runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) an uncursed ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 1, D) a cursed +0 dagger (still there?) a +0 robe (still there?) (61, 8, D) an uncursed staff of poison (61, 26, D) the +1 ring mail of Light {Will+} It affects your willpower, your defense against some magical effects. (62, 0, D) a +2 short sword of draining a +2 leather armour of poison resistance (62, 1, D) a +0 flail a +4 hand crossbow of flaming an orc corpse (62, 2, D) a +0 whip a +0 leather armour an orc corpse (62, 8, D) a +6 ring of intelligence (62, 17, D) a +0 pair of gloves of strength (62, 27, D) a +5 mace of draining (63, 0, D) an uncursed staff of cold (63, 8, D) a +0 dagger of venom (63, 16, D) a +1 leather armour of cold resistance (63, 17, D) the +1 ring mail of Xuttarro {*Contam rC+ rCorr} It protects you from cold. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. (63, 26, D) a +3 vorpal spear (63, 27, D) a +1 helmet of see invisible (64, 16, D) a +2 broad axe of freezing (64, 17, D) a +4 mace of holy wrath (64, 26, D) a +7 plate armour of ponderousness (64, 27, D) an uncursed staff of poison (68, 0, D) a +0 scythe a +0 robe a cursed -1 dagger a +0 robe a +1 dagger of venom the human corpse of Jessica (68, 1, D) a +0 long sword a +0 robe (69, 36, D) a +3 shortbow of freezing (70, 8, D) an uncursed staff of conjuration (70, 9, D) an uncursed ring of fire (70, 11, D) a scorpion corpse (70, 36, D) a scroll of fog (70, 37, D) a book of the Dragon (71, 8, D) the +7 dagger of Vaelegh {elec, rElec rPois rC++ MP-9} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It affects your magic capacity (-9). (71, 9, D) a scorpion corpse (71, 10, D) a scorpion corpse (71, 11, D) a tarantella corpse (71, 16, D) a +0 dagger a +0 robe (71, 17, D) a book of Changes (71, 18, D) a +0 long sword a +0 plate armour an orc corpse (71, 26, D) a +0 short sword of venom (71, 36, D) a phantom mirror (71, 37, D) a book of Party Tricks (72, 8, D) a +0 pair of boots of stealth (72, 9, D) the +6 flail of Okawaru's Approval {drain, Int+7 Dex-3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+7). It affects your dexterity (-3). (72, 15, D) an uncursed amulet of faith (72, 16, D) a +3 scimitar of holy wrath (72, 17, D) the +9 plate armour "Doha" {*Corrode Str+7 Int-5 Dex+4} It affects your strength (+7). It affects your intelligence (-5). It affects your dexterity (+4). It may corrode you when you take damage. (72, 18, D) a +0 dire flail a +0 chain mail (72, 26, D) an uncursed staff of conjuration (72, 27, D) a cursed staff of poison (72, 36, D) a book of Cantrips (72, 37, D) the +4 plate armour of Syndicalism {rF+ Str-2 Stlth+} It affects your strength (-2). It protects you from fire. It makes you more stealthy. (73, 1, D) a +0 robe of fire resistance (73, 16, D) a lightning rod (4/4) (73, 17, D) a +3 leather armour of fire resistance (73, 18, D) a +2 dagger of venom a +0 robe an orc corpse (73, 26, D) the +4 battleaxe of Puam {vorpal, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (73, 27, D) a condenser vane (73, 36, D) a +1 rapier of holy wrath (73, 37, D) a +5 vampiric short sword (73, 39, D) a rime drake corpse (74, 19, D) a +0 dagger (74, 20, D) an orc corpse