Dungeon Sprint DCSS version 0.27-a0-543-gd81048afd2 (webtiles) character file. Game seed: 6869931452480181513 28 runewalsh the Insei (level 3, -3/23 HPs) Began as an Octopode Transmuter on Mar 7, 2021. Slain by a water elemental (20 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:43 (91 turns). runewalsh the Insei (Octopode Transmuter) Turns: 91, Time: 00:00:43 Health: -3/23 AC: 1 Str: 9 XL: 3 Next: 12% Magic: 5/5 EV: 13 Int: 16 God: Gold: 33 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Clarity + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) (no ring) @: appendages, hasted, very quick A: almost no armour, amphibious, 8 rings, constrict 8, antennae 1, tentacle spike 3, camouflage 1, blink, clarity, low mp 1, gelatinous body 1, nimble swimmer 1 a: End Transformation, Blink You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch You collected 33 gold pieces. Inventory: Scrolls a - a scroll of holy word {unknown} b - a scroll of immolation {unknown} g - a scroll of blinking h - a scroll of torment {unknown} i - a scroll of identify {unknown} Potions c - a potion of heal wounds d - a potion of curing e - 2 potions of magic f - a potion of flight {unknown} j - a potion of berserk rage Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 6.7 Unarmed Combat - Level 2.0 Spellcasting - Level 2.0 Transmutations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Ice Form Ice/Tmut 4% N/A 80% 4 Blade Hands Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. You can use your tentacles to constrict eight enemies at once. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are stealthy while swimming. (Stealth+) You have a pair of small antennae on your head. One of your tentacles bears a large vicious spike. You can translocate small distances at will. You possess an exceptional clarity of mind. Your magical capacity is low. (-10% MP) Message History You feel extremely strange. You no longer feel strong-willed. You feel a little more calm. You feel resistant to cold. You feel jittery. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You no longer feel jittery. You no longer feel cold resistant. Your thoughts seem clearer. A pair of antennae grows on your head! You feel less energetic. You feel jittery. There is an open door here. You feel yourself speed up. You feel yourself speed up. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. There is an open door to the Ecumenical Temple here. You barely miss the water elemental. Your squeeze misses the water elemental. The water elemental misses you. Unknown command. You tentacle-slap the water elemental but do no damage. You pierce the water elemental. The water elemental is lightly damaged. Unknown command. You tentacle-slap the water elemental but do no damage. You tentacle-slap the water elemental! The water elemental is moderately damaged. You recover from your berserk rage. Unknown command. You barely miss the water elemental. Your tentacle spike misses the water elemental. You squeeze the water elemental, but do no damage. The water elemental is moderately damaged. The water elemental closely misses you. Unknown command. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓▓▓ ▓▓▓ ▓<..#...#### ##.# ▓...#......#####..# ▓..##.......#..#..# ▓##.##.##...#..#..###+#+## ##.##.###..##'#..#....... ▓#.####.##..###.@E'.⌠..... ▓.###..##..####...#...#### ▓#.....##..###....#.⌠.# ###..##...##.....#...# #..##....#†.....#+### #..###..##.#.....# #[. #.. ####....# ▓▓▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A human (D) An ooze (D) A phantom (D) 3 rats (D) 6 creatures vanquished. Vanquished Creatures (others) 4 plants (D) 4 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 14 | D | Reached skill level 4 in Unarmed Combat 39 | D | Reached XP level 2. HP: 15/18 MP: 3/5 52 | D | Reached skill level 6 in Unarmed Combat 52 | D | Reached XP level 3. HP: 12/23 MP: 2/6 72 | D | Gained mutation: Scrolls take you a little longer to read. | [potion of mutation] 72 | D | Gained mutation: Your muscles are strong. (Str +2) [potion | of mutation] 73 | D | Lost mutation: Your muscles are strong. (Str +2) [potion of | mutation] 73 | D | Lost mutation: Scrolls take you a little longer to read. | [potion of mutation] 73 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 73 | D | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 74 | D | Lost mutation: You are strong-willed. (Will+) [potion of | mutation] 74 | D | Lost mutation: You tend to lose your temper in combat. | [potion of mutation] 74 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 74 | D | Gained mutation: You can translocate small distances at | will. [potion of mutation] 75 | D | Lost mutation: You can translocate small distances at will. | [potion of mutation] 75 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 75 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 75 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 75 | D | Gained mutation: Your magical capacity is low. (-10% MP) | [potion of mutation] 75 | D | Gained mutation: You can translocate small distances at | will. [potion of mutation] 82 | D | Noticed a water elemental 91 | D | Slain by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_kraken, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 6 | 6.7 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 21 Kick || 3 Tentacles || 4 Constrict || 2 Punch || 1 Cast: Beastly Appendage || 6 Use: Potion || 7 Stab: Sleeping || 2 Armor: Skin || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 93 | 93 | 0 | 0 | 6 | 1 | 93.0 | Dungeon | 93 | 93 | 0 | 0 | 6 | 1 | 93.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 93 daAuts