runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +2 hand crossbow of freezing (61, 1, D) a troll corpse (61, 8, D) a lightning rod (3/4) (61, 16, D) a +6 ring of dexterity (62, 0, D) an uncursed staff of poison (62, 1, D) a +2 chain mail of cold resistance (62, 2, D) a +0 giant club a +0 giant club a two-headed ogre corpse (62, 9, D) a +2 robe of fire resistance a jackal corpse (62, 10, D) a river rat corpse (62, 16, D) a book of the Warp (62, 17, D) a +6 ring of strength (63, 0, D) a +2 vorpal arbalest (63, 2, D) a +0 giant club (63, 8, D) the +7 plate armour of Omission {+Blink Int-4 Dex+9} It affects your intelligence (-4). It affects your dexterity (+9). It lets you blink. (63, 16, D) a phial of floods (63, 17, D) Meham's Tome of Lethal Companions Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Summon Small Mammal Summoning 1 no c - Call Imp Summoning 2 no d - Summon Mana Viper Hexes/Summoning 5 no e - Excruciating Wounds Necromancy 5 no f - Death Channel Necromancy 6 no (63, 21, D) a +0 halberd (still there?) a red draconian corpse (still there?) (64, 17, D) a book of Death (68, 0, D) an uncursed staff of earth (69, 0, D) a lightning rod (3/4) (70, 8, D) a +1 battleaxe of freezing (70, 9, D) a shapeshifter corpse (70, 10, D) a +1 long sword of holy wrath a shapeshifter corpse (71, 8, D) a +2 vorpal hand axe (71, 11, D) a shapeshifter corpse (71, 16, D) a scroll of brand weapon (71, 26, D) a +1 pair of boots of running (71, 27, D) a lightning rod (3/4) (72, 8, D) the +8 chain mail of Tartarus {*Drain rC+ Regen+ Int+4} It affects your intelligence (+4). It protects you from cold. It increases your rate of regeneration. It causes draining when unequipped. (72, 9, D) a scroll of brand weapon (72, 26, D) an uncursed staff of death (72, 30, D) a +0 dagger a cursed +0 robe (73, 16, D) a +3 rapier of venom (73, 17, D) an uncursed ring of fire (73, 21, D) a jumping spider corpse (73, 26, D) a +4 broad axe of flaming (73, 27, D) a lightning rod (3/4) (73, 30, D) a cursed -1 dagger a +0 robe a +0 buckler (74, 22, D) a redback corpse (74, 30, D) a +0 rapier a +0 robe a spriggan corpse (74, 31, D) a wolf corpse (75, 1, D) an uncursed staff of poison (75, 22, D) a scorpion corpse