runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) an uncursed staff of fire (49, 36, D) 8 scrolls of enchant weapon (49, 37, D) a +2 mace of protection (50, 24, D) a box of beasts (50, 25, D) the ring of Creativity {rF+ AC+4} [ring of protection] It affects your AC (+4). It protects you from fire. (51, 24, D) a +2 robe of fire resistance (51, 25, D) a phantom mirror (51, 36, D) an uncursed staff of fire (52, 24, D) a condenser vane (52, 25, D) an uncursed ring of willpower (52, 31, D) a +0 battleaxe (52, 36, D) a +1 vorpal broad axe (52, 37, D) an uncursed staff of air (52, 39, D) a +0 war axe a +0 animal skin (52, 40, D) a cane toad corpse (53, 25, D) a +2 scimitar of holy wrath (53, 36, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (53, 37, D) the +4 hunting sling of Breach {venom, +Inv rF+} It poisons the ammo it fires. It protects you from fire. It lets you turn invisible. (53, 41, D) a komodo dragon corpse (53, 43, D) a +0 rapier a +0 animal skin (54, 24, D) a +3 shortbow of flaming (54, 25, D) a +2 plate armour of positive energy (54, 36, D) a phial of floods (54, 41, D) a komodo dragon corpse (still there?) a catoblepas corpse (still there?) (55, 24, D) a book of Power (59, 36, D) a +6 ring of intelligence a +6 ring of dexterity (59, 37, D) a +6 giant spiked club (61, 0, D) the +9 long sword of Fragile Peace {venom, Fragile +Inv Str+6 SInv} It poisons the flesh of those it strikes. It affects your strength (+6). It lets you see invisible. It lets you turn invisible. It will be destroyed if unequipped. (61, 16, D) a phantom mirror (61, 26, D) a lightning rod (3/4) (61, 36, D) a book of the Tempests (61, 37, D) a +2 ring mail of willpower (61, 39, D) a blink frog corpse (61, 43, D) a black mamba corpse (62, 10, D) a cursed -2 trident 6 boomerangs a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident a +1 robe of willpower a +0 trident a merfolk corpse (skeletalised by now) (62, 19, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (62, 39, D) a +0 broad axe (still there?) a +0 animal skin (still there?) (62, 43, D) a +0 war axe (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (63, 0, D) a +2 battleaxe of flaming (63, 8, D) a +6 vorpal battleaxe (63, 10, D) a +0 trident (still there?) 6 boomerangs (still there?) (63, 16, D) the cursed +3 scythe of the Heavens {spect, rElec rN+ Str-4 Stlth+} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your strength (-4). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (63, 17, D) +0 steam dragon scales a +7 war axe of flaming a steam dragon corpse (skeletalised by now) (63, 26, D) a +2 vorpal hunting sling (63, 27, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (63, 36, D) an uncursed staff of air (63, 37, D) a lightning rod (3/4) (64, 16, D) a +1 battleaxe of electrocution (64, 17, D) a +2 hand axe of freezing (64, 26, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). (64, 27, D) a +0 vorpal quarterstaff (67, 0, D) a +0 club (still there?) a +0 hand crossbow of flaming (still there?) an orc corpse (skeletalised by now) (still there?) (68, 1, D) a +0 dagger a +0 ring mail a +0 whip an orc corpse (skeletalised by now) (70, 9, D) a cursed amulet of inaccuracy (70, 36, D) a box of beasts (70, 37, D) a +2 robe (71, 8, D) a scroll of brand weapon (71, 16, D) an uncursed staff of air (71, 17, D) the +8 dire flail of the Solstice {spect, rPois rN+ Int-3 Dex+2} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (-3). It affects your dexterity (+2). It protects you from poison. It protects you from negative energy. (71, 26, D) an uncursed staff of earth (71, 36, D) a +0 dagger (71, 37, D) a +0 flail of holy wrath a +0 ring mail a +3 broad axe of holy wrath an orc corpse (71, 41, D) a +0 whip an orc corpse (71, 42, D) a +0 dagger a +0 robe (72, 8, D) an uncursed staff of earth (72, 16, D) the +5 morningstar of the Coward {holy, *Drain rF+++ rN+ Str+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It renders you almost immune to fire. It protects you from negative energy. It causes draining when unequipped. (72, 28, D) a +0 trident 7 boomerangs a merfolk corpse (skeletalised by now) (72, 29, D) a +0 trident (72, 33, D) 3 arrows (72, 36, D) the +1 troll leather armour "Defusugit" {+Blink Regen+ Stlth+} It lets you blink. It increases your rate of regeneration. It makes you more stealthy. (72, 37, D) a +1 rapier of draining a +0 robe a +0 dagger an orc corpse (72, 38, D) a +0 dagger a +0 leather armour (72, 39, D) a +0 flail (72, 41, D) a +0 club a +0 hand axe a +0 chain mail a +0 short sword a +0 plate armour an orc corpse an orc corpse an orc corpse (73, 1, D) an uncursed staff of poison (73, 16, D) a scroll of brand weapon (73, 17, D) a +2 morningstar of distortion (73, 27, D) a +0 shortbow 20 arrows (73, 36, D) a phantom mirror (73, 37, D) a box of beasts (74, 2, D) an adder corpse (skeletalised by now) (74, 28, D) a +0 shortbow 27 arrows (75, 1, D) a +2 fustibalus of flaming