runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a +2 vorpal battleaxe (59, 37, D) an uncursed staff of cold (60, 36, D) a lightning rod (3/4) (60, 37, D) a scroll of brand weapon (61, 0, D) a +3 scale mail of poison resistance (61, 16, D) an uncursed amulet of the acrobat (61, 18, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 26, D) an uncursed staff of fire (61, 36, D) an uncursed ring of protection from cold (61, 37, D) the ring "Ajaiburo" {Will+ Dex+4} [ring of willpower] It affects your dexterity (+4). It affects your willpower, your defense against some magical effects. (62, 4, D) a very ugly thing corpse (62, 8, D) a +1 long sword of protection (62, 20, D) a +0 dire flail a +0 chain mail (62, 21, D) an orc corpse (62, 26, D) an uncursed ring of willpower (62, 27, D) a phantom mirror (inert) (62, 30, D) a +0 trident (62, 36, D) a box of beasts (inert) (62, 37, D) the +6 rapier of Puhizuw {vorpal, +Rage Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It lets you go berserk. (63, 17, D) a +0 club a +1 helmet of see invisible an orc corpse (63, 19, D) an orc corpse (63, 21, D) a +0 halberd a +0 plate armour an orc corpse (63, 26, D) a +1 longbow of freezing (63, 27, D) a +0 plate armour of fire resistance (63, 30, D) a +0 trident (63, 33, D) an arrow (63, 36, D) a +4 mace of protection (63, 37, D) an uncursed staff of cold (64, 16, D) a +1 plate armour of poison resistance (64, 19, D) a +1 mace of venom (still there?) a +0 ring mail (still there?) an orc corpse (still there?) (64, 26, D) a tin of tremorstones (2/2) (64, 27, D) the +1 ring mail of the Skies Above {Regen+} It increases your rate of regeneration. (64, 29, D) a +0 trident a +0 shortbow 22 arrows a centaur corpse (64, 30, D) a +0 shortbow 8 arrows a centaur corpse (65, 26, D) a box of beasts (inert) (67, 2, D) a +0 trident (still there?) a +2 hand crossbow of flaming (still there?) (68, 2, D) a +0 trident a merfolk corpse (69, 2, D) a +0 trident (still there?) the +9 hand crossbow of Demonkind {vorpal, Str+4 Dex-4} (still there?) Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your dexterity (-4). a merfolk corpse (still there?) (69, 36, D) a +0 whip of venom (70, 8, D) the +3 plate armour "Querytol" {rPois rF+ Int+4} It affects your intelligence (+4). It protects you from fire. It protects you from poison. (70, 18, D) a +0 scythe (still there?) a +0 robe (still there?) (70, 36, D) a lightning rod (3/4) (71, 8, D) an uncursed staff of fire (71, 17, D) a +4 double sword of holy wrath (71, 18, D) a +0 dagger (still there?) a +0 robe (still there?) a wand of random effects (17) (still there?) a +4 quarterstaff of chaos (still there?) a +0 cloak (still there?) (71, 27, D) a +0 shortbow 24 arrows a +1 shortbow of flaming a centaur corpse (71, 36, D) a scarf of invisibility (72, 8, D) the +4 quarterstaff "Cefeiss" {flame, rN+ Will+ Str+6 Int-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+6). It affects your intelligence (-4). It protects you from negative energy. It affects your willpower, your defense against some magical effects. (72, 9, D) an uncursed staff of poison (72, 15, D) a +6 ring of dexterity (72, 16, D) a phial of floods (72, 17, D) an uncursed staff of fire (72, 27, D) a tin of tremorstones (2/2) (72, 29, D) a +0 trident a merfolk corpse (72, 37, D) a +5 hand crossbow (73, 1, D) the +7 short sword of Eneofow {elec, rC+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It protects you from cold. (73, 16, D) an uncursed staff of poison (73, 17, D) a +0 falchion of holy wrath (73, 20, D) a +0 scimitar a +0 robe (73, 21, D) a +0 dagger a +0 robe (73, 26, D) a +2 war axe of flaming (73, 27, D) a +6 flail of protection (73, 30, D) a +0 trident (73, 32, D) an arrow (73, 36, D) an uncursed staff of conjuration (74, 21, D) a +0 short sword (still there?) a +2 leather armour of cold resistance (still there?) (75, 1, D) a lightning rod (3/4) (75, 2, D) a necrophage corpse