishment {pain, +Rage} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you go berserk. (50, 24, D) an uncursed staff of death (50, 37, D) a +1 glaive of protection (50, 39, D) a cursed +1 morningstar (still there?) a +0 robe (still there?) (50, 41, D) a +2 scythe of venom (51, 0, D) a book of Debilitation (51, 1, D) a cursed staff of fire (51, 12, D) an uncursed ring of stealth (51, 13, D) the +7 fire dragon scales "Lesiegh" {Harm rF++ rC- Regen+ rCorr MP-9} It greatly protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (-9). It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It increases damage dealt and taken. (51, 24, D) a +4 battleaxe of freezing (51, 25, D) a phial of floods (51, 36, D) an uncursed staff of poison (51, 37, D) the +1 cloak of Starlight {rElec rC+ EV+4 Stlth--} It affects your evasion (+4). It protects you from cold. It insulates you from electricity. It makes you much less stealthy. (51, 39, D) a cursed +0 war axe (still there?) a +0 robe (still there?) (52, 0, D) a tin of tremorstones (2/2) (52, 1, D) the Tome of Weightlessness and Intoxication Spells Type Level Known a - Shock Conjuration/Air 1 no b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Ignite Poison Fire/Transmutation/Poison 3 no d - Spider Form Transmutation/Poison 3 yes e - Airstrike Air 4 no f - Conjure Ball Lightning Conjuration/Air 6 yes (52, 12, D) an uncursed amulet of the acrobat (52, 13, D) an uncursed staff of earth (52, 24, D) an uncursed staff of earth (52, 25, D) a +3 whip of pain (52, 36, D) an uncursed staff of earth (53, 0, D) a +0 robe (53, 1, D) a +2 robe of fire resistance (53, 12, D) a +7 arbalest (53, 17, D) a +0 robe (still there?) a spriggan corpse (still there?) (53, 19, D) a wind drake corpse (53, 24, D) a +2 antimagic battleaxe (53, 36, D) the +2 short sword of Doom {protect, rC++ rN+ Stlth+} It grants its wielder temporary protection when it strikes (+7 to AC). It greatly protects you from cold. It protects you from negative energy. It makes you more stealthy. (53, 37, D) an uncursed staff of cold (54, 0, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] It lets you turn invisible. It makes you more stealthy. (54, 1, D) an uncursed ring of resist corrosion (54, 12, D) an uncursed staff of cold (54, 13, D) an uncursed staff of fire (54, 24, D) a +2 rapier of venom (54, 25, D) an uncursed amulet of guardian spirit (54, 36, D) a +0 vorpal mace (55, 0, D) a +4 falchion of holy wrath (55, 1, D) a lightning rod (4/4) (55, 12, D) a lightning rod (4/4) (55, 24, D) a book of Changes (56, 16, D) the +9 short sword of Woe {vorpal, rPois rF+ MR+ Stlth+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It makes you more stealthy. a +0 robe (59, 36, D) a +1 ring mail of poison resistance (59, 37, D) the +1 scale mail of the Sunfish {Str+6} It affects your strength (+6). (60, 37, D) an uncursed staff of conjuration (61, 3, D) a yak corpse (skeletalised by now) (61, 8, D) an uncursed staff of cold (61, 16, D) a +1 chain mail of cold resistance (61, 37, D) a lightning rod (4/4) (62, 1, D) the +1 cloak "Earthly Heaven" {+Blink rPois Int+4} It affects your intelligence (+4). It protects you from poison. It lets you blink. (62, 3, D) a jackal corpse (skeletalised by now) (62, 16, D) the +4 halberd "Riolae Medgh" {vorpal, *Drain +Inv rN+ Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. (62, 17, D) the cursed +1 hand axe of Ynweal {holy, rN+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from negative energy. It has a curse placed upon it. (62, 26, D) a +0 great sword of electrocution (62, 27, D) the +7 flail of Tumult {speed, *Noise +Rage rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you go berserk. It may make noises in combat. (62, 36, D) +0 shadow dragon scales (62, 37, D) the +6 hand axe of Iconoclasm {protect, *Noise rPois rN+ SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from poison. It protects you from negative energy. It lets you see invisible. It may make noises in combat. (62, 42, D) a raiju corpse (63, 0, D) a +1 leather armour of fire resistance (63, 16, D) a phial of floods (63, 17, D) a +2 robe of magic resistance (63, 26, D) a +0 vorpal scimitar (63, 27, D) +2 swamp dragon scales a hell hound corpse (skeletalised by now) (63, 28, D) a +3 scimitar of flaming (63, 30, D) a hell hog corpse (skeletalised by now) (63, 31, D) a hell hog corpse (skeletalised by now) (63, 36, D) a +2 vorpal hand axe (63, 37, D) the +3 leather armour of Powerful Knowledge {MR+ Regen+ Stlth+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (64, 16, D) a +2 great sword of holy wrath (64, 17, D) an uncursed staff of conjuration (64, 26, D) a phantom mirror (64, 27, D) a book of Flames (65, 29, D) a +4 scimitar of flaming (67, 0, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (69, 0, D) +0 storm dragon scales (69, 11, D) a +0 longbow a +0 short sword 9 arrows a +0 ring mail an elf corpse (skeletalised by now) (69, 38, D) a +0 dire flail a black draconian corpse (skeletalised by now) (70, 8, D) an uncursed staff of death (70, 9, D) a +1 ring mail of cold resistance (70, 11, D) a +0 short sword an elf corpse (skeletalised by now) (70, 36, D) a +0 trident a phial of floods (70, 38, D) a +0 war axe a +0 war axe a white draconian corpse (skeletalised by now) (71, 10, D) a +0 long sword of draining (71, 13, D) an arrow (71, 17, D) a +6 ring of dexterity (71, 23, D) a wolf corpse (skeletalised by now) (71, 27, D) an uncursed staff of earth (71, 31, D) a +0 giant club (71, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (71, 36, D) a +1 flail of protection (71, 37, D) a +0 flail a +2 vorpal hunting sling a draconian corpse (skeletalised by now) (71, 38, D) a +0 mace a draconian corpse (skeletalised by now) (71, 39, D) a +0 mace a black draconian corpse (skeletalised by now) (72, 16, D) an uncursed amulet of faith (72, 17, D) the +9 falchion "Telanad" {flame, *Slow rElec Int+2 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (72, 26, D) the +4 scimitar of Onoiwob {vorpal, +Blink +Rage MP+9 Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It affects your magic capacity (+9). It lets you blink. It lets you go berserk. (72, 31, D) a +0 giant club a +0 giant spiked club a cursed -3 giant club an ogre corpse (skeletalised by now) (72, 32, D) a +0 giant club a +0 dire flail a two-headed ogre corpse (skeletalised by now) a troll corpse (skeletalised by now) (72, 36, D) a +0 scythe of protection (73, 1, D) a +2 scale mail of fire resistance (73, 17, D) the +1 robe of Onooci {rElec rC- rN+ Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (73, 27, D) a +4 falchion of draining (73, 36, D) a +1 ring mail of fire resistance (73, 37, D) a cursed staff of air (73, 38, D) a +0 falchion (73, 39, D) a +0 trident (still there?) a draconian corpse (skeletalised by now) (still there?) (74, 3, D) a +0 dagger (75, 1, D) a +1 flail of protection