runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (8, 0, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +1 chain mail of positive energy (61, 4, D) a water moccasin corpse (61, 8, D) a +3 hand crossbow (61, 29, D) a black mamba corpse (62, 1, D) a staff of poison (62, 9, D) a +4 scale mail of cold resistance (62, 17, D) a +2 plate armour of cold resistance (62, 26, D) a +1 dire flail of protection (62, 27, D) an amulet of guardian spirit (62, 28, D) a +0 flail (still there?) a +0 robe (still there?) (63, 0, D) a +1 arbalest of freezing (63, 26, D) a +1 leather armour of fire resistance (63, 27, D) a +0 whip a tin of tremorstones (2/2) (63, 28, D) a +0 battleaxe (still there?) a naga corpse (still there?) (63, 30, D) a black mamba corpse (64, 17, D) a staff of fire (64, 27, D) a piece from Xom's chessboard (15/15) (64, 29, D) a water moccasin corpse (65, 26, D) a +8 hunting sling (65, 28, D) a +0 flail (still there?) a naga corpse (still there?) (67, 0, D) an amulet of guardian spirit (68, 0, D) the +2 war axe of Icumiq {vamp, rPois Int+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+3). It protects you from poison. (69, 0, D) a +0 long sword of protection (69, 36, D) a +2 scale mail of positive energy (70, 8, D) the +7 rapier "Xoumial" {drain, rC+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. (70, 9, D) a +3 dagger (still there?) a +0 robe (still there?) a +6 rapier of speed (still there?) (70, 36, D) a +0 great mace (71, 9, D) a necrophage corpse (71, 17, D) a +2 morningstar of protection (71, 26, D) a lightning rod (4/4) (71, 36, D) a condenser vane (71, 37, D) a book of the Sky (72, 17, D) a +0 dagger (still there?) a staff of conjuration (still there?) (72, 18, D) a +0 short sword (still there?) an elf corpse (still there?) (72, 20, D) a +3 glaive of protection (72, 26, D) a +2 plate armour of poison resistance (72, 27, D) a lightning rod (4/4) (72, 36, D) the Handbook of the Compass Spells Type Level Known a - Portal Projectile Hexes/Translocation 3 no b - Passage of Golubria Translocation 4 no c - Summon Forest Summoning/Translocation 5 no d - Disjunction Translocation 8 no (72, 37, D) the +6 chain mail "Seameda" {Str+5} It affects your strength (+5). (73, 1, D) the +7 quarterstaff of Ikoump {freeze, Drain rElec rPois Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It insulates you from electricity. It protects you from poison. It drains your maximum health when unequipped. (73, 18, D) a +0 scimitar a +0 buckler (73, 26, D) a lightning rod (4/4) (73, 27, D) the +7 rapier "Voratheh" {drain, Str+6 Int+6 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+6). It affects your intelligence (+6). It lets you see invisible. (73, 36, D) a +3 scale mail of fire resistance (73, 37, D) the amulet of Ele Akyn {Reflect Int+2 SH+5} [amulet of reflection] It reflects blocked missile attacks. It affects your intelligence (+2). It affects your SH (+5). (74, 2, D) a ball python corpse