runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +1 hand crossbow of flaming (59, 37, D) a phantom mirror (60, 22, D) a +2 broad axe of electrocution (60, 37, D) an uncursed ring of fire (61, 8, D) the +8 arbalest of Hubris {vorpal, rC+ rN+ Str+3 Int-4} Any bolt fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (-4). It protects you from cold. It protects you from negative energy. (61, 26, D) a cursed -4 ring of dexterity (61, 36, D) the +10 short sword of the Thirteen Friars {vorpal, Fragile rN++ Str+6 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (+4). It greatly protects you from negative energy. It will be destroyed if unequipped. (61, 37, D) a tin of tremorstones (2/2) (62, 8, D) a +1 scale mail of willpower (62, 16, D) an uncursed staff of death (62, 17, D) an uncursed staff of fire (62, 27, D) the +4 short sword of Balance {drain, rElec Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It insulates you from electricity. (62, 36, D) a +0 long sword (62, 37, D) 4 scrolls of enchant weapon (63, 0, D) an uncursed amulet of the acrobat (63, 8, D) +1 fire dragon scales (63, 16, D) a +6 ring of dexterity (63, 17, D) an uncursed amulet of the acrobat (63, 18, D) a hell hound corpse (63, 26, D) an uncursed staff of earth (63, 27, D) an uncursed staff of poison (63, 36, D) the Disquisition on Sinister Arts and Heat Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Conjure Flame Conjuration/Fire 3 yes c - Sticky Flame Conjuration/Fire 4 no d - Animate Dead Necromancy 4 no e - Agony Necromancy 5 no (63, 37, D) a book of Spatial Translocations (64, 17, D) a +2 vorpal glaive (64, 31, D) a +1 vampiric broad axe (still there?) a naga corpse (still there?) (65, 26, D) a +1 dagger of venom (65, 29, D) a +0 flail of holy wrath (still there?) a naga corpse (still there?) (67, 1, D) a scorpion corpse (68, 1, D) a tarantella corpse (69, 0, D) a phantom mirror (70, 9, D) a +1 pair of gloves of strength (70, 36, D) an uncursed staff of cold (70, 37, D) a book of Burglary (71, 8, D) the cursed +0 scale mail of the Known World {+Fly Will+} It affects your willpower, your defense against some magical effects. It lets you fly. It has a curse placed upon it. (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +0 hand crossbow of flaming (71, 26, D) a phial of floods (71, 27, D) the +2 robe of Qaples {Will+ Int+4} It affects your intelligence (+4). It affects your willpower, your defense against some magical effects. (72, 16, D) a cursed amulet of inaccuracy (72, 17, D) a +4 vorpal spear (72, 26, D) an uncursed staff of air (72, 30, D) a yak corpse a bullfrog corpse (72, 36, D) Vuodiof's Guide on Fire and Black Rituals Spells Type Level Known a - Animate Skeleton Necromancy 1 no b - Pain Necromancy 1 no c - Conjure Flame Conjuration/Fire 3 yes d - Sticky Flame Conjuration/Fire 4 no e - Excruciating Wounds Necromancy 5 no f - Simulacrum Ice/Necromancy 6 no (73, 16, D) a manual of Slings (73, 26, D) a +2 vorpal quarterstaff (73, 27, D) a +2 quarterstaff of speed (73, 36, D) a +2 hand axe of freezing (73, 37, D) a Young Poisoner's Handbook (74, 29, D) an iguana corpse