runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a box of beasts (49, 37, D) a tin of tremorstones (2/2) (50, 36, D) a book of Maledictions (50, 37, D) a +0 giant club (still there?) the ring "Neblal" {rElec rPois rF- rN+++ EV+4} (still there?) [ring of evasion] It affects your evasion (+4). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. (50, 39, D) a +0 scimitar (still there?) a +0 chain mail (still there?) (50, 40, D) a +0 mace (still there?) a +1 chain mail of cold resistance (still there?) (51, 36, D) a scarf of resistance (51, 37, D) a book of the Earth (51, 38, D) a +0 short sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (52, 36, D) a +0 giant club (still there?) a manual of Transmutations (still there?) an ogre corpse (still there?) (52, 37, D) the amulet "Duxty" {rPois Regen+} [amulet of regeneration] It protects you from poison. It increases your rate of regeneration. (52, 40, D) a +0 long sword (still there?) a +0 plate armour (still there?) an orc corpse (still there?) (53, 37, D) a book of the Dragon (54, 36, D) the +2 leather armour of Sonifram {+Blink Str+2 Slay+2 Stlth+} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you blink. It makes you more stealthy. (59, 36, D) a -2 vorpal glaive (59, 37, D) a +2 morningstar of protection (60, 36, D) the ring "Irulirus" {+Fly Int+4} [ring of flight] It affects your intelligence (+4). It lets you fly. (60, 37, D) a +2 spectral quarterstaff (60, 43, D) a +4 vorpal trident a +1 chain mail of positive energy a +0 tower shield (61, 0, D) an uncursed amulet of guardian spirit (61, 8, D) an uncursed ring of flight (61, 10, D) a necrophage corpse (skeletalised by now) (61, 26, D) a +0 scythe of venom (61, 37, D) a +0 hand axe of venom (61, 39, D) the human corpse of Prince Ribbit (61, 43, D) the +6 great sword "Zoowih" {vorpal, rPois rC+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It protects you from cold. It protects you from poison. a +0 animal skin the gnoll corpse of Grum (62, 0, D) a +2 ring mail of cold resistance (62, 1, D) an uncursed staff of fire (62, 3, D) a wolf corpse (skeletalised by now) (62, 4, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (62, 17, D) an uncursed staff of fire (62, 26, D) a +3 fustibalus of flaming (62, 27, D) a +1 scale mail of cold resistance (62, 36, D) a scroll of brand weapon (62, 37, D) a phantom mirror (62, 38, D) a +0 flail a +0 scale mail (62, 42, D) the guardian serpent corpse of Aizul (63, 0, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (63, 16, D) the +5 mace of Famine {vorpal, rPois rF+ Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It protects you from fire. It protects you from poison. (63, 17, D) the +3 ring mail of Theory {rC+ Will+ Str+2} It affects your strength (+2). It protects you from cold. It affects your willpower, your defense against some magical effects. (63, 22, D) a +0 dagger a +0 robe (63, 27, D) a scroll of brand weapon (63, 28, D) an ugly thing corpse (63, 36, D) an uncursed ring of stealth (63, 41, D) a +0 dagger a +0 robe (63, 42, D) a +3 scimitar of electrocution a +1 longbow of flaming 18 arrows a +0 barding (63, 44, D) an arrow (64, 17, D) the +0 pair of boots of Weirdness {Rampage +Inv rPois Dex+3} It affects your dexterity (+3). It protects you from poison. It lets you turn invisible. It bestows one free step when moving towards enemies. (64, 21, D) the cursed +2 hand axe "Ziequhuh" {flame, Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (64, 26, D) a +1 buckler of positive energy (67, 0, D) a phantom mirror (69, 0, D) a +3 leather armour of willpower (69, 36, D) the +6 long sword of Articulation {antimagic, Int+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). (70, 9, D) a +2 scimitar of holy wrath (70, 36, D) an uncursed staff of air (71, 8, D) the +0 pair of fencer's gloves {Riposte Dex+3} It affects your dexterity (+3). (71, 10, D) a +5 vorpal war axe (71, 17, D) the amulet "Rumocw" {Faith Int+4} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+4). (71, 20, D) a wolf corpse (skeletalised by now) (71, 26, D) a +1 vorpal spear (71, 30, D) a +0 flail (71, 36, D) a +1 pair of boots of running (72, 8, D) a cursed staff of cold (72, 9, D) the +7 bardiche of Instant Death {vamp, *Drain +Inv Str-2 Int+8} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (-2). It affects your intelligence (+8). It lets you turn invisible. It causes draining when unequipped. (72, 16, D) a condenser vane (72, 17, D) the +3 dire flail of Doom {venom, rPois} It poisons the flesh of those it strikes. It protects you from poison. (72, 21, D) a cursed -1 dagger (still there?) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (72, 27, D) an uncursed staff of fire (72, 28, D) a +0 short sword (still there?) a +3 shortbow of freezing (still there?) a draconian corpse (skeletalised by now) (still there?) (72, 29, D) a +3 demon blade of draining (72, 30, D) a +0 flail (72, 31, D) a +0 flail (72, 36, D) a +2 great mace of protection (72, 37, D) a +4 ring mail of willpower (72, 38, D) a +4 vorpal scimitar (73, 1, D) a +0 war axe of flaming (73, 16, D) a cursed amulet of inaccuracy (73, 17, D) a phantom mirror (73, 21, D) a +0 dagger a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) a +0 scimitar (73, 29, D) the +3 short sword of the Original Sin {holy, *Contam rN+++ Str+8 Stlth-} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+8). It renders you almost immune to negative energy. It causes magical contamination when unequipped. It makes you less stealthy. a draconian corpse (skeletalised by now) (still there?) (73, 37, D) an uncursed staff of air (75, 1, D) an uncursed staff of air