runewalsh the Dungeon (0, 51, D) a book of Fire (0, 52, D) an uncursed staff of earth (1, 33, D) a book of Geomancy (1, 34, D) a phantom mirror (1, 50, D) a +5 arbalest of freezing (1, 51, D) a +0 leather armour (2, 14, D) a +0 dagger of venom (2, 16, D) a cursed amulet of inaccuracy (2, 33, D) a +6 ring of intelligence (2, 34, D) a +2 trident of flaming (still there?) a +0 leather armour (still there?) an uncursed amulet of faith (still there?) a book of Power (still there?) (2, 50, D) an arrow (2, 51, D) a manual of Bows (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) an uncursed staff of poison (3, 15, D) a cursed staff of death (3, 16, D) a +5 rapier of electrocution (3, 32, D) a Young Poisoner's Handbook (3, 33, D) a +3 leather armour of cold resistance (3, 34, D) a +0 spear (still there?) a phantom mirror (still there?) (3, 50, D) a +0 short sword (3, 51, D) an uncursed staff of earth (3, 52, D) 2 arrows a -3 dagger (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +4 great mace of protection (4, 15, D) the +7 hand axe "Haiskeor" {freeze, Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). (4, 16, D) a book of Death an adder corpse (skeletalised by now) (4, 32, D) a +0 spear (4, 33, D) a box of beasts (4, 34, D) a +0 spear (4, 36, D) a +1 short sword of freezing a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (4, 50, D) a +0 long sword (4, 51, D) an arrow a book of Conjurations (4, 52, D) a book of the Sky (4, 56, D) a +0 longbow (still there?) a +0 halberd of protection (still there?) 14 arrows (still there?) a +0 leather armour (still there?) (5, 15, D) a book of Party Tricks (5, 16, D) an uncursed staff of cold (5, 32, D) an uncursed staff of death (5, 33, D) an uncursed staff of death (5, 34, D) a +3 chain mail of magic resistance (5, 35, D) a +0 spear of venom (still there?) 11 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (5, 37, D) the cursed +1 falchion "Udezareny" {antimagic, Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It has a curse placed upon it. a +0 robe (5, 51, D) a +0 long sword (5, 52, D) a +1 dagger of venom (6, 14, D) an uncursed ring of fire (6, 15, D) a +0 scale mail of poison resistance (6, 18, D) a +0 flail (still there?) a guardian serpent corpse (skeletalised by now) (still there?) (6, 32, D) a tin of tremorstones (2/2) (6, 34, D) a +6 quick blade (still there?) 17 javelins (still there?) a +0 leather armour (still there?) the +3 flail of a bailey {holy, *Noise rPois Str+4} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from poison. It may make noises in combat. (6, 35, D) a +0 spear of venom (still there?) 21 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (6, 38, D) a harpy corpse (skeletalised by now) (6, 39, D) an alligator snapping turtle corpse (skeletalised by now) (6, 50, D) the +11 hand crossbow of Brutal Revenge {speed, rF++ Int+2 Dex+3} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+3). It greatly protects you from fire. (6, 51, D) a cursed amulet of inaccuracy (6, 52, D) an uncursed staff of poison (6, 53, D) a +0 long sword (still there?) a +0 ring mail (still there?) a scroll of brand weapon (still there?) (7, 14, D) a +1 pair of gloves of archery (7, 15, D) a lightning rod (4/4) (7, 33, D) a book of Cantrips (7, 34, D) a condenser vane (7, 36, D) a +2 trident of protection (still there?) a +0 robe (still there?) (7, 37, D) a +0 trident of venom (still there?) a cursed +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (7, 39, D) a +5 trident of venom (still there?) a +0 robe (still there?) (7, 50, D) a book of the Tempests (7, 51, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +9 plate armour of ponderousness (still there?) (7, 52, D) a +0 short sword (still there?) 4 potions of haste (still there?) +2 acid dragon scales (still there?) (7, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) the +2 robe of the Teacher {MP+9 Str+2 Dex+2} (still there?) It affects your strength (+2). It affects your dexterity (+2). It affects your magic capacity (+9). (8, 14, D) a box of beasts (8, 15, D) a lightning rod (4/4) (8, 16, D) the Almanac of the Creative Mountains Spells Type Level Known a - Call Imp Summoning 2 yes b - Passwall Transmutation/Earth 2 yes c - Summon Guardian Golem Hexes/Summoning 3 yes d - Petrify Transmutation/Earth 4 yes e - Shatter Earth 9 yes (8, 19, D) a guardian serpent corpse (skeletalised by now) (8, 32, D) a box of beasts (8, 34, D) a book of Misfortune (8, 36, D) a +3 spear of freezing (still there?) 17 silver javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (skeletalised by now) (still there?) (8, 37, D) a snapping turtle corpse (skeletalised by now) (8, 50, D) a book of the Tempests (8, 51, D) an arrow (still there?) a +0 scimitar (still there?) (8, 52, D) a +2 shortbow of flaming (8, 53, D) a +0 dagger (still there?) a +0 shortbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) the ring of the Little Devil {rC+ rN+ Str-2 Dex+7} (still there?) [ring of positive energy] It affects your strength (-2). It affects your dexterity (+7). It protects you from cold. It protects you from negative energy. a cursed -1 rapier (still there?) (9, 15, D) a condenser vane (9, 19, D) a water moccasin corpse (skeletalised by now) (9, 20, D) a +0 spear (still there?) a +0 robe (still there?) a +0 mace (still there?) a +0 robe (still there?) (9, 21, D) a +0 spear (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (9, 22, D) a +0 short sword (still there?) a naga corpse (skeletalised by now) (still there?) (9, 32, D) an uncursed staff of conjuration (9, 33, D) a +0 rapier (9, 34, D) a phantom mirror (9, 36, D) a +1 trident of protection a +0 robe an uncursed amulet of guardian spirit a merfolk corpse (skeletalised by now) (9, 37, D) a manticore corpse (skeletalised by now) (9, 38, D) a +0 trident the +6 fustibalus "Ninauh" {freeze, +Fly Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). It lets you fly. a merfolk corpse (skeletalised by now) (9, 39, D) a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (9, 41, D) a throwing net a sling bullet a javelin (9, 42, D) 2 silver javelins (9, 50, D) a +0 hand crossbow of flaming (9, 51, D) a cursed +0 scimitar (still there?) a +0 shortbow (still there?) 14 arrows (still there?) a condenser vane (still there?) (9, 52, D) a +0 longbow a +0 dagger 12 arrows a +0 leather armour a tin of tremorstones (2/2) (9, 54, D) a +0 shortbow (still there?) a +0 scimitar (still there?) 24 arrows (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 leather armour (still there?) (9, 56, D) a +0 shortbow (still there?) a +0 short sword (still there?) 13 arrows (still there?) a +0 leather armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 14, D) an uncursed staff of cold (10, 15, D) an uncursed staff of death (10, 22, D) a +0 flail (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (10, 32, D) the Tome of Dislocation Spells Type Level Known a - Blink Translocation 2 yes b - Gell's Gravitas Translocation 3 yes c - Passage of Golubria Translocation 4 yes d - Summon Forest Summoning/Translocation 5 yes e - Dispersal Translocation 6 yes (10, 34, D) a +1 rapier of venom (10, 36, D) a +0 antimagic dire flail (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 37, D) a +0 rapier (still there?) a +0 robe (still there?) a merfolk corpse (skeletalised by now) (still there?) (10, 38, D) a +1 rapier of venom (still there?) a +0 robe (still there?) (10, 39, D) a +0 trident (still there?) an uncursed ring of wizardry (still there?) (10, 42, D) 3 silver javelins (10, 50, D) a +1 short sword of protection (10, 51, D) a +0 long sword (still there?) a +3 vorpal hand axe (still there?) (10, 52, D) a +0 dagger (still there?) a +1 long sword of holy wrath (still there?) (10, 53, D) a +0 rapier a +0 rapier a +2 plate armour of fire resistance an elf corpse (10, 54, D) a +0 mace of draining a +0 long sword a +0 leather armour (10, 55, D) a +0 rapier (still there?) a +0 leather armour (still there?) (10, 57, D) a +0 antimagic eveningstar (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +3 leather armour "Muighyjo" {rPois rF+ Regen+ Dex+4} It affects your dexterity (+4). It protects you from fire. It protects you from poison. It increases your rate of regeneration. (11, 15, D) a +0 mace (still there?) a lightning rod (4/4) (still there?) a naga corpse (skeletalised by now) (still there?) (11, 16, D) a tin of tremorstones (2/2) (11, 19, D) a +0 spear (still there?) a +0 robe (still there?) a naga corpse (skeletalised by now) (still there?) (11, 20, D) a +0 flail (still there?) a cursed +0 robe (still there?) a +3 scimitar of distortion (still there?) a +0 robe (still there?) a +0 trident (still there?) a +0 robe (still there?) the ring "Bemomeas" {Fire Int+2} (still there?) [ring of fire] It enhances your fire magic. It affects your intelligence (+2). It protects you from fire. It makes you vulnerable to cold. a naga corpse (skeletalised by now) (still there?) (11, 21, D) a +0 flail (11, 22, D) a +0 glaive a naga corpse (skeletalised by now) (11, 23, D) a +0 glaive a naga corpse (skeletalised by now) (11, 34, D) a +0 trident (still there?) a +4 vampiric demon trident (still there?) a +0 robe (still there?) a +2 cloak of magic resistance (still there?) (11, 35, D) a +2 trident of freezing (still there?) a +0 leather armour (still there?) (11, 36, D) a sea snake corpse (skeletalised by now) (11, 37, D) a +2 rapier of electrocution (still there?) a +0 robe (still there?) an uncursed ring of see invisible (still there?) (11, 50, D) a book of Burglary (11, 51, D) a +2 bardiche of distortion (11, 52, D) a +1 whip of flaming (11, 54, D) 2 arrows a +1 halberd of protection a +0 scale mail (11, 55, D) a cursed +0 longbow (still there?) 28 arrows (still there?) a +0 leather armour (still there?) (11, 56, D) a +0 longbow (still there?) 38 arrows (still there?) a +0 leather armour (still there?) (12, 14, D) an uncursed staff of death (12, 15, D) a +4 vampiric lajatang (12, 16, D) a +2 ring mail of fire resistance (12, 32, D) a lightning rod (4/4) (12, 33, D) a book of Spatial Translocations (12, 34, D) a +0 fustibalus (still there?) a +0 club (still there?) 15 sling bullets (still there?) the cursed +2 fustibalus of the Scavenger {freeze, *Slow rN+ Int+7} (still there?) It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (12, 35, D) a +4 trident of venom (still there?) a +2 arbalest of flaming (still there?) a +0 robe (still there?) (12, 51, D) Etrinuut's Volume of the Oath and Damage Dealing Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Corona Hexes 1 yes c - Slow Hexes 2 yes d - Mephitic Cloud Conjuration/Poison/Air 3 yes e - Hailstorm Conjuration/Ice 4 yes f - Iskenderun's Battlesphere Conjuration 5 yes (12, 52, D) a +2 chain mail of poison resistance (12, 53, D) a +0 longbow (still there?) 42 arrows (still there?) a +0 leather armour (still there?) (12, 54, D) a +0 rapier a +0 rapier a +0 leather armour a +0 long sword a +0 leather armour a +0 long sword a +0 ring mail a +1 hand axe of venom a +0 longbow 42 arrows a cursed +0 leather armour (12, 55, D) a +0 longbow (still there?) 18 arrows (still there?) a +0 leather armour (still there?) (13, 33, D) an uncursed staff of air (13, 50, D) a +1 chain mail of poison resistance (13, 51, D) the cursed +1 hand axe of Tyuqirph {freeze, +Blink} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you blink. It has a curse placed upon it. (13, 52, D) an uncursed ring of stealth (13, 53, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a cursed +0 longbow (still there?) 30 arrows (still there?) a +0 leather armour (still there?) (13, 54, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet of the Omega Point {Faith Str+3} (still there?) [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+3). a +0 longbow (still there?) 21 arrows (still there?) a +0 leather armour (still there?) (13, 55, D) 3 arrows (13, 56, D) a +0 longbow (still there?) 52 arrows (still there?) a cursed +0 leather armour (still there?) (13, 57, D) an arrow (13, 58, D) an arrow (14, 50, D) a +1 spear of freezing (14, 51, D) a box of beasts (14, 52, D) the cursed +2 spear of Watchfulness {pain, Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It has a curse placed upon it. (14, 53, D) a +2 vorpal long sword (14, 56, D) an arrow (14, 59, D) an arrow (15, 52, D) a +0 long sword (still there?) an elf corpse (still there?) (15, 53, D) a +0 long sword (still there?) a cursed -4 ring of protection (still there?) an elf corpse (still there?) (15, 57, D) an arrow (15, 59, D) an arrow (18, 48, D) a +1 scale mail of poison resistance (18, 49, D) the cursed +1 shortbow "Peckeis" {flame, Dex+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It has a curse placed upon it. (18, 50, D) a +2 plate armour of magic resistance (19, 0, D) a +0 long sword (19, 1, D) a phial of floods (19, 16, D) a +3 war axe of freezing (19, 17, D) a condenser vane (19, 32, D) a phantom mirror (19, 48, D) a box of beasts (19, 49, D) an uncursed ring of protection from fire (19, 50, D) a +0 chain mail of fire resistance (20, 0, D) the cursed +0 leather armour "Mixesoq" {Rampage MR- Dex+3} It affects your dexterity (+3). It affects your resistance to hostile enchantments. It bestows one free step when moving towards enemies. It has a curse placed upon it. (20, 1, D) a +4 flail of holy wrath (20, 16, D) a +2 hunting sling of freezing (20, 17, D) a +0 ring mail of cold resistance (20, 32, D) an uncursed staff of poison (20, 33, D) the +6 shortbow of Ceulear {venom, Str+3 SInv Stlth+} It poisons the ammo it fires. It affects your strength (+3). It lets you see invisible. It makes you more stealthy. (20, 48, D) a +4 short sword of draining (20, 49, D) a +2 leather armour of poison resistance (20, 50, D) the ring "Jaej" {rN+ Str+4} [ring of positive energy] It affects your strength (+4). It protects you from negative energy. (21, 0, D) a +0 vorpal great mace (21, 1, D) an uncursed staff of death (21, 16, D) a +2 great mace of protection (21, 17, D) a +0 short sword (still there?) a +2 robe of magic resistance (still there?) (21, 33, D) a +3 trident of venom (21, 34, D) a +1 plate armour of poison resistance (21, 48, D) an uncursed staff of death (21, 49, D) a +3 chain mail of poison resistance (21, 50, D) a +2 vorpal hand axe (22, 0, D) the +8 rapier "Dodauluje" {venom, rN+ MP+9 Int-5 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-5). It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (22, 16, D) an uncursed staff of poison (22, 17, D) the +8 rapier of Eternal War {vamp, Int+8 Stlth+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+8). It makes you more stealthy. (22, 19, D) a +0 dagger (still there?) a +0 shortbow (still there?) 19 arrows (still there?) a +0 leather armour (still there?) (22, 33, D) a +1 robe of magic resistance (22, 34, D) a +3 spear of pain (22, 48, D) a book of Ice (22, 49, D) a +2 plate armour of cold resistance (22, 50, D) a +4 ring of evasion (23, 1, D) a +3 short sword of venom (23, 3, D) a +0 trident (still there?) a +0 plate armour (still there?) an uncursed ring of protection from fire (still there?) (23, 4, D) the cursed +2 spear of the Chopping Visionary {vorpal, +Fly MR- Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It lets you fly. It has a curse placed upon it. a +0 plate armour (still there?) (23, 16, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (23, 17, D) the ring "Faetym" {rF+ rN+ Int-3 Stlth+} [ring of stealth] It affects your intelligence (-3). It protects you from fire. It protects you from negative energy. It makes you more stealthy. (23, 18, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) a +5 vorpal scimitar (still there?) (23, 32, D) a +2 plate armour of fire resistance (23, 33, D) a +1 whip of venom (23, 34, D) a +1 hand axe of flaming (23, 48, D) a +2 robe of fire resistance (23, 49, D) an uncursed staff of conjuration (23, 50, D) a +1 vampiric broad axe (24, 0, D) a +0 glaive (24, 1, D) a +3 quarterstaff of distortion (24, 5, D) a +0 giant club (unseen) (24, 17, D) a phial of floods (24, 18, D) a +2 scale mail of fire resistance (24, 20, D) a +3 longbow (still there?) 39 arrows (still there?) a +3 leather armour (still there?) (24, 32, D) a book of Cantrips (24, 48, D) a +2 great sword of holy wrath (24, 49, D) a +1 executioner's axe of flaming (24, 50, D) a +1 hunting sling of flaming (25, 0, D) an uncursed staff of conjuration (25, 1, D) a book of the Warp (25, 2, D) a +0 battleaxe (still there?) a +0 plate armour (still there?) (25, 3, D) a +0 glaive (still there?) a +0 chain mail (still there?) (25, 4, D) a +0 halberd (25, 5, D) 4 large rocks (still there?) a +0 giant club (still there?) a +0 giant club (still there?) a +0 giant spiked club (still there?) (25, 6, D) the +2 morningstar "Walyanie" {flame, Fragile rPois MP+9 Str+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from poison. It affects your magic capacity (+9). It will be destroyed if unequipped. a +0 plate armour (25, 7, D) a +4 battleaxe a +0 plate armour (25, 16, D) a +0 scimitar (25, 17, D) a +2 vorpal hand crossbow (25, 18, D) an uncursed staff of earth (25, 19, D) a cursed -1 long sword (still there?) a +0 ring mail (still there?) (25, 20, D) a +0 long sword (25, 32, D) the cursed +2 hand crossbow of Uskayaw's Grace {flame, *Drain +Inv Dex-5 SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-5). It lets you see invisible. It lets you turn invisible. It causes draining when unequipped. It has a curse placed upon it. (25, 34, D) a condenser vane (25, 48, D) a +0 eveningstar of draining (25, 49, D) an uncursed staff of cold (25, 50, D) a +3 hand axe of freezing (26, 1, D) a +0 giant club (26, 5, D) a +1 vorpal great sword a cursed +0 chain mail a +0 troll leather armour a +0 dagger a +0 robe an uncursed ring of protection from fire (26, 6, D) a large rock (26, 16, D) an uncursed staff of air (26, 17, D) the +5 mace of Indignation {vorpal, +Rage Str+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It lets you go berserk. a +0 buckler (still there?) a +2 pair of boots of flying (still there?) (26, 19, D) a +0 longbow (still there?) 54 arrows (still there?) a +0 leather armour (still there?) (26, 32, D) a +0 antimagic spear (26, 33, D) a tin of tremorstones (2/2) (26, 34, D) a book of Transfigurations (26, 38, D) a +1 vorpal executioner's axe (26, 48, D) the +5 halberd of the Magi {drain, *Corrode rF++ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It greatly protects you from fire. It may corrode you when you take damage. (26, 49, D) an uncursed staff of death (26, 50, D) a +4 ring of slaying (26, 56, D) a blink frog corpse (27, 0, D) the cursed +0 plate armour "Pamit" {rElec rF- Int+3 Dex+4} It affects your intelligence (+3). It affects your dexterity (+4). It makes you vulnerable to fire. It insulates you from electricity. It has a curse placed upon it. (27, 1, D) a +2 battleaxe of freezing (27, 4, D) 2 large rocks (27, 6, D) a +0 great mace of holy wrath (still there?) a +0 chain mail (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) (27, 16, D) an uncursed staff of earth (27, 17, D) a +0 short sword a phial of floods (27, 20, D) a +0 long sword (still there?) a +0 scale mail (still there?) (27, 21, D) a cursed -3 longbow (still there?) 49 arrows (still there?) a +0 leather armour (still there?) (27, 23, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 longbow (still there?) 50 arrows (still there?) a +0 leather armour (still there?) (27, 24, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (27, 33, D) the cursed +0 battleaxe "Newtslayer" {freeze, Str+2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It affects your dexterity (+2). It has a curse placed upon it. (27, 34, D) a +1 vampiric hand axe (27, 38, D) the +5 triple sword of the Red Skies {pain, +Fly rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It lets you fly. (27, 40, D) the +3 shortbow of runewalsh's Death {vorpal, rPois rF+ rC+ Str+3} Any arrow fired from it inflicts extra damage. It affects your strength (+3). It protects you from fire. It protects you from cold. It protects you from poison. (27, 48, D) a condenser vane (27, 49, D) the +3 leather armour "Kohaafot" {rF+ MR+ rCorr Str-2 Int+2} It affects your strength (-2). It affects your intelligence (+2). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (27, 50, D) the +3 short sword of Wetalen {drain, rElec rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It insulates you from electricity. (27, 56, D) a cane toad corpse (27, 57, D) a cane toad corpse a catoblepas corpse (27, 58, D) a water moccasin corpse (28, 0, D) a +0 rapier of holy wrath (28, 1, D) a +2 short sword of venom (28, 3, D) a +0 trident (still there?) a cursed -2 plate armour (still there?) (28, 4, D) a cursed +0 chain mail (28, 5, D) a +0 war axe (still there?) a +0 plate armour (still there?) (28, 16, D) an uncursed ring of stealth (28, 17, D) an uncursed ring of see invisible (28, 19, D) a +0 long sword (28, 21, D) a +0 longbow (still there?) 66 arrows (still there?) a +0 leather armour (still there?) a +0 long sword (still there?) a +0 chain mail (still there?) (28, 22, D) a +2 battleaxe of freezing (still there?) a +2 flail of holy wrath (still there?) (28, 23, D) an arrow (28, 32, D) a phial of floods (28, 33, D) a +1 whip of flaming (28, 39, D) an uncursed staff of air (28, 48, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (28, 50, D) the +7 quarterstaff of Tenacity {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (28, 55, D) a cane toad corpse (still there?) a hydra corpse (still there?) (28, 56, D) a dire elephant corpse (still there?) a komodo dragon corpse (still there?) (28, 57, D) a yak corpse (29, 0, D) a condenser vane (29, 1, D) a +1 vorpal great mace (29, 6, D) a +0 giant spiked club (29, 16, D) a +4 chain mail of cold resistance (29, 17, D) a +0 short sword (still there?) a +0 leather armour (still there?) a box of beasts (still there?) (29, 22, D) a +3 dire flail of holy wrath (29, 25, D) an arrow (29, 48, D) a +2 longbow of flaming (29, 49, D) the +0 cloak of the Beggar {Stlth+} It makes you more stealthy. (29, 50, D) an uncursed ring of protection from magic (29, 54, D) a komodo dragon corpse (29, 56, D) a yak corpse (still there?) a catoblepas corpse (still there?) (29, 57, D) a cane toad corpse (still there?) a dire elephant corpse (still there?) a hydra corpse (still there?) (29, 58, D) a yak corpse (still there?) a water moccasin corpse (still there?) a water moccasin corpse (still there?) (30, 48, D) a book of Transfigurations (30, 49, D) an uncursed staff of air (30, 50, D) a +2 scale mail of fire resistance (30, 54, D) an elephant corpse (30, 55, D) a wolf corpse (30, 56, D) a komodo dragon corpse (still there?) a hydra corpse (still there?) (30, 57, D) a rime drake corpse (31, 48, D) a cursed -4 ring of dexterity (31, 49, D) a lightning rod (4/4) (31, 53, D) a polar bear corpse (31, 55, D) a hydra corpse (still there?) a black mamba corpse (still there?) (32, 49, D) a lightning rod (4/4) (32, 50, D) a +0 leather armour of positive energy (32, 52, D) a water moccasin corpse (33, 48, D) the +4 plate armour of the Snail {MR++ Regen+} It affects your resistance to hostile enchantments. It increases your rate of regeneration. (33, 49, D) a condenser vane (33, 50, D) a book of Burglary (33, 57, D) a komodo dragon corpse (34, 28, D) the cursed +1 halberd "Mouxes" {pain, rPois Str-4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (34, 49, D) an uncursed staff of poison (34, 50, D) an uncursed staff of poison (35, 15, D) a scroll of brand weapon (35, 28, D) a +0 hand axe of flaming (35, 29, D) the +7 quarterstaff "Beastslayer" {vamp, rElec Str+3 Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+3). It affects your dexterity (+2). It insulates you from electricity. (36, 0, D) a +6 vorpal broad axe (36, 1, D) an uncursed staff of conjuration (36, 14, D) a lightning rod (4/4) (36, 28, D) an uncursed staff of air (36, 29, D) a phantom mirror (37, 1, D) the cursed +1 scimitar of Resourcefulness {freeze, *Rage rElec rF+ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It may make you go berserk in combat. It makes you more stealthy. It has a curse placed upon it. (37, 14, D) a +2 vorpal halberd (37, 15, D) a condenser vane (37, 28, D) an uncursed staff of earth (37, 29, D) a +4 hand axe of draining (38, 0, D) a +6 ring of dexterity an uncursed ring of see invisible (38, 1, D) a tin of tremorstones (2/2) (38, 15, D) the cursed +0 great sword "Concordance" {elec, rPois rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. It has a curse placed upon it. (38, 28, D) an uncursed staff of fire (38, 29, D) a +2 robe of magic resistance (38, 33, D) a cursed -2 great sword (still there?) a cursed +0 robe (still there?) (39, 0, D) a +4 hunting sling of freezing (39, 1, D) an uncursed staff of earth (39, 14, D) an uncursed ring of ice (39, 28, D) a +1 vorpal quarterstaff (39, 29, D) an uncursed staff of fire (40, 0, D) a +1 vorpal halberd (40, 1, D) an uncursed staff of poison (40, 15, D) a condenser vane (40, 28, D) a cursed ring of attention (40, 29, D) a condenser vane (41, 0, D) a condenser vane (41, 1, D) a tin of tremorstones (2/2) (41, 14, D) a phial of floods (41, 15, D) an uncursed staff of air (41, 28, D) the +1 scale mail of Bedevilment {*Corrode +Inv rPois Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from poison. It lets you turn invisible. It may corrode you when you take damage. (41, 29, D) a +3 scimitar (still there?) a +0 robe (still there?) the +0 dagger "Hulemite" {holy, rF- Int+2 Dex+2 SInv} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+2). It makes you vulnerable to fire. It lets you see invisible. (41, 37, D) a +0 mace (42, 0, D) an uncursed amulet of guardian spirit (42, 1, D) a +2 kite shield of fire resistance (42, 14, D) a book of Misfortune (42, 28, D) a lightning rod (4/4) (42, 29, D) a +0 ring mail of cold resistance (42, 37, D) a +2 trident of venom (43, 14, D) an uncursed staff of cold (43, 15, D) a Young Poisoner's Handbook (43, 29, D) 4 scrolls of enchant weapon (43, 33, D) a +3 short sword (still there?) a +0 robe (still there?) (44, 24, D) a +1 great sword of flaming (unseen) (44, 28, D) a +2 vorpal great sword (44, 49, D) a +6 ring of dexterity (44, 50, D) a +1 vampiric demon whip (44, 51, D) a lightning rod (4/4) (45, 21, D) a +1 scimitar of flaming (45, 22, D) +0 fire dragon scales (still there?) a +2 great sword of flaming (still there?) a +2 great sword of flaming (still there?) (45, 23, D) a +0 great sword of flaming (still there?) the ring "Jiemp" {rElec rF+ Str+6 Int-5 Slay+4} (still there?) [ring of strength] It affects your strength (+6). It affects your intelligence (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It insulates you from electricity. (45, 49, D) an uncursed staff of earth (45, 50, D) a +0 antimagic mace (45, 51, D) a lightning rod (4/4) (46, 49, D) an uncursed amulet of magic regeneration (46, 50, D) a +2 quarterstaff of speed (46, 51, D) Sif Muna's Volume of Supportive Heat Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Conjure Flame Conjuration/Fire 3 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Fireball Conjuration/Fire 5 yes e - Shadow Creatures Summoning 6 yes (47, 49, D) an uncursed ring of protection from cold (47, 50, D) an uncursed staff of air (47, 51, D) the +11 chain mail of Hophevul {rCorr} It provides partial protection from all sources of acid and corrosion. (48, 49, D) the +6 glaive of Jalunefu {vorpal, Str+3 Int+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-3). (48, 50, D) a +1 antimagic spear (48, 51, D) a Grand Grimoire (49, 0, D) an uncursed staff of death (49, 12, D) a +3 scale mail of cold resistance (49, 24, D) a +0 halberd (49, 37, D) a +1 whip of draining (49, 49, D) a +4 dagger of venom (49, 50, D) a manual of Summonings (50, 0, D) a condenser vane (50, 1, D) a +3 scale mail of fire resistance (50, 13, D) 4 scrolls of enchant weapon (50, 24, D) a +0 spear (50, 25, D) a +2 spear of venom (50, 37, D) a +4 war axe of freezing (50, 49, D) Xoacaefuc's Handbook of Sinister Flight Spells Type Level Known a - Animate Skeleton Necromancy 1 yes b - Pain Necromancy 1 yes c - Vampiric Draining Necromancy 3 no d - Freezing Cloud Conjuration/Ice/Air 6 yes e - Tornado Air 9 yes (50, 50, D) a box of beasts (50, 55, D) a hell hog corpse (51, 0, D) the amulet "Fuzu" {Acrobat +Inv rC++ Str-4} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your strength (-4). It greatly protects you from cold. It lets you turn invisible. (51, 12, D) a phial of floods (51, 24, D) an uncursed staff of poison (51, 25, D) an uncursed staff of cold (51, 37, D) a +10 plate armour of ponderousness (51, 49, D) a +2 robe of fire resistance (51, 50, D) a +3 arbalest of freezing (51, 55, D) a hell hog corpse (52, 0, D) an uncursed staff of air (52, 1, D) the +2 morningstar of Disaph {distort, Str+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your strength (+2). (52, 13, D) a phantom mirror (52, 24, D) a condenser vane (52, 25, D) an uncursed staff of air (52, 37, D) a condenser vane (52, 49, D) a tin of tremorstones (2/2) (52, 50, D) a +2 flail of protection (53, 1, D) a +1 arbalest of freezing (53, 12, D) the +12 spear of the Crypt {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (53, 13, D) a phial of floods (53, 24, D) a +2 leather armour of cold resistance (53, 25, D) a +3 vampiric spear (53, 28, D) a +2 glaive of protection (53, 29, D) a +0 flail (53, 30, D) a +0 long sword (still there?) a +0 robe (still there?) a +0 war axe (still there?) a +0 robe (still there?) a +0 scimitar (still there?) (53, 49, D) Dif Gupp's Theurgy, Part Two Spells Type Level Known a - Ensorcelled Hibernation Hexes/Ice 2 yes b - Corpse Rot Necromancy/Air 2 yes c - Call Imp Summoning 2 yes d - Blink Translocation 2 yes e - Passwall Transmutation/Earth 2 yes (53, 50, D) an uncursed ring of protection from magic (54, 0, D) an uncursed staff of earth (54, 1, D) a lightning rod (4/4) (54, 12, D) a +6 flail of holy wrath (54, 13, D) an uncursed staff of death (54, 24, D) a +0 spear (54, 25, D) a Young Poisoner's Handbook (54, 28, D) a +5 vampiric scythe a +0 robe (54, 49, D) a Necronomicon (54, 50, D) a lightning rod (4/4) (55, 0, D) a +0 plate armour of positive energy (55, 12, D) the +2 quarterstaff of Tetig {speed, rN+ Dex+7} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from negative energy. (55, 13, D) the ring of Funae {rPois Str+4} [ring of poison resistance] It affects your strength (+4). It protects you from poison. (55, 18, D) a large rock (55, 24, D) a +3 leather armour of cold resistance (55, 28, D) the +8 halberd "Utwebar" {venom, rF+ rC+ rN+} (still there?) It poisons the flesh of those it strikes. It protects you from fire. It protects you from cold. It protects you from negative energy. a +0 robe (still there?) (56, 6, D) a +0 broad axe a +0 chain mail (56, 16, D) a +0 flail (56, 17, D) 3 large rocks (56, 18, D) a large rock (57, 6, D) a +0 dagger (still there?) a +0 robe (still there?) (57, 8, D) a +0 robe (57, 16, D) 2 large rocks (59, 37, D) a +3 hand axe (60, 36, D) a +0 short sword (60, 37, D) a +1 halberd of venom (60, 40, D) a +0 halberd (still there?) a +0 robe (still there?) (60, 42, D) a +0 dagger of venom (60, 43, D) a +0 robe (still there?) 4 potions of heal wounds (still there?) (61, 16, D) a lightning rod (4/4) (61, 36, D) an uncursed staff of air (61, 37, D) a cursed -4 ring of intelligence (62, 0, D) the +7 hand axe of Impermanence {flame, Str-5 Int+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (-5). It affects your intelligence (+2). It affects your dexterity (+4). (62, 1, D) an uncursed staff of fire (62, 9, D) an uncursed staff of cold (62, 16, D) an uncursed staff of death (62, 17, D) an uncursed staff of cold (62, 27, D) a cursed staff of conjuration (62, 36, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (62, 42, D) a +0 war axe (63, 8, D) the +7 quarterstaff "Neihofa" {pain, rN+++ Str+7 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+7). It renders you almost immune to negative energy. It makes you less stealthy. (63, 16, D) a +0 dagger (63, 20, D) a +0 short sword a +0 robe a +0 buckler a +0 rapier a +0 robe (63, 21, D) the +8 scimitar of the Other Side {drain, rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from negative energy. a +0 robe (63, 26, D) a +0 leather armour of cold resistance (63, 27, D) a +4 rapier of electrocution (63, 29, D) a +0 trident (unseen) (63, 37, D) a +4 vampiric trident (63, 41, D) the +3 halberd "Grom" {vorpal, rC+ rN+ Str+3 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+3). It protects you from cold. It protects you from negative energy. It makes you more stealthy. a +0 robe (still there?) (63, 42, D) a +0 robe (64, 17, D) a +1 hand axe of freezing (64, 19, D) a +0 spear (64, 26, D) a +4 chain mail of fire resistance (64, 27, D) an uncursed staff of conjuration (64, 31, D) a +0 scimitar (still there?) a +0 robe (still there?) (65, 26, D) a +2 scale mail of magic resistance (65, 30, D) (unseen) (67, 1, D) an uncursed staff of death (68, 0, D) the +6 hand crossbow of Foolhardiness {penet, rPois rF++} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It greatly protects you from fire. It protects you from poison. (69, 0, D) a +1 plate armour of cold resistance (69, 36, D) the +3 long sword of Qazlal's Scorn {flame, Fragile Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+6). It will be destroyed if unequipped. (70, 8, D) a +0 longbow of freezing (70, 9, D) a +3 hand axe of electrocution (still there?) a +0 short sword (still there?) (70, 36, D) the cursed +0 cloak "Pyquet" {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (70, 37, D) a condenser vane (71, 9, D) a +0 shortbow (still there?) a +0 short sword (still there?) 22 arrows (still there?) (71, 16, D) an uncursed staff of cold (71, 17, D) a +1 antimagic scimitar (71, 26, D) the +3 hand crossbow of Caufarei {freeze, rF- Int+7} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It makes you vulnerable to fire. (71, 27, D) a +2 vorpal long sword (71, 37, D) a manual of Short Blades (72, 9, D) a cursed -4 ring of protection (72, 16, D) a +1 robe of positive energy (72, 17, D) a +1 chain mail of magic resistance (72, 18, D) a +0 arbalest 12 bolts (72, 19, D) a +0 dire flail a +0 dire flail (72, 21, D) a +3 long sword of holy wrath a +0 chain mail (72, 23, D) a bolt (72, 26, D) a cursed amulet of faith (72, 27, D) a +2 short sword of freezing (72, 36, D) an uncursed staff of cold (72, 37, D) a +2 chain mail of fire resistance (73, 1, D) a +0 trident 7 boomerangs a +1 leather armour of cold resistance (73, 9, D) a +0 dagger (still there?) a +0 robe (still there?) 4 scrolls of enchant weapon (still there?) (73, 16, D) an uncursed staff of air (73, 17, D) a book of Changes (73, 26, D) a +3 halberd of pain (73, 27, D) a +2 morningstar of venom (73, 36, D) a +1 vorpal long sword (73, 37, D) a +3 leather armour of cold resistance (74, 2, D) a +0 trident