runewalsh the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (still there?) a +5 fustibalus (still there?) a +5 hunting sling (still there?) a +5 longbow (still there?) 1000 arrows (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) 1000 bolts (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 gold dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, -1, D) a ring of flight (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} It insulates you from electricity. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. It increases your willpower. the +18 shield of the Gong {rElec rN+ Will+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It increases your willpower. the +14 obsidian axe {vorpal, Drain Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It grants you flight. It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of those it strikes. It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) a book of the Dragon (59, 37, D) a +2 robe of cold resistance (60, 36, D) a phial of floods (60, 37, D) a staff of conjuration (61, 0, D) the +5 halberd "Qaicod" {freeze, +Blink rC- Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). It makes you vulnerable to cold. It lets you blink. (61, 8, D) a +4 short sword of protection (61, 12, D) a scorpion corpse (61, 16, D) a +3 demon whip of venom (61, 26, D) a +0 flail (61, 36, D) a +6 rapier of flaming (61, 37, D) the +6 halberd of Extinguishment {antimagic, rC+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. (62, 1, D) a staff of conjuration (62, 8, D) a staff of death (62, 9, D) an amulet of faith (62, 12, D) a jumping spider corpse (62, 16, D) the +0 cloak of Agoraphobia {-Tele rPois rF- Str+4} It affects your strength (+4). It makes you vulnerable to fire. It protects you from poison. It prevents most forms of teleportation. (62, 26, D) a +0 club (62, 27, D) the +6 ring mail of Otih Fyu {Str+3} It affects your strength (+3). (62, 28, D) a +3 scimitar of electrocution (still there?) a +0 dagger (still there?) an orc corpse (still there?) (62, 29, D) the +7 glaive of the Wizarding Augurer {venom, rElec Str+4} (still there?) It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. a +0 scale mail (still there?) (62, 36, D) The Volume of Greatest Risks and Utility Spells Type Level Known a - Tornado Air 9 yes (62, 37, D) a +1 dagger of speed (63, 8, D) a piece from Xom's chessboard (15/15) (63, 16, D) a staff of poison (63, 17, D) a +1 antimagic battleaxe (63, 27, D) a +0 hand axe a +0 ring mail an orc corpse (63, 36, D) a +1 vorpal falchion (63, 37, D) a +1 buckler of protection (64, 16, D) a +4 rapier of draining (64, 28, D) a +0 hand axe (still there?) a +0 chain mail (still there?) 4 scrolls of enchant weapon (still there?) a +0 short sword (still there?) a ring of see invisible (still there?) an orc corpse (still there?) (64, 29, D) a +0 short sword (still there?) 8 boomerangs (still there?) a +0 plate armour (still there?) (65, 28, D) a +0 hand axe (69, 0, D) a staff of poison (69, 36, D) a phial of floods (69, 38, D) a +0 shortbow 18 arrows a centaur corpse (70, 8, D) a +1 spear of flaming (70, 9, D) a ring of flight (70, 36, D) a +3 glaive of venom (70, 38, D) a +0 trident a +0 trident 7 boomerangs a merfolk corpse a merfolk corpse (70, 40, D) a +0 trident (71, 8, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (71, 17, D) a +3 chain mail of poison resistance (71, 26, D) a +5 trident of protection (71, 27, D) a phantom mirror (71, 36, D) the +8 mithril axe "Arga" {speed, Will+} Attacks with this weapon are significantly faster. It increases your willpower. (71, 38, D) a +0 trident 4 large rocks (71, 40, D) a +0 trident (72, 8, D) the quicksilver dragon scales of Icymezuh {Will+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It increases your willpower. (72, 10, D) a +3 short sword of speed (72, 16, D) a +3 hunting sling of flaming (72, 17, D) the +5 war axe of Ointment {vorpal, rC+} It inflicts extra damage upon your enemies. It protects you from cold. (72, 28, D) a scorpion corpse (72, 31, D) a redback corpse (72, 36, D) a staff of death (72, 37, D) a condenser vane (72, 38, D) a +0 trident 7 boomerangs a merfolk corpse (72, 40, D) a +0 trident 6 boomerangs a merfolk corpse (73, 16, D) a piece from Xom's chessboard (15/15) (73, 27, D) the +9 shortbow of a wizard's laboratory {flame, rC+ rN++ Str-5 Dex-2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-5). It affects your dexterity (-2). It protects you from cold. It greatly protects you from negative energy. (74, 3, D) a scorpion corpse (75, 1, D) a +3 ring mail of poison resistance