runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It affects your willpower, your defense against some magical effects. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your willpower, your defense against some magical effects. the cursed +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (13, -1, D) an uncursed ring of flight (49, 37, D) a phial of floods (50, 37, D) a +0 trident (51, 37, D) a book of Fire (52, 37, D) the +3 dagger of Fuiroly {freeze, Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). (53, 37, D) 4 potions of heal wounds (57, 39, D) a +2 battleaxe of freezing (59, 36, D) a +1 rapier of electrocution (59, 37, D) an uncursed staff of conjuration (60, 36, D) a +1 hand axe of distortion (60, 39, D) a +1 battleaxe of freezing (61, 0, D) an uncursed staff of earth (61, 8, D) the +3 leather armour "Vekoquj" {rCorr Dex+2 Stlth+} It affects your dexterity (+2). It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (61, 9, D) a +0 vorpal glaive (61, 16, D) the +10 hand axe of Rotation {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you see invisible. (61, 26, D) the +1 scale mail of Spite {Int+5} It affects your intelligence (+5). (61, 35, D) a +6 ring of dexterity (61, 36, D) a +1 robe of resistance (61, 37, D) an uncursed staff of fire (62, 1, D) a +2 mace of holy wrath (62, 3, D) a water moccasin corpse (62, 8, D) a +0 short sword an elf corpse (62, 9, D) a +5 glaive of venom (62, 16, D) a phantom mirror (62, 17, D) an uncursed staff of death (62, 27, D) a +0 dagger (62, 37, D) a +0 ring mail of fire resistance (62, 42, D) an ice dragon corpse (63, 0, D) a +2 spear of flaming (63, 8, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (63, 16, D) a +2 plate armour of cold resistance (63, 19, D) a +0 great sword (still there?) a +0 robe (still there?) (63, 26, D) a box of beasts (inert) (63, 27, D) a phantom mirror (63, 30, D) a +0 dagger a +0 robe a scroll of brand weapon (63, 36, D) a condenser vane (inert) (63, 37, D) a +2 hunting sling of flaming (64, 16, D) a +2 vorpal hunting sling (64, 17, D) the +6 rapier "Eqeraagg" {elec, Dex+2} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your dexterity (+2). (64, 19, D) a necrophage corpse (64, 26, D) a +2 fustibalus of flaming (64, 30, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 dagger (still there?) an orc corpse (still there?) an orc corpse (still there?) (65, 30, D) a +0 leather armour (still there?) an orc corpse (still there?) (65, 31, D) a +3 vorpal falchion (still there?) a +0 chain mail (still there?) an uncursed staff of death (still there?) a +0 robe (still there?) an orc corpse (still there?) (67, 0, D) a +2 scale mail of willpower (68, 0, D) a +2 spear of pain (69, 0, D) an uncursed staff of poison (70, 9, D) a scroll of brand weapon (70, 11, D) a ball python corpse (70, 40, D) a tarantella corpse (71, 8, D) a ball python corpse (71, 16, D) a +2 vampiric halberd (71, 17, D) a +0 triple crossbow of flaming (71, 26, D) an uncursed ring of fire (71, 27, D) a +3 chain mail of cold resistance (71, 37, D) a +6 ring of dexterity (72, 8, D) an uncursed staff of death (72, 9, D) a +3 double sword of distortion (72, 16, D) an uncursed staff of conjuration (72, 19, D) a +0 hand axe (72, 20, D) a +0 glaive a +0 war axe (72, 21, D) a +0 dagger a draconian corpse (72, 36, D) a +1 chain mail of cold resistance (72, 41, D) a scorpion corpse (73, 2, D) a cursed -1 giant club (73, 16, D) a +2 shortbow of freezing (73, 21, D) a +1 war axe of flaming a black draconian corpse (73, 26, D) a +6 whip of venom (73, 27, D) a cursed staff of poison (73, 41, D) a wolf spider corpse (74, 3, D) a +0 giant club (75, 1, D) a cursed -4 ring of intelligence