runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a ring of fire (36, 0, D) a +2 demon blade of venom (36, 1, D) a +3 morningstar of draining (37, 0, D) the amulet "Ciukouv" {Regen+ Int+4 Dex+4} [amulet of regeneration] It affects your intelligence (+4). It affects your dexterity (+4). It increases your rate of health regeneration. (37, 1, D) the +8 trident of the Octopus King {venom, rElec rPois Will+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It increases your willpower. (38, 0, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. (38, 1, D) an amulet of the acrobat (39, 0, D) a phial of floods (39, 1, D) a staff of fire (40, 0, D) the +2 long sword of Destiny {vorpal, rElec rCorr Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It insulates you from electricity. It protects you from acid and corrosion. (40, 1, D) a +2 morningstar of holy wrath (41, 0, D) a +1 vorpal long sword (41, 1, D) a +2 rapier of venom (42, 0, D) a Necronomicon (42, 1, D) a book of Power (49, 0, D) a +0 vorpal hand crossbow (49, 1, D) the +2 glaive "Sumueme" {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (49, 12, D) a lightning rod (4/4) (49, 24, D) 4 potions of heal wounds (49, 36, D) a +0 mace of protection (49, 37, D) the amulet of Dosmamy {Acrobat Harm} [amulet of the acrobat] It increases your evasion while moving and waiting. It increases damage dealt and taken. (50, 0, D) a +2 flail of protection (50, 3, D) a +0 falchion (still there?) a +0 robe (still there?) (50, 12, D) a +0 dagger (50, 13, D) a +3 hunting sling of freezing (50, 24, D) a lightning rod (4/4) (50, 25, D) a staff of poison (50, 36, D) the +10 hunting sling "Yzidus" {venom, rPois rN++ rCorr Int-5 Dex-5} It poisons the ammo it fires. It affects your intelligence (-5). It affects your dexterity (-5). It protects you from poison. It greatly protects you from negative energy. It protects you from acid and corrosion. (50, 37, D) a +0 dagger a +0 robe the +9 short sword "Feapi" {elec, rElec rCorr Str+3 Int-4} Occasionally, upon striking a foe, it can discharge electrical energy and cause terrible harm. It affects your strength (+3). It affects your intelligence (-4). It insulates you from electricity. It protects you from acid and corrosion. (50, 39, D) a +3 vorpal flail (still there?) a +0 chain mail (still there?) a +2 antimagic trident (still there?) a +1 plate armour of fire resistance (still there?) a +0 tower shield (still there?) (51, 0, D) a staff of earth (51, 1, D) a box of beasts (51, 13, D) the +3 short sword of Resourcefulness {flame, Will+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It increases your willpower. (51, 25, D) a book of the Warp (51, 36, D) a phial of floods (51, 37, D) a +5 halberd of distortion (still there?) a +0 arbalest of flaming (still there?) 7 javelins (still there?) a +0 scale mail (still there?) a book of Power (still there?) (51, 38, D) a +0 quarterstaff a +0 hunting sling 25 sling bullets a +0 leather armour an amulet of reflection a potion of might (52, 0, D) a staff of earth (52, 1, D) a piece from Xom's chessboard (15/15) (52, 13, D) a lightning rod (4/4) (52, 16, D) a staff of death (still there?) a +0 robe (still there?) a +0 dagger (still there?) a +0 robe (still there?) the ring of Megalomania {rF+ rCorr} (still there?) [ring of resist corrosion] It protects you from fire. It protects you from acid and corrosion. (52, 24, D) a staff of air (52, 25, D) a staff of air (52, 37, D) a +3 spectral quarterstaff (52, 38, D) a +2 demon trident of venom (still there?) a +0 plate armour of poison resistance (still there?) a +0 kite shield (still there?) (53, 0, D) a staff of air (53, 1, D) a +0 short sword of venom (53, 13, D) a +2 vorpal hand crossbow (53, 15, D) a +0 dagger a +0 robe (53, 16, D) a +2 long sword a +0 plate armour (53, 24, D) a staff of cold (53, 25, D) a staff of poison (53, 36, D) a tin of tremorstones (2/2) (54, 0, D) +0 ice dragon scales (54, 1, D) the ring "Saacofisa" {Fly rF- Will+ Dex+3} [ring of flight] It affects your dexterity (+3). It makes you vulnerable to fire. It grants you flight. It increases your willpower. (54, 12, D) a phantom mirror (54, 13, D) a staff of air (54, 16, D) a +0 dagger (still there?) a +0 robe (still there?) a +0 robe (still there?) (54, 24, D) a +2 short sword of electrocution (54, 25, D) the Guide on Necromancy and Beguiling Spells Type Level Known a - Pain Necromancy 1 no b - Leda's Liquefaction Hexes/Earth 4 no c - Metabolic Englaciation Hexes/Ice 5 yes d - Excruciating Wounds Necromancy 5 yes e - Borgnjor's Vile Clutch Necromancy/Earth 5 no (54, 37, D) a +2 longbow of flaming (still there?) 18 arrows (still there?) a +2 barding of cold resistance (still there?) a potion of attraction (still there?) (55, 0, D) a +3 chain mail of cold resistance (55, 1, D) a box of beasts (55, 24, D) the +12 hand crossbow "Vuiqohiq" {vorpal, rC+ Dex+4} Any bolt fired from it inflicts extra damage. It affects your dexterity (+4). It protects you from cold. (59, 36, D) a staff of poison (59, 37, D) a +4 trident of protection (60, 36, D) a +4 plate armour of willpower (60, 37, D) a +0 plate armour of fire resistance (60, 41, D) a +5 scythe of protection (still there?) a +1 scythe of freezing (still there?) (61, 0, D) a staff of cold (61, 8, D) a +2 pair of boots of stealth (61, 16, D) a +1 hand crossbow of freezing (61, 26, D) a staff of poison (61, 37, D) a staff of air (62, 0, D) a +4 antimagic battleaxe (62, 1, D) a +2 vorpal shortbow (62, 8, D) a +1 chain mail of fire resistance (62, 9, D) a scroll of brand weapon (62, 17, D) a +3 leather armour of fire resistance (62, 26, D) a staff of air (62, 27, D) a +0 chain mail of cold resistance (62, 36, D) a Grand Grimoire (63, 0, D) a +2 short sword of draining (63, 16, D) a +0 morningstar of protection (63, 17, D) a staff of poison (63, 26, D) a staff of death (63, 27, D) a +0 scimitar of flaming (63, 37, D) a piece from Xom's chessboard (15/15) (63, 39, D) a +0 trident (64, 27, D) a +4 antimagic quarterstaff (64, 28, D) a ball python corpse (64, 29, D) a +2 dire flail of protection (still there?) a +0 robe (still there?) a naga corpse (still there?) (65, 26, D) a +4 scale mail of fire resistance (65, 27, D) a +0 flail (65, 28, D) a +3 long sword of electrocution (67, 0, D) a +6 quarterstaff of draining (68, 0, D) the +2 leather armour "Bomita Loto" {rF++} It greatly protects you from fire. (69, 0, D) a +2 robe of positive energy (70, 8, D) the +1 plate armour of the Game Afoot {rPois rCorr Dex+3} It affects your dexterity (+3). It protects you from poison. It protects you from acid and corrosion. (70, 9, D) a +3 hand axe of electrocution (70, 11, D) a +0 long sword (70, 37, D) a phial of floods (71, 8, D) a +1 scale mail of willpower (71, 9, D) a +0 rapier a +0 chain mail (71, 10, D) a +0 short sword a +0 longbow 17 arrows a +0 leather armour an elf corpse (skeletalised by now) (71, 12, D) a +1 mace of protection (71, 16, D) a tin of tremorstones (2/2) (71, 18, D) a +0 shortbow (still there?) 23 arrows (still there?) (71, 21, D) a +0 trident (71, 26, D) a +1 halberd of venom (71, 27, D) a +3 vorpal mace (71, 29, D) a black bear corpse (71, 36, D) a scroll of brand weapon (71, 37, D) the +3 ring mail of Chimes {Int+9} It affects your intelligence (+9). (71, 41, D) a +0 mace a +0 short sword (71, 42, D) a +0 vorpal mace (72, 9, D) a staff of cold (72, 16, D) a piece from Xom's chessboard (15/15) (72, 17, D) a +2 plate armour of willpower (72, 21, D) a +0 trident a merfolk corpse (72, 22, D) a wind drake corpse (72, 29, D) a wolf corpse (72, 31, D) a +0 spear (72, 36, D) a staff of death (72, 37, D) the +4 scimitar "Uhumni" {flame, rN+ rCorr} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. It protects you from acid and corrosion. (72, 41, D) a +0 hand axe a +0 short sword a +0 club a +0 dagger a draconian corpse (73, 1, D) a ring of flight (73, 16, D) a +3 long sword of flaming (73, 17, D) a +1 hunting sling of freezing (73, 21, D) a +0 trident (73, 30, D) a +0 dagger a +0 robe a wolf corpse (73, 36, D) a +0 plate armour of willpower (73, 37, D) a book of Changes (73, 39, D) a +0 club (73, 41, D) a +0 battleaxe (74, 2, D) a +0 dire flail a +0 robe (74, 19, D) a +0 shortbow 11 arrows a centaur corpse (skeletalised by now) (75, 1, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It becomes more effective when it hits something. This effect fades over time.