runewalsh the Dungeon (2, 15, D) a condenser vane (inert) (2, 16, D) a condenser vane (inert) (2, 22, D) a wyvern corpse (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a +2 halberd of venom (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +2 short sword of holy wrath (4, 15, D) a scroll of brand weapon (4, 16, D) the +4 scale mail "Amaanyeh" {rCorr Str+6 Int-2} It affects your strength (+6). It affects your intelligence (-2). It provides partial protection from all sources of acid and corrosion. (4, 34, D) a book of Minor Magic (5, 15, D) a +1 pair of boots of rampaging (5, 16, D) a tin of tremorstones (2/2) (5, 34, D) a +0 antimagic morningstar (6, 14, D) a +0 war axe (6, 15, D) a +0 war axe (still there?) a +0 animal skin (still there?) a scroll of acquirement (still there?) the cursed +3 spear of the Thieving Ass {flame, rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It has a curse placed upon it. a spriggan corpse (still there?) (6, 16, D) a +2 crystal plate armour (6, 17, D) a blink frog corpse (6, 19, D) a +0 flail (still there?) a +0 animal skin (still there?) a scroll of fog (still there?) (6, 34, D) an uncursed staff of earth (7, -1, D) an uncursed ring of flight (7, 14, D) a tin of tremorstones (2/2) (7, 15, D) a phantom mirror (7, 16, D) a +0 robe a +1 shortbow of freezing (7, 34, D) the +7 scimitar of Unguo {vorpal, +Rage rElec rC++ Will-} It inflicts extra damage upon your enemies. It greatly protects you from cold. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It lets you go berserk. (8, 14, D) the Catalogue of Poisoning and the Mountains Spells Type Level Known a - Passwall Transmutation/Earth 2 yes b - Stone Arrow Conjuration/Earth 3 yes c - Lee's Rapid Deconstruction Earth 5 yes d - Eringya's Noxious Bog Transmutation/Poison 6 yes (8, 15, D) a scroll of brand weapon (8, 16, D) the +4 dagger "Rolui" {freeze, rF- Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It makes you vulnerable to fire. (8, 17, D) a +3 demon blade of venom (still there?) a cursed +0 robe (still there?) (8, 18, D) a +0 quarterstaff (still there?) a +0 robe (still there?) a hydra corpse (still there?) a yak corpse (still there?) (8, 20, D) a cane toad corpse (8, 34, D) an uncursed staff of poison (9, 14, D) a +1 demon whip of flaming (9, 15, D) the cursed +0 long sword of Guile {vorpal, rPois MP+9 Str+6 Int-5} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your intelligence (-5). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (9, 18, D) a komodo dragon corpse (still there?) a komodo dragon corpse (still there?) a water moccasin corpse (still there?) (9, 34, D) a +0 hand crossbow of flaming (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 15, D) the +10 broad axe of Distant Shores {antimagic, rF- rC+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you vulnerable to fire. It protects you from cold. (10, 16, D) a cursed staff of cold (10, 19, D) a water moccasin corpse (10, 20, D) a +2 flail of protection (still there?) a cursed +0 animal skin (still there?) (10, 21, D) a +0 antimagic rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (10, 34, D) 4 scrolls of enchant weapon (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 15, D) a +2 mace of venom (11, 16, D) an uncursed staff of air (11, 17, D) a water moccasin corpse (11, 18, D) a +3 rapier of draining (still there?) a +0 animal skin (still there?) (11, 19, D) a +0 robe (still there?) an uncursed ring of fire (still there?) (11, 34, D) an uncursed staff of air (11, 45, D) a +0 robe (still there?) a +6 ring of dexterity (still there?) the +8 autumn katana {vorpal, Clar} (still there?) It inflicts extra damage upon your enemies. It protects you against confusion. a +0 hand crossbow of flaming (still there?) a +0 cloak (still there?) a wand of digging (6) (still there?) a potion of flight (still there?) 6 gold pieces (still there?) a +0 troll leather armour {Purgy} (still there?) the human corpse of Kirke (still there?) the human corpse of Maurice (still there?) the troll corpse of Purgy (still there?) (12, 14, D) a +3 plate armour of poison resistance (12, 15, D) a +0 hand axe (12, 16, D) a +0 pair of gloves of dexterity (still there?) a water moccasin corpse (still there?) (12, 18, D) a blink frog corpse (12, 20, D) a +0 rapier (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (12, 34, D) an uncursed staff of air (13, 34, D) a book of Party Tricks (13, 43, D) 11 large rocks (still there?) a +8 executioner's axe of pain (still there?) a +2 dagger of distortion (still there?) a +1 vorpal hunting sling (still there?) 5 curare-tipped darts (still there?) a wand of flame (17) (still there?) a +0 vampiric lajatang (still there?) a +2 robe of fire resistance (still there?) the cyclops corpse of Polyphemus (still there?) the spriggan corpse of Agnes (still there?) (13, 44, D) a +4 short sword of freezing (19, 0, D) an uncursed staff of death (19, 16, D) an uncursed staff of earth (19, 17, D) a lightning rod (4/4) (20, 0, D) an uncursed ring of wizardry (20, 1, D) a +1 war axe of flaming (20, 16, D) a lightning rod (4/4) (20, 17, D) the +8 shortbow "Gram" {freeze, Int+4 SInv} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It lets you see invisible. (20, 32, D) a phantom mirror (20, 33, D) an uncursed staff of poison (21, 1, D) an uncursed staff of poison (21, 16, D) the +3 hand crossbow of the Puffball {elec, rElec Dex+4} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your dexterity (+4). It insulates you from electricity. (21, 17, D) a condenser vane (inert) (21, 32, D) the ring "Icyajeg" {Str+5 Stlth-} [ring of attention] It affects your strength (+5). It makes you less stealthy. (21, 33, D) the +3 helmet of the Hills {Dex+4} It affects your dexterity (+4). (21, 34, D) a lightning rod (4/4) (22, 0, D) a cursed staff of air (22, 16, D) a phial of floods (22, 17, D) a +0 whip (22, 32, D) a +0 dagger (22, 33, D) a +1 tower shield of poison resistance (22, 34, D) a +2 scale mail of fire resistance (23, 0, D) a scroll of brand weapon (23, 17, D) the +9 short sword "Jebok" {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (23, 18, D) an uncursed ring of fire (23, 33, D) a +0 great sword of holy wrath a +0 robe a lightning rod (4/4) (23, 34, D) a +6 fustibalus of flaming (23, 35, D) a +2 rapier of venom (still there?) a +0 leather armour (still there?) (23, 38, D) a +0 dagger a +0 longbow 22 arrows a +0 leather armour (24, 0, D) a +2 ring mail of positive energy (24, 1, D) a +2 leather armour of poison resistance (24, 16, D) a phantom mirror (24, 17, D) a +2 ring mail of fire resistance (24, 18, D) a book of Ice (24, 32, D) a box of beasts (inert) (24, 33, D) a phantom mirror (24, 34, D) an uncursed staff of fire (24, 35, D) a +0 short sword (still there?) a +0 short sword (still there?) a +0 leather armour (still there?) a +1 vorpal hand axe (still there?) (24, 37, D) a +0 longbow 14 arrows the +3 leather armour of Guozuuw {rC++} It greatly protects you from cold. (25, 0, D) a +1 flail of protection (25, 1, D) a cursed staff of poison (25, 2, D) a polar bear corpse (skeletalised by now) (25, 16, D) a +2 short sword of speed (25, 17, D) a phantom mirror (25, 18, D) a cursed staff of conjuration (25, 32, D) a +0 rapier (25, 33, D) an uncursed staff of fire (25, 34, D) a +2 rapier of venom (still there?) 4 potions of heal wounds (still there?) a +3 ring mail of willpower (still there?) (25, 35, D) a +0 long sword (25, 38, D) an arrow (26, 0, D) an uncursed ring of positive energy (26, 1, D) a tin of tremorstones (2/2) (26, 5, D) a +2 battleaxe of freezing (still there?) a frost giant corpse (skeletalised by now) (still there?) (26, 16, D) an uncursed ring of willpower (26, 17, D) a +2 plate armour of positive energy (26, 24, D) a +0 dagger a +0 robe (26, 25, D) a +3 antimagic broad axe a +0 robe (26, 32, D) an uncursed staff of poison (26, 34, D) a +0 flail of protection a +0 chain mail an elf corpse (26, 35, D) a +4 falchion of freezing (26, 36, D) a +0 long sword (26, 37, D) a +0 long sword (still there?) a +0 leather armour (still there?) (26, 39, D) 2 arrows (26, 40, D) a +0 dagger (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (27, 0, D) a scroll of brand weapon (27, 1, D) 4 scrolls of enchant weapon (27, 4, D) a polar bear corpse (skeletalised by now) (27, 16, D) a book of Power (27, 33, D) a +0 long sword a +1 leather armour of cold resistance an elf corpse (27, 34, D) a +3 dagger of freezing (27, 40, D) 4 arrows (28, 0, D) an uncursed amulet of magic regeneration (28, 1, D) a phantom mirror (28, 5, D) a +2 battleaxe of freezing (still there?) an ice dragon corpse (skeletalised by now) (still there?) a frost giant corpse (skeletalised by now) (still there?) (28, 16, D) a +1 vorpal great sword (28, 17, D) a cursed -4 ring of strength (28, 32, D) a +0 scimitar (28, 33, D) a +0 rapier a +0 leather armour an uncursed amulet of faith an elf corpse (28, 34, D) a +0 longbow (still there?) 60 arrows (still there?) a +0 leather armour (still there?) (28, 35, D) a cursed -2 short sword (28, 38, D) a cursed +0 rapier (still there?) a cursed +0 rapier (still there?) a +0 leather armour (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) an elf corpse (still there?) an elf corpse (still there?) (28, 39, D) 2 arrows a +0 long sword a +0 ring mail a +0 long sword (29, 0, D) a phantom mirror (29, 1, D) a +2 chain mail of willpower (29, 16, D) an uncursed staff of earth (29, 32, D) an uncursed staff of earth (29, 38, D) a +3 hand axe of electrocution (29, 39, D) 3 arrows (29, 40, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) an elf corpse (still there?) (30, 39, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) (30, 40, D) an arrow (31, 40, D) an arrow (31, 41, D) an arrow (34, 28, D) an uncursed ring of flight (35, 0, D) the amulet of Day {Faith rPois} [amulet of faith] It allows you to gain divine favour quickly. It protects you from poison. (35, 14, D) an uncursed staff of air (35, 15, D) an uncursed ring of willpower (35, 28, D) the +9 glaive of the Pillar {freeze, *Contam rPois rN++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from poison. It greatly protects you from negative energy. It lets you see invisible. It causes magical contamination when unequipped. (35, 29, D) a +2 spear of venom (36, 0, D) the +4 scythe of Bodily Harmony {chaos, rN+ Str+6 Int-3 SInv} Each time it hits an enemy it has a different, random effect. It affects your strength (+6). It affects your intelligence (-3). It protects you from negative energy. It lets you see invisible. (36, 1, D) an uncursed staff of fire (36, 15, D) a +0 spear a +2 robe of positive energy (36, 28, D) an uncursed staff of conjuration (36, 29, D) an uncursed staff of conjuration (37, 0, D) an uncursed staff of fire (37, 1, D) a +2 triple crossbow of flaming (37, 14, D) a +0 spear (37, 15, D) the cursed +1 robe of Bitterness {+Blink +Fly rCorr} It lets you fly. It lets you blink. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (37, 17, D) a +0 trident 7 boomerangs (37, 28, D) a lightning rod (4/4) (37, 30, D) a +3 long sword of freezing (38, 14, D) a +0 spear the +0 helmet "Kuuhousy" {rN+ Stlth+} It protects you from negative energy. It makes you more stealthy. (38, 15, D) a +0 trident (38, 17, D) a cursed +0 trident 5 boomerangs (38, 28, D) an uncursed staff of air (38, 31, D) the amulet of Getz {Acrobat rPois rN+} [amulet of the acrobat] It helps you evade while moving and waiting. It protects you from poison. It protects you from negative energy. (39, 0, D) a +5 short sword of protection (39, 1, D) a cursed -4 ring of strength (39, 15, D) a +0 trident the +2 longbow "Dixuqout" {venom, rC+ rN+ Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from cold. It protects you from negative energy. (39, 16, D) a +0 trident 8 boomerangs (39, 28, D) the cursed necklace of Bloodlust {*Rage +Rage Will++ Int-3 Slay+6 *Curse} [amulet of nothing] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your willpower, your defense against some magical effects. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. the +6 arbalest "Damnation" {damnation} the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. 2 scrolls of fear an uncursed ring of positive energy an uncursed ring of protection from fire an uncursed ring of ice an uncursed ring of fire (39, 29, D) a phantom mirror (40, 0, D) the +7 scale mail "Xeemecs" {Rampage *Drain rC+++ Str+3} It affects your strength (+3). It renders you almost immune to cold. It causes draining when unequipped. It bestows one free step when moving towards enemies. (40, 14, D) a +2 falchion of holy wrath (40, 15, D) a +0 spear 14 silver javelins a +0 leather armour a box of beasts (inert) (40, 17, D) a +3 morningstar of holy wrath 9 javelins a +0 leather armour (40, 28, D) a +10 plate armour of ponderousness (40, 29, D) a +5 hand crossbow of freezing (41, 0, D) a +3 mace of protection (41, 14, D) a phantom mirror (41, 15, D) a +4 vampiric bardiche (41, 29, D) the cursed +1 leather armour "Galohits" {rElec rPois rCorr Dex-3} It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (42, 0, D) a +3 vampiric rapier (42, 1, D) a +2 glaive of flaming (42, 15, D) a +0 spear 13 silver javelins a +0 leather armour a +8 giant club (42, 16, D) a +0 rapier a +0 robe (42, 17, D) a +0 trident 4 boomerangs (42, 21, D) 2 silver javelins (42, 28, D) a +3 plate armour of cold resistance (42, 29, D) a +0 shortbow of flaming (still there?) the +3 salamander hide armour {Flames rF++ rC--} (still there?) It greatly protects you from fire. It makes you very vulnerable to cold. (43, 14, D) an uncursed staff of earth (43, 15, D) an uncursed staff of air (43, 22, D) a javelin (43, 29, D) an uncursed staff of death (44, 28, D) an uncursed staff of earth (45, 16, D) a +0 spear (45, 31, D) a raiju corpse (skeletalised by now) (49, 1, D) a +1 flail of protection (49, 36, D) a phial of floods (49, 37, D) an uncursed staff of earth (50, 0, D) the +6 scale mail "Ibidis Itsu" {rC++ rN++ Dex-2} It affects your dexterity (-2). It greatly protects you from cold. It greatly protects you from negative energy. (50, 1, D) a tin of tremorstones (2/2) (50, 12, D) a +3 scale mail of fire resistance (50, 25, D) a tin of tremorstones (2/2) (50, 37, D) a +5 giant club (50, 41, D) a +0 short sword (50, 42, D) a +0 vorpal halberd a +0 dagger (51, 1, D) a +2 long sword of flaming (51, 9, D) a +0 robe (51, 12, D) a +2 plate armour of cold resistance (51, 16, D) a +0 mace (51, 18, D) a cursed -1 scimitar a +0 scimitar (51, 25, D) a +0 whip of electrocution (51, 36, D) an uncursed staff of earth (51, 37, D) a +0 battleaxe of flaming (51, 38, D) a +0 dagger a +0 robe (51, 42, D) a cursed -2 short sword a +2 vorpal hand axe (52, 0, D) a +0 robe (52, 11, D) the ring "Joseubyt" {+Inv rPois rF+ Slay-3 Stlth+} [ring of poison resistance] It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from fire. It protects you from poison. It lets you turn invisible. It makes you more stealthy. an uncursed ring of stealth an uncursed amulet of guardian spirit (52, 13, D) an uncursed staff of poison (52, 18, D) a +0 scimitar a scroll of brand weapon (52, 24, D) a +5 halberd of protection (52, 27, D) a +0 trident a +0 robe (52, 36, D) the cursed +0 helmet "Quunn" {Rampage Str+2} It affects your strength (+2). It bestows one free step when moving towards enemies. It has a curse placed upon it. (52, 37, D) a phantom mirror (52, 41, D) a +0 short sword a +0 leather armour a +0 buckler an uncursed amulet of magic regeneration (52, 42, D) a +0 rapier a +0 rapier a +0 leather armour (52, 43, D) a +0 short sword a +0 short sword a cursed +0 leather armour a scroll of brand weapon (53, 0, D) a phantom mirror (53, 12, D) a +0 vorpal shortbow (53, 13, D) a +0 hand axe (53, 17, D) a +4 morningstar of flaming (53, 18, D) a +0 battleaxe (53, 25, D) a +3 plate armour of poison resistance (53, 29, D) a +2 vorpal dire flail (53, 36, D) a +3 plate armour of poison resistance (53, 39, D) a +0 short sword a +0 longbow 20 arrows a cursed +0 leather armour (54, 1, D) an uncursed staff of death (54, 9, D) a +0 robe a +0 robe (54, 12, D) a lightning rod (4/4) (54, 16, D) a cursed -1 trident an uncursed amulet of guardian spirit (54, 17, D) a +0 halberd (54, 18, D) a +0 short sword of venom a +1 battleaxe of holy wrath a scroll of brand weapon (54, 24, D) the +2 chain mail of Cocytus {rPois rN+} It protects you from poison. It protects you from negative energy. (54, 25, D) a +4 vorpal arbalest (55, 0, D) an uncursed amulet of magic regeneration (55, 1, D) a +2 dagger of draining (55, 9, D) a +0 robe a cursed +0 robe (55, 28, D) a +1 vorpal battleaxe (55, 29, D) a +0 hand axe (55, 40, D) a cursed +0 rapier (56, 8, D) +0 storm dragon scales (56, 9, D) a +0 robe a +0 robe (57, 6, D) an uncursed staff of death a +0 robe (57, 7, D) an uncursed staff of cold a +2 robe of willpower (59, 36, D) a +2 chain mail of fire resistance (59, 37, D) an uncursed ring of flight (60, 36, D) the +4 long sword "Pativ" {flame, rC+ Str+5 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+5). It affects your dexterity (+4). It protects you from cold. (61, 0, D) an uncursed staff of earth (61, 10, D) a +0 dagger a +0 robe (61, 28, D) the +2 bardiche of Liagguis {spect, +Rage SInv} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It lets you see invisible. It lets you go berserk. a +0 shortbow 26 arrows (61, 36, D) a cursed staff of conjuration (62, 8, D) the +6 morningstar "Empuphel" {drain, +Blink Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you blink. (62, 9, D) an uncursed staff of conjuration a +0 robe a +0 dagger (62, 10, D) a +0 dagger a +0 robe (62, 21, D) a +0 trident (62, 27, D) an uncursed staff of air (62, 28, D) a +0 shortbow 14 arrows (62, 36, D) a +0 vorpal shortbow (62, 37, D) the +3 rapier of Crusades {vorpal, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (unseen) (63, 0, D) a +0 vorpal scimitar (63, 23, D) 5 arrows (63, 27, D) a large rock (63, 29, D) 4 large rocks (63, 32, D) an arrow a large rock a bolt (63, 33, D) a bolt 2 large rocks an arrow (63, 36, D) an uncursed staff of fire (63, 37, D) the +5 executioner's axe of Hoisk {holy, Int+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+6). (64, 17, D) a +1 hunting sling of freezing (64, 19, D) a +0 shortbow a +3 vorpal war axe a +0 shortbow 45 arrows (64, 21, D) a +0 trident the +5 shortbow of Awkwardness {speed, rElec Will+ Stlth+} Attacks with this weapon are significantly faster. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It makes you more stealthy. (64, 26, D) a +0 shortbow 14 arrows (64, 28, D) a +0 arbalest 22 bolts (64, 31, D) an arrow (65, 20, D) a +0 shortbow 11 arrows (65, 27, D) the +7 quarterstaff "Tyblutwor" {vorpal, *Noise *Drain rElec rF+++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It insulates you from electricity. It may make noises in combat. It causes draining when unequipped. a +0 shortbow 15 arrows (67, 26, D) a +0 arbalest a +2 falchion of protection 24 bolts (69, 36, D) a +1 leather armour of cold resistance (70, 8, D) the +10 flail "Docro" {freeze, Str+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). (70, 9, D) a cursed staff of fire (70, 36, D) a +1 broad axe of venom (70, 37, D) a +0 flail of protection (71, 8, D) a +5 long sword of freezing (71, 16, D) an uncursed staff of cold (71, 17, D) a tin of tremorstones (2/2) (71, 26, D) a +0 dire flail (71, 27, D) a +0 dagger (71, 36, D) an uncursed staff of death (71, 37, D) the ring "Revof" {rElec Stlth+} [ring of stealth] It insulates you from electricity. It makes you more stealthy. (72, 8, D) a +0 spear of freezing (72, 9, D) a manual of Summonings (72, 16, D) a +1 quarterstaff of holy wrath (72, 17, D) a scroll of brand weapon (72, 27, D) a +2 war axe of flaming (72, 28, D) a +0 robe (72, 29, D) a +0 great mace a +0 plate armour (72, 30, D) the +7 dagger of Bankruptcy {flame, rPois rC+ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from cold. It protects you from poison. a +0 plate armour a +1 whip of electrocution a +0 robe (72, 31, D) a +3 glaive a +0 chain mail (72, 37, D) the amulet of Neelae {Spirit rPois MP+9} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from poison. It affects your magic capacity (+9). (73, 1, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. (73, 16, D) a book of the Earth (73, 17, D) the +6 war axe of Moderation {vorpal, rElec rC+ Stlth-} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It makes you less stealthy. (73, 26, D) a +0 robe (73, 27, D) a lightning rod (4/4) (73, 29, D) a +0 dagger the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (73, 37, D) a +1 hand crossbow of freezing (75, 1, D) the +8 morningstar "Beastslayer" {vorpal, rElec rC- Str+5} It inflicts extra damage upon your enemies. It affects your strength (+5). It makes you vulnerable to cold. It insulates you from electricity.