runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +0 vorpal morningstar (49, 37, D) a phial of floods (50, 12, D) a +2 dire flail of draining (50, 13, D) a potion of might (50, 25, D) an uncursed staff of fire (50, 29, D) a +2 battleaxe of electrocution a +0 robe a merfolk corpse (50, 36, D) the amulet "Tiptur" {Inacc Int+7} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+7). (50, 37, D) a +3 flail of protection (51, 12, D) a Grand Grimoire (51, 13, D) a phantom mirror (51, 24, D) a +0 robe of cold resistance (51, 25, D) an uncursed staff of earth (51, 27, D) a +2 trident of holy wrath (still there?) a cursed +0 robe (still there?) (51, 28, D) a +2 trident of flaming (still there?) a +3 leather armour (still there?) a merfolk corpse (still there?) (51, 33, D) a +2 robe (51, 36, D) a +0 robe (51, 37, D) a scarf of repulsion (52, 13, D) a +0 dagger (52, 26, D) a +0 spear (still there?) 5 silver javelins (still there?) a +0 leather armour (still there?) (52, 27, D) a snapping turtle corpse (52, 28, D) a +0 rapier (still there?) a +0 robe (still there?) an uncursed amulet of faith (still there?) a merfolk corpse (still there?) (52, 32, D) a silver javelin (52, 33, D) a silver javelin (52, 36, D) a manual of Stealth (52, 37, D) a phial of floods (53, 12, D) the +1 robe of the Undertaker {rF- Regen+ rCorr SInv} It makes you vulnerable to fire. It lets you see invisible. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (53, 13, D) an uncursed staff of cold (53, 24, D) a +1 shortbow of freezing (53, 25, D) a +0 rapier (53, 27, D) a +2 trident of venom (still there?) 3 potions of haste (still there?) (53, 28, D) a +2 long sword of electrocution (still there?) a cursed +0 robe (still there?) a merfolk corpse (still there?) (53, 36, D) a +0 ring mail of poison resistance (53, 37, D) the ring of the Republic {Ice *Corrode Dex+8} [ring of ice] It enhances your ice magic. It affects your dexterity (+8). It makes you vulnerable to fire. It protects you from cold. It may corrode you when you take damage. (54, 12, D) an uncursed staff of death (54, 13, D) a +0 vorpal war axe (54, 24, D) a condenser vane (54, 25, D) a +0 rapier (54, 28, D) a water nymph corpse (54, 30, D) 3 silver javelins (54, 36, D) an uncursed amulet of the acrobat (55, 12, D) a +0 dagger (55, 13, D) a box of beasts (57, 33, D) a silver javelin (58, 41, D) a +0 short sword (still there?) 6 boomerangs (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (59, 36, D) the +0 robe of the Harvest {rElec} It insulates you from electricity. (59, 41, D) a +0 flail (still there?) a +0 chain mail (still there?) an orc corpse (still there?) (60, 40, D) a +0 spear (still there?) a +0 ring mail (still there?) (60, 42, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (60, 43, D) a +0 long sword (still there?) a +0 plate armour (still there?) a cursed ring of attention (still there?) a +0 battleaxe (still there?) a +0 plate armour (still there?) (61, 16, D) a +0 war axe (61, 17, D) a +0 club (still there?) a +0 leather armour (still there?) an orc corpse (skeletalised by now) (still there?) (61, 20, D) the +5 quarterstaff "Loptu" {flame, *Contam rN+ MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. a +0 plate armour an orc corpse (skeletalised by now) (61, 26, D) a +1 plate armour of positive energy (61, 29, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (61, 36, D) a +0 dagger of holy wrath (61, 42, D) a +0 war axe (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (61, 43, D) a +0 dire flail of protection (still there?) a +0 plate armour of fire resistance (still there?) an orc corpse (still there?) (62, 0, D) a +0 whip (62, 1, D) a +2 chain mail of fire resistance (62, 2, D) a +0 hand axe a draconian corpse (skeletalised by now) (62, 3, D) a +0 flail a draconian corpse (skeletalised by now) (62, 4, D) a +2 rapier of electrocution a +0 war axe (62, 9, D) an uncursed staff of conjuration (62, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a book of Frost (still there?) an orc corpse (skeletalised by now) (still there?) (62, 19, D) a +0 glaive (still there?) a +0 plate armour (still there?) a +0 mace (still there?) 7 boomerangs (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (62, 26, D) a condenser vane (62, 27, D) a condenser vane (62, 30, D) a +0 spear (62, 37, D) an uncursed staff of earth (62, 43, D) a +0 trident (still there?) a +0 chain mail (still there?) a +4 ring of protection (still there?) (63, 0, D) an uncursed amulet of faith (63, 8, D) a +0 ring mail of poison resistance (63, 16, D) a book of Burglary (63, 17, D) a box of beasts (63, 19, D) a +0 long sword (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (63, 26, D) a book of Burglary (63, 27, D) a +2 robe of fire resistance (63, 30, D) a black bear corpse (63, 37, D) a +0 dagger of pain (64, 16, D) a lightning rod (4/4) (64, 18, D) a +0 dagger (still there?) a +0 robe (still there?) an orc corpse (skeletalised by now) (still there?) (64, 26, D) a +8 vorpal scimitar (64, 27, D) a phantom mirror (65, 26, D) a manual of Long Blades (67, 0, D) the +1 leather armour of the Engineer {rElec Str+8 Dex-3 Slay-3} It affects your strength (+8). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It insulates you from electricity. (67, 2, D) a wolf corpse (skeletalised by now) (68, 0, D) a +1 arbalest of freezing (68, 2, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (68, 3, D) a wolf corpse (skeletalised by now) (68, 38, D) a +0 arbalest 13 bolts a yaktaur corpse (69, 0, D) an uncursed staff of fire (70, 9, D) a +4 scimitar of distortion (70, 37, D) a +6 ring of dexterity (70, 38, D) an uncursed staff of poison a +0 arbalest 5 bolts a yaktaur corpse (71, 8, D) the +2 pair of gloves of Qoryoguc {rC- Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to cold. (71, 16, D) a +1 buckler of reflection (71, 17, D) a lightning rod (4/4) (71, 26, D) the cursed -2 pair of gloves of Elyvilon's Whim {rF+ Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. It has a curse placed upon it. (71, 27, D) a manual of Axes (71, 28, D) a +0 rapier a +0 robe a spriggan corpse (skeletalised by now) (71, 36, D) a cursed staff of air (71, 38, D) a large rock (71, 43, D) a large rock 4 arrows 2 bolts (72, 10, D) an adder corpse (skeletalised by now) (72, 11, D) a ball python corpse (skeletalised by now) (72, 17, D) the +2 plate armour "Olyracs" {*Slow Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). It may slow you when you take damage. (72, 28, D) a black bear corpse (skeletalised by now) (72, 31, D) a wolf corpse (skeletalised by now) (72, 37, D) a +2 cloak of preservation (72, 38, D) a +0 shortbow an uncursed staff of poison a +0 shortbow 16 arrows (72, 39, D) a +0 shortbow (still there?) the +5 glaive "Hougrui" {flame, *Slow rC+ MP+9} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It affects your magic capacity (+9). It may slow you when you take damage. 16 arrows (still there?) a centaur corpse (still there?) (72, 43, D) an arrow (still there?) 2 large rocks (still there?) 2 bolts (still there?) (73, 1, D) a phial of floods (73, 17, D) the cursed +3 rapier of Elexo {vorpal, MP+9} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It has a curse placed upon it. (73, 26, D) a phial of floods (73, 27, D) an uncursed amulet of guardian spirit (73, 36, D) a +2 shortbow of flaming (73, 37, D) a +0 arbalest 10 bolts a +3 ring mail of poison resistance (73, 38, D) 3 large rocks (73, 43, D) 4 bolts (still there?) a large rock (still there?) 3 arrows (still there?) (74, 28, D) a +0 rapier (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (74, 37, D) a +0 shortbow 13 arrows a centaur corpse