runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (19, 0, D) a phial of floods (20, 1, D) a +3 scale mail of magic resistance (20, 16, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (20, 17, D) a +3 chain mail of cold resistance (21, 0, D) the +4 falchion of the Kidney {speed, +Inv Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It lets you turn invisible. (21, 1, D) a book of Ice (21, 16, D) an uncursed amulet of reflection (21, 17, D) the Catalogue of Orientation Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 yes b - Passage of Golubria Translocation 4 yes c - Dispersal Translocation 6 no (22, 0, D) a +0 flail of protection (22, 1, D) an uncursed staff of earth (22, 16, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (22, 17, D) a +1 vorpal quarterstaff (23, 0, D) a book of Spatial Translocations (23, 16, D) a +3 chain mail of fire resistance (23, 17, D) a +1 plate armour of poison resistance (23, 18, D) a cursed staff of conjuration (24, 1, D) an uncursed ring of see invisible (24, 16, D) a +2 war axe of electrocution (24, 17, D) a tin of tremorstones (1/2) (24, 18, D) the ring "Uqia" {rPois Str+2} [ring of poison resistance] It affects your strength (+2). It protects you from poison. (25, 0, D) a +7 arbalest of freezing (25, 1, D) an uncursed staff of fire (25, 16, D) an uncursed staff of poison (25, 17, D) a +2 whip of venom (25, 18, D) an uncursed ring of positive energy (26, 1, D) an uncursed staff of poison (26, 16, D) an uncursed ring of ice (26, 17, D) a +2 short sword of draining (27, 0, D) a condenser vane (27, 1, D) a +3 demon trident of electrocution (27, 16, D) a +2 halberd of flaming (27, 17, D) a scroll of brand weapon (28, 0, D) the Almanac of the Entrancing Frostbite Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Simulacrum Ice/Necromancy 6 yes (28, 1, D) an uncursed ring of ice (28, 17, D) a +1 glaive of venom (28, 22, D) an uncursed staff of fire (29, 0, D) a phantom mirror (29, 1, D) the cursed +1 flail "Ybum" {flame, +Blink rC- Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to cold. It lets you blink. It has a curse placed upon it. (29, 16, D) the Papyrus of Supportive Shape Shifting Spells Type Level Known a - Summon Small Mammal Summoning 1 yes b - Passwall Transmutation/Earth 2 yes c - Statue Form Transmutation/Earth 6 yes d - Malign Gateway Summoning/Translocation 7 no (29, 17, D) an uncursed amulet of guardian spirit (35, 14, D) a +4 dagger of draining (35, 15, D) the +10 dagger "Vefag" {vamp, Str+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+4). (35, 28, D) an uncursed staff of death (35, 29, D) a condenser vane (36, 14, D) the amulet of Girch {Inacc Int+3 Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It makes you more stealthy. (36, 15, D) the cursed +0 robe of Ynkatead {rN+ Dex+5} It affects your dexterity (+5). It protects you from negative energy. It has a curse placed upon it. (36, 28, D) a +0 rapier of speed (37, 0, D) a +2 vampiric trident (37, 1, D) a book of Debilitation (37, 28, D) a +1 great sword of holy wrath (37, 29, D) a scroll of brand weapon (38, 0, D) the ring of Harmony {Fire +Fly Str+3 Dex+2} [ring of fire] It enhances your fire magic. It affects your strength (+3). It affects your dexterity (+2). It protects you from fire. It makes you vulnerable to cold. It lets you fly. (38, 1, D) a +0 mace of protection (38, 6, D) a shadow dragon corpse (skeletalised by now) (38, 14, D) an uncursed staff of death (38, 15, D) an uncursed staff of death (38, 18, D) a necrophage corpse (38, 28, D) an uncursed amulet of the acrobat (38, 29, D) a +0 hunting sling of freezing (39, 0, D) the ring of Wexasuox {rElec rPois rC+} [ring of protection from cold] It protects you from cold. It insulates you from electricity. It protects you from poison. (39, 1, D) the cursed +1 dagger of Profit {antimagic, rF+ rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from fire. It protects you from cold. It has a curse placed upon it. (39, 14, D) a condenser vane (39, 15, D) the +7 great sword "Purousuts" {freeze, rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. (39, 27, D) an uncursed ring of protection from magic the ring of Eleyxir {rElec rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It insulates you from electricity. It protects you from negative energy. an uncursed ring of protection from cold (39, 28, D) a +3 falchion of venom (39, 29, D) an uncursed staff of earth (40, 0, D) the +5 spear "Ducy Jur" {vorpal, rF+ Dex+9 SInv Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+9). It protects you from fire. It lets you see invisible. It makes you less stealthy. (40, 1, D) the +2 spear of the Known World {speed, +Blink rC+} Attacks with this weapon are significantly faster. It protects you from cold. It lets you blink. (40, 15, D) a +0 arbalest of freezing (40, 28, D) a +6 ring of intelligence (40, 29, D) an uncursed staff of death (41, 0, D) a +1 vorpal scimitar (41, 1, D) a phantom mirror (41, 15, D) the ring of Hiump {rC- rN+ MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +6 ring of dexterity (41, 29, D) a +2 great sword of freezing (42, 0, D) a +4 arbalest of flaming (42, 1, D) a +3 ring mail of cold resistance (42, 14, D) a +5 spear of venom (42, 15, D) a tin of tremorstones (1/2) (42, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (42, 19, D) a +0 robe (still there?) a +0 hand axe (still there?) a +0 mace (still there?) a +0 robe (still there?) (42, 20, D) a +0 broad axe (42, 28, D) the +5 shortbow "Poph" {freeze, Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). (43, 14, D) an uncursed staff of poison (43, 15, D) a +0 longbow of freezing (43, 29, D) a phial of floods (44, 19, D) a +0 glaive (44, 20, D) a +0 robe (44, 28, D) a phial of floods (49, 0, D) the -3 helmet "Ymyogg" {rElec rF+ Int-4 Stlth+} It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (49, 1, D) an uncursed staff of cold (49, 12, D) a tin of tremorstones (1/2) (49, 24, D) a +4 long sword of draining (49, 36, D) an uncursed staff of fire (49, 37, D) a lightning rod (4/4) (50, 0, D) a +4 short sword of speed (50, 1, D) a +1 leather armour of magic resistance (50, 12, D) the +0 robe of Okawaru's Displeasure {Int+3} It affects your intelligence (+3). (50, 13, D) an uncursed staff of earth (50, 24, D) an uncursed staff of earth (50, 25, D) a +3 hunting sling of flaming (50, 36, D) an uncursed staff of conjuration (50, 37, D) an uncursed staff of air (51, 0, D) a +1 morningstar of draining (51, 1, D) a +5 hand crossbow of freezing (51, 12, D) a book of Transfigurations (51, 13, D) a +1 ring mail of cold resistance (51, 24, D) the cursed +1 long sword of Laceration {pain, rC- Int+4 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+4). It makes you vulnerable to cold. It has a curse placed upon it. (51, 25, D) an uncursed amulet of reflection (51, 36, D) a +1 quarterstaff of pain (51, 37, D) a scroll of brand weapon (52, 0, D) the cursed +2 hand crossbow of Shame {venom, Str+7} It poisons the ammo it fires. It affects your strength (+7). It has a curse placed upon it. (52, 1, D) an uncursed ring of protection from magic (52, 17, D) an uncursed staff of earth (unseen) (52, 24, D) an uncursed staff of fire (52, 25, D) an uncursed staff of air (52, 36, D) a +2 long sword of holy wrath (52, 38, D) a +2 flail of draining (still there?) a +0 ring mail (still there?) a potion of might (still there?) (52, 40, D) a +0 dagger (still there?) a +0 robe (still there?) the orc corpse of Nergalle (skeletalised by now) (still there?) (53, 0, D) the cursed ring of Conformity {AC-4 Dex+3 SInv} [ring of protection] It affects your AC (-4). It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (53, 1, D) a condenser vane (53, 13, D) the +6 rapier of Painful Death {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (53, 14, D) a +0 spectral quarterstaff (53, 25, D) a scroll of brand weapon (53, 30, D) (unseen) (53, 37, D) the cursed +2 battleaxe of Truncation {flame, Int+4 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (53, 39, D) 9 large rocks (still there?) the cyclops corpse of Polyphemus (skeletalised by now) (still there?) (53, 40, D) a wand of flame (17) (53, 41, D) 3 large rocks (54, 0, D) +0 fire dragon scales (54, 1, D) a book of Hexes (54, 12, D) the +8 longbow of Caomoim {vorpal, rF- Int+3 Dex+5} Any arrow fired from it inflicts extra damage. It affects your intelligence (+3). It affects your dexterity (+5). It makes you vulnerable to fire. (54, 13, D) a box of beasts (54, 24, D) an uncursed staff of air (54, 25, D) an uncursed staff of poison (54, 36, D) an uncursed staff of fire (55, 0, D) the +5 long sword of Ash {venom, Fragile Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). It will be destroyed if unequipped. (55, 1, D) the amulet of the Hart {Inacc rElec} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It insulates you from electricity. (55, 12, D) a lightning rod (4/4) (55, 13, D) a +0 shortbow of freezing (55, 24, D) an uncursed ring of positive energy (59, 36, D) a Young Poisoner's Handbook (59, 37, D) the cursed +0 ring mail of Qyupt {Rampage MP+9} It affects your magic capacity (+9). It bestows one free step when moving towards enemies. It has a curse placed upon it. (60, 37, D) the +12 glaive of Prune {vorpal} It inflicts extra damage upon your enemies. (60, 40, D) a +0 arbalest (still there?) a +3 long sword of holy wrath (still there?) 17 bolts (still there?) a yaktaur corpse (skeletalised by now) (still there?) (61, 0, D) a +0 shortbow 14 arrows (61, 8, D) the +9 quarterstaff "Pibludapt" {vorpal, MR+} It inflicts extra damage upon your enemies. It affects your resistance to hostile enchantments. (61, 16, D) a lightning rod (4/4) (61, 26, D) a phantom mirror (61, 36, D) the +2 pair of gloves of Anaesthesia {-Tele rElec rN+ Stlth+} It insulates you from electricity. It protects you from negative energy. It prevents most forms of teleportation. It makes you more stealthy. (61, 37, D) an uncursed staff of death (61, 40, D) a +3 halberd (still there?) a +0 chain mail (still there?) (62, 0, D) a box of beasts (62, 1, D) a cursed +0 arbalest 24 bolts a +1 war axe of freezing (62, 5, D) a bolt (62, 8, D) a +0 hunting sling of freezing (62, 9, D) a cursed staff of earth (62, 16, D) an uncursed ring of stealth (62, 17, D) the +5 hunting sling of Eternal Vigilance {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. (62, 18, D) a +0 vorpal spear a +0 halberd a +0 robe (62, 26, D) a phial of floods (62, 27, D) a +5 spectral quarterstaff (62, 37, D) a +2 fustibalus of flaming (62, 41, D) a +0 war axe (still there?) a +0 plate armour (still there?) a +0 war axe (still there?) a +0 chain mail (still there?) a +1 great mace (still there?) a +0 plate armour (still there?) (62, 42, D) a +0 great mace (still there?) a +0 plate armour (still there?) (63, 1, D) a +0 shortbow 15 arrows (63, 16, D) +0 ice dragon scales (63, 19, D) a +1 hand axe of venom a +0 robe (63, 20, D) a +0 war axe (63, 26, D) an uncursed staff of cold (63, 27, D) an uncursed staff of cold (63, 36, D) a phantom mirror (63, 37, D) a +1 hand axe of flaming (63, 41, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 great mace (still there?) a +0 plate armour (still there?) (64, 1, D) a +0 arbalest 10 bolts (64, 16, D) an uncursed staff of poison (64, 17, D) the cursed +1 plate armour "Eneg" {rPois rN+} It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (64, 19, D) a +0 whip (still there?) a +0 robe (still there?) (64, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) (64, 42, D) a +0 long sword (still there?) a +0 chain mail (still there?) a human corpse (skeletalised by now) (still there?) (65, 26, D) the cursed +1 scale mail "Iwky" {rF- rN+ MP+9} It makes you vulnerable to fire. It protects you from negative energy. It affects your magic capacity (+9). It has a curse placed upon it. (67, 0, D) a lightning rod (4/4) (68, 1, D) a +2 short sword of holy wrath a +0 leather armour (68, 3, D) a +1 flail of draining (69, 36, D) a +2 spear of flaming (70, 8, D) a +1 robe of positive energy (70, 9, D) the +3 salamander hide armour {Flames rF++ rC--} It greatly protects you from fire. It makes you very vulnerable to cold. (70, 37, D) a +6 vorpal great sword (71, 8, D) a +2 morningstar of protection (71, 16, D) a +1 flail of protection (71, 27, D) a +0 mace (71, 32, D) a +0 dagger (71, 36, D) a book of Changes (71, 37, D) an uncursed staff of conjuration (72, 8, D) the +2 chain mail of the Dragon {rF++ rN+ rCorr MP+9} It greatly protects you from fire. It protects you from negative energy. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (72, 9, D) the amulet "Atureis" {RegenMP *Slow rElec Dex-2 Stlth+} [amulet of magic regeneration] It increases your magic regeneration. It affects your dexterity (-2). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. (72, 16, D) a phantom mirror (72, 17, D) a +1 robe of magic resistance (72, 27, D) a tin of tremorstones (1/2) (72, 30, D) a +0 dire flail (72, 31, D) a +2 dagger of venom a +2 broad axe of venom (72, 32, D) a +0 scimitar (73, 16, D) a box of beasts (73, 32, D) a +0 falchion of freezing (73, 37, D) a +6 ring of dexterity (75, 1, D) a +4 fustibalus (75, 2, D) a +0 broad axe