Dungeon Sprint DCSS version 0.27-a0-679-g77a6b55cf3 (webtiles) character file. Game seed: 10654680375370442936 81 runewalsh the Insei (level 4, 19/28 HPs) Began as an Octopode Transmuter on Mar 19, 2021. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:01:01 (67 turns). runewalsh the Insei (Octopode Transmuter) Turns: 67, Time: 00:01:02 Health: 19/28 AC: 2 Str: 9 XL: 4 Next: 40% Magic: 5/7 EV: 13 Int: 16 God: Gold: 26 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . - Unarmed rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec + Harm . (no ring) rCorr . Rampage . (no ring) Will ..... Rnd*Rage + (no ring) Stlth ++........NoTele + (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: mildly poisoned (19 -> 13) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, nimble swimmer 1, tentacles, antennae 1, berserk 1, shaggy fur 1, electricity resistance a: no special abilities You were in the Dungeon. You visited 1 branch You collected 26 gold pieces. Inventory: Scrolls a - 3 scrolls of identify b - a scroll of immolation {unknown} g - a scroll of blinking h - a scroll of holy word {unknown} Potions d - 2 potions of flight e - 2 potions of magic f - a potion of berserk rage i - a potion of curing y - a potion of haste Skills: - Level 1.0 Fighting - Level 2.0 Dodging + Level 7.1 Unarmed Combat - Level 2.0 Spellcasting + Level 5.5 Transmutations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 38% N/A 2% 1 s - Spider Form Tmut/Pois 5% N/A 21% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Wereblood Tmut 19% N/A 3% 2 Blade Hands Tmut 9% N/A 52% 5 Ice Form Ice/Tmut 10% N/A 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) You are stealthy while swimming. (Stealth+) You have tentacles for arms and can constrict up to eight enemies at once. You have a pair of small antennae on your head. You tend to lose your temper in combat. You are covered in fur. (AC +1) You are resistant to electric shocks. (rElec) Message History You now have 26 gold pieces (gained 16). You feel sick. Unknown command. Okay, then. Really quaff m - 6 potions of mutation {!q}? You feel extremely strange. You feel yourself wasting away. You feel your magical essence link to the dungeon's wands. You feel less in control of your magic. Really quaff m - 5 potions of mutation {!q}? You feel extremely strange. You feel healthier. You regain control of your magic. Your magical essence no longer links to wands of the dungeon. Your thoughts seem clearer. You feel nature experimenting on you. Don't worry, failures die fast. You feel sick. Really quaff m - 4 potions of mutation {!q}? You feel extremely strange. Nature stops experimenting on you. Your thinking seems confused. You feel agile. You feel frail. You feel more energetic. You feel resistant to cold. Really quaff m - 3 potions of mutation {!q}? You feel extremely strange. You feel robust. You feel less energetic. You no longer feel cold resistant. You feel less in control of your magic. You feel weaker. Large bone plates grow over parts of your tentacles. Large bone plates spread over more of your tentacles. You feel sick. Really quaff m - 2 potions of mutation {!q}? You feel extremely strange. You regain control of your magic. You feel clumsy. Your large bone plates recede somewhat. You feel stronger. You feel a little pissed off. A pair of antennae grows on your head! You feel agile. Fur sprouts all over your body. Really quaff m - a potion of mutation {!q}? You feel extremely strange. You feel clumsy. Your large bone plates disappear. You feel insulated. You feel sick. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ▓▓▓▓▓▓▓▓▓▓▓▓ ▓<.#..'....♣ ▓..#.@#....♣ ▓#'####....♣♣ ▓.....#.†..≈♣ ▓.....#...≈≈♣♣ ▓....)#..≈≈≈≈♣♣ ▓####'#..≈≈≈≈≈≈ ▓.....#.≈≈≈≈≈≈. ▓.)...#.≈≈≈≈≈.. ▓.....#.≈≈≈.... There were no monsters in sight! Vanquished Creatures A scorpion (D) Jessica (D) An ooze (D) 2 rats (D) 5 creatures vanquished. Vanquished Creatures (others) 3 plants (D) 3 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | runewalsh the Octopode Transmuter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 6 | D | Reached skill level 4 in Unarmed Combat 13 | D | Noticed Jessica 18 | D | Killed Jessica 19 | D | Reached skill level 5 in Unarmed Combat 19 | D | Reached XP level 2. HP: 13/18 MP: 3/5 19 | D | Reached XP level 3. HP: 17/23 MP: 3/6 23 | D | Learned a level 3 spell: Spider Form 37 | D | Noticed a scorpion 45 | D | Killed a scorpion 46 | D | Reached skill level 7 in Unarmed Combat 46 | D | Reached skill level 5 in Transmutations 46 | D | Reached XP level 4. HP: 17/28 MP: 3/7 58 | D | HP: 1/28 [poisoned by a scorpion] 61 | D | Gained mutation: Your body sometimes deteriorates upon | taking damage. [potion of mutation] 61 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 61 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 62 | D | Lost mutation: Your body sometimes deteriorates upon taking | damage. [potion of mutation] 62 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 62 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 62 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 62 | D | Gained mutation: You evolve. [potion of mutation] 63 | D | Lost mutation: You evolve. [potion of mutation] 63 | D | Lost mutation: You possess an exceptional clarity of mind. | [potion of mutation] 63 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 63 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 63 | D | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 63 | D | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 64 | D | Lost mutation: You are frail. (-10% HP) [potion of | mutation] 64 | D | Lost mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 64 | D | Lost mutation: Your flesh is cold resistant. (rC+) [potion | of mutation] 64 | D | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 64 | D | Gained mutation: You are weak. (Str -2) [potion of | mutation] 64 | D | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 64 | D | Gained mutation: You are mostly covered in large bone | plates. (SH +6) [potion of mutation] 65 | D | Lost mutation: Your spells are a little harder to cast, but | a little more powerful. [potion of mutation] 65 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 65 | D | Lost mutation: You are mostly covered in large bone plates. | (SH +6) [potion of mutation] 65 | D | Lost mutation: You are weak. (Str -2) [potion of mutation] 65 | D | Gained mutation: You tend to lose your temper in combat. | [potion of mutation] 65 | D | Gained mutation: You have a pair of small antennae on your | head. [potion of mutation] 65 | D | Gained mutation: You are agile. (Dex +2) [potion of | mutation] 65 | D | Gained mutation: You are covered in fur. (AC +1) [potion of | mutation] 66 | D | Lost mutation: You are agile. (Dex +2) [potion of mutation] 66 | D | Lost mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 66 | D | Gained mutation: You are resistant to electric shocks. | (rElec) [potion of mutation] 67 | D | Quit the game Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_spiders, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_snake_twists, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Unarmed Combat | 5 7 | 7.1 Transmutations | 3 5 | 5.5 Fighting | | 1.0 Dodging | | 2.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Tentacles | 2 | || 2 Constrict | 1 | || 1 Kick | 1 | || 1 Cast: Beastly Appendage | 2 | || 2 Spider Form | 1 | || 1 Use: Potion | 1 | 7 || 8 Stab: Sleeping | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 66 | 66 | 0 | 0 | 1 | 1 | 66.0 | Dungeon | 66 | 66 | 0 | 0 | 1 | 1 | 66.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 66 daAuts