runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 37, D) Sif Muna's Volume of Mastery Spells Type Level Known a - Sandblast Earth 1 no b - Beastly Appendage Transmutation 1 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Borgnjor's Vile Clutch Necromancy/Earth 5 no e - Shatter Earth 9 no (60, 37, D) a +0 glaive of protection (61, 0, D) a +1 leather armour of cold resistance (61, 1, D) a +0 mace (61, 8, D) a +5 mace of protection (61, 16, D) a +0 barding of cold resistance (61, 26, D) the +1 rapier of Ruination {freeze, *Corrode rPois rF++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from poison. It lets you see invisible. It may corrode you when you take damage. (61, 28, D) a cursed staff of earth (still there?) an elf corpse (still there?) (61, 30, D) a cursed -1 short sword (still there?) a +0 longbow (still there?) 18 arrows (still there?) (61, 37, D) a lightning rod (4/4) (62, 0, D) 5 boomerangs a +0 leather armour a lightning rod (4/4) an orc corpse (62, 1, D) a +0 mace of holy wrath (62, 2, D) a +0 dagger a +0 robe (62, 8, D) a +5 flail of protection (62, 9, D) a +0 short sword a +0 leather armour a cursed -3 long sword a +2 pair of boots of running an elf corpse (62, 11, D) a +3 scimitar of draining (62, 16, D) a scarf of invisibility (62, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (62, 29, D) a +0 short sword an elf corpse (62, 37, D) a box of beasts (63, 0, D) an uncursed staff of cold (63, 8, D) a +0 long sword (still there?) a +0 ring mail (still there?) an uncursed staff of cold (still there?) an elf corpse (still there?) (63, 16, D) a lightning rod (4/4) (63, 17, D) an uncursed staff of cold (63, 21, D) an ugly thing corpse (63, 26, D) a +0 rapier (63, 27, D) a +0 dagger (63, 29, D) a +2 halberd of flaming (still there?) a +0 scale mail (still there?) (63, 37, D) the +2 pair of boots of Liulicy {rElec rPois MR- Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (64, 16, D) an uncursed staff of fire (64, 17, D) a +6 whip of electrocution (64, 20, D) a shapeshifter corpse (64, 21, D) an ugly thing corpse (64, 29, D) a +0 short sword (still there?) an elf corpse (still there?) (65, 22, D) a shapeshifter corpse (65, 26, D) an uncursed staff of air (65, 29, D) a +0 shortbow (still there?) a +0 short sword (still there?) 24 arrows (still there?) a +0 leather armour (still there?) (65, 33, D) 2 arrows (67, 0, D) a box of beasts (68, 0, D) a +0 hand axe (still there?) a cursed amulet of inaccuracy (still there?) an orc corpse (still there?) (69, 0, D) a +0 mace a +0 leather armour a +2 scale mail of fire resistance an orc corpse (69, 2, D) a +0 leather armour an orc corpse (69, 36, D) a +1 trident of flaming (70, 9, D) a +2 robe of magic resistance (70, 36, D) a +2 plate armour of fire resistance (70, 37, D) the +4 ring mail "Osum Maz" {rF+} It protects you from fire. (71, 8, D) the +1 scale mail of the Catamount {-Cast Int+5} It affects your intelligence (+5). It prevents spellcasting. (71, 9, D) a scorpion corpse (71, 11, D) a scorpion corpse (71, 21, D) a shapeshifter corpse (71, 26, D) the ring "Rewatziv" {rN+ Stlth-} [ring of attention] It protects you from negative energy. It makes you less stealthy. (71, 27, D) a +0 short sword of draining (71, 28, D) 3 large rocks (71, 36, D) a phantom mirror (72, 8, D) a +5 vorpal mace (72, 9, D) an uncursed staff of earth (72, 10, D) a scorpion corpse (72, 17, D) a +2 ring mail of cold resistance (72, 20, D) an ugly thing corpse (72, 26, D) a +4 scale mail of fire resistance (72, 27, D) a phantom mirror (72, 30, D) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (72, 36, D) the cursed +0 robe "Tidewionu" {-Tele Rampage rElec rC-} It makes you vulnerable to cold. It insulates you from electricity. It prevents most forms of teleportation. It bestows one free step when moving towards enemies. It has a curse placed upon it. (72, 37, D) the +3 morningstar of Hyaso {vorpal, *Rage MR++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your resistance to hostile enchantments. It may make you go berserk in combat. (73, 1, D) a +1 plate armour of positive energy (73, 16, D) a +3 longbow of flaming (73, 17, D) a +1 scale mail of magic resistance (73, 26, D) an uncursed staff of earth (73, 27, D) the +7 chain mail of Midnight {Harm rElec Dex-4 Stlth+} It affects your dexterity (-4). It insulates you from electricity. It increases damage dealt and taken. It makes you more stealthy. (73, 29, D) a +0 troll leather armour a troll corpse (73, 31, D) a +0 giant spiked club a cursed -2 giant club a +0 giant club an ogre corpse an ogre corpse (73, 36, D) an uncursed staff of air (73, 37, D) a phial of floods