runewalsh the Dungeon (0, 50, D) a phantom mirror (0, 51, D) a +0 vorpal quarterstaff (0, 52, D) a +3 vorpal battleaxe (1, 34, D) a lightning rod (4/4) (1, 50, D) a +4 plate armour of willpower (1, 51, D) a cursed staff of poison (1, 52, D) a lightning rod (4/4) (2, 14, D) the cursed +2 great sword of Infection {pain, Str-2 Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It affects your intelligence (+5). It has a curse placed upon it. (2, 15, D) a +4 plate armour of poison resistance (2, 16, D) the ring "Uniceoch" {rC+ rN+ Int+3} [ring of positive energy] It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (2, 31, D) an uncursed staff of fire (2, 32, D) a +4 dagger of holy wrath (2, 33, D) an uncursed staff of fire (2, 34, D) a +0 spear of venom (2, 50, D) the +0 staff of Battle (2, 51, D) an uncursed staff of cold (2, 52, D) a phial of floods (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (3, 14, D) a book of Hexes (3, 15, D) a phial of floods (3, 32, D) a book of Clouds (3, 33, D) a Fen Folio (3, 34, D) a +1 trident of venom (3, 51, D) an uncursed staff of conjuration (3, 52, D) the +9 battleaxe "Ozanec" {spect, rC- Int+8 Stlth+} It retains the spirit of the tree from which it was made. In the hands of one skilled in evocations this spirit is drawn out to fight along side the wielder. It affects your intelligence (+8). It makes you vulnerable to cold. It makes you more stealthy. (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (4, 14, D) a +1 spear of flaming (4, 15, D) the cursed +2 war axe of Prudence {holy, rC+ Int+3 Dex+3 Stlth-} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). It affects your dexterity (+3). It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (4, 16, D) an uncursed ring of positive energy (4, 32, D) a box of beasts (inert) (4, 33, D) a +6 ring of strength (4, 34, D) a lightning rod (4/4) (4, 50, D) a +3 short sword of venom (4, 51, D) a tin of tremorstones (2/2) (4, 52, D) a lightning rod (4/4) (4, 53, D) a +0 mace (5, 15, D) a cursed +0 robe a +2 mace of venom (5, 16, D) a +1 dagger of protection (5, 32, D) an uncursed amulet of reflection (5, 33, D) a +6 hunting sling (5, 34, D) a +2 hand axe of freezing (5, 50, D) a lightning rod (4/4) (5, 51, D) a +1 robe of cold resistance (5, 52, D) an uncursed staff of air (6, 14, D) a phial of floods (6, 15, D) a phial of floods (6, 16, D) a +2 dagger of draining (6, 19, D) a +3 morningstar of holy wrath a +0 animal skin (6, 20, D) a +0 rapier a +0 robe (6, 32, D) an uncursed staff of conjuration (6, 34, D) a condenser vane (6, 51, D) a +5 falchion of electrocution (6, 52, D) the +6 scimitar "Zikoaggou" {antimagic, Dex+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). (6, 57, D) a +0 mace (7, -1, D) an uncursed ring of flight (7, 14, D) a +0 chain mail of cold resistance (7, 15, D) a +0 war axe a +0 animal skin a +0 war axe of electrocution (7, 16, D) an uncursed staff of cold (7, 32, D) a book of Party Tricks (7, 33, D) an uncursed staff of death (7, 34, D) the Guide on Hurtful Poisoning Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Hailstorm Conjuration/Ice 4 yes d - Bolt of Magma Conjuration/Fire/Earth 5 yes e - Fireball Conjuration/Fire 5 yes (7, 49, D) an uncursed ring of protection from fire a +1 buckler of protection a +1 tower shield of positive energy (7, 50, D) an uncursed staff of conjuration (7, 52, D) a +0 mace a condenser vane (7, 53, D) 6 large rocks (8, 14, D) the cursed +1 shadow dragon scales of Ublireas {Slay+2 Stlth++++} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you much more stealthy. It has a curse placed upon it. (8, 15, D) a +0 robe a scroll of brand weapon (8, 16, D) a lightning rod (4/4) (8, 19, D) a +0 broad axe a +0 animal skin a +2 demon whip of electrocution a +0 robe a +0 buckler of protection (8, 32, D) a +4 rapier of electrocution (8, 33, D) a +6 spectral quarterstaff (8, 34, D) a +1 halberd of protection (8, 50, D) a +1 falchion of holy wrath (8, 51, D) a book of Flames (8, 52, D) a +0 morningstar of draining (8, 55, D) 4 large rocks (9, 14, D) a +0 quarterstaff (9, 17, D) a +2 antimagic hand axe a +0 animal skin (9, 18, D) a +2 demon whip of electrocution a +0 robe a +0 buckler (9, 33, D) a tin of tremorstones (2/2) (9, 34, D) a +2 spectral quarterstaff (9, 50, D) a phial of floods (9, 51, D) a phantom mirror (9, 52, D) a scroll of brand weapon (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 15, D) a +1 robe of willpower (10, 16, D) a +1 falchion of holy wrath a +0 animal skin a book of the Earth (10, 19, D) a +0 rapier a +0 animal skin (10, 32, D) a +6 ring of dexterity (10, 33, D) the cursed +0 chain mail of Bedevilment {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (10, 34, D) a +0 crystal plate armour (10, 50, D) a +1 ring mail of fire resistance (10, 51, D) the +7 spear "Akamyra" {flame, *Corrode rElec rF+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from fire. It insulates you from electricity. It may corrode you when you take damage. (10, 52, D) an uncursed staff of earth (10, 54, D) 4 large rocks (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +8 scythe "Muyfouma" {chaos, +Rage rC+} Each time it hits an enemy it has a different, random effect. It protects you from cold. It lets you go berserk. (11, 15, D) a +0 robe a scroll of brand weapon a +1 leather armour of cold resistance (11, 16, D) an uncursed staff of earth (11, 19, D) a +0 war axe a +0 animal skin (11, 33, D) an uncursed staff of air (11, 34, D) a book of Conjurations (11, 50, D) a +4 mace of protection (11, 51, D) a book of Necromancy (11, 52, D) a +7 vorpal trident (11, 55, D) 5 large rocks (12, 15, D) the +3 broad axe of Poverty {freeze, Int+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). (12, 16, D) a +3 long sword of protection (12, 32, D) a +1 flail of venom (12, 33, D) a lightning rod (4/4) (12, 34, D) a condenser vane (12, 50, D) a phantom mirror (12, 51, D) a +0 chain mail of positive energy (12, 52, D) a +2 chain mail of cold resistance (13, 32, D) the +3 plate armour of Negligence {rElec Will+ Dex+3} It affects your dexterity (+3). It insulates you from electricity. It affects your willpower, your defense against some magical effects. (13, 33, D) a book of Death (13, 34, D) a +0 executioner's axe of electrocution (13, 50, D) a phantom mirror (13, 51, D) an uncursed staff of conjuration (13, 52, D) an uncursed amulet of magic regeneration (13, 53, D) a +0 flail (14, 14, D) a cursed -2 flail a +0 animal skin (14, 50, D) a +0 troll leather armour (14, 52, D) an uncursed amulet of regeneration (14, 56, D) a cursed -3 mace (18, 48, D) the cursed +0 ring mail "Qutoacuk" {rC++} It greatly protects you from cold. It has a curse placed upon it. (19, 1, D) a +2 demon whip of venom (19, 2, D) a +4 dagger a +0 robe a +0 morningstar a +0 robe (19, 16, D) a +5 hand axe of venom (19, 17, D) a +1 rapier of draining (19, 32, D) an uncursed staff of earth (19, 33, D) a condenser vane (19, 48, D) an uncursed ring of resist corrosion (19, 49, D) the +6 flail of Profit {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). (20, 0, D) a +1 dagger of venom (20, 1, D) a +2 vampiric dagger (20, 16, D) a +2 vampiric scimitar (20, 17, D) Xaeset's Reference Book on the Feathery Blaze Spells Type Level Known a - Shock Conjuration/Air 1 yes b - Inner Flame Hexes/Fire 3 yes c - Airstrike Air 4 yes d - Lightning Bolt Conjuration/Air 5 yes e - Fireball Conjuration/Fire 5 yes (20, 32, D) a +4 rapier of electrocution (20, 33, D) a tin of tremorstones (2/2) (20, 48, D) a +1 dagger of draining (20, 49, D) the +3 leather armour "Vileack" {rF++ Will++ rCorr} It greatly protects you from fire. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. (20, 50, D) a book of Air (21, 0, D) the +0 leather armour of the Game of Kings {Harm rF+} It protects you from fire. It increases damage dealt and taken. (21, 1, D) a +4 dagger of freezing (21, 16, D) a phantom mirror (21, 17, D) a +1 spectral quarterstaff (21, 32, D) a +2 robe of willpower (21, 33, D) an uncursed staff of earth (21, 48, D) a +1 pair of boots of flying (21, 49, D) a +3 vampiric glaive (21, 50, D) an uncursed staff of fire (22, 0, D) a +3 hand crossbow of freezing (22, 1, D) a +4 short sword a +0 robe an uncursed staff of earth (22, 16, D) a phantom mirror (22, 17, D) a +2 robe of fire resistance (22, 32, D) the +8 glaive of Premature Burial {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). (22, 33, D) a +0 cloak of preservation (22, 34, D) a condenser vane (22, 48, D) a Fen Folio (22, 49, D) an uncursed staff of death (23, 0, D) a condenser vane (23, 1, D) a +5 shortbow of freezing (23, 16, D) a +2 mace of protection (23, 17, D) the +1 morningstar "Laceivvo" {vorpal, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (23, 18, D) the cursed +0 chain mail of the Snake Pit {-Cast rN+ SInv} It protects you from negative energy. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. (23, 32, D) a lightning rod (4/4) (23, 33, D) a phial of floods (23, 34, D) a +6 ring of dexterity (23, 48, D) Hennuv's Collected Works on Transmigration Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Hydra Form Transmutation 6 yes c - Eringya's Noxious Bog Transmutation/Poison 6 yes (23, 49, D) a scarf of harm (24, 0, D) a book of Changes (24, 16, D) a tin of tremorstones (2/2) (24, 17, D) a +1 demon whip of draining (24, 18, D) a phantom mirror (24, 33, D) the ring of Undoing {*Corrode Dex+8 SInv Stlth+} [ring of stealth] It affects your dexterity (+8). It lets you see invisible. It may corrode you when you take damage. It makes you more stealthy. (24, 34, D) a +1 great mace of draining (24, 48, D) the Incunabulum of Shape Shifting and Dislocation Spells Type Level Known a - Apportation Translocation 1 yes b - Blink Translocation 2 yes c - Wereblood Transmutation 2 yes d - Passage of Golubria Translocation 4 yes e - Irradiate Conjuration/Transmutation 5 yes f - Statue Form Transmutation/Earth 6 yes (24, 50, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (25, 0, D) a lightning rod (4/4) (25, 1, D) a +0 long sword a +0 robe a +2 chain mail of fire resistance (25, 3, D) an uncursed ring of positive energy the ring "Fatwing" {rPois Str+3} [ring of poison resistance] It affects your strength (+3). It protects you from poison. 4 scrolls of enchant weapon a +0 dagger a +0 robe (25, 6, D) a +0 robe (25, 16, D) a +1 ring mail of fire resistance (25, 17, D) a manual of Slings (25, 18, D) a scroll of brand weapon (25, 32, D) the +3 ring mail of Ornamental Freedom {Harm rElec rPois} It insulates you from electricity. It protects you from poison. It increases damage dealt and taken. (25, 33, D) a book of the Earth (25, 48, D) a +1 trident of freezing (25, 49, D) an uncursed staff of air (25, 50, D) Otsutuga's Almanac of Creative Blows and Bruises Spells Type Level Known a - Magic Dart Conjuration 1 yes b - Static Discharge Conjuration/Air 3 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Bolt of Magma Conjuration/Fire/Earth 5 yes e - Summon Hydra Summoning 7 yes (26, 0, D) a +1 pair of boots of running (26, 1, D) an uncursed staff of air (26, 3, D) a +0 robe (26, 4, D) a +0 short sword (26, 5, D) a +0 great mace a +0 plate armour a +0 robe (26, 16, D) the cursed +0 leather armour of Ethics {rN++ Stlth+} It greatly protects you from negative energy. It makes you more stealthy. It has a curse placed upon it. (26, 17, D) a scroll of brand weapon (26, 33, D) an uncursed ring of willpower (26, 34, D) an uncursed ring of flight (26, 48, D) an uncursed staff of cold (26, 49, D) the +1 spear of Calculation {protect, +Fly rPois rC+ MP-9} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from cold. It protects you from poison. It affects your magic capacity (-9). It lets you fly. (26, 50, D) an uncursed staff of death (27, 0, D) a +1 flail of draining (27, 1, D) a scroll of brand weapon (27, 3, D) a +0 dagger a +0 robe (27, 4, D) a +0 dagger a +0 robe (27, 32, D) an uncursed staff of conjuration (27, 33, D) the +7 hand axe of the Ship {freeze, Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). (27, 34, D) a +2 helmet of see invisible (27, 39, D) a +1 mace of holy wrath (27, 48, D) a +2 vorpal long sword (27, 49, D) a Young Poisoner's Handbook (28, 1, D) a phial of floods (28, 3, D) a +2 dagger a +0 robe (28, 16, D) a condenser vane (28, 17, D) a +0 ring mail of cold resistance (28, 32, D) a +4 ring of evasion (28, 35, D) a +3 shortbow of freezing (28, 48, D) a +2 robe of willpower (28, 49, D) a +0 plate armour of positive energy (28, 50, D) a +2 scimitar of protection (29, 0, D) a phantom mirror (29, 1, D) a +1 scale mail of poison resistance (29, 16, D) an uncursed staff of death (29, 17, D) a +0 dagger of venom (29, 33, D) an uncursed staff of cold (29, 48, D) a +4 hand axe of venom (29, 49, D) a phantom mirror (29, 50, D) an uncursed staff of death (still there?) a cursed -4 ring of strength (still there?) (29, 55, D) a scroll of brand weapon (30, 34, D) an uncursed staff of earth (30, 48, D) a +5 great sword of freezing (30, 49, D) an uncursed staff of cold (30, 50, D) the +6 scimitar of a bailey {venom, rElec Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It affects your willpower, your defense against some magical effects. (30, 51, D) a +3 scythe of venom (30, 53, D) a +0 vorpal scythe (31, 49, D) the +6 falchion of Chance {protect, rC+ Int+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+3). It protects you from cold. (31, 50, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (31, 52, D) a +0 giant club an iron giant corpse (skeletalised by now) (31, 53, D) a +1 scythe of protection (31, 54, D) a +0 long sword (31, 55, D) a +0 flail (still there?) the +1 ring mail of the Wumpus {rN++ Str+3 Int-2} (still there?) It affects your strength (+3). It affects your intelligence (-2). It greatly protects you from negative energy. a cursed -1 giant spiked club (still there?) (31, 56, D) a +3 scythe of venom (32, 49, D) a book of Conjurations (32, 50, D) a +2 mace of holy wrath (32, 53, D) a cursed staff of earth (32, 54, D) a +0 dire flail (still there?) a +0 giant club (still there?) (32, 56, D) a +1 scythe of flaming (33, 49, D) a +1 hand crossbow of flaming (33, 50, D) a +2 robe of cold resistance (33, 55, D) a +5 scythe of protection (33, 56, D) a cursed -1 war axe (still there?) the amulet "Big Jugg" {Spirit rN+ Str+2 Dex-5 Slay+3} (still there?) [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+2). It affects your dexterity (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (34, 48, D) a +1 plate armour of willpower (35, 0, D) a +4 spear of venom (35, 14, D) an uncursed staff of fire (35, 15, D) a phial of floods (36, 1, D) the amulet "Zuimo" {Acrobat *Slow rC+ Dex+3} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+3). It protects you from cold. It may slow you when you take damage. (36, 14, D) the +4 scythe of Femno {freeze, rPois MP+9 Int+3 Dex-4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (-4). It protects you from poison. It affects your magic capacity (+9). (36, 15, D) a +2 spear of freezing (36, 28, D) an uncursed staff of poison (37, 14, D) a +4 short sword of venom (37, 15, D) a +8 great sword of draining (37, 28, D) an uncursed staff of earth (37, 29, D) an uncursed staff of conjuration (37, 30, D) a +4 battleaxe a +0 robe (37, 31, D) a +0 robe (38, 14, D) a +2 chain mail of fire resistance (38, 28, D) a +2 robe of fire resistance (38, 29, D) a book of Summonings (38, 48, D) a +6 great mace of protection (38, 49, D) the +3 rapier "Sof Ydyf" {drain, +Inv rF++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It lets you turn invisible. (39, 0, D) a +0 rapier of distortion (39, 1, D) a tin of tremorstones (2/2) (39, 13, D) a +6 ring of intelligence (39, 14, D) a box of beasts (inert) (39, 15, D) the cursed +3 shortbow "Etaohot" {freeze, Str+4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+4). It makes you more stealthy. It has a curse placed upon it. (39, 20, D) a cursed +0 morningstar a +0 robe (39, 28, D) the cursed +1 shortbow "Ichaxokh" {vorpal, *Contam rN+++ Will+ Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). It renders you almost immune to negative energy. It affects your willpower, your defense against some magical effects. It causes magical contamination when unequipped. It has a curse placed upon it. (39, 29, D) a tin of tremorstones (2/2) (39, 48, D) the +4 flail of Floods {vorpal, rF+ rC++} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. (39, 49, D) an uncursed staff of poison (39, 50, D) a +2 scale mail of poison resistance (40, 0, D) a +1 pair of gloves of archery (40, 1, D) a +1 great mace of holy wrath (40, 4, D) a +0 mace (40, 14, D) a +2 battleaxe of freezing (40, 15, D) the +2 robe "Fovvywa" {*Slow rPois Will+ rCorr} It protects you from poison. It affects your willpower, your defense against some magical effects. It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (40, 17, D) a +0 robe (40, 18, D) a +0 robe (40, 28, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (40, 29, D) an uncursed staff of poison (40, 32, D) a +0 dagger a +0 robe (40, 48, D) a +6 vorpal spear (40, 49, D) an uncursed staff of air (40, 50, D) an uncursed ring of wizardry (41, 0, D) a +0 rapier of electrocution (41, 1, D) the amulet "Riurghevy" {RegenMP +Blink rC- Will- Int+8} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+8). It makes you vulnerable to cold. It affects your willpower, your defense against some magical effects. It lets you blink. (41, 6, D) a +0 mace (41, 14, D) an uncursed staff of cold (41, 18, D) a +0 mace (41, 19, D) a +0 halberd a +0 robe (41, 20, D) a +0 great mace a +0 chain mail (41, 48, D) an uncursed staff of air (41, 49, D) a +3 scale mail of cold resistance (41, 50, D) an uncursed staff of death (42, 0, D) a condenser vane (42, 1, D) the +1 leather armour "Poecaza" {+Inv rC++ Int-2 Stlth+} It affects your intelligence (-2). It greatly protects you from cold. It lets you turn invisible. It makes you more stealthy. (42, 14, D) a +2 leather armour of fire resistance (42, 15, D) an uncursed staff of poison (42, 17, D) a +0 robe (42, 19, D) a +0 flail (42, 20, D) a +0 glaive (42, 29, D) a +1 falchion of draining (42, 33, D) a +0 robe (42, 48, D) the cursed +1 whip of the Median {venom, Will+} It poisons the flesh of those it strikes. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (42, 50, D) a +0 ring mail of fire resistance (43, 28, D) a +0 scale mail of fire resistance (43, 29, D) an uncursed staff of cold (43, 32, D) a +4 spear a +0 robe (43, 33, D) a cursed +3 dagger a +0 robe (43, 48, D) a phantom mirror (43, 49, D) the +4 glaive "Peidoudd" {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). (44, 28, D) a +0 war axe of venom (44, 48, D) the +12 lajatang of Resourcefulness {vorpal, rElec Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It insulates you from electricity. (44, 49, D) an uncursed staff of conjuration (44, 50, D) a cursed amulet of inaccuracy (44, 51, D) an uncursed staff of conjuration (45, 48, D) a scroll of brand weapon (45, 49, D) an uncursed staff of death (45, 50, D) a phial of floods (45, 51, D) the +9 halberd of Descent {antimagic, Str+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+7). (46, 48, D) Seshrev's Volume of Glacial Beguiling Spells Type Level Known a - Corona Hexes 1 yes b - Freeze Ice 1 yes c - Dazzling Flash Conjuration/Hexes 3 yes d - Tukima's Dance Hexes 3 yes e - Inner Flame Hexes/Fire 3 yes f - Summon Mana Viper Hexes/Summoning 5 yes (46, 49, D) a +6 rapier of holy wrath (46, 50, D) a book of Death (46, 51, D) an uncursed ring of willpower (47, 48, D) a book of Party Tricks (47, 49, D) an uncursed staff of conjuration (47, 50, D) a +3 leather armour of positive energy (47, 51, D) the +8 halberd of the Pyrrhic Victory {flame, Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). (48, 48, D) a manual of Slings (48, 49, D) a +6 spear (48, 50, D) the cursed +0 ring mail of Jeerr {Str+7} It affects your strength (+7). It has a curse placed upon it. (48, 51, D) a +1 antimagic long sword (49, 0, D) the +1 shortbow of Perfectionism {venom, rPois SInv} It poisons the ammo it fires. It protects you from poison. It lets you see invisible. (49, 1, D) a phial of floods (49, 12, D) a +0 crystal plate armour (49, 24, D) a lightning rod (4/4) (49, 36, D) the +7 battleaxe "Zikoso Ykkeg" {vorpal, Dex+5} It inflicts extra damage upon your enemies. It affects your dexterity (+5). (49, 37, D) a +0 rapier of venom (49, 48, D) a lightning rod (4/4) (49, 49, D) a +0 shortbow of flaming (49, 50, D) an uncursed ring of protection from fire (50, 0, D) a +6 ring of dexterity (50, 1, D) a +6 ring of dexterity a +6 ring of intelligence (50, 12, D) a tin of tremorstones (2/2) (50, 13, D) an uncursed ring of resist corrosion (50, 24, D) a box of beasts (inert) (50, 36, D) an uncursed staff of death (50, 48, D) the cursed +3 glaive "Vethesset" {freeze, Will+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. (50, 49, D) an uncursed ring of stealth (50, 50, D) a +2 plate armour of cold resistance (51, 0, D) an uncursed staff of poison (51, 1, D) a +2 spear of pain (51, 13, D) an uncursed staff of death (51, 24, D) a phial of floods (51, 25, D) the cursed +1 ring mail "Fetafrow" {Regen+ rCorr} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (51, 36, D) the +9 scimitar "Demonslayer" {freeze, +Fly} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you fly. (51, 37, D) a +1 scale mail of willpower (51, 49, D) a box of beasts (inert) (51, 50, D) a +2 plate armour of fire resistance (52, 1, D) an uncursed ring of protection from fire (52, 13, D) an uncursed staff of earth (52, 24, D) a +3 falchion of holy wrath (52, 25, D) a phial of floods (52, 36, D) a +4 spear of distortion (52, 37, D) a +2 vampiric short sword (52, 48, D) an uncursed ring of stealth (52, 49, D) the +8 short sword "Noffyatu" {flame, +Blink rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It lets you blink. (52, 50, D) a +4 whip of venom (53, 1, D) a +0 cloak of willpower (53, 12, D) the +8 demon blade "Leech" {vamp, *Rage +Rage rN+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from negative energy. It lets you go berserk. It may make you go berserk in combat. (53, 13, D) a phial of floods (53, 24, D) an uncursed amulet of the acrobat a +6 ring of intelligence a cursed ring of protection from fire an uncursed ring of stealth (53, 25, D) a manual of Slings (53, 36, D) a +2 halberd of freezing (53, 37, D) the +6 acid dragon scales of the Locust {+Inv rC+ rCorr} It protects you from cold. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (53, 48, D) the ring of Yporch {+Fly rElec SInv} [ring of see invisible] It insulates you from electricity. It lets you see invisible. It lets you fly. (53, 49, D) a phantom mirror (53, 50, D) the Almanac of Displaced Attacks Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Apportation Translocation 1 yes c - Blink Translocation 2 yes d - Mephitic Cloud Conjuration/Poison/Air 3 yes e - Static Discharge Conjuration/Air 3 yes f - Sticky Flame Conjuration/Fire 4 yes g - Starburst Conjuration/Fire 6 yes (54, 0, D) a +4 ring mail of fire resistance (54, 1, D) a +3 morningstar of holy wrath (54, 12, D) a +2 robe of fire resistance (54, 13, D) a cursed staff of air (54, 24, D) a book of Dreams (54, 36, D) a +0 rapier of venom (54, 48, D) a phial of floods (54, 49, D) a +3 fustibalus of freezing (54, 50, D) a +1 ring mail of willpower (55, 0, D) a condenser vane (55, 1, D) an uncursed staff of cold (55, 12, D) an uncursed staff of death (55, 13, D) a lightning rod (4/4) (55, 24, D) a box of beasts (inert) (58, 47, D) a +1 mace of protection (58, 48, D) a +2 ring mail of willpower (58, 49, D) a +4 scale mail of positive energy (59, 36, D) a condenser vane (59, 47, D) the ring of the Sybil {SInv Stlth+} [ring of stealth] It lets you see invisible. It makes you more stealthy. (59, 48, D) a book of Death (59, 49, D) the +3 mace of Ecuceym {speed, Int+5} (still there?) Attacks with this weapon are significantly faster. It affects your intelligence (+5). the +12 plate armour "Qexy" {*Contam rElec rPois Stlth+} (still there?) It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. It makes you more stealthy. (60, 36, D) a +1 halberd of pain (60, 37, D) a +1 vorpal battleaxe (60, 47, D) a +6 great sword of flaming (60, 48, D) a lightning rod (4/4) (61, 16, D) a +0 leather armour of cold resistance (61, 26, D) a manual of Polearms (61, 36, D) a +3 ring mail of poison resistance (61, 47, D) a +1 glaive of freezing (61, 48, D) a +5 short sword of flaming (62, 1, D) a phial of floods (62, 8, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (62, 26, D) a +2 scale mail of cold resistance (62, 36, D) a phantom mirror (62, 47, D) a +1 leather armour of fire resistance (62, 48, D) a box of beasts (inert) (62, 49, D) a book of Dreams (63, 0, D) an uncursed staff of conjuration (63, 17, D) a +1 hunting sling of flaming (63, 26, D) an uncursed ring of flight (63, 27, D) a +0 pair of boots of running (63, 37, D) an uncursed staff of death (63, 47, D) a phial of floods (63, 48, D) the +4 rapier of Revolt {venom, *Slow MP+9 Str+9 Stlth-} It poisons the flesh of those it strikes. It affects your strength (+9). It affects your magic capacity (+9). It may slow you when you take damage. It makes you less stealthy. (63, 49, D) an uncursed ring of resist corrosion (63, 50, D) a scroll of brand weapon (64, 16, D) a +1 rapier of protection (64, 17, D) a box of beasts (inert) (64, 27, D) a large rock a +2 flail of holy wrath (64, 28, D) a +0 giant spiked club a +0 giant club a large rock (64, 29, D) 3 large rocks (64, 30, D) a +0 giant spiked club a +0 giant spiked club (64, 47, D) an uncursed staff of death (64, 48, D) a +4 rapier of draining (64, 50, D) a manual of Axes (65, 26, D) a +0 robe (65, 29, D) a +0 giant club a +0 giant club (65, 47, D) a +3 vorpal scimitar (65, 48, D) a condenser vane (65, 49, D) a +2 morningstar of protection (65, 50, D) an uncursed staff of fire (66, 48, D) the +8 scimitar of the Grave {vorpal, Dex+2} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+2). an uncursed ring of see invisible (still there?) (66, 49, D) Lafrox's Grimoire of Igneous Poison Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Sting Transmutation/Poison 1 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Sticky Flame Conjuration/Fire 4 yes f - Olgreb's Toxic Radiance Poison 4 yes (66, 50, D) an uncursed amulet of regeneration (66, 51, D) a +0 vampiric lajatang (67, 0, D) a +2 mace of venom (67, 31, D) a +0 giant club a +0 giant club (67, 32, D) 3 large rocks (67, 33, D) 2 large rocks (67, 47, D) the +7 battleaxe of Dullness {vorpal, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (67, 48, D) a manual of Unarmed Combat (67, 49, D) a +6 spectral quarterstaff (67, 50, D) a lightning rod (4/4) (67, 52, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (68, 0, D) an uncursed staff of death (68, 47, D) a +2 hand axe of freezing (68, 48, D) a +2 dagger of venom a glowing shapeshifter corpse (68, 49, D) a book of Misfortune (68, 50, D) an uncursed amulet of faith (still there?) a glowing shapeshifter corpse (still there?) (68, 52, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (68, 53, D) a glowing shapeshifter corpse (68, 54, D) a shapeshifter corpse (69, 0, D) a +6 giant club (69, 47, D) an uncursed ring of poison resistance (69, 48, D) an uncursed staff of earth (69, 49, D) a cursed amulet of the acrobat (69, 50, D) a +1 robe of fire resistance (69, 51, D) a glowing shapeshifter corpse (69, 52, D) a glowing shapeshifter corpse (69, 53, D) a glowing shapeshifter corpse (70, 37, D) a lightning rod (4/4) (70, 40, D) a +0 falchion a +0 robe (70, 47, D) a tin of tremorstones (2/2) (70, 48, D) an uncursed staff of poison (70, 49, D) a +2 falchion of flaming (70, 51, D) a glowing shapeshifter corpse (70, 54, D) a glowing shapeshifter corpse (71, 8, D) a lightning rod (4/4) (71, 16, D) an uncursed staff of air (71, 17, D) an uncursed staff of earth (71, 26, D) a lightning rod (4/4) (71, 30, D) a +0 rapier (71, 36, D) a +1 broad axe of electrocution (71, 37, D) a +1 ring mail of fire resistance (71, 47, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (71, 49, D) a lightning rod (4/4) (71, 50, D) a glowing shapeshifter corpse (71, 51, D) a glowing shapeshifter corpse (71, 52, D) a glowing shapeshifter corpse (71, 53, D) a glowing shapeshifter corpse a glowing shapeshifter corpse a glowing shapeshifter corpse (71, 54, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (71, 55, D) a glowing shapeshifter corpse (72, 8, D) a +4 short sword of draining (72, 9, D) a +5 scimitar of holy wrath (72, 16, D) an uncursed staff of poison (72, 17, D) the +3 long sword of the Singing Lamprey {vorpal, rPois rF++ Str+3 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+3). It greatly protects you from fire. It protects you from poison. It makes you less stealthy. (72, 26, D) a condenser vane (72, 27, D) a +0 leather armour (72, 28, D) a -2 shortbow a +0 dagger 19 arrows a +0 leather armour (72, 29, D) a cursed +0 long sword (72, 30, D) a cursed -2 short sword a +0 leather armour a +0 long sword a +0 chain mail (72, 31, D) a +0 scimitar a +1 leather armour of willpower (72, 33, D) 2 arrows (72, 37, D) a +2 robe of willpower (72, 47, D) an uncursed staff of air (72, 48, D) an uncursed staff of death (72, 49, D) an uncursed ring of willpower (72, 50, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (72, 51, D) a glowing shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (72, 53, D) a glowing shapeshifter corpse (73, 1, D) an uncursed staff of fire (73, 17, D) an uncursed amulet of faith (73, 26, D) an uncursed staff of earth (73, 36, D) an uncursed staff of earth (73, 37, D) the +11 executioner's axe "Dofycy" {elec, rElec Dex-4 Stlth+} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (73, 47, D) an uncursed ring of protection from fire (73, 48, D) an uncursed staff of fire (73, 49, D) a +0 tower shield of reflection (73, 50, D) a glowing shapeshifter corpse (73, 52, D) a glowing shapeshifter corpse (73, 53, D) a glowing shapeshifter corpse (74, 47, D) a cursed staff of cold (74, 48, D) a lightning rod (4/4) (75, 1, D) a +5 whip of electrocution (75, 47, D) a condenser vane (75, 48, D) a Necronomicon (75, 49, D) a +3 scale mail of willpower