Dungeon Sprint DCSS version 0.27-a0-604-g29a88b33a7 (webtiles) character file. Game seed: 9276193246161486756 74 runewalsh the Martial Artist (level 4, -12/28 HPs) Began as an Octopode Transmuter on Mar 12, 2021. Mangled by a water elemental (22 damage) ... in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:53 (93 turns). runewalsh the Martial Artist (Octopode Transmuter) Turns: 93, Time: 00:00:53 Health: -12/28 AC: 1 Str: 9 XL: 4 Next: 28% Magic: 6/7 EV: 13 Int: 16 God: Gold: 26 SH: 0 Dex: 12 Spells: 2/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... NoTele + (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages (expiring), engulfed, hasted, very quick A: almost no armour, amphibious, 8 rings, tentacle spike 3, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles a: End Transformation You were in the Dungeon. One of your tentacles had a temporary spike. You visited 1 branch You collected 26 gold pieces. Inventory: Scrolls a - 5 scrolls of identify c - a scroll of torment {unknown} g - a scroll of blinking h - a scroll of immolation {unknown} Potions b - a potion of curing d - 4 potions of flight e - 2 potions of magic f - a potion of berserk rage m - 5 potions of mutation {!q} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 8.6 Unarmed Combat - Level 2.0 Spellcasting + Level 2.0 Transmutations + Level 0.0 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 9% 1 i - Ice Form Ice/Tmut 4% N/A 80% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 8% N/A 14% 2 Spider Form Tmut/Pois 2% N/A 38% 3 Blade Hands Tmut 4% N/A 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are stealthy while swimming. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a large vicious spike. Message History m - a potion of mutation {!q} m - 2 potions of mutation {!q} (gained 1) m - 3 potions of mutation {!q} (gained 1) h - a scroll labelled DIOHIY BADU; a - 5 scrolls of identify (gained 2) m - 5 potions of mutation {!q} (gained 2) d - 4 potions of flight (gained 2) You now have 26 gold pieces (gained 9). This spell is potentially lethal to cast! Memorise Ice Form, consuming 4 spell levels and leaving 2? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'i'. There is an open door here. You feel yourself speed up. Casting: Beastly Appendage (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. You open the door. A water elemental comes into view. You aren't carrying any items that you can evoke. Unknown command. There is an open door to the Ecumenical Temple here. The helpless water elemental fails to defend itself. You tentacle-slap the water elemental. The water elemental is lightly damaged. The water elemental barely misses you. Unknown command. You tentacle-slap the water elemental. You squeeze the water elemental. The water elemental is moderately damaged. Unknown command. You closely miss the water elemental. The water elemental is moderately damaged. Your transformation is almost over. The water elemental hits you! * * * LOW HITPOINT WARNING * * * The water elemental engulfs you in water! You tentacle-slap the water elemental. The water elemental is heavily damaged. The water elemental hits you!! Ouch! That really hurt! You die... ▓▓▓▓▓▓ ▓▓▓ .#...#### ##.# .#......#####..# ##.......#..#..# .##.##...#..#..###+#+### .##.###..##'#..#........ ####.##..###...'@E...... ##..##..####...#...##### ....##..###....#.⌠.# #..##†..##.....#...# ..##....#......#+### .###..##†#.....# . #.. ####....# ▓ ▓▓▓ ▓▓▓▓▓▓ You could see a water elemental. Vanquished Creatures A scorpion (D) A human (D) An ooze (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 11 | D | Reached skill level 4 in Unarmed Combat 39 | D | Reached XP level 2. HP: 17/18 MP: 5/5 42 | D | Noticed a scorpion 53 | D | Killed a scorpion 54 | D | Reached skill level 8 in Unarmed Combat 54 | D | Reached XP level 3. HP: 23/23 MP: 3/6 59 | D | Reached XP level 4. HP: 20/28 MP: 4/7 81 | D | Learned a level 4 spell: Ice Form 87 | D | Noticed a water elemental 93 | D | Mangled by a water elemental Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_cave, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 4 8 | 8.6 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Transmutations | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 20 | 4 || 24 Constrict | 4 | || 4 Kick | 4 | || 4 Tentacles | 4 | 1 || 5 Cast: Beastly Appendage | 3 | 1 || 4 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 3 | 1 || 4 Dodge: Dodged | 11 | 1 || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 6 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 6 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 88 daAuts