runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 24, D) a +2 long sword of protection (49, 37, D) a +1 tower shield of cold resistance (still there?) a +2 demon whip of draining (still there?) (50, 24, D) an uncursed ring of resist corrosion (50, 25, D) a +1 vorpal glaive (50, 36, D) an uncursed ring of willpower (50, 37, D) a phial of floods (51, 24, D) a +1 spectral giant club (51, 25, D) an uncursed staff of poison (51, 36, D) a phantom mirror (51, 37, D) a +5 vorpal hand axe (52, 24, D) 4 scrolls of enchant weapon (52, 25, D) a phantom mirror (52, 36, D) an uncursed staff of fire (52, 37, D) the +7 morningstar of the Thing {vamp, rPois Will+ Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It protects you from poison. It affects your willpower, your defense against some magical effects. (53, 24, D) a +2 vampiric whip (53, 25, D) a +2 vorpal arbalest (53, 36, D) the +1 long sword "Urghek" {freeze, rF- Will- MP+9 Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It makes you vulnerable to fire. It affects your willpower, your defense against some magical effects. It affects your magic capacity (+9). (53, 37, D) a +6 war axe of distortion (54, 24, D) a book of the Tempests (54, 25, D) the cursed necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. (54, 28, D) quicksilver dragon scales (still there?) a quicksilver dragon corpse (still there?) (54, 29, D) a +0 flail (54, 36, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (55, 24, D) a phantom mirror (59, 36, D) a +2 glaive of protection (59, 37, D) an uncursed staff of cold (60, 36, D) an uncursed amulet of regeneration (61, 8, D) the +3 hunting sling "Giant's Death" {flame, Int+3} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). an adder corpse (skeletalised by now) (still there?) (61, 36, D) a manual of Bows (62, 0, D) a +3 leather armour of fire resistance (62, 4, D) a +0 whip a draconian corpse (skeletalised by now) (62, 8, D) a condenser vane (62, 9, D) the +0 pair of boots "Rien" {*Contam rElec Regen+} It insulates you from electricity. It causes magical contamination when unequipped. It increases your rate of regeneration. (62, 10, D) a ball python corpse (skeletalised by now) (62, 16, D) a manual of Throwing (62, 17, D) a +2 helmet of intelligence (62, 27, D) an uncursed ring of protection from cold (62, 37, D) a +1 great mace of protection (62, 42, D) a cursed -3 hand axe (63, 4, D) a +0 war axe a draconian corpse (skeletalised by now) (63, 8, D) a manual of Bows (63, 16, D) a +0 helmet of see invisible (63, 26, D) a +3 great sword of holy wrath (63, 27, D) a condenser vane (64, 3, D) a +0 flail (64, 16, D) a +0 spear of freezing (64, 17, D) a tin of tremorstones (2/2) (64, 26, D) a +1 pair of boots of stealth (64, 30, D) a +0 mace (68, 0, D) the +10 ring mail of Wonderful Satisfaction {Rampage Int+5} It affects your intelligence (+5). It bestows one free step when moving towards enemies. (69, 0, D) the +10 chain mail of Kikubaaqudgha {rF+} It protects you from fire. (69, 36, D) the +3 hand crossbow "Jarhusoe" {speed, rC++ Dex+4} Attacks with this weapon are significantly faster. It affects your dexterity (+4). It greatly protects you from cold. (70, 9, D) a +2 mace of holy wrath (71, 8, D) a +0 vampiric trident (71, 11, D) a river rat corpse (skeletalised by now) (71, 12, D) a bullfrog corpse (skeletalised by now) (71, 17, D) a lightning rod (4/4) (71, 26, D) a phantom mirror (71, 27, D) a +6 ring of dexterity (71, 36, D) a +2 leather armour of cold resistance (72, 9, D) an uncursed amulet of guardian spirit (72, 16, D) the +7 glaive of Zoqurr {antimagic, *Noise rN+ Int+6} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+6). It protects you from negative energy. It may make noises in combat. (72, 17, D) the +5 hand crossbow of Defenestration {flame, rF+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. (72, 30, D) a black bear corpse (skeletalised by now) (72, 31, D) a +0 spear a wolf corpse (skeletalised by now) (72, 36, D) an uncursed staff of conjuration (72, 37, D) a +1 morningstar of protection (73, 1, D) a +1 glaive of venom (73, 3, D) a +0 hand axe (73, 19, D) a bullfrog corpse (skeletalised by now) (73, 26, D) an uncursed ring of stealth (73, 27, D) a condenser vane (73, 36, D) a +0 chain mail of fire resistance (73, 37, D) an uncursed staff of conjuration (73, 40, D) a +0 flail (74, 3, D) a +0 mace (75, 1, D) a scroll of brand weapon