runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (10, 4, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a phantom mirror (61, 9, D) a +0 trident (still there?) 4 boomerangs (still there?) a merfolk corpse (still there?) (62, 1, D) the +5 scale mail "Hoeruymm" {rCorr Int-5 Dex-5 Stlth+} It affects your intelligence (-5). It affects your dexterity (-5). It protects you from acid and corrosion. It makes you more stealthy. (62, 2, D) a staff of fire a +0 robe a +0 hand axe (62, 10, D) a throwing net a +0 trident (62, 11, D) a +0 trident a +0 fustibalus of flaming a +0 trident 5 boomerangs a merfolk corpse a merfolk corpse (63, 0, D) a +0 dagger (63, 2, D) a +0 dagger (still there?) a +0 robe (still there?) a scroll of brand weapon (still there?) (63, 3, D) a +0 dagger (still there?) a +0 robe (still there?) (63, 8, D) the +7 spear of Inference {drain, Fragile +Blink Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It lets you see invisible. It lets you blink. It will be destroyed if unequipped. (68, 0, D) a +3 chain mail of cold resistance (69, 0, D) a staff of death (70, 8, D) a phial of floods (70, 9, D) a staff of air (71, 8, D) a +4 vorpal arbalest (71, 12, D) the +10 mace "Ubbilive" {flame, Contam rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. It causes magical contamination when unequipped. (71, 16, D) the ring "Munk" {Ice Fly Int+3 Stlth+} [ring of ice] It enhances your ice magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It grants you flight. It makes you more stealthy. (71, 17, D) a +5 vampiric hand axe (71, 26, D) the +7 longbow of Responsibility {venom, Fragile Dex+5} It poisons the ammo it fires. It affects your dexterity (+5). It will be destroyed if unequipped. (71, 27, D) the +1 robe "Yquetad" {-Cast Harm rN++ Int+2} It affects your intelligence (+2). It greatly protects you from negative energy. It prevents spellcasting. It increases damage dealt and taken. (71, 33, D) a +0 long sword (still there?) a +0 leather armour (still there?) (72, 9, D) a +5 trident of venom (72, 16, D) a +0 long sword of holy wrath (72, 17, D) a staff of death (72, 26, D) the amulet of the Queen {RegenMP rC++ Dex+3 Stlth-} [amulet of magic regeneration] It increases your rate of magic regeneration. It affects your dexterity (+3). It greatly protects you from cold. It makes you less stealthy. (72, 27, D) a ring of ice (73, 1, D) 2 scrolls of brand weapon (73, 17, D) a +0 longbow of flaming (73, 26, D) the +8 dire flail of Beogh's Supremacy {spect, rElec Dex+3} When it strikes, its spirit leaps out and fights alongside the wielder. It affects your dexterity (+3). It insulates you from electricity. (73, 27, D) the ring of the Harvest {rC- Int+4 Dex+6 Stlth+} [ring of dexterity] It affects your intelligence (+4). It affects your dexterity (+6). It makes you vulnerable to cold. It makes you more stealthy. (75, 1, D) the +1 robe of Hadjma {Drain Will+ Regen+} It increases your rate of health regeneration. It drains your maximum health when unequipped. It increases your willpower.