Dungeon Sprint DCSS version 0.27-a0-385-g3208abaabc (webtiles) character file. Game seed: 16568033799680965376 39 runewalsh the Insei (level 3, -7/25 HPs) Began as an Octopode Transmuter on Feb 18, 2021. Mangled by a water elemental (19 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:43 (87 turns). runewalsh the Insei (Octopode Transmuter) Turns: 87, Time: 00:00:44 Health: -7/25 AC: 1 Str: 9 XL: 3 Next: 47% Magic: 5/6 EV: 13 Int: 16 God: Gold: 28 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold + . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.08/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, hasted, very quick A: almost no armour, stealthy swim, amphibious, 8 rings, constrict 8, tentacle spike 3, camouflage 1, blink, cold resistance 1, robust 1, gelatinous body 1, evolution 1 a: End Transformation, Blink You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch You collected 28 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - 2 scrolls of torment {unknown} g - a scroll of blinking Potions c - a potion of flight {unknown} d - a potion of might {unknown} e - 2 potions of magic m - 5 potions of mutation {!q} Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.3 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level a - Beastly Appendage Tmut 16% 9% 1 Your spell library contained the following spells: Spells Type Power Failure Level Wereblood Tmut 8% 14% 2 Spider Form Tmut/Pois 2% 38% 3 Ice Form Ice/Tmut 4% 80% 4 Blade Hands Tmut 4% 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are very stealthy in the water. (Stealth+) You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) One of your tentacles bears a large vicious spike. You can translocate small distances at will. Your flesh is cold resistant. (rC+) You are robust. (+10% HP) You evolve. Message History Your tentacle spike disappears. As you open the door, it creaks loudly! Found 23 gold pieces and 2 potions of mutation. There is an open door here. You now have 16 gold pieces (gained 11). a - a scroll labelled POAFOA LAXZA; a - a scroll of identify b - a scroll labelled POAFOA LAXZA; c - a grey potion Things that are here: a potion of mutation {!q}; 2 potions of mutation {!q} m - a potion of mutation {!q} m - 3 potions of mutation {!q} (gained 2) m - 4 potions of mutation {!q} (gained 1) b - 2 scrolls labelled POAFOA LAXZA (gained 1) a - 3 scrolls of identify (gained 2) m - 6 potions of mutation {!q} (gained 2) d - a brown potion You feel yourself speed up. You now have 28 gold pieces (gained 12). Really quaff m - 6 potions of mutation {!q}? You feel extremely strange. You feel nature experimenting on you. Don't worry, failures die fast. You feel robust. You feel jittery. You feel resistant to cold. Really quaff m - 5 potions of mutation {!q}? Okay, then. There is an open door here. Okay, then. You recover from your berserk rage. You feel yourself speed up. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ #..'...♣♣♣♣ ♣.# #..#....♣.♣ ♣.# ####.....♣♣ ♣.# ...#....≈.♣♣♣♣.###+#+### ...#...≈≈♣.♣.♣.#........ ...#..≈≈≈≈.♣♣..'@E...... ##'#..≈≈≈≈≈≈.♣.#...##### ..†#.≈≈≈≈≈≈....#.⌠.# ...#.≈≈≈≈≈.....#...# ...#.≈≈≈.......#+### ####...........# ...............# ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) A wolf (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 19 | D | Reached XP level 2. HP: 17/18 MP: 3/5 39 | D | Reached skill level 6 in Unarmed Combat 50 | D | Reached skill level 7 in Unarmed Combat 50 | D | Reached XP level 3. HP: 2/23 MP: 6/6 69 | D | Gained mutation: You evolve. [potion of mutation] 69 | D | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 69 | D | Gained mutation: You can translocate small distances at | will. [potion of mutation] 69 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 84 | D | Noticed a water elemental 87 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_chambers, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 7 | 7.3 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 17 Tentacles || 3 Kick || 5 Constrict || 4 Cast: Beastly Appendage || 4 Use: Potion || 5 Stab: Sleeping || 3 Armor: Skin || 1 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 95 | 95 | 0 | 0 | 1 | 1 | 95.0 | Dungeon | 95 | 95 | 0 | 0 | 1 | 1 | 95.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 95 daAuts