runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 14, D) an uncursed staff of cold (35, 15, D) +0 gold dragon scales (35, 29, D) the +6 whip "Conusovaje" {vorpal, *Rage rPois Will+++ Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It protects you from poison. It affects your willpower, your defense against some magical effects. It may make you go berserk in combat. (36, 0, D) an uncursed staff of death (36, 1, D) a +0 pair of boots of flying (36, 14, D) the cursed +0 scale mail of Pofexen {Rampage +Inv rPois Dex-3} It affects your dexterity (-3). It protects you from poison. It lets you turn invisible. It bestows one free step when moving towards enemies. It has a curse placed upon it. (36, 15, D) an uncursed ring of poison resistance (36, 29, D) a phial of floods (37, 0, D) a +2 shortbow of freezing (37, 1, D) an uncursed staff of air (37, 14, D) a +0 dagger of pain (37, 15, D) a cursed ring of attention (37, 28, D) an uncursed staff of earth (37, 29, D) a cursed amulet of inaccuracy (38, 1, D) a +2 plate armour of poison resistance (38, 14, D) a +0 halberd (38, 15, D) an uncursed staff of cold (38, 28, D) an uncursed ring of ice (38, 29, D) the +6 scythe "Enecosm" {drain, +Blink +Rage Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It lets you blink. It lets you go berserk. (39, 1, D) an uncursed staff of cold (39, 14, D) an uncursed staff of conjuration (39, 15, D) a +2 plate armour of fire resistance (39, 28, D) the +4 Cigotuvi's embrace {rMiasma *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (39, 29, D) an uncursed staff of cold (40, 0, D) a phial of floods (40, 1, D) a +3 leather armour of positive energy (40, 22, D) a +0 scythe of pain a +2 robe of cold resistance the human corpse of Sigmund (40, 28, D) an uncursed staff of cold (40, 29, D) a condenser vane (41, 0, D) a +2 quarterstaff of pain (41, 1, D) a +3 vorpal falchion a +0 robe a book of Annihilations a spriggan corpse (41, 14, D) an uncursed staff of earth (41, 15, D) the +6 short sword of Patience {vorpal, *Drain Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It causes draining when unequipped. (41, 22, D) a +4 rapier of electrocution a +1 cloak of preservation a cursed +0 pair of gloves a curare-tipped dart a silver javelin the human corpse of Nikola (41, 23, D) a +1 scimitar of electrocution a +0 robe a +2 hat the elephant slug corpse of Gastronok (41, 24, D) 4 large rocks the cyclops corpse of Polyphemus (41, 28, D) the +0 kite shield of Vais Rel {Str+3} It affects your strength (+3). (41, 29, D) a manual of Dodging (42, 0, D) the +7 short sword "Tunuging" {drain, Int+6} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). (42, 1, D) a +2 hunting sling of freezing (42, 9, D) a +0 robe a spriggan corpse (42, 15, D) a book of the Warp (42, 23, D) 2 large rocks (42, 28, D) a scroll of brand weapon (42, 29, D) an uncursed staff of death (43, 10, D) a +0 robe +0 storm dragon scales a storm dragon corpse a storm dragon corpse (43, 14, D) a +2 plate armour of fire resistance (43, 15, D) an uncursed staff of earth (43, 24, D) a +0 morningstar a +0 scale mail a +0 demon trident of electrocution a +0 chain mail a +0 tower shield a +1 dagger of venom 5 curare-tipped darts a +0 robe the human corpse of Harold the human corpse of Louise the kobold corpse of Sonja the human corpse of Jessica (43, 25, D) a large rock (43, 28, D) a +2 antimagic trident (43, 29, D) an uncursed staff of air (44, 9, D) a wind drake corpse (44, 28, D) the +6 short sword "Dastroiku" {elec, rElec} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It insulates you from electricity. (45, 22, D) a +3 morningstar of draining a +0 animal skin a +1 rapier of speed a +0 leather armour a +3 double sword 5 silver javelins a +0 scale mail the orc corpse of Urug (45, 23, D) a curare-tipped dart (45, 24, D) a large rock (47, 37, D) a water moccasin corpse (skeletalised by now) (49, 1, D) a +6 ring of dexterity (49, 12, D) a phial of floods (49, 24, D) an uncursed staff of poison (49, 36, D) an uncursed staff of air (49, 37, D) a phantom mirror (50, 0, D) a +3 whip of venom (50, 1, D) the +9 broad axe "Duxkunae" {pain, *Rage Will+++ MP-9 Int+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your willpower, your defense against some magical effects. It affects your magic capacity (-9). It may make you go berserk in combat. (50, 12, D) a +4 arbalest of freezing (50, 25, D) a lightning rod (4/4) (50, 36, D) a cursed ring of attention (50, 39, D) a hydra corpse (skeletalised by now) (51, 0, D) the +2 plate armour "Lacleuch" {Will+ Str+4 Int-4} It affects your strength (+4). It affects your intelligence (-4). It affects your willpower, your defense against some magical effects. (51, 1, D) a +0 mace of draining (51, 12, D) the +3 pair of gauntlets of War {Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). (51, 13, D) an uncursed staff of poison (51, 24, D) a +3 vorpal flail (51, 25, D) a phial of floods (51, 37, D) an uncursed staff of conjuration (51, 39, D) a cane toad corpse (skeletalised by now) (51, 41, D) a water moccasin corpse (skeletalised by now) (52, 0, D) an uncursed ring of stealth (52, 1, D) a cursed amulet of inaccuracy (52, 12, D) the cursed +2 fustibalus of Petre {flame, rF+ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from fire. It has a curse placed upon it. (52, 13, D) a +2 vorpal quarterstaff (52, 23, D) a +6 ring of dexterity (52, 24, D) a +0 helmet of intelligence (52, 36, D) the +10 mace of Quantum Leap {vorpal, Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It makes you more stealthy. (52, 37, D) a +2 ring mail of fire resistance (still there?) a wyvern corpse (skeletalised by now) (still there?) (52, 39, D) a yak corpse (skeletalised by now) (53, 0, D) a +1 mace of holy wrath (53, 1, D) a +0 short sword of draining (53, 12, D) a +3 fustibalus of flaming (53, 13, D) an uncursed staff of conjuration (53, 24, D) an uncursed ring of ice (53, 25, D) a +0 trident of distortion (53, 36, D) a book of Clouds (54, 0, D) an uncursed staff of cold (54, 1, D) a +4 rapier of draining (54, 6, D) a +0 vorpal scythe (54, 13, D) a tin of tremorstones (2/2) (54, 24, D) the +11 short sword of Untruth {freeze, Str+8 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (+4). (54, 25, D) a +6 ring of intelligence (54, 30, D) a +5 scimitar of holy wrath a +0 tower shield +0 pearl dragon scales a pearl dragon corpse (skeletalised by now) (54, 36, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (55, 0, D) a tin of tremorstones (2/2) (55, 1, D) a +3 quarterstaff of pain (55, 13, D) a +2 glaive of venom (55, 24, D) a +2 vampiric short sword (55, 28, D) a +2 long sword of holy wrath a +0 tower shield (55, 29, D) a pearl dragon corpse (skeletalised by now) an apis corpse (skeletalised by now) (59, 36, D) a +0 scale mail of cold resistance (59, 37, D) a box of beasts (60, 36, D) an uncursed staff of death (60, 37, D) a +3 spear of venom 18 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (61, 0, D) a lightning rod (4/4) (unseen) (61, 10, D) a cursed -2 flail (61, 19, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 26, D) a +0 whip of electrocution (61, 35, D) a +3 vorpal spear 14 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (61, 36, D) a +0 vorpal spear (still there?) 13 javelins (still there?) a +0 leather armour (still there?) a +0 vorpal spear (still there?) (61, 38, D) a +0 trident (62, 0, D) a phial of floods (62, 1, D) a lightning rod (4/4) (62, 8, D) a phial of floods (62, 9, D) an uncursed staff of cold (62, 11, D) a +0 short sword (62, 12, D) a +0 morningstar a +0 dagger (62, 16, D) an uncursed staff of earth (62, 18, D) a +0 dagger a +0 robe a +0 short sword (62, 27, D) a lightning rod (4/4) (62, 37, D) a +0 spear a tin of tremorstones (2/2) (63, 0, D) a +1 scimitar of draining (unseen) (63, 8, D) a +6 vorpal broad axe (63, 16, D) a +3 arbalest of freezing (63, 17, D) a +0 glaive a +0 plate armour (63, 19, D) a +0 dagger a +0 robe (63, 26, D) a +3 halberd of holy wrath (63, 27, D) a +1 dagger of draining (63, 30, D) a black bear corpse (skeletalised by now) (63, 31, D) a wolf corpse (skeletalised by now) (63, 36, D) a +6 ring of intelligence (63, 37, D) a cursed staff of conjuration a snapping turtle corpse (skeletalised by now) (63, 38, D) a +0 rapier a +0 robe (64, 16, D) a lightning rod (4/4) (64, 20, D) a +0 ring mail (64, 26, D) a +1 ring mail of fire resistance (64, 27, D) the +5 bardiche "Kiox Bab" {flame, rC+++ Will- Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+4). It renders you almost immune to cold. It affects your willpower, your defense against some magical effects. (64, 31, D) a +0 spear a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (64, 32, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (65, 26, D) the cursed +1 chain mail of Sypol {Will+} It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (65, 31, D) a +0 spear a +0 dagger a +0 robe (65, 38, D) 4 javelins (65, 39, D) 2 javelins (66, 31, D) a black bear corpse (skeletalised by now) (67, 0, D) a lightning rod (4/4) (68, 0, D) a +0 dagger a +0 ring mail (68, 1, D) a +0 long sword (unseen) (69, 1, D) a +0 short sword a +0 ring mail (69, 36, D) an uncursed staff of cold (69, 37, D) a +3 great sword a +0 robe (70, 8, D) a +1 vorpal great sword (70, 36, D) a scroll of brand weapon (70, 38, D) a +2 mace of freezing a +0 robe (71, 8, D) a cursed amulet of inaccuracy (71, 12, D) a +0 short sword a +0 robe (71, 17, D) a phantom mirror (71, 26, D) an uncursed staff of death (71, 27, D) a +1 spectral quarterstaff (71, 36, D) a +2 vorpal falchion (71, 37, D) a tin of tremorstones (2/2) (72, 17, D) a +5 giant club (72, 26, D) an uncursed amulet of faith (72, 27, D) a +1 fustibalus of freezing (72, 36, D) a +0 plate armour of willpower (73, 1, D) a +6 flail of venom (73, 17, D) the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. (73, 18, D) a +0 battleaxe a +0 robe (73, 26, D) a +0 trident of distortion (73, 27, D) a box of beasts (73, 36, D) a lightning rod (4/4) (73, 37, D) a +0 glaive of protection (74, 3, D) a +0 hand axe