runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 36, D) a +0 long sword of electrocution (49, 37, D) a ring of positive energy (50, 36, D) a book of Maledictions (50, 37, D) the ring of the Tortoise {AC+8} [ring of protection] It affects your AC (+8). (51, 36, D) the +14 chain mail of the Echidna {Will+ Str+2} It affects your strength (+2). It increases your willpower. (51, 37, D) a phantom mirror (51, 42, D) a +4 vorpal battleaxe (52, 37, D) a ring of ice (53, 36, D) a +0 long sword (54, 36, D) a +0 short sword (59, 37, D) a staff of conjuration (60, 36, D) the +6 quarterstaff "Ysoedy" {venom, *Corrode rF+ rC+++ Stlth+} It poisons the flesh of those it strikes. It protects you from fire. It renders you almost immune to cold. It may corrode you when you take damage. It makes you more stealthy. (61, 8, D) the +1 leather armour of the Big Bang {rF+ Dex+4} It affects your dexterity (+4). It protects you from fire. (61, 9, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 10, D) a +0 dagger (still there?) a +0 robe (still there?) (61, 16, D) a ring of poison resistance (61, 36, D) a +2 quarterstaff of speed (61, 37, D) a staff of cold (62, 0, D) a staff of cold (62, 1, D) a staff of poison (62, 8, D) the +11 morningstar "Kyghuom" {venom, *Slow rElec rF+ rCorr} It poisons the flesh of those it strikes. It protects you from fire. It insulates you from electricity. It protects you from acid and corrosion. It may slow you when you take damage. (62, 9, D) a +0 falchion a +0 leather armour a tin of tremorstones (2/2) (62, 17, D) the +6 plate armour of Sunlight {SInv} It lets you see invisible. (62, 27, D) a +0 vampiric halberd (62, 36, D) a +2 morningstar of draining (62, 37, D) a tin of tremorstones (2/2) (63, 0, D) the +4 scimitar of the Orb {chaos, *Rage rF+++ Int+5 Dex-3} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+5). It affects your dexterity (-3). It renders you almost immune to fire. It may make you go berserk in combat. (63, 9, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 16, D) a tin of tremorstones (2/2) (63, 17, D) a +3 arbalest of freezing (63, 27, D) a scroll of brand weapon (63, 30, D) a +0 short sword (still there?) a +0 robe (still there?) a wolf corpse (still there?) (63, 31, D) a wolf corpse (63, 40, D) a +0 scimitar of flaming (64, 16, D) a lightning rod (4/4) (64, 26, D) an amulet of faith (64, 27, D) a +0 robe of the Archmagi (64, 29, D) a wolf corpse (64, 30, D) a +0 spear a hornet corpse (64, 31, D) a +1 dagger of protection a +0 robe a +0 buckler a spriggan corpse (64, 40, D) a +2 vampiric war axe (65, 26, D) a staff of cold (65, 30, D) a +0 spear (67, 0, D) a phial of floods (68, 0, D) a scroll of brand weapon (70, 8, D) a +0 morningstar of protection (70, 9, D) an amulet of magic regeneration (70, 17, D) the +8 glaive of Wesuor {venom, *Slow rC+++ Stlth+} It poisons the flesh of those it strikes. It renders you almost immune to cold. It may slow you when you take damage. It makes you more stealthy. a +0 arbalest 5 bolts (70, 36, D) a +0 scale mail of fire resistance (70, 37, D) a +0 vorpal scimitar (71, 8, D) a +1 ring mail of poison resistance (71, 27, D) a +0 trident (71, 28, D) a +0 shortbow 21 arrows (71, 29, D) the +9 mace "Xicket" {vorpal, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). a +0 shortbow 27 arrows (71, 37, D) a piece from Xom's chessboard (15/15) (72, 8, D) a +2 ring mail of cold resistance (72, 9, D) a +0 glaive of flaming (72, 17, D) a +0 shortbow (still there?) 20 arrows (still there?) a ring of flight (still there?) a +2 short sword of protection (still there?) a centaur corpse (still there?) (72, 18, D) a +2 dagger of speed a +1 vorpal arbalest 10 bolts (72, 19, D) 5 large rocks (72, 26, D) a +0 trident (72, 27, D) a +0 trident a +1 vorpal longbow (72, 29, D) a +3 war axe of electrocution (72, 37, D) a +5 long sword of draining (73, 1, D) a tin of tremorstones (2/2) (73, 16, D) a +3 leather armour of fire resistance (73, 18, D) a +0 shortbow 20 arrows (73, 29, D) a +0 shortbow 29 arrows a +1 troll leather armour (73, 37, D) a +0 vorpal war axe (74, 2, D) a +0 long sword a +0 chain mail (74, 3, D) a +0 dagger (74, 19, D) a +0 arbalest 31 bolts (75, 1, D) a +0 broad axe of flaming