runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) an uncursed amulet of guardian spirit a +0 scimitar (61, 26, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (62, 0, D) a +4 glaive of protection (62, 1, D) the +8 war axe of Generosity {vorpal, rC+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. (62, 3, D) a ball python corpse (62, 8, D) the +2 pair of gloves of the Pirate {rElec Regen+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It insulates you from electricity. It increases your rate of regeneration. (62, 9, D) a +0 shortbow a +0 short sword 22 arrows a +0 leather armour (62, 13, D) 3 arrows (62, 17, D) an uncursed staff of death (62, 26, D) the ring "Xogesaq" {*Slow Will+ Str+6 Stlth+} [ring of strength] It affects your strength (+6). It affects your willpower, your defense against some magical effects. It may slow you when you take damage. It makes you more stealthy. (62, 27, D) a cursed staff of death (63, 0, D) a lightning rod (4/4) (63, 8, D) a +0 dagger (63, 9, D) a +2 vampiric halberd (63, 16, D) an uncursed staff of conjuration (63, 17, D) a +2 cloak of willpower (63, 26, D) a +4 vorpal flail (63, 27, D) an uncursed staff of poison (64, 16, D) a +1 chain mail of fire resistance (64, 17, D) an uncursed amulet of guardian spirit (64, 26, D) a book of Spatial Translocations (64, 27, D) a box of beasts (65, 26, D) a +0 pair of boots of running (67, 0, D) a +3 whip of venom (67, 1, D) an iguana corpse (68, 1, D) a river rat corpse (69, 0, D) a +1 leather armour of poison resistance (70, 8, D) a +5 dagger of speed (70, 9, D) the +3 long sword of Enaiff {vorpal, +Fly Will++ Int+4 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-4). It affects your willpower, your defense against some magical effects. It lets you fly. (71, 8, D) the +7 falchion "Concordance" {freeze, rElec rC+ Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (71, 17, D) an uncursed staff of cold (71, 26, D) an uncursed staff of conjuration (72, 8, D) the +6 whip "Etiutae" {venom, rPois rC+} It poisons the flesh of those it strikes. It protects you from cold. It protects you from poison. (72, 17, D) +2 ice dragon scales (72, 18, D) a water moccasin corpse a ball python corpse (72, 26, D) a box of beasts (72, 27, D) a phantom mirror (73, 17, D) a +0 hand axe (73, 18, D) a +0 club (73, 19, D) a +0 hand axe of electrocution (73, 27, D) 2 scrolls of brand weapon (74, 18, D) a +0 trident (still there?) a +2 robe of resistance (still there?) a naga corpse (still there?) (75, 1, D) an uncursed staff of cold