runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) the Disquisition on the Floating Rocks Spells Type Level Known a - Shock Conjuration/Air 1 no b - Passwall Transmutation/Earth 2 yes c - Stone Arrow Conjuration/Earth 3 yes d - Borgnjor's Vile Clutch Necromancy/Earth 5 yes e - Freezing Cloud Conjuration/Ice/Air 6 no (49, 24, D) an uncursed ring of stealth (49, 36, D) a +1 ring mail of poison resistance (49, 37, D) the +8 chain mail "Imuiheg" {rPois rCorr Str+4 Dex-2} It affects your strength (+4). It affects your dexterity (-2). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (50, 13, D) the Almanac of Ignition and Stones Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Sandblast Earth 1 yes c - Passwall Transmutation/Earth 2 yes d - Inner Flame Hexes/Fire 3 no e - Borgnjor's Vile Clutch Necromancy/Earth 5 yes f - Ignition Fire 8 no (50, 29, D) a +0 trident (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (51, 12, D) a +0 whip of pain (51, 13, D) a +0 scale mail of magic resistance (51, 24, D) a +4 ring mail of poison resistance (51, 28, D) a +0 spear (still there?) 9 silver javelins (still there?) a +0 leather armour (still there?) (51, 29, D) a +0 spear (still there?) 13 javelins (still there?) a +0 leather armour (still there?) (51, 36, D) the ring of Nion Zavo {Fire rElec Int-5 SInv} [ring of fire] It enhances your fire magic. It affects your intelligence (-5). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. (51, 37, D) an uncursed staff of fire (51, 38, D) a +0 dagger a +0 robe a human corpse (51, 40, D) a +0 falchion a +0 robe (52, 12, D) an uncursed ring of resist corrosion (52, 13, D) an uncursed amulet of faith (52, 24, D) the amulet "Luuzil" {Inacc rF+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It protects you from fire. (52, 25, D) a +0 antimagic spear (52, 27, D) a manticore corpse (52, 28, D) a manticore corpse (52, 29, D) a +0 trident (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (52, 30, D) a wind drake corpse (52, 37, D) the +8 scimitar "Ogrebane" {vorpal, rN+ Str-5 Int+2} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your intelligence (+2). It protects you from negative energy. (52, 39, D) a +0 robe (53, 12, D) an uncursed amulet of reflection (53, 13, D) a +2 short sword of protection (53, 24, D) an uncursed staff of death (53, 25, D) a +0 hand axe of freezing (53, 27, D) a wind drake corpse (53, 29, D) a +0 trident (still there?) a +0 robe (still there?) a sea snake corpse (still there?) (53, 32, D) a throwing net (53, 33, D) a javelin (53, 36, D) a +0 dagger (53, 37, D) the +12 plate armour of Distant Worlds {*Drain MR+ Str+5} It affects your strength (+5). It affects your resistance to hostile enchantments. It causes draining when unequipped. (53, 38, D) a +1 glaive (still there?) a +0 plate armour (still there?) the cursed +1 quarterstaff of Ecwaram {flame, rF+++ rC+ MR+ Dex-4} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (-4). It renders you almost immune to fire. It protects you from cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +0 robe (still there?) a human corpse (still there?) (53, 39, D) a +5 trident of freezing a +0 robe an uncursed ring of stealth (54, 12, D) a box of beasts (54, 13, D) a +2 vorpal arbalest (54, 24, D) an uncursed staff of earth (54, 25, D) a box of beasts (54, 29, D) a +0 trident (still there?) a merfolk corpse (still there?) (54, 33, D) a silver javelin (54, 36, D) a tin of tremorstones (2/2) (55, 12, D) a tin of tremorstones (2/2) (55, 13, D) a +2 spectral lajatang (55, 24, D) an uncursed staff of fire (55, 33, D) 2 javelins (56, 29, D) a +2 rapier of draining (still there?) a +0 robe (still there?) (59, 37, D) an uncursed ring of see invisible (60, 37, D) a box of beasts (60, 43, D) +0 fire dragon scales a fire dragon corpse (61, 0, D) a +0 quarterstaff of speed (61, 8, D) a +6 hunting sling of flaming (61, 10, D) a ball python corpse (skeletalised by now) (61, 16, D) a +2 chain mail of magic resistance (61, 28, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 29, D) 3 large rocks a cyclops corpse (skeletalised by now) (61, 37, D) a cursed ring of flight (61, 41, D) a +0 great sword of flaming a fire giant corpse (61, 43, D) a +0 great sword of flaming a +4 scimitar of flaming a fire dragon corpse (62, 0, D) a +4 mace of protection (62, 1, D) a phial of floods (62, 2, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (62, 8, D) a +2 falchion of distortion (62, 9, D) a +2 dagger of venom (62, 26, D) a phial of floods (62, 27, D) a condenser vane (inert) (62, 29, D) a +0 trident 5 boomerangs (62, 30, D) a +0 trident a +4 vorpal hand axe (62, 36, D) a condenser vane (inert) (62, 37, D) a +0 halberd of venom (62, 43, D) a +1 scimitar of flaming (63, 0, D) a lightning rod (3/4) (63, 1, D) a swamp drake corpse (skeletalised by now) (63, 8, D) the +4 dagger "Ihuj" {pain, rF++ rN+ Str-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It greatly protects you from fire. It protects you from negative energy. It lets you see invisible. (63, 10, D) an adder corpse (skeletalised by now) (63, 16, D) an uncursed staff of fire (63, 17, D) an uncursed staff of fire (63, 27, D) a +0 trident (63, 30, D) a +4 vampiric falchion (63, 37, D) a +4 spear of venom (64, 26, D) a +3 chain mail of poison resistance (64, 27, D) a +0 trident (64, 28, D) a +0 shortbow 24 arrows a centaur corpse (skeletalised by now) (67, 0, D) an uncursed staff of conjuration (68, 0, D) a +2 flail of protection (69, 0, D) a +4 war axe of electrocution (69, 36, D) an uncursed staff of conjuration (70, 8, D) a +1 trident of freezing (70, 9, D) a lightning rod (3/4) (70, 36, D) a shapeshifter corpse (70, 37, D) a +0 glaive of venom (70, 40, D) an ugly thing corpse (71, 8, D) an uncursed staff of cold (71, 11, D) a yak corpse (skeletalised by now) (71, 16, D) the cursed +0 ring mail of the Black Moon {rN+} It protects you from negative energy. It has a curse placed upon it. (71, 17, D) a +0 halberd a +0 chain mail a +0 vorpal mace an orc corpse (skeletalised by now) (71, 26, D) a +0 dagger (71, 28, D) a -3 shortbow a +0 short sword 12 arrows a +0 leather armour the +9 falchion of the Vendetta {vorpal, MR+ Str+4 Int+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+3). It affects your resistance to hostile enchantments. (71, 32, D) 2 arrows (71, 36, D) a +4 scale mail of poison resistance (71, 37, D) a +1 battleaxe of freezing (71, 40, D) an ugly thing corpse (still there?) a shapeshifter corpse (still there?) (72, 8, D) a +6 quarterstaff of draining (72, 12, D) a jackal corpse (skeletalised by now) (72, 17, D) a +0 dagger a +0 robe a +0 short sword an uncursed ring of poison resistance an orc corpse (skeletalised by now) (72, 18, D) a +0 dagger a +0 robe (72, 20, D) a +2 trident of protection a +0 plate armour (72, 26, D) an uncursed staff of conjuration (72, 27, D) a +2 ring mail of poison resistance (72, 28, D) a +0 short sword a +0 scale mail an elf corpse (skeletalised by now) (72, 32, D) a +3 long sword of flaming (72, 37, D) the +0 fustibalus "Jaegio Olli" {vorpal, +Fly MR++ Dex+5} Any stone fired from it inflicts extra damage. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It lets you fly. (72, 40, D) a shapeshifter corpse (73, 1, D) an uncursed staff of poison (73, 17, D) an uncursed staff of fire (73, 18, D) a +0 short sword the +7 hand crossbow of Nehot {flame, rC++ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It greatly protects you from cold. (73, 26, D) a box of beasts (73, 27, D) a +0 shortbow a +0 dagger 18 arrows a +0 leather armour an elf corpse (skeletalised by now) (73, 36, D) a scroll of brand weapon (73, 37, D) a +4 scale mail of magic resistance (73, 39, D) a shapeshifter corpse (74, 28, D) a +0 rapier (75, 1, D) an uncursed staff of earth