runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) Miepte's Incunabulum of the Icy Escort Spells Type Level Known a - Freeze Ice 1 no b - Summon Small Mammal Summoning 1 no c - Ensorcelled Hibernation Hexes/Ice 2 yes d - Summon Guardian Golem Hexes/Summoning 3 no e - Freezing Cloud Conjuration/Ice/Air 6 yes f - Ozocubu's Refrigeration Ice 6 no (49, 36, D) an uncursed amulet of faith (49, 37, D) a +3 plate armour of positive energy (49, 44, D) a javelin (50, 12, D) an uncursed staff of air (50, 13, D) an uncursed ring of poison resistance (50, 24, D) a +2 hand crossbow of flaming (50, 25, D) a +2 lajatang of speed (50, 36, D) a +2 hunting sling of flaming (50, 37, D) an uncursed amulet of guardian spirit (50, 41, D) a +2 spear of venom (still there?) 10 javelins (still there?) a +0 leather armour (still there?) (50, 44, D) 2 javelins (51, 12, D) a +2 hunting sling of flaming (51, 13, D) +1 ice dragon scales (51, 24, D) a cursed ring of attention (51, 25, D) a phantom mirror (51, 40, D) a +0 spear (still there?) a merfolk corpse (still there?) (51, 44, D) 2 javelins (52, 12, D) a +3 shortbow (52, 13, D) an uncursed ring of ice (52, 25, D) the +7 plate armour of the King of the Hill {*Slow Str+5 Int+9} It affects your strength (+5). It affects your intelligence (+9). It may slow you when you take damage. (52, 38, D) a +0 spear (still there?) 6 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (52, 40, D) a +0 rapier of speed (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (52, 44, D) 2 javelins (53, 12, D) a scroll of brand weapon (53, 13, D) a scroll of brand weapon (53, 24, D) a +3 chain mail of fire resistance (53, 25, D) an uncursed ring of poison resistance (53, 27, D) a rime drake corpse a rime drake corpse (53, 30, D) a +0 battleaxe of freezing (53, 31, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (still there?) (53, 36, D) the +4 hand axe "Dafan" {vorpal, +Rage Stlth+} It inflicts extra damage upon your enemies. It lets you go berserk. It makes you more stealthy. (53, 37, D) an uncursed staff of earth (53, 40, D) a +1 rapier of draining (still there?) a +0 robe (still there?) (53, 42, D) a javelin (53, 43, D) a javelin (53, 44, D) a javelin (54, 12, D) the +10 spear "Doduko" {venom, Dex+2 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+2). It makes you more stealthy. (54, 13, D) the ring of Kead Pet {rC++ rN+} [ring of positive energy] It greatly protects you from cold. It protects you from negative energy. (54, 15, D) a glowing shapeshifter corpse (54, 24, D) a +0 vorpal flail (54, 25, D) a lightning rod (4/4) (54, 40, D) a +1 spear of flaming (still there?) 11 javelins (still there?) a +0 leather armour (still there?) an uncursed ring of protection from cold (still there?) a merfolk corpse (still there?) (54, 42, D) a javelin (55, 12, D) a +7 trident of distortion (55, 13, D) the +8 mace "Sok Rin" {holy, *Noise rF+ Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). It protects you from fire. It may make noises in combat. (55, 24, D) a +2 plate armour of poison resistance (55, 39, D) a +0 trident (still there?) 5 boomerangs (still there?) an uncursed amulet of the acrobat (still there?) a merfolk corpse (still there?) (59, 36, D) a +2 great sword of electrocution (60, 36, D) the +5 bardiche "Jigoqak" {vamp, rElec} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It insulates you from electricity. (60, 37, D) a +5 rapier (60, 39, D) a manticore corpse (61, 0, D) a +3 vampiric trident (61, 8, D) the +6 scimitar of Gloom {pain, rElec MP+9 Str-3 Dex+9} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+9). It insulates you from electricity. It affects your magic capacity (+9). (61, 16, D) the +2 war axe "Heod" {venom, *Corrode Str+4 Int+3} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your intelligence (+3). It may corrode you when you take damage. (61, 26, D) a +1 plate armour of fire resistance (61, 36, D) a +5 great mace of draining (61, 39, D) a +0 rapier (still there?) a +0 robe (still there?) (61, 40, D) a +1 vampiric demon trident (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (62, 0, D) the +6 war axe "Poana" {vorpal, rF+ rC+ rN++ Int-4} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It protects you from fire. It protects you from cold. It greatly protects you from negative energy. (62, 1, D) a +4 mace of draining (62, 3, D) a hell hound corpse (62, 8, D) a +2 dagger of venom (62, 9, D) the +7 demon blade of a wizard's laboratory {vamp, *Slow Int+5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+5). It lets you see invisible. It may slow you when you take damage. (62, 26, D) the +3 morningstar of the Pyrrhic Victory {freeze, +Fly Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It lets you fly. (62, 27, D) the cursed necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (62, 29, D) a +3 long sword of freezing (still there?) a +0 robe (still there?) (62, 36, D) a +4 lajatang of venom (62, 39, D) a +0 trident (still there?) a merfolk corpse (still there?) (62, 40, D) a +2 vorpal trident (still there?) a +0 robe (still there?) (62, 41, D) a sea snake corpse (63, 0, D) a book of Burglary (63, 8, D) a +0 great sword of distortion (63, 16, D) a +2 quarterstaff of holy wrath (63, 17, D) an uncursed staff of earth (63, 19, D) an uncursed staff of air (63, 26, D) a +3 war axe of venom (63, 27, D) the +8 autumn katana {vorpal, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (63, 29, D) a necrophage corpse (63, 36, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (63, 37, D) a box of beasts (63, 41, D) a +2 scimitar of holy wrath (still there?) a +0 robe (still there?) (63, 42, D) a harpy corpse (64, 16, D) a book of Burglary (65, 26, D) the +6 longbow of Kismet {vorpal, rN+ Will+ Stlth+} Any arrow fired from it inflicts extra damage. It protects you from negative energy. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (67, 1, D) a necrophage corpse (68, 0, D) an uncursed staff of fire (68, 1, D) a necrophage corpse (69, 36, D) a scroll of brand weapon (70, 36, D) a +0 great sword of holy wrath (70, 37, D) a +2 scale mail of cold resistance (71, 10, D) a +1 morningstar of flaming (71, 16, D) a +0 flail (still there?) a +0 plate armour (still there?) a +2 vorpal broad axe (still there?) an orc corpse (still there?) (71, 17, D) a +1 pair of boots of flying (71, 26, D) a phantom mirror (71, 27, D) a +0 hand axe (still there?) a phantom mirror (still there?) (71, 36, D) the cursed +1 scimitar of the Beginning {vorpal, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. (71, 37, D) a +0 rapier of speed (72, 9, D) a +1 scale mail of fire resistance (72, 16, D) a +0 hand axe (still there?) +0 ice dragon scales (still there?) (72, 17, D) a +0 mace (still there?) a +0 chain mail (still there?) the +7 arbalest of Cawn {elec, rPois rF+ rC- Int+4} (still there?) It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. It protects you from poison. an orc corpse (still there?) (72, 26, D) a +0 trident of venom (72, 36, D) a +0 scale mail of poison resistance (72, 37, D) the +4 quarterstaff of Naghuec {speed, rF+ rC++ MP+9 Int-2} Attacks with this weapon are significantly faster. It affects your intelligence (-2). It protects you from fire. It greatly protects you from cold. It affects your magic capacity (+9). (73, 1, D) a +4 vampiric hand axe (73, 2, D) a yak corpse (73, 16, D) a cursed -2 club a +0 ring mail a +0 dagger a +0 robe a +1 falchion of distortion an orc corpse (73, 17, D) a +0 hand axe a +0 plate armour a +0 ring mail of cold resistance an orc corpse (73, 26, D) an uncursed staff of cold (73, 27, D) a ball python corpse (73, 37, D) the cursed +1 short sword of Innocence {vorpal, rPois} It inflicts extra damage upon your enemies. It protects you from poison. It has a curse placed upon it. (74, 3, D) a yak corpse (75, 1, D) +1 shadow dragon scales