runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (18, 8, D) a sling bullet (19, 1, D) a +2 long sword of holy wrath (19, 2, D) a javelin (19, 9, D) 3 javelins (19, 16, D) the +0 plate armour "Kauluil" {rElec rF+ Str-4 Int+5} It affects your strength (-4). It affects your intelligence (+5). It protects you from fire. It insulates you from electricity. (19, 17, D) a book of Summonings (20, 16, D) the +9 hunting sling "Poug" {vorpal, Dex+4} Any stone fired from it inflicts extra damage. It affects your dexterity (+4). (21, 0, D) a +1 vorpal glaive (21, 16, D) a tin of tremorstones (2/2) (21, 17, D) a scroll of brand weapon (21, 34, D) a condenser vane (22, 0, D) a +3 hunting sling (22, 9, D) 2 javelins (22, 16, D) a +3 great sword of protection (22, 17, D) a +3 leather armour of poison resistance (22, 32, D) a book of Misfortune (22, 33, D) an uncursed staff of fire (22, 34, D) a +3 leather armour of willpower (23, 0, D) the +10 short sword "Xaurch" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (23, 1, D) a merfolk corpse (23, 2, D) an alligator snapping turtle corpse (23, 3, D) a water nymph corpse (23, 4, D) a +2 trident of freezing a +0 robe a merfolk corpse (23, 7, D) a sling bullet (23, 16, D) a phial of floods (23, 17, D) a box of beasts (23, 18, D) the +8 rapier "Caxostre" {venom, rC- Str+4 Dex+2} It poisons the flesh of those it strikes. It affects your strength (+4). It affects your dexterity (+2). It makes you vulnerable to cold. (23, 19, D) a rime drake corpse (23, 23, D) a rime drake corpse (23, 32, D) a +3 scale mail of fire resistance (23, 33, D) a +4 ring of protection (23, 34, D) a +0 hand crossbow of flaming (24, 0, D) a tin of tremorstones (2/2) (24, 1, D) an uncursed ring of willpower (24, 4, D) a +0 rapier of draining a +0 robe (24, 16, D) a +2 chain mail of cold resistance (24, 17, D) a cursed amulet of inaccuracy (24, 21, D) a boulder beetle corpse (24, 23, D) a catoblepas corpse (24, 24, D) an elephant corpse (24, 25, D) a death yak corpse (24, 33, D) a +0 whip (24, 34, D) a +6 ring of intelligence (25, 0, D) a box of beasts (25, 1, D) a +0 fustibalus a +0 club 16 sling bullets an uncursed staff of earth a satyr corpse (25, 2, D) a +0 trident a +0 robe a merfolk corpse (25, 3, D) a cursed +0 quarterstaff a +0 hunting sling 12 stones (25, 16, D) a +2 cloak of preservation (25, 17, D) a phial of floods (25, 18, D) an uncursed staff of poison (25, 23, D) a cane toad corpse (25, 24, D) a water moccasin corpse (still there?) a hydra corpse (still there?) (25, 32, D) an uncursed staff of cold (25, 33, D) a manual of Bows (25, 34, D) a +2 hand crossbow of freezing (25, 36, D) a moth of wrath corpse (still there?) a moth of wrath corpse (still there?) (26, 0, D) a +2 pair of boots of stealth (26, 1, D) a +0 spear a +0 great sword of flaming (26, 2, D) a +4 spear of flaming 15 javelins a +0 leather armour a merfolk corpse (26, 3, D) a +0 rapier a +0 robe a merfolk corpse (26, 4, D) a sea snake corpse (26, 16, D) a Fen Folio (26, 17, D) an uncursed staff of cold (26, 22, D) a yak corpse (26, 32, D) a tin of tremorstones (2/2) (26, 33, D) an uncursed staff of poison (26, 34, D) a phantom mirror (27, 0, D) a +1 pair of gloves of strength (27, 1, D) a +0 robe of cold resistance (27, 2, D) a +2 trident of protection a +0 leather armour a merfolk corpse (27, 3, D) a +0 trident a +0 leather armour a merfolk corpse (27, 16, D) the ring of Suspected Treachery {rC+ rN+ Str-5 Slay+2} [ring of protection from cold] It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It protects you from negative energy. (27, 17, D) a lightning rod (4/4) (27, 20, D) a basilisk corpse (27, 24, D) a water moccasin corpse (27, 25, D) a komodo dragon corpse (27, 32, D) the Handbook of Aerial Orientation Spells Type Level Known a - Swiftness Air 2 no b - Blink Translocation 2 yes c - Portal Projectile Hexes/Translocation 3 yes d - Airstrike Air 4 no e - Iskenderun's Mystic Blast Conjuration/Translocation 4 no f - Silence Hexes/Air 5 yes (27, 33, D) a +1 scale mail of willpower (27, 34, D) a +0 whip of venom (28, 0, D) the cursed +0 halberd of Breach {freeze, Str+7 Int-2 Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It affects your intelligence (-2). It affects your dexterity (+2). It has a curse placed upon it. (28, 1, D) a +3 lajatang of electrocution (28, 16, D) a +4 flail of protection (28, 17, D) a +2 morningstar of draining (28, 20, D) a blink frog corpse (28, 33, D) a phantom mirror (28, 36, D) a +0 whip (still there?) a +0 cloak (still there?) a +1 kite shield of positive energy (still there?) an uncursed ring of positive energy (still there?) a red draconian corpse (still there?) (29, 0, D) a +1 shortbow of freezing (29, 1, D) the +4 glaive of Amorality {antimagic, Int+2 Dex+5} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+2). It affects your dexterity (+5). (29, 33, D) the amulet of Daanen {Spirit rN+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from negative energy. (29, 37, D) a +0 long sword (still there?) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) a quicksilver dragon corpse (still there?) (30, 38, D) a +5 mace of draining (still there?) a +0 cloak (still there?) (34, 28, D) a +5 trident of venom (35, 15, D) a +0 great sword of freezing (35, 28, D) the +6 flail "Esuxkueb" {venom, *Corrode rF+ Str-4 Dex+10} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your dexterity (+10). It protects you from fire. It may corrode you when you take damage. (35, 29, D) the +2 ring mail "Vitzo" {-Cast rElec rPois rN+} It insulates you from electricity. It protects you from poison. It protects you from negative energy. It prevents spellcasting. (36, 0, D) a tin of tremorstones (2/2) (36, 1, D) the +1 long sword "Rajelag" {freeze, rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from negative energy. (36, 15, D) 3 large rocks (36, 28, D) the +8 short sword "Killer Klown's Foe" {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (36, 29, D) a +2 glaive of protection (37, 0, D) a +2 dagger of speed (37, 14, D) a +0 shortbow 31 arrows a scroll of brand weapon a centaur corpse (skeletalised by now) (37, 28, D) a scroll of brand weapon (37, 29, D) the ring "Qolul" {Ice Will+ Str+2 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (38, 1, D) an uncursed staff of death (38, 6, D) a +0 trident (38, 15, D) a +0 arbalest 19 bolts (38, 16, D) an uncursed staff of cold a +0 arbalest a +2 great sword of flaming a +0 arbalest 41 bolts (38, 17, D) a +0 arbalest 17 bolts (38, 28, D) a scroll of brand weapon (38, 29, D) an uncursed staff of air (39, 1, D) a cursed amulet of inaccuracy (39, 13, D) an uncursed ring of poison resistance a +6 ring of intelligence (39, 15, D) an uncursed ring of willpower (39, 16, D) the cursed +1 war axe "Fish" {vorpal, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. It has a curse placed upon it. a cursed -2 arbalest 19 bolts a yaktaur corpse (skeletalised by now) (39, 27, D) an uncursed amulet of faith (39, 28, D) the +9 long sword "Eteuw" {flame, rPois rC++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from cold. It protects you from poison. (39, 29, D) an uncursed staff of earth (40, 0, D) a tin of tremorstones (2/2) (40, 1, D) a cursed staff of earth (40, 5, D) a +2 scythe a +0 trident (40, 18, D) a +0 longbow 47 arrows a +0 leather armour a scroll of brand weapon (40, 19, D) a +0 longbow 12 arrows (40, 28, D) a +2 morningstar of protection (40, 29, D) the +9 rapier "Ygud" {vorpal, rPois Will+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your willpower, your defense against some magical effects. (41, 0, D) an uncursed staff of conjuration (41, 1, D) a +3 ring mail of cold resistance (41, 5, D) a +0 halberd (41, 14, D) a +1 vorpal mace a +0 arbalest 24 bolts (41, 15, D) a +7 trident of venom a +0 arbalest a +0 arbalest 37 bolts 3 large rocks a yaktaur corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (41, 17, D) a +5 spear of flaming 12 silver javelins a +0 leather armour a scroll of brand weapon a merfolk corpse (skeletalised by now) (41, 19, D) 3 arrows (41, 24, D) a silver javelin (41, 28, D) a manual of Bows (41, 29, D) a +0 bardiche of flaming (41, 35, D) (unseen) (42, 1, D) a box of beasts (42, 15, D) a +1 helmet of see invisible (42, 17, D) an uncursed staff of air a +0 arbalest 12 bolts (42, 19, D) 3 large rocks (42, 22, D) a bolt (42, 28, D) a scroll of brand weapon (42, 29, D) a +0 whip of venom (42, 34, D) (unseen) (43, 15, D) a +7 demon trident of electrocution (43, 17, D) a +0 arbalest 19 bolts (43, 28, D) an uncursed ring of stealth (43, 29, D) an uncursed ring of wizardry (44, 15, D) a +0 vorpal long sword a +0 arbalest 23 bolts (44, 28, D) a book of Debilitation (49, 0, D) a +2 shortbow of flaming (49, 12, D) an uncursed staff of death (49, 24, D) an uncursed staff of fire (49, 37, D) a +7 fustibalus of flaming (49, 40, D) a +0 scimitar a +1 chain mail of willpower a +0 rapier (50, 0, D) a +0 glaive of flaming (50, 1, D) an uncursed staff of death (50, 5, D) a basilisk corpse (skeletalised by now) (50, 12, D) a cursed staff of conjuration (50, 13, D) the Handbook of Malediction and Calling Spells Type Level Known a - Inner Flame Hexes/Fire 3 yes b - Portal Projectile Hexes/Translocation 3 yes c - Tukima's Dance Hexes 3 yes d - Summon Hydra Summoning 7 yes (50, 36, D) a +0 leather armour (50, 37, D) a +1 chain mail of fire resistance (50, 41, D) a +0 rapier (51, 1, D) an uncursed staff of fire (51, 5, D) a rime drake corpse (skeletalised by now) (51, 12, D) a +3 vorpal trident (51, 13, D) the ring "Yfegh" {*Corrode rC+ rN+ Int+3} [ring of protection from cold] It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (51, 25, D) a +4 morningstar of venom (51, 29, D) a +4 great sword of pain a +0 plate armour (51, 36, D) a scroll of brand weapon (51, 39, D) a +0 long sword (unseen) (51, 43, D) a +0 short sword of venom (51, 44, D) an arrow (52, 0, D) a phial of floods (52, 1, D) the +9 chain mail of the Dragon {Dex+5} It affects your dexterity (+5). (52, 3, D) a basilisk corpse (skeletalised by now) (52, 4, D) a komodo dragon corpse (skeletalised by now) (52, 5, D) a yak corpse (skeletalised by now) (52, 12, D) a cursed staff of conjuration (52, 13, D) a +1 helmet of intelligence (52, 23, D) an uncursed ring of protection from cold (52, 24, D) a +0 long sword (52, 25, D) a +1 pair of gloves of strength (52, 28, D) a +0 dagger a cursed +0 robe (52, 37, D) a +0 dagger (52, 39, D) an uncursed staff of air (still there?) a +0 longbow (still there?) 29 arrows (still there?) a +0 leather armour (still there?) (52, 41, D) a +0 short sword (52, 42, D) a +0 rapier (still there?) a +0 rapier (still there?) a +3 plate armour of cold resistance (still there?) (52, 43, D) a +4 vorpal flail (53, 0, D) an uncursed staff of air (53, 1, D) an uncursed staff of earth (53, 4, D) a hydra corpse (skeletalised by now) (53, 12, D) an uncursed ring of willpower (53, 25, D) a +1 battleaxe of flaming (53, 29, D) a cursed +0 mace (53, 36, D) the +2 plate armour of Indomitability {rC- Int+6} It affects your intelligence (+6). It makes you vulnerable to cold. (53, 37, D) a Young Poisoner's Handbook (53, 39, D) a +0 long sword a +0 shortbow 23 arrows a +0 leather armour (54, 0, D) a +1 glaive of venom (54, 1, D) a lightning rod (4/4) (54, 5, D) a komodo dragon corpse (skeletalised by now) (54, 12, D) a +1 vampiric war axe (54, 25, D) an uncursed staff of fire a +0 robe (54, 29, D) a +0 great sword a +0 plate armour (55, 0, D) the cursed +1 hand axe "Octopus's Death" {vorpal, *Corrode +Inv Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It lets you turn invisible. It may corrode you when you take damage. It has a curse placed upon it. (55, 1, D) the +6 rapier of the End of Times {freeze, rC- rN++ Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It greatly protects you from negative energy. It affects your willpower, your defense against some magical effects. (55, 13, D) 4 scrolls of enchant weapon (55, 24, D) the +7 triple sword of Objectivity {drain, Fragile rC+ rN+++ Str-4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It protects you from cold. It renders you almost immune to negative energy. It will be destroyed if unequipped. (56, 17, D) a +0 short sword (59, 36, D) a +0 hand axe of venom (59, 37, D) an uncursed ring of stealth (59, 42, D) a +0 spear of venom 16 javelins a +0 leather armour (60, 36, D) an uncursed staff of conjuration (60, 42, D) a +0 trident a +0 leather armour (60, 43, D) the +5 mace "Qaoraefi" {vorpal, +Rage rF- rC++ Will+} It inflicts extra damage upon your enemies. It makes you vulnerable to fire. It greatly protects you from cold. It affects your willpower, your defense against some magical effects. It lets you go berserk. a +0 leather armour (61, 0, D) a lightning rod (4/4) (unseen) (61, 16, D) an uncursed staff of earth (61, 26, D) a lightning rod (4/4) (61, 35, D) the amulet "Eburi" {Spirit Will+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your willpower, your defense against some magical effects. (61, 36, D) a +0 demon trident of venom (61, 37, D) a +2 rapier of electrocution (61, 42, D) a +1 demon trident of venom a cursed +0 leather armour (61, 44, D) 3 javelins (62, 8, D) a +3 leather armour of fire resistance (62, 9, D) the cursed -6 cloak of Vyemo {Harm} It increases damage dealt and taken. It has a curse placed upon it. (62, 16, D) an uncursed amulet of guardian spirit (62, 17, D) an uncursed staff of conjuration (62, 26, D) a +0 dagger (62, 27, D) a cursed +0 dagger a lightning rod (4/4) (62, 36, D) the ring "Ozuosmuh" {Ice rPois Int+4} [ring of ice] It enhances your ice magic. It affects your intelligence (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. (62, 37, D) a +0 whip of electrocution (62, 43, D) a +1 rapier of speed a +0 robe (63, 0, D) an uncursed staff of fire (63, 8, D) a +1 short sword of venom (63, 16, D) a +6 ring of dexterity (63, 26, D) a lightning rod (4/4) (63, 27, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 robe a phial of floods (63, 29, D) a +0 flail a +0 ring mail (63, 30, D) a +0 trident a +0 chain mail (63, 37, D) a +0 rapier of speed (64, 16, D) a +0 plate armour of fire resistance (64, 17, D) a +1 rapier of distortion (64, 27, D) a +0 short sword a cursed +0 scale mail a cursed -1 whip a +0 leather armour (64, 28, D) a +0 dagger a +0 chain mail of poison resistance (64, 30, D) a +0 club (67, 2, D) a +0 rapier a +0 robe (68, 0, D) a +3 leather armour of fire resistance (68, 3, D) a +0 short sword a cursed -1 robe (69, 0, D) a lightning rod (4/4) (69, 36, D) the +1 crystal plate armour "Nozih" {+Blink +Inv rN+ Str-3} It affects your strength (-3). It protects you from negative energy. It lets you turn invisible. It lets you blink. (70, 8, D) the +4 morningstar of Charity {chaos, *Contam rElec rF+ rN+} Each time it hits an enemy it has a different, random effect. It protects you from fire. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (70, 9, D) a scroll of brand weapon (70, 36, D) a +5 short sword of draining (70, 37, D) the +2 dagger of Unpleasantness {venom, rElec Dex+5 Stlth-} It poisons the flesh of those it strikes. It affects your dexterity (+5). It insulates you from electricity. It makes you less stealthy. (71, 26, D) a +5 fustibalus of flaming (71, 27, D) a phantom mirror (71, 36, D) an uncursed amulet of the acrobat an uncursed amulet of guardian spirit an uncursed ring of wizardry (72, 8, D) a +1 rapier of distortion (72, 9, D) a +0 robe of positive energy (72, 17, D) a +0 dire flail a +0 plate armour a +0 war axe (72, 18, D) the +4 dagger "Morg" {pain, Will+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your willpower, your defense against some magical effects. a +0 robe (72, 19, D) the +6 long sword "Octopus's Death" {venom, Fragile Will++} It poisons the flesh of those it strikes. It affects your willpower, your defense against some magical effects. It will be destroyed if unequipped. a +0 scale mail (72, 26, D) a scroll of brand weapon (72, 27, D) the +7 shortbow of Qysad {flame, *Drain Dex+3} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It causes draining when unequipped. (72, 30, D) a +0 scimitar a +0 robe (72, 36, D) the +8 hunting sling "Dimarr" {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (73, 1, D) a +0 scythe a +1 robe of resistance (73, 17, D) a +0 hand axe a +0 dagger (73, 19, D) a +0 battleaxe a +0 plate armour (73, 20, D) a +0 dire flail a +0 plate armour (73, 27, D) a +5 battleaxe of flaming (73, 36, D) an uncursed ring of ice (73, 37, D) the +6 longbow "Seurenen" {flame, Str+2 Int+5} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+5). (74, 2, D) a +0 dagger a +0 robe (75, 1, D) a +2 leather armour of fire resistance