Dungeon Sprint DCSS version 0.27-a0-535-g7eaf864cf9 (webtiles) character file. Game seed: 14450014771004139652 58 runewalsh the Insei (level 4, -2/33 HPs) Began as an Octopode Transmuter on Mar 6, 2021. Slain by a water elemental (16 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:03 (104 turns). runewalsh the Insei (Octopode Transmuter) Turns: 104, Time: 00:01:04 Health: -2/33 AC: 5 Str: 9 XL: 4 Next: 2% Magic: 3/7 EV: 10 Int: 14 God: Gold: 35 SH: 0 Dex: 14 Spells: 1/9 levels left rFire x . . SeeInvis . - Unarmed rCold + + + Faith . (shield currently unavailable) rNeg . . . Spirit . (helmet currently unavailable) rPois + Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth +......... (no ring) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: ice-form, engulfed, hasted, very quick A: large, almost no armour, amphibious, 8 rings, (constrict 8), agile 1, dopey 1, low mp 1 a: End Transformation You were in the Dungeon. You were a creature of crystalline ice. You visited 1 branch You collected 35 gold pieces. Inventory: Scrolls a - 2 scrolls of identify b - a scroll of holy word {unknown} c - a scroll of fog {unknown} f - a scroll of immolation {unknown} g - a scroll of blinking Potions d - 2 potions of flight e - 2 potions of magic h - a potion of attraction {unknown} i - a potion of ambrosia {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 5.4 Unarmed Combat - Level 3.0 Spellcasting + Level 3.9 Transmutations + Level 3.7 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 4% 1 i - Ice Form Ice/Tmut 12% N/A 41% 4 s - Spider Form Tmut/Pois 3% N/A 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 13% N/A 6% 2 Blade Hands Tmut 6% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((You can use your tentacles to constrict eight enemies at once.)) ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your rubbery body absorbs attacks. (AC +1, EV +1))) ((You are stealthy while swimming. (Stealth+))) ((You are partially covered in thin metallic scales. (AC +2))) You are agile. (Dex +2) You are dopey. (Int -2) Your magical capacity is low. (-10% MP) Message History Your magical essence no longer links to wands of the dungeon. One of your lower tentacles grows a sharp spike. Really quaff m - 3 potions of mutation {!q}? You feel extremely strange. Your tentacle spike disappears. Your thinking seems confused. Your regeneration stops near monsters. You feel your magical essence link to the dungeon's wands. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. Your magical essence no longer links to wands of the dungeon. You feel less energetic. You feel agile. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You begin to regenerate regardless of the presence of monsters. You feel stupid. Thin metallic scales grow over part of your body. Casting: Beastly Appendage (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The spell is potentially lethal to cast (41% risk of failure)! Continue anyway? You turn into a creature of crystalline ice. You open the door. A water elemental comes into view. You aren't carrying any items that you can evoke. Unknown command. You feel yourself speed up. You barely miss the water elemental. The water elemental hits you! The water elemental engulfs you in water! You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. You recover from your berserk rage. Unknown command. You hit the water elemental. You freeze the water elemental. The water elemental is moderately damaged. The water elemental hits you. * * * LOW HITPOINT WARNING * * * You punch the water elemental! You freeze the water elemental. The water elemental is almost destroyed. The water elemental hits you! You die... ▓▓▓▓▓▓▓▓ ▓▓▓ <..#[..#### ##.# ...#......#####..# ..##.....†.#..#..# ##.##.##...#..#..# #+#+# ##.##.###..##'#..#...... #.####.##..###..YE.⌠.... .###..##..####...#...### #.....##..###....# ⌠.# ###..##†..##.....# .# ##..##....#).....# # #..###..##.#.....# #..# #.. ####....# ▓▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures Crazy Yiuf (D) A human (D) 2 oozes (D) 2 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 20 | D | Reached skill level 5 in Unarmed Combat 20 | D | Reached XP level 2. HP: 13/18 MP: 3/5 47 | D | Noticed Crazy Yiuf 60 | D | Reached XP level 3. HP: 9/23 MP: 4/7 61 | D | Killed Crazy Yiuf 62 | D | Reached XP level 4. HP: 11/28 MP: 4/8 72 | D | Learned a level 4 spell: Ice Form 76 | D | Learned a level 3 spell: Spider Form 93 | D | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 93 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 94 | D | Lost mutation: You have a pair of small antennae on your | head. [potion of mutation] 94 | D | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 94 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 94 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 94 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 94 | D | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 95 | D | Lost mutation: One of your tentacles bears a spike. [potion | of mutation] 95 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 95 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 95 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 96 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 96 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 96 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 97 | D | Lost mutation: You do not regenerate when monsters are | visible. [potion of mutation] 97 | D | Gained mutation: You are dopey. (Int -2) [potion of | mutation] 97 | D | Gained mutation: You are partially covered in thin metallic | scales. (AC +2) [potion of mutation] 99 | D | Noticed a water elemental 104 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 | 5.4 Transmutations | 3 | 3.9 Ice Magic | 2 3 | 3.7 Spellcasting | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 4 || 24 Punch | 3 | || 3 Tentacles | 2 | || 2 Constrict | 2 | || 2 Kick | 2 | || 2 Cast: Beastly Appendage | 3 | || 3 Ice Form | | 1 || 1 Use: Potion | 2 | 7 || 9 Stab: Sleeping | 2 | || 2 Dodge: Dodged | 6 | || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 108 | 108 | 0 | 0 | 6 | 1 | 108.0 | Dungeon | 108 | 108 | 0 | 0 | 6 | 1 | 108.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 108 daAuts